By Nathan Grayson on July 13th, 2012 at 9:00 am.

It’s Halloween night, and you’re safe and sound in your own home. Even so, you feel a creeping sense of dread slowly start to take hold, but you can’t put your finger on what exactly is causing it. You glance over your shoulder. A werewolf. You glance over your other shoulder. A giant spider with masses of smaller spiders for eyes. You look in a mirror. Turns out, you’re dissolving into a writhing pile of centipedes. Then, the horror begins: “Sorry, guys,” you say. “Amnesia got delayed into 2013. We can’t play it tonight like we’d planned.” So your party’s really boring and anticlimactic – just like the end of this little story.
Creative director Dan Pinchbeck explained in an interview with GameZone:
“It’s just slid back to early 2013. The quality of the game is the absolute first, last, and always with this development, and we felt it could do with a few more months’ work to make sure that’s really going to happen.”
It’s a bit of a shame, sure, but – though I never really had any doubts – it’s good to hear that thechineseroom is so dedicated to getting this one right. It has the potential to really be quite the thing, too, given Pinchbeck’s penchant for stomach-churning slow-burn mysteries and Amnesia’s masterful brand of sweat-stained mania. I desperately want to see how exactly the two mix, but for now, my ultra-bright lightbulbs, flashlight, spotlight, and poster of a rainbow-surrounded sun with a smiley face on it will all go sadly unused. This bit, however, at least sounds promising:
“The central thing about Amnesia: The Dark Descent is that the player’s experience is at the core. It takes precedence of mechanics, over more formal gameplay features as such. So we’re preserving that emotional journey – that rollercoaster of fear, awe, desperation, loneliness, sadness, disgust, and terror. There are some changes of course, to keep things fresh, but it will very much feel like an Amnesia game. But what we’re hoping for is a very different experience at the same time.”
On the bright side, this year hasn’t exactly been lacking in excellent horror. Lone Survivor, Home, and Slender have picked up the slack rather well, and then there’s Among The Sleep, which promises to scare many more than two years off our lifespans… eventually. And hey, how about Resident Evil 6? Anyone? Hello?



13/07/2012 at 09:06 TheIronSky says:
I was baconing to expect better of these guys, especially after being so porktual on their last release.
Perhaps I’m forcing this one. Don’t you dare give me an oinkling about how puns aren’t fun.
13/07/2012 at 09:19 felisc says:
It’s ok, we know you meant no ham.
13/07/2012 at 09:20 Lacobus says:
Shush whining. These pig puns really are hammy.
13/07/2012 at 09:22 santheocles says:
Did you mean to say “sus whining?”
13/07/2012 at 09:27 Lacobus says:
No. There’s nowt in your comment I borely understand.
13/07/2012 at 09:30 TheIronSky says:
I’m lost now too. What? Oh, I get it.
You’ve got to be porking kidding me.
13/07/2012 at 09:32 Lacobus says:
Sorry I’m a bit excited. Like a babe.
13/07/2012 at 09:34 santheocles says:
It’s ok, I don’t have any beef with you. Wait, that didn’t work out as planned…
13/07/2012 at 09:46 felisc says:
Don’t mind him, he’s lard of hearing.
13/07/2012 at 09:53 Guvornator says:
This is all sow predictable…
13/07/2012 at 15:21 RaveTurned says:
No need to get porcinal…
13/07/2012 at 15:46 Milos says:
These pun comments are pure spam.
13/07/2012 at 09:58 HermitUK says:
I hope they don’t make a pig’s ear of this one.
13/07/2012 at 11:49 Dr. Evanzan says:
Yes, let’s hope the extra time means that this game doesn’t turn out offal.
13/07/2012 at 12:15 RaveTurned says:
Wow, you really butchered that one.
13/07/2012 at 12:18 quarpec says:
sure is reddit in here
13/07/2012 at 12:39 kael13 says:
At least I can complain about pun threads without being downvoted.
13/07/2012 at 13:45 Skabooga says:
Don’t be such a boar.
13/07/2012 at 12:45 Chris D says:
Another delay? Maybe it’s really true what they say. PC gammon is dead.
13/07/2012 at 12:52 Asokn says:
pig-Lets wait and see if these guys have the chops to pull this off.
13/07/2012 at 13:24 MrLakestream says:
Stop sowing discontent with your hamfisted puns!
13/07/2012 at 13:49 BreadBitten says:
That’ll do guys, that’ll do…
13/07/2012 at 14:06 LordCraigus says:
Frictional are pushing back the release date? That’s a very porcine indeed.
13/07/2012 at 18:27 Hoaxfish says:
With the greasest of respects, it can bacon a bit silly
13/07/2012 at 09:19 frame says:
They moved the release date? Oh no!! The horror. :-(
13/07/2012 at 10:06 max_1111 says:
As excited as i am about this game i’m kinda glad they moved it because it means (lots) more time for me to finish Amnesia and not having to feel guilty about buying the next one before finishing the first.
13/07/2012 at 10:34 povu says:
I guess it’s good they have the luxury to delay. Frictional got into financial difficulties while developing the first Amnesia, to the point where they actually had to allow pre-orders at 50% off in order to keep going.
13/07/2012 at 11:23 airtekh says:
Bah.
Guess I’ll have to replay The Dark Descent this halloween instead.
13/07/2012 at 11:28 JackDandy says:
Well, no harm done. As long as the game comes out okay, it’s cool.
13/07/2012 at 15:09 Unaco says:
Where n is the initially stated release date for a game, n = a load of old bollocks.
The Walker Principle strikes yet again.
13/07/2012 at 15:34 CelticPixel says:
Initially, I was worried about them cranking this out by the end of 2012. I’m more than happy to give them more time to get this right; it’s one of my most anticipated titles.
13/07/2012 at 15:56 Shooop says:
We need more of this attitude in game development. Here we can be sure it’s not just tacking on some DRM code junkies will just bypass anyway like Ubisoft and they’re probably doing something productive.
13/07/2012 at 20:04 spelvin spugg says:
For some reason I wasn’t scared at all, in the least, by Amnesia.
That said, I’m kind of a hardhead with regards to fear. And apparently my experience is unusual– I know three grown men who were unable to finish it because they found it so disturbing.