By Jim Rossignol on July 26th, 2012 at 3:30 pm.

We’ve already begun to talk at length about the variety of options that Dishonored will present us with, and the trailers have begun to back up that analysis. The latest one, which you can see below, shows off this with a clever choose-your-own path thing, demonstrating how the short range teleportation, possession, and time-bending powers come into play when getting out of unpleasant circumstances.
Go take a look.



26/07/2012 at 15:35 Captain Hijinx says:
Oh lordy, this game can’t come soon enough.
I’ve been trying to avoid watching anything related to it because i don’t want to spoil anything but i couldn’t resist… Damn you Jim.
27/07/2012 at 12:06 BobbyDylan says:
Yeah, me too. I’ve been trying to stay out of the hype, but thist looks epic. Just added to my preorder list.
26/07/2012 at 15:35 John Richardson says:
Oof that looks a bit tasty doesn’t it?
26/07/2012 at 15:37 Ironclad says:
Dishonored: He really wants to go for a swim.
27/07/2012 at 09:46 Syra says:
Daring escapes x3! – 1) Jump into river 2) Jump into river 3) Jump into river!
26/07/2012 at 15:38 JackDandy says:
Neat as all heck. From the 2nd option though, I see the guards are going to be dumb as usual.
I gotta admit it’s a trait I like about Stealth games.
26/07/2012 at 15:40 Captain Hijinx says:
Yes, i agree
For some reason i love dumb guards roaming around shouting about what they’re going to do when they find me… Brings back great memories
26/07/2012 at 16:05 Sheng-ji says:
In thief, I used to love tormenting the poor saps by hiding out somewhere and flinging all the assorted rubbish I could at their heads.
26/07/2012 at 17:22 TychoCelchuuu says:
Are the guards actually dumb in that example? I mean, from their perspective, they were charging down a hallway at someone, then half of them collapsed, dead, and the guy they were charging at vanished. The door also closed, although they might not notice that given that half of them dropped dead or maybe they don’t just assume that if a door is closed that he must’ve gone that way.
26/07/2012 at 18:15 onodera says:
I think they are dumb, they immediately leave their aggressive half-crouch mode when you’re gone and go “oh, look, a body, how peculiar”. It’s even worse than the guards in Thief not noticing that every torch in the corridor is suddenly soaking wet and everyone else is missing. I know the game should cut the player some slack, unless you incorporate load/save or time reversal into the game narrative, but you shouldn’t code your guards to have ADHD. Unless they actually have it.
26/07/2012 at 21:28 Stevostin says:
Yes but at a general, gameplay level they do what they should. It’s the dressing that breaks the illusion mainly. The addressed that in thief II : the guard did notice the torch turned off. Ultimately, it was actually making it easier because this way they were slowed down.
26/07/2012 at 15:40 DXN says:
Brilliant-looking game, but the voice actors need to be swarthy brits with voices like the bottom of a river rather than callow yankee boys.
26/07/2012 at 15:43 maninahat says:
I’m used to it from Thief. Probably for the best, considering the Dick Van Dyke cockney we’d inevitably get instead.
26/07/2012 at 16:42 Llewyn says:
Yeah, if the alternative is Nolan North’s Cobblepot then I’ll happily take this.
26/07/2012 at 15:43 Ironclad says:
the guard at 0:40 sounds like the hero from Orcs Must Die. Am I imagining this?
26/07/2012 at 15:47 Unaco says:
Do want.
26/07/2012 at 15:51 faillord_adam says:
It costs 400,000 dollars to look at this trailer, for 12 seconds…
26/07/2012 at 15:56 coldvvvave says:
Can I play this game without using all those ruduiculous abilities?
26/07/2012 at 16:04 Sheng-ji says:
Yes, though it may be ruduiculously difficult.
26/07/2012 at 16:29 coldvvvave says:
I’ll try. This video reminded me of playing Deus Ex with fully upgraded Speed aug and Dragon Tooth. it’s just silly and easy, enemies can’t do a thing and all tension is gone because you are now a Superman. Meh.
26/07/2012 at 16:38 marbled says:
To be fair, most videos like this are done with an infinite energy cheat – based on the full walkthrough videos I’ve seen doing stuff like this would swiftly eat away at your reserves.
26/07/2012 at 17:27 ResonanceCascade says:
Turn up the difficulty. It has several settings.
And you aren’t nearly as powerful as that video makes it look. You run out of energy very quickly and the enemies do a lot of damage.
26/07/2012 at 18:49 coldvvvave says:
Cool, I’ll go for the hardest difficulty.
26/07/2012 at 16:50 syndrome says:
..and devoid of all fun. It’s ruduiculous!
26/07/2012 at 19:06 Gnoupi says:
Actually, from the previews I was reading, those ridiculous abilities that you see in most videos are some really expensive, end things. You see such things in trailers for the “wow” effect, of course, but apparently most of the game will be stealthy, and not with that kind of super powers for most of it.
26/07/2012 at 15:58 Njordsk says:
Medal of dishonor.
26/07/2012 at 16:07 The_Great_Skratsby says:
Very nice and all, but dear o dear that voice acting doesn’t gel with me.
26/07/2012 at 16:07 Jason Moyer says:
I wonder if these are the types of games we’d get if people would stop buying crap with numbers at the end of their titles.
26/07/2012 at 18:54 Reiver says:
Like Thief 2? I think the problem isn’t “crap with numbers” but either developers or publishers deciding “x sold well, lets make game y more like game x” which is also what’s driving kickstarter. The group of games that sold well but not super dooper well that led to the series either being morphed or abandoned and a large group of gamers being under served.
I mean CoD and Battlefield or fifa etc are games that continue to sell well generating consistent and reliable revenue and employing large groups of developers. I don’t think their opportunity cost is lots of cool and quirky products.
26/07/2012 at 16:19 Sparkasaurusmex says:
I doubt I’ll ever escape so quickly!
26/07/2012 at 16:29 paranoia says:
Is it just me, or did they just push back the release date two months? This trailer says 12.10.12, while the dishonored website still says 10.09.12. Or is it dd.mm.yy (hoping), and only one month delayed?
26/07/2012 at 16:39 Whiskey Jak says:
The game has been planned for October for a while. So the October 9th for North America (usual Tuesday release) and October 12th for Europe (which the release day is friday if Im not mistaken).
26/07/2012 at 16:40 paranoia says:
Oh, got it now. 10.09.12 is US release in mmddyy, 12.10.12 is the UK release in ddmmyy three days later for you lot. I’m relieved now; waiting until December was not going to be easy.
27/07/2012 at 05:07 Tacroy says:
I know, we all need to use yyyymmdd. It’s the only logical way of doing things, and as a bonus it makes all your files sort by date!
26/07/2012 at 16:33 Shooop says:
“Click to pre-order now.”
SOON…
26/07/2012 at 16:38 Rii says:
Strong art style aside this game is distinctly dated graphically. And it has nothing to do with console limitations, because I mean in comparison to the state of the console art as represented by Uncharted 3 et al. Pity.
26/07/2012 at 16:54 Sparkasaurusmex says:
It doesn’t look like any more advanced graphics are necessary
26/07/2012 at 17:54 Maritz says:
Maybe not, but it would have been nice if it was prettier, no?
26/07/2012 at 18:04 Loopy says:
I’ll take interesting game-play over graphics any day of the week. As long as it’s fun to play I seriously doubt the fact that it doesn’t use the latest eye-dazzling graphic candy is going to bother me that much.
26/07/2012 at 18:36 tetracycloide says:
Well it is Unreal 3. We can’t expect every developer to go and rebuild a graphics engine for every title now can we? And it does have something to do with console limitations actually, it’s not accurate at all to say that just because the graphics are the state-of-the-art for a console that the console’s hardware aren’t limiting the graphics. You have to consider what kind of off-the-shelf engine would be the go-to today if the current console generation wasn’t so old.
26/07/2012 at 19:08 Gnoupi says:
It has the advantage though of making PC gamers save money, by pushing back the usual “upgrade” calendar.
27/07/2012 at 02:18 Deadly Sinner says:
You’re comparing a Playstation exclusive uber-linear third person shooter to a multiplatform immersive sim with a semi-open worlds?
Why not compare it to something a little more appropriate, like, say, Human Revolution, which was also held back graphically by the consoles. They both have distinctive, well realized artstyles, but you can tell that memory limitations on consoles held them back from being as sharp and clear as other games.
26/07/2012 at 16:39 marbled says:
I’m really at the point where I don’t want to see or read anything more about this game. Not because I’m not excited, I just know I’m going to buy it and don’t want to see any more before I play!
With this and X-Com out on the same day, the only question is which one will be a day 1 purchase….
26/07/2012 at 19:44 derbefrier says:
I am the same way. Once I know enough about a game to decide I want it I tend to stop reading articles on it. So yeah I haven’t really read much about this game since it was announced. But the reactions I see here seem to make that decision justified. Hell though they had me all in as soon as heard some of the names behind it.
26/07/2012 at 16:41 JesseNorton says:
Looks quite encouraging but despite three different techniques being demonstrated the paths they took to escape are actually quite similar. I’m worried about the size of the maps and whether they’ll be linear corridor affairs. That’s the one thing that would absolutely ruin this game. If it’s big and open then this will be fantastic.
26/07/2012 at 16:52 Freud says:
Looking great. I love first person games that give me a toolbox and somewhat open areas.
26/07/2012 at 17:16 pakoito says:
Pratchett reference?
26/07/2012 at 17:26 HorzaEdeo says:
There’s a screenshot floating about with a painted advert/sign in the background that says “Pratchett”.
Ahh, found it. http://www.facebook.com/photo.php?fbid=316827111733224&set=a.316826265066642.72593.132820953467175&type=3&theater
26/07/2012 at 19:49 pakoito says:
It’s also in the background here, when the PJ is possessing the big metal thingy.
26/07/2012 at 17:32 piesmagicos says:
Its like Thief had Looking Glass studio not folded and continued the series!
26/07/2012 at 17:47 The Sombrero Kid says:
AMASEBALLS
26/07/2012 at 17:49 Tuggy Tug says:
A FISH TOO FAR
26/07/2012 at 17:59 hosndosn says:
Geebus, I don’t need any more trailers. That game is bought and pre-ordered as soon as it pops up on Steam.
26/07/2012 at 18:28 Emeraude says:
Sigh… just realized the game uses Steamworks.
Well, the dream was nice while it lasted. On to the boycott list. Will ahve to find something else to do in October.
26/07/2012 at 23:51 Eddy9000 says:
Oh unlucky mate, I’m gonna install steamworks and have fun instead.
27/07/2012 at 00:51 Emeraude says:
Well, have fun, I do not begrudge you.
I’m just mad at myself for being stupid enough to hope anything good (for me) would come out of this.
26/07/2012 at 18:20 Emeraude says:
My main fear with this game is that I have such high hopes for it it may not live up to them.
26/07/2012 at 18:22 kael13 says:
Anything Deus Ex’y in style looks fun, and the methods of escape seem creative. I do so hope their PC support is up to scratch, because that FOV is uggers.
When I find you!
26/07/2012 at 18:54 HorzaEdeo says:
Pretty sure they’ve said there’ll be adjustable FOV & a proper PC interface.
26/07/2012 at 19:03 Llewyn says:
http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/
Linked a few days ago by another RPS commenter whose name I’ve carelessly forgotten. Sorry.
31/07/2012 at 10:16 Gregg B says:
Thanks for the link, just what I needed to see/hear. I’m particularly happy that there’s a choice between using the shortcut bar and the radial wheel. Never been a fan of poking the number keys, I always seem to pull exactly the wrong weapon/ability out at the wrong time. Bioshock 2 was the biggest culprit here for ditching a perfectly serviceable set of radial menus from the console versions in favour of two layers of shortcut keys (the F keys for plasmids and the number keys for weapons). It was particularly unwieldy.
26/07/2012 at 20:00 Shazbut says:
Looks pretty astonishing. Such great fluidity of movement which I don’t remember seeing before in an immersive sim – if you can call it that.
27/07/2012 at 00:01 UncleLou says:
They made the brilliant Dark Messiah of Might & Magic, after all – a game whose mechanics haven’t been copied nearly enough (if at all).
26/07/2012 at 21:32 Eddy9000 says:
But I want to play it noooooooooowwwww….
26/07/2012 at 21:43 pakoito says:
I’m the only one that’s not excited about this. I didn’t like AssCreed, couldn’t finish Bioshock, felt meh about Bloodlines, or didn’t even install Desu Ex.
8 hour games are simply not for me anymore. I miss college :(
26/07/2012 at 23:17 Creaturemagic says:
Uh what? This game, along with Bloodlines and Deus ex are all over 8 hours.
26/07/2012 at 23:14 Creaturemagic says:
Now I just have to decide on my pre-order bonus.
A T-shirt, keyring and the game for $80Aud or A metal box, card deck, in-game items and the game ofr $68Aud. Choices!
26/07/2012 at 23:23 PC-GAMER-4LIFE says:
Looks like typical Bethesda multiplatform console garbage to me amazed anyone is excited about this but I guess with the current PC release slate in the busy Q3 its one of the only games coming out there is a serious lack of decent games this year more than ever before!
26/07/2012 at 23:32 Emeraude says:
Look closer then. The game has some incredible pedigree, is trying to do things one rarely see done nowadays, and which are typical of PC games of yore.
Remains to be seen if they can deliver.
26/07/2012 at 23:53 Eddy9000 says:
Bad day?
27/07/2012 at 01:23 Totally heterosexual says:
I like how you loudly promote being a part of the “PC gamer master race” but yet you spell your username like some XBOX live kid.
I just thought that was kinda funny. Hehe.
27/07/2012 at 02:42 Aatch says:
… So a free-option game with a few unique features, made by very talented developers, with a comprehensive configuration menu (FOV slider!), and a publisher that isn’t known for being actively hostile to gamers is just “typical multi-platform garbage”?
I ask you, what is being cross platform got to do with it? I understand the annoyance of hasty console ports, but this is not one. Games that need staggeringly different controls for a game type are also valid target for ire, RTS games for example (Halo Wars…shudder). A FPS is not, as long as the controls are suited for the platform (no relying on analog for movement, I’ll need an explicit “walk” key, etc).
In fact, if you took a moment from your righteous fury, you’d realise that they have added extra PC-only features. Like a shortcut bar that maps to 1-9 (and is probably remappable).
Doesn’t seem like “typical” or “garbage”, though multi-platform is something that you will have to live with, sorry.
26/07/2012 at 23:48 lofaszjoska says:
Anything but miniature repeating crossbows, please.
They sucked in Deus Ex and they don’t look any less stupid here either.
27/07/2012 at 13:36 Berzee says:
Alternatively, they were the best thing!
(Didn’t they have to be reloaded each time though?)
My brother has gone a pistol crossbow. It’s kind of awesome.
27/07/2012 at 13:34 Berzee says:
Dishonored: blood on my plastic face shield.
27/07/2012 at 13:38 Berzee says:
These immersive sims should simulate what it would be like to get blood actually in your eye; Dishonored Man just crouches and stumbles around, rubbing his eyes and screaming.
Maybe that’s why he jumped in the river.
28/07/2012 at 06:22 Melf_Himself says:
I don’t get it, are you supposed to be some kind of midget?
29/07/2012 at 19:41 Chemix says:
This trailer had me at the tranq dart mini crossbow, I used that almost exclusively throughout Deus Ex.