By Nathan Grayson on July 28th, 2012 at 2:00 pm.
EA’s policy with sequelized franchises tends to mirror that of an over-excited puppy or me when I’m talking to anyone and an over-excited puppy prances into view: out of sight, out of mind. Servers quietly disappear, DLC dries up entirely, and empires (mostly of the sporting variety) crumble. DICE, however, swears the same fate won’t befall Battlefield 3. It’s going strong right now with Armored Kill, Aftermath, and Endgame still on the way, but apparently, their end won’t signal the endgame of this game’s endgame. Endgame!
DICE spoke of its plan to foster peace and harmony between two games about eternally waging purgatory wars in a blog post:
“We are committed to providing an excellent Battlefield 3 experience well into the future , past the releases of Aftermath, End Game, and Battlefield 4. DICE is continuing its work on Battlefield 3 alongside Battlefield 4.”
And while those words are definitely encouraging, recent action could be read as suggesting otherwise. After all, official DICE-run servers suddenly went missing from the console version of BF3 a couple months ago, and – though some have returned after fan outcry – it doesn’t exactly set the best precedent. Granted, that’s not quite as much of an issue here in PC land, but it is cause for a bit of concern.
Elsewhere – by which I mean “in the exact same place, but ‘elsewhere’ is an official News Writer Transition Word” – DICE recently sent out official math on BF3′s Aftermath DLC. If urban combat’s up your alley (as opposed to urban combat occurring up your alley, which would require an entirely different set of advice), you’re looking at four new maps, a new game mode, “heavily modified” civilian and military vehicles, and the chance to use “earthquake-damaged terrain” to gain a tactical upper-hand.
Sounds extremely fascinating. Time for a 7000-word analysi– omigosh, a puppy!