By Jim Rossignol on August 1st, 2012 at 7:00 pm.

I’ve visited Warsow a number of times during RPS’ years of activity, and so it’s pleasing to see it arrive at version 1.0. There are no doubt youthful readers among the RPS hordes who were not, er, in their prime for the bouncy, bunny-hoppy, ultra-faced paced era of the multiplayer FPS, and for whom such things seem like an anachronism. But it was only a decade-and-a-bit ago, and it remains and thrilling and compelling form of the FPS. It’s been recalibrated to near-abstract extremes by Warsow, and if you are not familiar with such things you owe it to yourself to take a look. You will be hammered by the denizens of its servers, of course, but perhaps you will break through into the joy that sits on the other side of the difficulty precipice.
Oh and it’s free, of course. And you can see the 1.0 trailer below. Great stuff.
Magnificent. Congratulations to everyone on the Warsow team for making this so good.



01/08/2012 at 19:07 JB says:
SOWFACE!
01/08/2012 at 22:08 Shazbut says:
WOWSAW!
01/08/2012 at 19:09 Kaira- says:
For those wondering, Warsow uses Qfusion, aka modified Quake II engine, which by extension means that the game itself is open source.
Good job, indeed.
01/08/2012 at 19:11 UrLossMyGain says:
Plus it’s about 100x better than Quake Live.
01/08/2012 at 19:16 Psyke says:
I’ve read this on several occasions now, but what exactly is wrong with Quake Live?
01/08/2012 at 19:25 Smarag says:
Pro subscription?
01/08/2012 at 19:27 UrLossMyGain says:
Well other than the fact that the latest patch pretty much ruined the game or any non-paying players I just prefer the graphical style of wsw. You an take my first comment as an opinion.
02/08/2012 at 05:05 Shodex says:
This is a personal gripe, but I can’t stand the stat tracking social networky crap. I like to just get into the game and shoot people, a simple client based game with a server list does that fine. I don’t need matchmaking, and all that other browser stuff Quake Live has.
01/08/2012 at 19:13 Teddy Leach says:
Wubsow.
01/08/2012 at 20:10 squareking says:
Back when my laptop could barely run this, my nick was wubwub. Back before dubstep was a widespread thing. Those were good, lag-filled times. I haven’t tried it in years. /hipster
02/08/2012 at 04:07 DellyWelly says:
If your name is indeed a Nels Cline reference, you can put /hipster in caps :P
01/08/2012 at 19:28 Ernesto says:
Congratulations to the devs. So this is the final version now?
I remember having a lot of fun with this. Reinstalling…now. If only I wouldn’t suck so much at aiming…
01/08/2012 at 19:30 UrLossMyGain says:
It’s the final version where huge things are added. From here on out, updates are going to be mainly bugfixes. I’m okay with this as the game is pretty much perfect as far as content goes.
01/08/2012 at 19:59 MagusZero says:
This isn’t exactly the ‘last version’. Warsow will continue to be developed, and maybe have very large features added. The main thing is that the game is at a level now where the developers consider it ‘ready’ and want to take a break from heavy-duty updating for a bit.
01/08/2012 at 19:32 salejemaster says:
very nice indeed, I’ve been playing this one on and off for what seems like a decade now…congrats
01/08/2012 at 19:39 Cooper says:
I too have dipped into this on and off over what seems like ages now.
It truly is an almost perfection of the rocket-jumping, bunny-hopping, fast moving fast shooting take on the genre that seems to have almost dissipated bar the somewhat fraught re-birth of Q3A…
Even if I don’t get hooked on it after trying it again, it’s good to know that it’s out there…
01/08/2012 at 19:51 psyk says:
XD from the small glimpses of maps
01/08/2012 at 19:51 RiptoR says:
So glad they decided to finally remove the “weak ammo” bullcrap. If you know the maps, it takes literally 3 seconds to get to strong ammo, making the weak sort just plain useless.
01/08/2012 at 20:52 Aedrill says:
it sure needs some Polish
02/08/2012 at 07:53 Eophasmus says:
I dunno, I think it’s a sight for sow eyes.
02/08/2012 at 11:56 RegisteredUser says:
I gave a squeal of delight.
01/08/2012 at 21:16 mbr says:
Best mod of the Quake derivative ones.
01/08/2012 at 21:39 Cooper says:
There is no way you can cut Warsow and call it a mod.
Unless anything made using, say, the Unreal engine is just a mod?
01/08/2012 at 21:48 mbr says:
Pardon me. TC.
01/08/2012 at 22:30 MrTambourineMan says:
Wow, haven’t heard a word (abbreviation) TC in such a long time :)
02/08/2012 at 00:33 Kaira- says:
Calling it a TC doesn’t do it justice. Warsow took Quake II engine, enhanced it and built upon it. It’s not “just” a mod, it’s something more.
01/08/2012 at 23:09 xyphen says:
Beautifull ! DEATH to ragdoll physics , bring death animations back !
01/08/2012 at 23:37 vdo says:
Great that your posting about this awesome game! so fun and fast. Hard to learn but really fun to learn!
01/08/2012 at 23:37 felisc says:
didn’t know about his ! hop, on the “to play next week” list !
the trailer has some not-so-tasty sound fx though… well it seems to me. Do they work well in game ?
02/08/2012 at 00:21 Tei says:
I remember playing this game… After some great deathmatch, I joined a jumping map. I was supposed to travel all the map withouth touching the floor, just doing the tricks (bouncing on walls and the like). There was a helpfull dude tryiing to teach me, but I did not advanced much :P
02/08/2012 at 00:31 Victuz says:
At first I read it wrong.
“I’ve visited WarsAw a number of times during RPS’ years of activity” oh that’s cool “and so it’s pleasing to see it arrive at version 1.0″ wait what?
OOOH WarSOW silly me.
02/08/2012 at 02:13 MD says:
(v) Yeehaa!
It’s an excellent game. I wasn’t a huge fan of the progression from versions 0.4-0.7, but with 1.0 I think they might have nailed it.
02/08/2012 at 12:40 GallonOfAlan says:
You can’t invert the mouse as far as I can see. Next.
02/08/2012 at 13:16 MD says:
Set m_pitch to a negative value.
05/08/2012 at 06:45 bear912 says:
Yep.
05/08/2012 at 06:45 bear912 says:
Warsow is fantastic. I can’t believe I missed this news for four whole days. Good stuff. Updating now!
Edit: I feel obliged to wistfully hope that it develops a pro-scene. There are some very good players and a very high skill ceiling, and I’d love to be able to watch tournaments.