Kickstarter Katchup – 4th August 2012

By John Walker on August 4th, 2012 at 2:00 pm.

There’s an absolutely enormous winners’ list this week, which is always a pleasure to see. Unless they turn out to be international money laundering thieves who release mediocre games at best. Then it will be a bit of a shame. So at what will you throw your money?

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name above) doesn’t mean it will definitely be included.
  • No shirt, no shoes, no stimulus package.

The Winners

Detective Grimoire – SFB Games & Armor Games

Wow, the fates really turned around for this one. Crawling pretty slowly toward a modest goal of $25,000, things weren’t looking too promising a couple of weeks back. Last week, still $9k short of the target, they announced that a PC version was no longer a stretch goal but planned alongside a tablet release, and POW! PC people, we are best. Not only have they reached their goal, but soared past it, eventually finishing on $29,611.

Moon Intern – Cosmosaur

Another project that was taking its sweet time to get funded, and then suddenly zooming over. There are two days left and it’s already $6,822 over the $30,000 target. That means we can expect to see the elaborate 2D RPG some time late next year. I wrote more about it here.

Crea – Siege Games

Three days remaining, and already over its line of $15,000 by $2,699. The 2D sandbox should be allowing us to mod RPGs later this year.

Volgarr The Viking – Crazy Viking Studios

A 16-bit side-scrolling action game was clearly enough to woo people its way. Already $4k clear of its $18,000 goal, and with nearly three weeks left, this could end up making far more money that it could possibly need. Splendid stuff. Cleverly, their stretch goal is to add content without extending the length of a play, so they don’t imbalance an arcade-style experience. You can read how here.

Magrunner: Dark Pulse – 3AM Games

They’ll be adding the extremely expensive multiplayer mode to their first-person puzzler, with €100,000 pledged, and there are still 14 days left on the clock.

Star Command – Warballoon

This really promising looking hybrid of Startopia and Star Trek parody has flown past its goal of $100,000. Currently on $122,446, with four days left, they’ve already achieved most their modest stretch goals, with just $125,000 to go, which would secure modding support for the PC version.

The Losers

Kaiju Combat – Sunstone Games

As expected, Kaiju Combat hasn’t made it’s enormous $350,000 goal. Simon Strange was clearly relying on an affection for his Godzilla games that perhaps doesn’t exist in enough volume for PC players – only 275 people pledged, albeit very generously. Making just a tenth of the target, they are planning to launch a new campaign in October, while seeking other funding sources alongside it. If you want to find out more, head along here.

The Players

Project Lodus – Leviathan Interactive

Goal: $50,000
Now: $12,480
Days: 10

A cyber-punk, co-op, action RPG, with heavy emphasis on the co-op. They seem to be putting in a lot of work for the combat, with sword fighting as the focus – even using Hollywood sword masters to make it realistic, and mo-cap work. The only concern is the lack of any in-game footage, beyond a couple of prototype animations. They’re after a lower goal than you’d expect as this is about getting to a point where they can get a publisher on board.

Knock Knock – Ice-Pick Lodge

Goal: $30,000
Now: $19,757
Days: 38

I’m surprised this hasn’t been quadruple funded already. In fact, I’m surprised Quintin didn’t fund it entirely himself. The Pathologic developers are turning their mad genius to a puzzle platform game, which manages to be disturbing even as a concept, let alone when you see the creepy footage. With so long left it’ll definitely get there. But it’d be great to see this incredible team of genuinely visionary developers getting a ton more than they asked for.

Eternal Fate – Escalation Studios

Goal: $200,000
Now: $2,357
Days: 27

Two gaming vets, who’ve both worked at id, Bethesda and various other companies, have started a small indie studio intent on making an online action RPG. They describe it as a combination of Torchlight/Diablo and Call Of Duty/Battlefield. The visual style is very much influenced by a Torchlight look, with heavy emphasis on cartoon. The team looks incredibly strong, and $15 will net a copy of the almost finished game. They also tell us they’re just a month and a half away from starting a closed beta, which the funding will go toward extending. If you’re at Quakecon this weekend, you can find them at booth #231.

Insurgency 2 – New World Interactive

Goal: $180,000
Now: $25,993
Days: 34

Again, just another $5k or so added on in a week to the sequel to the enormously popular mod. People don’t want more? I’m sure people want more.

Defense Grid 2 – Hidden Path Entertainment, AMD & Razer

Goal: $250,000
Now: $180,065
Days: 17

Correction: Despite how unclear the page is, $250,000 will, apparently eventually lead to DG2, and a pledge that contributes to that level will eventually net you the game when they make it.

Randy Pitchford, Jordan Weiseman, Richard Garfield, Al Lowe, David Perry, Ken Rolston, Jason VandeBerghe, Chris Taylor, and Dave Taylor all put their faces to supporting a sequel to Defense Grid. Except, be warned, that huge $250,000 target doesn’t actually get you Defense Grid 2. That only offers an 8 level expansion for the original game. Double that and they’re still only promising to make a new engine and remaster DF1 for it, along with adding a co-op multiplayer mode. At $750,000 they release a level editor, and it’s not until a million dollars before they actually make a sequel. If this isn’t a violation of Kickstarter rules, then it’s a damned cheeky move. Don’t title your project Defense Grid 2 and ask for $250,000, if that won’t make it.

Oddville – Michael Rains

Goal: $540
Now: $162
Days: 10

This could be interesting. Rains has created an engine designed to look like 8-bit graphics, but in 3D. The idea being, you can walk around inside the world of classic gaming. And with that, he’s creating an adventure game – although there are scant details about it. He’s only looking for $540, to buy a copy of Visual Studio from eBay – this is proper indie stuff here. And a pledge of just $1 will score you a copy of the game. $25 will get you the source code and files!

Wisp – Overzealous Studios

Goal: $4,000
Now: $1,054
Days: 14

Two weeks left for this pretty puzzle platformer to make a small goal. Unfortunately the video is mostly about how broke the developers are, rather than actually explaining the game. But scroll very far down their front page and you’ll eventually find some game footage. More importantly, however, there is a beta of the game you can download from the site.

Super Motherload – XGen Studios

Goal: $50,000
Now: $13,437
Days: 7

Tacking on a few grand in the last week, it’s going to be pretty tough – but possible – for this reinvention of the Motherload license to quadruple its current donations in the next week. And the poor team had their office flooded by a leak. They should form a therapy group with The Indie Stone. Poor guys.

Jack Houston And The Necronauts – Warbird Games

Goal: $56,000
Now: $46,526
Days: 5

Ooh, this is brutal. The last two weeks have seen only $4k go into the pot for what looks a fascinating idea – a stop-motion animated adventure game. But with over $10k still needed, they’re going to have to have a big final few days to avoid the Losers list. But then, in Not A Giant Coincidence News, they didn’t both updating between the 22nd July and 2nd August.

Bad Planet – Red Fly Studios

Goal: $575,000
Now: $40,315
Days: 12

Despite more than doubling their pledges this week, the Punisher-fronted project to see an elaborate comic world come to life is still absolutely nowhere near its entirely unrealistic $575,000 goal. But then, there’s not a glimmer of game footage, and just two updates so far. Admittedly the most recent one is to announce Ron Perlman as voice talent. But voice talent for what? I’ve a strong suspicion that’s the question people want an answer to before they’ll pledge.

Bad Dudes 2 – Pinstripe Games

Goal: $80,000
Now: $5,277
Days: 4

This attempt to create an official sequel to the 1988 arcade classic looked set at first, but interest really seems to have dried up. And that’s not for want of regular updates and a decent video. But barely a sixteenth of the way there, I think we can safely assume it won’t be happening.

Super Techno Kitten Adventure – 21st Street Games

Goal: $100,000
Now: $8,816
Days: 3

THIS is the reason we have the rules at the top of the page. A sequel to Techno Kitten Adventure surely cannot cost $100,000, but frankly, after the video they’ve made they deserve the cash without having to do anything. It seems that they have a rather big studio and no money, so this is their attempt to keep the dream alive. I’m not sure 3 days will increase their funding by a factor of 10, but let’s never let the video fade from our memories.

Shadowrun Online – Cliffhanger Productions

Goal: $500,000
Now: $228,982
Days: 10

An online MMO that will apparently interweave with the table-top game is trying to see if there’s another half million out there after the previous Shadowrun Kickstarter. They’re still not halfway with a week and a half left, but we’ve seen many other projects get there from this point.

Jetpack 2 – Adept Software

Goal: $10,000
Now: $8,341
Days: 42

Reliably adding on a grand each week, and with four thousand light years left on the project, this’ll get there. It’s a sequel to the million year old arcade game, made by the same guy.

Perch – Aaron Neugebauer

Goal: $1,500
Now: $1,460
Days: 7

Oh my goodness, it just needs another forty dollars and this endless up-jumping platformer is there.

OURFIRG – A and B and S and A

Goal: $6,000
Now: $3,184
Hours: 8

Despite another grand being pledged, it seems very unlikely this Greek third-person adventure is going to double its pledges in the next 8 hours.

Project Gianna – Black Forest Games

Goal: $150,000
Now: $34,622
Days: 27

A bunch of former Spellbound developers are looking to make a serious sequel to 1987′s The Great Giana Sisters – a Super Mario knock-off that was forced from sale after Nintendo pointed out that it was basically their game. However, this remake looks nothing like Nintendo’s game, with a unique (and gorgeous) look, and a world that can be “twisted” to transform it. A copy of the game in the Autumn comes with the $10 pledge. Take a look:

Kickstarter Indie Bundle – Kickstarter Indies

Goal: $45,000
Now: $2,338
Days: 25

An indie bundle in reverse. The idea here is to pledge money to help nine indies finish their games. Various pledge levels reward you with full copies of their previous games, along with all these games when they’re done. $20 will net you the lot.

Shadow Remnants – Shorebound Studios

Goal: $75,000
Now: $1,757
Days: 27

A turn-based tactical RPG, looking like it was developed for Gamecube (please understand that’s a good thing). You can see a ton of footage in its pledge video on the site.

Expeditions – Conquistador – Logic Artists

Goal: $70,000
Now: $1,746
Days: 39

Launching a long campaign is Danish dev Logic Artists, hoping to make a tactical RPG-cum-strategy, driven by its 16th century Spanish storyline. Here’s what you want to know… Hexagons: YES. There’s not nearly enough in-game footage in the pitch video, but fortunately there’s a trailer below it. I’m Earth’s strategy idiot, but my instincts tell me a big core of RPS readers will be into this.

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115 Comments »

  1. skinlo says:

    Don’t forget the Castle Story kickstarter, which has already made 465% of its original target.

    http://www.sauropodstudio.com/blog/

  2. bit_crusherrr says:

    $100,000 to make a helicopter game rip off? Really?

  3. iruj says:

    Hope I’m not totally out of place – not a gaming project, but perhaps some of you might find the following interesting – http://www.indiegogo.com/ektoplazm-2012?a=872136

    In short, Ektoplazm is a portal for downloading free and legal psy, techno and downtempo music. They’re looking for funds to upgrade the site, buy new servers etc.

  4. D3xter says:

    How did you not even mention the Oculus Rift DevKit, the VR headset Carmack was presenting at E3?
    http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/

    It’s already reached its goal in the first day and got to almost $1.2 Million so far.

    • malkav11 says:

      Well, for one thing, it’s an early development kit, not the consumer model. The project is very clear about this. This particular project was about lining up developer support for the hardware, not getting it in the hands of the average enduser, and I see no particular reason for non-developers to pay it any attention.

    • pakoito says:

      It is clearly stated that this is NOT the VR machine Carmack presented.

  5. Keirley says:

    I guess there hasn’t been much press for this, but the guys behind Fallen London just Kickstarted their new game and it’s almost doubled its $10,000 target in a day:

    http://www.kickstarter.com/projects/elizabethsampat/tales-of-fallen-london-the-silver-tree?ref=home_location

    • equatorian says:

      I threw my money at that. Fallen London’s model is low-cost enough for this to raise some eyebrows for me, considering their employees are probably already paid. I just. Love it. So damned much. Fallen London and Night Circus are the best things I’ve played in many years, so it ended up being kind of an ‘eh, why not, I’ll love anything else they do anyway’.

      (……………………is this how Zynga fans see themselves, I wonder. *shudders*)

      • alexiskennedy says:

        Low cost, but not zero cost! :-) The fact that we’re on salary is the point – every day my team spends working on ST is a day we don’t spend doing other stuff that we *know* will keep us alive. And this will cost 2-3 person-months of resource. So it would have been a gamble, otherwise. And some of those pledge rewards are going to eat up time.

        BUT you know, the rest of your comment makes me very happy – thanks very much! This has just blown us away. To see this much enthusiasm for a weird texty little story-heavy game… We’re putting together a whole bunch of stretch goals for next week, some of them quite ambitious indeed.

        • equatorian says:

          Oh–so you have stretch goals! For that and the information on how you’re spending this, thank you. Please consider me informed. I hope you did not take offense, all these kickstarters tend to make one extra-skeptical.

          Also, I can sit here and praise your current projects all day, honestly. Even if I hate grinding with the passion of a thousand suns, somehow grinding for the chance to get closer with polite eldritch horrors and suited devils and urchins makes it the most wonderful THING. I haven’t been so delighted in playing a game since Planescape : Torment, and that, well, should probably speak for itself. :) If we’re enthused, it’s probably because all the joy has been so very much worth it, even in the highly unlikely chance that Silver Tree bombs.

          • alexiskennedy says:

            > hope you did not take offense,

            Not remotely! We’ve been self-funding (though sometimes by the skin of our teeth…) for so long that the Kickstarter campaign did cause surprise in some quarters. And the Planescape comparison naturally makes me happy.

            >grind

            Yeah, I know. Grind is our incubus. But with StoryNexus (www.storynexus.com, if you haven’t signed up yet) we’re moving towards smaller, more loosely coupled projects – still shared worlds but less of a compulsory long haul. ST is one of the first of these.

    • malkav11 says:

      What? What?!! Oh goddammit, my poor wallet. :(

    • jrodman says:

      I find this kickstarter kind of odd. If I pay them amounts of money like 50 dollars as a backer, they will still require more money at the time of play to unlock parts of the game? That kills the deal for me right there.

      • Keirley says:

        Are you sure that’s the case? I think they’ve got three purchasable stories available, and if you pay $25 or above you get them all. Then there’s the Kickstarter-exclusive story at $50, but that won’t be available to buy on release.

      • malkav11 says:

        From what I can tell (and since Alexis has posted here maybe he can confirm): they will have certain paid storylines like in Fallen London, which are not required for the main narrative but are available if you enjoy the game. Backing at certain levels will assure you access to that content when it comes out without additional payment, and I would assume at a lower price overall. You will also get some other perks.

        • alexiskennedy says:

          What malkav said. Effectively we’re pre-selling content access. I think the way it works is you get it at cost bit it’s bundled with free actions – but I can’t check because I’M ON A BOAT! and my Kickstarter guy has been beaten up by his child. But you definitely don’t get charged twice if you back at the right level.

          malkav, are you the chap from Qt3 who wouldn’t play when we had Twitter-only signup and was won over when we expanded the auth options? Nice to see you still around. :-)

          • malkav11 says:

            That would be me. I really love the game (and chipped in $60 towards the Kickstarter). I just don’t like social networking.

  6. niko86 says:

    Just mentioning Startopia has sold me on supporting Star Command!

    Now if only Startopia 2 could be kickstarted, Shame the man who voiced VAL the computer passed away, though I always thought until 2 minutes ago that Stephen Fry did the voice work.

    • TechnicalBen says:

      Oh my! I thought the exact same thing, they sound so alike there. Especially as Fry did do the narration to Little Bog planet. Wow, I missed that one.

      • Alphabet says:

        I love the look of Star Command and was all set to back it at the $10 level when I noticed that they were offering an extra room for $25. And that annoyed me so I didn’t back it at all. ($10 seems just right for a game like that long before it’s out or reviewed – $25 seems too much – and I didn’t want it without that extra room :))

        • LionsPhil says:

          I think the problem with that is that if you want to wait for a Wot I Think, you will never have the dog, but the price with-dog is above the impulse-purchase what-the-hey-if-it-sucks-it-was-still-almost-free point.

  7. Ateius says:

    A million dollars to make a bloody tower defence game? Are they having the code hand-inscribed on tablets of solid gold by master calligraphers? Are the calligraphers being paid in diamonds while Hidden Path also funds their search for immortality? With so many vastly more interesting projects competing for attention with comparatively miniscule price tags, how can they possibly justify such an outrageous sum?

    • niko86 says:

      I can’t imagine they are short of cash with defence grid being fairly high profile, especially with its Portal tie-in DLC.

    • JackShandy says:

      Probably they want to give their development team food and board for the time it takes to make the game.

      They employ 33 people, so a million dollars means everybody can have roughly $30,000 to live off during the development time – a year or more. Which is apparently $15 an hour. Crazy money-grubbers!

      (Edited after I found out how many people there are on the team)

      • Ateius says:

        And they need all 33 people to make a tower defense game? Again, I point to the vast multitude of other, more interesting and ambitious projects with much smaller price tags and teams. They’re managing to pull it off somehow.

        • JackShandy says:

          “The company has 33 experienced game developers (programmers, artists, designers, producers) that average 12 years each of experience in the game industry and 10 shipped titles per person.”

          I haven’t played defence grid, but I assume those guys are worth it.

          Most teams will be using other methods of funding on top of Kickstarter to get their game out there. Or just starving for a few months towards the end of development, like a normal indie team.

          • Ateius says:

            It’s a million dollars and 33 people to make a tower defence game. Sure, the breakdown on their kickstarter page seems quite reasonable at first, but then you remember how many other projects there are doing more interesting things in more interesting ways for far less money, and it all falls apart.

            Call me a grumpy old man, but if you give me $1,000,000 and 33 talented people, then tell me to create any game in the world, my first thought is going to be “Elite Reborn” or “Massive sprawling isometric RPG” or “In-depth turn-based strategy”. The only time “Tower Defence” is going to cross my mind is near the end of development when I have a half-dozen guys with nothing to do who are playing one of the zillion free versions you can find online.

      • niko86 says:

        Well I didn’t think they were going to smoke shredded twenty notes. If they don’t make the million, there’s no copy of Defence Grid 2 for your money and it doesn’t look like they will get to a million at the current rate of their campaign.

        Yet I can’t imagine they have been sitting on their laurels for the past few years, I think the majority of the work on Defence Grid 2 is done and this seems just a way to get some extra cash.

        • Wang Tang says:

          I agree that the idea of building stretch goals into the campaign from he start was a bad idea.
          But there is very much FUD being spread around the DG2 campaign, so here is a link to clarify:
          http://www.kickstarter.com/projects/hiddenpath/defense-grid-2?ref=activity#WhatWillHappWithDgIfYouFundOneOfTheLoweTierOnly

          Basically it says, you will get the reward for the goal level that is reached. And when DG2 is finished (less money = longer time to develop, because of extra games to raise money, etc.), you will get that too.
          There is no guarantee, but that’s inherent to kickstarter.

          They surely will not beat their 1m goal, but I hope they at least get to the first level. Will be rough :/

          • Hmm-Hmm. says:

            I don’t hope they make it. It’s disingenuous to call a Kickstarter one thing but have the primary goal be for something else (and a far lesser thing at that). That’s just a cheap way to get attention by deceiving the hopeful. They should have named it differently and have it be about the ’8-level expansion’. Or keep the name the same but raise the goal to the amount they think they require.

            As it is, honest kickstarter projects are already a risky venture. Those guys need to be shot down (that is, their project), for this type of stuff pollutes the atmosphere for everybody.

          • AngoraFish says:

            Given that they supposedly couldn’t make money out of DG1 and a multitude of expansions, I’m not at all clear how funds are suddenly going to start rolling in from the 8 map expansion to actually produce a full game. Either DG2 is never going to happen, or the game is already made and they’re simply scamming a ton of extra preorders. Either way, their whole kickstarter is super dodgy, and I’m surprised they’ve managed to drum up as much interest as they have.

  8. Om says:

    That Star Command looks brilliant. May be the first kickstarter that I support…

  9. baby snot says:

    I think there would be interest in the Insurgency 2 kickstarter if the devs focused on talking to people about it. Maybe they have something up their sleeves to wow everyone with at the last minute.

  10. NucluesDawn says:

    What about the incredible sounding SolForge, from the creators of Magic: The Gathering and Ascension?
    http://www.kickstarter.com/projects/1965800643/solforge-digital-trading-card-game

    I’ve been waiting for a good F2P TCG for ages.

    • malkav11 says:

      Whereas I’ve been waiting for people who design card games to figure out that a collectible business model may be profitable but it’s bad business and hurts the gameplay.

      • pakoito says:

        >I’ve been waiting for a good F2P TCG for ages.

        There are a bunch of them, like Urban Rivals, the Freerealms Card game, Kingdoms CCG. Even stuff like Pox Nora is a F2P TCG. Now, if you need Garfield to tell you this is a “new model” go ahead and put some money in.

        @malkava
        You have the LCG model, where they sell you the whole expansion with max copies for each card in one single package for a decent prize (7-10€). Examples are Summoner Wars, Game of Thrones, Warhammer or Arkham.

        • malkav11 says:

          I know. And that’s what I think everyone making card games should be using as their model. Especially in the digital space (which is where I’d really prefer to do my cardgaming nowadays). That or some fixed card variant, at least, like Ascension’s base set + expansion model, or Spectromancer’s. I’ve always, always hated collectible game models. It ruins most CCGs for me, and although I once thought WizKids’ Clix systems were a promising cheaper prepainted alternative to traditional minis (which are way too expensive and labor-intensive for me), their decision to only sell said minis in randomized packs destroyed that for me as well.

          • JackShandy says:

            The problem with that model in a physical card game is updating it. If you want your game to stay good and balanced, you need to keep releasing updates and balance fixes. For a video game, that’s easy; for a card game, it means making the product you’ve already sold to people obsolete. That can really piss people off if they weren’t expecting it, like in a CCG.

            I agree that LCG’s are the best model all-around, though.

        • The Random One says:

          Is Urban Rivals actually good? Their ads have a strange Evony vibe to them, and the ‘evolutions’ they show on them seem to imply that as your characters become more powerful they also become SEXIER, which makes me cringe.

        • NucluesDawn says:

          I used the word “good” for a reason. None of the ones you mentioned seem more than mediocre.
          A game from the creator of Magic, on the other hand, has amazing potential.

          • pakoito says:

            Says who? Some of them are far more than decent. Mr Garfield as an external consultant is not a warranty of success, more like the other way around -> http://en.wikipedia.org/wiki/Richard_Garfield#Games_designed

            @The Random One

            It’s a pure mindtrick game. It takes a bit to get a semi-competitive deck, but you can just outwit your opponent most of the times. The ruleset is easy:

            * Every player has 12 life and you get 15 multiplier pills. 4 cards are drawn from your 8 deck, each card has an attack and damage value. Some cards have skills attached, but they are quite easy to understand: attack when defending, extra damage when an ally is on the field, cancel enemy skill, poison…

            * The first player openly attacks with one of his cards and spends a ¡secret! number of multiplying pills. Then the second players chooses a defending card and a number of pills. Number of pills spent by players is revealed then.

            * Combat is resolved matching cards attack * number of pills spent, the highest value wins, draw is decided randomly. Winning card applies damage to enemy player.

            * Repeat for 4 cards alternating attacker/defender player or until a player dies. Draw is possible.

            So even if your deck is worse than your enemies’ you can outsmart him on the secret bidding process. Given that matchmaking is random, balance is actively enforced, and player skill varies a lot it’s not difficult to stay over a 75% win rate with a decent deck.

      • TillEulenspiegel says:

        There’s something very attractive about the collection and discovery aspects of a CCG. It’s just sleazy to require real money for new cards in a computer game.

        Players will be able to experience Solforge absolutely free and can grow their collection just by playing the game.

        You can earn cards and currency through gameplay to improve your decks without paying a dime!

        I’m going to read a bit more before backing it, but SolForge actually sounds really good. Cards leveling up is a nice idea.

        • pakoito says:

          >You can earn cards and currency through gameplay to improve your decks without paying a dime!

          Look, it’s the same as the sims online, Tribes, LoL, you name it. You can get cards but they take a fucking lifetime to get. It is crafted that way. You have to spend days, weeks playing, so you can play more weeks to get more stuff until you have your competitive deck and the real fun starts.

          • NucluesDawn says:

            I get it now. You just don’t really know anything about F2P. If you think Tribes works the same way as Sims online, it’s obvious.

            You shouldn’t be prejudiced against F2P games, just because they’re F2P. Many of them are very good.

          • pakoito says:

            If you think it isn’t, good for you. The core gameplay may vary (click on shining things / shoot jumping things) but the f2p mechanisms are the same. Some core games are good games, LoL and Tribes like you said, but they would be better if you didn’t have the paywall/grindwall to access the whole toolset.

            Can you imagine a version of Counter Strike where you have to play for ~40 hours to unlock the Deagle? Weekend special, the AWP for just 500 Diamons – 16000 Coins!

          • mwoody says:

            Yeah, this needs to be repeated really loudly: THIS IS JUST ANOTHER PAY TO WIN CCG, albeit one where with a tremendous amount of patience, you can get some small trickle of cards. Why in the world I would pay to bring another one of these shitty nickel-and-dime things into existence – especially one that so fiendishly tries to hide its true pay-to-win nature down in the FAQ – I have no idea.

            I would _love_ a ccg game where you pay upfront but there was no way but play to get more cards. It’s part of why I loved Culdcept Saga so much, despite it taking an insanely long amount of time to finish a game.

          • NucluesDawn says:

            You moan and cry all you want. Many F2P games have no grind walls, or pay walls. Many F2P games are incredible. Many F2P games are well designed and well balanced.
            You keep on missing amazing games, because they use a certain business model. I’ll keep judging games by how good they are.

            How can you say the game is designed as a pay to win game, if it’s not even out? How can you say that, if the developers themselves are saying you can get everything in the game, without paying a dime? They are saying “The game is not pay to win”, and you understand that it is?

            I’ll enjoy my DOTA 2, Firefall, Tribes and many more excellent games. You keep enjoying all those “superior” payed games.
            You are being prejudiced. It is the result of ignorance.

  11. Mr. Mister says:

    Hexagons? Pffffft, I’m beyond that. My mind now demands an hyperbolic surface made of heptagons, even more extreme than Hyperroge, which uses an hexagon surroudned by three other hexagons and three heptagons as the basis model.

    • The Random One says:

      I was working on a game like that that was whispered to be my a tesseract that materialized into my room at the turn of the millenium, but the circles arrested me.

  12. Voronwer says:

    I got all excited when I look at Project Lodus and Eternal Fate and then I remember that they’re multiplayer.

    • LeviathanInteractive says:

      Is multiplayer a bad thing? In case it wasn’t clear, we’re not demanding that you have 3 other human counterparts any time you want to play the game. You can certainly play single player with bots. We’re just big fans of multiplayer, especially in supporting both online and offline co-op. Hope that clarifies things if there was any misunderstanding. Unless you really only like one player on the screen single-player experiences. In that case, well, sorry. :)

  13. SoggySilicon says:

    Star Command always struck me as a remake rather than as something new…

    http://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+command&gid=MTA2MA==

    Don’t get me wrong it looks great, just thought I would mention the old Dos game for those that care.

  14. TimEatsApples says:

    This may be interesting to some people, though it’s (a) not a videogame project and (b) not related to PC gaming at all, but to early Nintendo. Basically it’s posters and woodprints of Nintendo characters in the style of traditional Japanese art. http://www.kickstarter.com/projects/1499165518/ukiyo-e-heroes.

    Having said that, it’s at 700% funding, so I’m starting to wonder if I should cancel my pledge, since every other bugger in the country’s going to have the same poster as me at this rate…

    • Buzko says:

      Thank you so much for that! The art is so beautiful and the people involved seem quite charming.

      I foresee much pain for my wallet :)

  15. malkav11 says:

    http://www.indiegogo.com/projects/185248

    This is a fixed funding (so like Kickstarter) IndieGoGo project. It’s an armored warfare game where a small column of elite armored vehicles hunt five colossal rogue automatons through the post-apocalyptic ruins of a city, exploring, scavenging resources, and fending off lesser threats along the way. To be clear, it’s not a videogame – the final product is being released as a $20 (500 page) PDF w/ associated resource file ZIP on RPGNow. It’s designed for forum play, with one person owning the rulebook and administering the game, and other participating players voting on actions each turn.

    It looks potentially pretty cool, and $10 into the IndieGoGo campaign will get you a copy. Unfortunately it seems to be suffering from a visibility problem. There’s only a couple of weeks left and less than $100 of the $1000 ask has been pledged. There are also stretch goals for add on sourcebooks – additional enemies and encounters, then a book that would add fixed wing aircraft & airborne carriers into the game as both friend and foe, which would both be thrown in for free with any pledge of at least $10, but if it’s struggling to make $1000, the stretch goals are probably out of reach. Pity.

    • The Random One says:

      An RPG designed from the ground up for play-by-post play? Colour me intrigued…

      • malkav11 says:

        It looks more like one of those play by mail strategy games (the kind that used to charge a few bucks a move back in the pre-internet days) except designed for modern technology, than an RPG, at least from the project description. But there wouldn’t really be anything stopping you from doing some impromptu roleplaying around the strategy, I suppose.

    • Memphis-Ahn says:

      >This is a fixed funding (so like Kickstarter) IndieGoGo project. It’s an armored warfare game where a small column of elite armored vehicles hunt five colossal rogue automatons through the post-apocalyptic ruins of a city, exploring, scavenging resources, and fending off lesser threats along the way.

      That sounds amazing, like a Monster Hunter or Shadow of the Colossus with robots and deeper RPG elements!

      >To be clear, it’s not a videogame

      I hate you.

      • malkav11 says:

        If only, right? But you probably couldn’t make a videogame like that on that small a budget.

        • Memphis-Ahn says:

          You probably could if it was a top-down(isometric?) and single-player, more tactical.
          With a ton of money and a large team you could make it a first-person Steel Battalion with destructible terrain and multiplayer sort of thing.

  16. WittyUsername_01 says:

    I’m disappointed more people are not freaking out about The Great Gianna Sisters. The thing looks gorgeous, and has tracks from one of my fav bands of all time, Machinae Supremacy. WINTERSTORM!!!!! I was planning on not spending any money until next year on games, but i might make an exception for this one…

    • AlienMind says:

      It looks GORGEOUS and the switch to a “dark” reality is genius, but as PC Player I’m just not into classic Sidescrolling Jump”N’Runs, maybe with a Level-Editor like Jetpack 2.. but the game’s 3d-stuff looks like the level-editor will be complicated…

    • botonjim says:

      I agree. I think everyone who ever enjoyed 16 bit era platformers and/or Chris Hüelsbeck music should at least watch their second video ( whole first level playthrough)

    • Thirith says:

      I loved the first game as a kid (back on C-64) – but I primarily loved it because it was like playing Super Mario Bros. without having to get a Nintendo console. This looks much more like Sonic the Hedgehog, which I never warmed to.

    • rustybroomhandle says:

      Oh don’t worry, it has me outfreaking aplenty. It looks like it has a certain Trine meets Superfrog thing going on, and I love the idea of the music seamlessly switching between the Chris Huelsbeck track and Machinae Supremacy.

    • sinister agent says:

      I’m not at all surprised. The Great Giana Sisters was dreadful, and existed on a platform that was absolutely glutted with platformers. They were the brown and grey manshoots of the amiga era.

      The graphics on this do look gorgeous, but the gameplay looks a bit … empty. Collecting diamonds, and you can make the backgrounds change… and that’s pretty much all the video showed. It looks fine, but nothing special, and I really don’t think relying on nostalgia about a lousy knock-off game is enough to carry it.

      • MSJ says:

        The changing background actually affects the environment and your character’s abilities. Note that the soundtrack changes too.

  17. Shooop says:

    I never played the first Insurgency, but the video they had of the sequel look really nice.

    Do all the guns behave like guns or is it another case of them either being laser beams or 18th century pistols?

  18. TedDahlberg says:

    Right, just put money into Star Command and Castle Story. Not that either project needs it at this point, but Star Command looks really fun, and Castle Story… ever since I saw that first video they put out I’ve been waiting for news on it and a way to give them my money. If there was a game made just for me, it would look very much like that.

  19. Xantonze says:

    I hope the Ice Pick Lodge guys won’t miss the cut with Knock-knock because they allow for paypal funding outside kickstarter (I didn’t think about that when I supported them that way). If you plan to support them, please make sure to use Kickstarter to allow them to get to their goal!

  20. AlienMind says:

    Please check out

    Game: The Lawless Online
    Type: Free (NO MICROPAYMENTS!) MMORPG In Wild West Towns with easy-to-use Leveleditor
    Funded: 3% with 27 days to go
    URL: http://www.indiegogo.com/thelawlessonline

  21. Anguyother says:

    I want to see Shadow Remnants happen. I have been dying for a new tactical TBRPG for PC and it looks quite promising.

    http://www.kickstarter.com/projects/shoreboundstudios/shadow-remnants

    • garion333 says:

      I agree. I hope they make it so they can pay for better art, which is one of the things they’re planning on doing.

  22. TechnicalBen says:

    Super Techno Kitten Adventure is a parody right? None of that was real, please tell me it was not real…

  23. Tom De Roeck says:

    Also, our Indie Game to Hollywood Film kickstarter got funded: http://www.kickstarter.com/projects/monochrom/sierra-zulu

  24. LionsPhil says:

    He’s only looking for $540, to buy a copy of Visual Studio from eBay

    Wait, what? Microsoft make much of it freely available! That’s even licensed for commerical use as long as you hand over an e-mail address.

    • Voronwer says:

      Developing in Visual Studio Express is possible, but anything from pleasant. Especially not if you want to do so on a professional basis.

      • LionsPhil says:

        People do “professional” development scrounging around in the dirt with Vim, GCC and Make.

        (I’m one of them, half the time.)

        • Voronwer says:

          I’m spoiled then. I’d go insane having to use Express the entire day. Not to mention if I have to do without ReSharper.

          • Lord Custard Smingleigh says:

            I found myself using a non-ReSharper’ed Visual Studio a couple of months ago, and I ended up screaming in rage at the computer as I discovered just how many of the keyboard shortcuts and autoexpansions I no longer ever realize are carried out by my fingers are ReSharper.

          • zaphos says:

            It’s a C++ project though; resharper is c# only, right?

            Are there strong reasons to prefer non-express versions for C++ dev?

    • cptgone says:

      as far as Visual Basic is concerned (and yes i know that’s not the best language to develop games in) you don’t get any unit testing in Express, nor can you nest projects.

      • Ahtaps says:

        If you threw together Visual Studio Express, NUnit, TeamCity, XNA and Git or SVN you’d be able to put together a pretty comprehensive development setup for a very low price of free. It depends on what he needs from Visual Studio I guess.

  25. Oasx says:

    This may be a dumb question, but why don’t more Kickstarter projects use the option to pick a 60 (or whatever it is) day running time instead of 30? Does Kickstarter get a bigger cut by choosing that? It would seem to me that a lot more projects would be funded if they had double the time.

    • malkav11 says:

      Kickstarter doesn’t recommend it. Apparently longer time windows tend to make the project fund more slowly because there’s less feeling of urgency, which means the project looks like it’s not making progress, which in turn discourages backers and turns off potential backers. It’s also likely to give people more of a chance to forget about the project, again because of diluted enthusiasm and lowered urgency.

  26. Cruyelo says:

    The Knock-Knock kickstarter is making me nervous.
    The pledges have been coming in very slowly, much slower than I anticipated. I really wish they could raise up to 50k.

  27. Dizzard says:

    Along with these I think Wicked Crush deserves a little shout:

    http://www.kickstarter.com/projects/billymonks/wicked-crush?ref=live

    It looks interesting and I like the art style a lot.

  28. Jupiah says:

    As much as I want to I haven’t donated to the Defense Grid 2 kickstarter because I don’t like their stretch goal shenanigans. If I donate I want to be certain I’ll actually get the sequel or my money back, but if it passes the “8 new levels for the original game” without reaching the million dollar mark then they get my money but I don’t get the sequel. Supporting a kickstarter is risky enough without that kind of trickery.

    That Oddville kickstarter game looks pretty awesome though. I’m imaging someone remaking classic NES games in that engine. For example, the original Legend of Zelda played from a first person perspective. That would incredible!

  29. The Random One says:

    Fun Fact: I never played the actual Jetpack, only Jetpack’s special Christmas edition, in which you played as Santa, had to deliver presents instead of stealing gems (and the presents seemed to be placed on those spinning circles for clayworking) and the robots that chased you down wore santa hats.

  30. Imbecile says:

    Again, its a card game rather than a computer game, but I also want to put a shout out for the Shadowfist kickstarter. If you have any interest in CCGs its definitely worth a gander

    http://www.kickstarter.com/projects/2113976333/shadowfist-combat-in-kowloon-card-game

    • malkav11 says:

      It’s worth specifying that they will be making it an LCG this time around (that is, non-random fixed card set releases). I know I for one wasn’t interested until I learned that. Death to the CCG business model!

  31. Bob says:

    Expeditions-Conquistador-Logic Artists is one I hope reaches it goal. There’s a few guys who had a hand in The Nameless Mod, Jonas Waever, Jason (Phasmatis) Cooke, and the talented Leo Badinella, who are contributing to the project. I played an early and basic version a while ago and that was engaging enough. I’d love to see what a “full blown” version of it would be like.

    • Jonas says:

      Yes I quite agree Bob, that Conquistador game sure sounds like an interesting and worthwhile project to fund, the people behind it appear dashing and intelligent. Quite so, quite so.

      *Cough*

  32. Armante says:

    I don’t know if anyone’s already posted this one from IndieGoGo; it’s not a game, but a doco about the history of games. To be exact, about the British history.

    http://www.indiegogo.com/projects/78873?a=959663

    This is the gaming I grew up on. Spectrum 48k, Commodore 64′s. Interviews galore, Crash and ZZap magazine! PLEASE check it out, it’s almost at it’s target, but not quite yet with 13 days to go.

    • Juxtapox says:

      I’m never gonna pledge to indiegogo. The whole you get the money even if you don’t reach your goal just sounds like the money version of a Sarlacc.

      • malkav11 says:

        IndieGoGo has two funding models. One is the flexible funding that you mentioned, and the other is Kickstarter-style fixed funding, where they only get the money if they hit their goal in time. A lot of projects on IndieGoGo do use the former (it is, after all, a big reason to use IndieGoGo instead of Kickstarter despite the latter’s superior name recognition and site design), but nowhere near all of them.

  33. ethanpd says:

    >Except, be warned, that huge $250,000 target doesn’t actually get you Defense Grid 2.

    Actually, it does. Here’s what they say on the second paragraph of the Kickstarter page:

    You’ll Get DG2
    “We’re working to cross the minimum and fund Defense Grid: Containment. But please also understand that by joining the team as a backer, you’ll also get a copy of DG2 when we release it. We’ll need to do extra work on our end to earn or raise the remaining funds in order to complete DG2, but when we do, you’ll still be a part of the team. Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.”

    • AlienMind says:

      And why should I believe Randy Pitchfork, whose opinion changes with where the money comes? (Proof: First he didn’t like steam http://www.golem.de/1010/78491.html, then the forced it down the customer’s throat with DNF)

      “Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.”

      Yeah.. like.. never? Does the 250 grand go fully into DG2 like the title says? NO, it is used for DG levels. KS violation.

      I’m astonished why this is still running when they kick out other bidders for less (like “Fall of Eternity” for wanting to donate some percent of KS funding).

  34. Xenophon says:

    I think you’re unreasonably critical of the Defense Grid 2 Kickstarter.
    The Kickstarter page is clear. You’ll get an extension to the first game and later on a copy of Defense Grid 2 (or earlier if 1 million is reached earlier, which seems unlikely).
    As all Kickstarter campaigns this is a promise and not a guarantee.
    But what DG2 has that few other Kickstarters have is: The developers already have proven that they can deliver a great game (DG1).
    What is more this Kickstarter gives you additional value no other Kickstarter I have seen so far has given: you get a code for DG1 including all DLC right away when you pledge. Yours to keep (or re-gift) even if DG2 does not get funded at all.

  35. muskieratboi says:

    That Oddville game is the hidden gem for this week IMHO. It really speaks to me.. it truly is the reason Kickstarter exists. little guy has a whole bunch of code, just needs a little cash to buy resources to finish the project. and it’s such a piddly amount. *opens wallet, throws 25 bucks at him*

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