By Adam Smith on August 6th, 2012 at 6:00 pm.
If Fez took place in a young girl’s thoughts and tackled themes of memory and psychology, it might look a bit like Subduction. The hazy interior world has is seen from a side-on 2D perspective, like a thousand remembered platformers, but then a shift of perspective makes it a top-down corridor-crawler. Sometimes the view shifts to show hidden corridors, going up or down the walls and allowing the player to walk along them, other times it seems to change the world entirely, revealing and concealing in a single, shimmering switch. It’s like living inside a Rubik’s Cube. Not yet available, Subduction is showing at PAX Prime and the development team are Improbability Drive of DigiPen. Trailer down thar.