By Adam Smith on August 6th, 2012 at 6:00 pm.

If Fez took place in a young girl’s thoughts and tackled themes of memory and psychology, it might look a bit like Subduction. The hazy interior world has is seen from a side-on 2D perspective, like a thousand remembered platformers, but then a shift of perspective makes it a top-down corridor-crawler. Sometimes the view shifts to show hidden corridors, going up or down the walls and allowing the player to walk along them, other times it seems to change the world entirely, revealing and concealing in a single, shimmering switch. It’s like living inside a Rubik’s Cube. Not yet available, Subduction is showing at PAX Prime and the development team are Improbability Drive of DigiPen. Trailer down thar.
Nice music.



06/08/2012 at 18:26 Saarlaender39 says:
Yeah! – Super Paper Mario on PC! ;)
06/08/2012 at 18:42 Ross Angus says:
OK, that trailer broke my brain. Where do I get a new one?
06/08/2012 at 19:07 Suits says:
Subdue someone and take it while he’s out.
06/08/2012 at 18:57 Dreforian says:
This tickles my nostalgia hind-brain but the rest of my mind is still burnt from English Country Tune. Stuck at the branch in Planting and the last stage of Adv Whale. Perspective is a bitch.
06/08/2012 at 19:55 Xawery says:
Anyone have an idea what the name of that song is? Google yields nothing.
06/08/2012 at 21:27 Kein says:
I’ve got a feeling this is original in-game BGM?
06/08/2012 at 21:43 smokeblue says:
subduction’s designer here:
All of our music is done by members of the team. Thanks for the appreciation, though :-D. Hopefully, we’ll be able to release the soundtrack once the game is wrapped up.
06/08/2012 at 21:25 Bilateralrope says:
How long till Valve hires the entire team to remake the game with a higher budget ?
06/08/2012 at 21:55 Mr. Mister says:
I’m still not sure what the hell she did on the penultimate scene, before the one where she falls.
07/08/2012 at 07:21 Hmm-Hmm. says:
Great concept. I wonder, though, how obvious it will be what exactly it is you have to do and how easy it is to figure out how since the areas look so similar.
07/08/2012 at 20:01 smokeblue says:
That’s definitely one of the issues we’re working on. The hope is to get a diverse amount of texturing in that will provide visual landmarks. As it is now, people tend to get lost ^_^.