The Robotic Arms: Sir, You Are Being Hunted’s Teaser

By Jim Rossignol on August 7th, 2012 at 1:00 pm.


WARNING: A shameless self-promotional post lies ahead!

With months of Sir, You Are Being Hunted development behind my Big Robot team, and many months more ahead, we’re beginning to get ready to show you it in action. The first glimpse of that is below, in a trailer made up of footage from the alpha build. Sir is a procedurally-generated, first-person action game made in Unity by a team of four. It’s about being hunted across bleak islands by automatons and robo-hounds. It’s about sci-fi weirdness, tea, murder, and some raised eyebrows. We’re now aiming for its appearance in 2013. Please do take a look.

And if you have any questions, I’ll be in the comments.

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132 Comments »

  1. Mordsung says:

    The music really clinches it.

    I also liked the retro credits and camera work. Reminded me of Hitchcock.

  2. mikmanner says:

    Great music! Is that original for the game?

  3. zebramatt says:

    How might one acquire oneself a segment of THAT hoopla, one wonders!

  4. Easy says:

    Very atmospheric! Like watching a trailer for the Cabinet of Dr. Caligari. Really looking forward to this.

  5. Tom De Roeck says:

    Has the unity bug stuff stopped? (the stuff you complained on twitter about)

    Will there be coop?

    Can I drink tea while playing?

    How many settlements are on one countryside?

    Will I have to gather oil in order to survive?

    And lastly, when can I preorder?

    And lastly lastly, the trailer was ok, but it could be awesomer. Want my professional help next time? (for free, of course)

    • golem09 says:

      Tea drinking while playing will b e available as DLC later

    • Jim Rossignol says:

      > Has the unity bug stuff stopped? (the stuff you complained on twitter about)

      Yes, but we invented new ones.

      > Will there be coop?

      Maybe.

      > Can I drink tea while playing?

      Definitely. And in the game.

      > How many settlements are on one countryside?

      Depends on how the level is generated, but the average island has half a dozen small villages.

      > Will I have to gather oil in order to survive?

      No, but you will have to gather other things.

      > And lastly, when can I preorder?

      In a few weeks.

    • Dr. Evanzan says:

      More questions:

      Are you planning a beta (open or closed) prior to launch?

      If so, any chance for RPS subs to get a beta invite?

      (And on a related point:
      Do you still care about folk having RPS subs?
      Or is the income irrelevant now that you’ve got better ad support?)

      Edit:
      Also, @Tom, I’m not sure the trailer could have been ‘awesomer’.
      I’m fairly sure it was dialled up to 10.

      • Jim Rossignol says:

        >Are you planning a beta (open or closed) prior to launch?

        No plan yet, but it’s possible.

        > If so, any chance for RPS subs to get a beta invite?

        A good suggestion.

        > (And on a related point: Do you still care about folk having RPS subs? Or is the income irrelevant now that you’ve got better ad support?)

        We do care, yes. It still pays for writers, servers, it’s a significant help. We are also aware that some people choose to ad block and pay the sub, which we appreciate enormously.

        • Vesuvius says:

          So Jim, I have a kind of (shamefully) basic question. What’s the gameplay? Is it just running away blindly or are their ways to deceive or defeat your pursuers? Are there ways to stay informed about what the pursuers are up to if you’re doing well (because I would assume that if you’re doing well you don’t want to be anywhere near close enough to visually keep tabs on the robots).

          It looks charming, I just have no idea whatsoever what the player actually DOES in it.

  6. Mollusc Infestation says:

    Will we be able to talk to the robots? AND IN THE GAME. And so on and so forth. My anticipation for this game is literally palpable.

  7. Caspian says:

    Well, this looks utterly splendid and delightfully quirky.

  8. Creaturemagic says:

    Take my money now!

  9. tehsid says:

    Any chance on a date we can preorder, if at all?

    *edit* Never mind! Found the answer on your forum.

    Good luck with the project, I’m really looking forward to it.

  10. westyfield says:

    Looks great, my compliments to the electro-chefs! Who’s the music by? Edit: Oh, that question was already asked/answered.

  11. nerdook says:

    Looks awesome! Always did have a soft spot for procedurally generated stuff. Any idea when you guys will have a gameplay video ready?

  12. affront says:

    Looks pretty good, I like the environments.
    I do hope that the hunters being robots will end up having a noticeable impact on gameplay/mechanics and not just be in there as a “just because” gimmick or a politically correct workaround, though.

  13. Spacewalk says:

    Should I make a note for Elmer season on my calendar?

  14. GallonOfAlan says:

    Wait until 2013?

    I’m equally as corybantic as a retail purveyor of millinery, and I am not intending to be in additional receipt of it.

  15. Rovac says:

    looking good, Jim
    When can we see the game in action? like the survival stuff?

    edit : whoops, already asked.
    2013 feels like a half the lifetime

  16. Binary77 says:

    Looks wonderful, Jim! The style of that trailer really complements the art style. I personally can’t wait hear their voices properly. Have you got that far yet?

  17. orihaus says:

    But can we talk to the monsters?

    • Jim Rossignol says:

      These are not monsters, they are robots.

      (No.)

    • Pattom says:

      Everyone knows robots cannot speak, they beep! And beeping at them is probably seen as deeply offensive. Which is not the temperament you want them in when the robots have rail-shotguns and mecha-hounds.

    • Eddy9000 says:

      I would love it if a developer included a ‘talk’ button in their Doom-a-like fps that did nothing but made the player-character say things like ‘Oh hi there’ and ‘let’s be friends’ as he got torn to pieces by the various monstrosities and demons.

  18. Lord Custard Smingleigh says:

    These days, this qualifies as a “release” trailer.

  19. catmorbid says:

    Looks nice, great music and mood. Like the style. But that really doesn’t tell anything what the game’s really about, like as in what the player does in the game, except maybe avoid enemies and maybe shoot some occasionally, but other than that, is there a story? What about loot to be had? Or any RPG elements? Inventory? Breaking and entering those houses I saw there and looting them for stuff?

    Also, with all the music and the mood and the graphical style, I was somehow reminded of the very first Alone in the Dark game. Damn it was scary…

  20. VelvetFistIronGlove says:

    Frightfully boffo, what!

  21. tikey says:

    But… but… Where’s the live action trailer?

  22. Nallen says:

    How close does it look to your original vision; did you think in the early days it could look this great?

  23. Iskariot says:

    You can shamelessly self-promote as much as you want, because I am really looking forward to this.
    I think it is a very original concept and this could become a very cool game.
    It is high on my ‘to buy’ list.

  24. Groove says:

    This looks fantastic. I’ve no idea what I’d do in the game, aside from being eaten to death, but still.

  25. finniruse says:

    Really excited for this games, but I NEED COOP. NEED IT. Will COOP be included?

  26. db1331 says:

    The animations looked pretty robotic to me.

  27. Lemming says:

    This looks great, well done Jim and co!

  28. MajorManiac says:

    To think those beautiful landscapes are procedurally-generated when they look hand-made. That is brilliant work.

  29. Drake Sigar says:

    Should have renacted that cornfield scene from the origional Planet of the Apes. I would have loled!

    And yes, I know Simpsons did it.

  30. hello_mr.Trout says:

    if this trailer is built out of the alpha footage, will subsequent trailers look much different, or is this roughly the look of the final game? are you intending to have in game music/ambient audio also? what are some of the remaining areas which need completion before 2013 release?

    i am quite excited about the english stalker vibe this seems to have :D

    • Jim Rossignol says:

      > if this trailer is built out of the alpha footage, will subsequent trailers look much different, or is this roughly the look of the final game?

      It will look like this, yes. There might be some significant tweaks, but some of these are final assets. It’s alpha in the sense of “most of the features are unfinished/broken right now”.

      > are you intending to have in game music/ambient audio also?

      Yes, we are working on that at the moment. We have some good, sinister stuff.

      > what are some of the remaining areas which need completion before 2013 release?

      AI, more AI, additional art content, music and other audio. Quite a bit, really.

      • wu wei says:

        >> are you intending to have in game music/ambient audio also?

        > Yes, we are working on that at the moment. We have some good, sinister stuff.

        (please please please be dubstep)

  31. Milky1985 says:

    Is there going to be an “End game”,a target to aim for (a way off the island by collecting stuff or something else etc) or is it a dayz style just survive as long as you can?

  32. HothMonster says:

    Which store will have the best pre-order dlc?

  33. derbefrier says:

    i am impressed. looks good. cant wait to see some gameplay now

  34. Hodge says:

    This game gets better every time they reveal more of it.

  35. Totally heterosexual says:

    Where are the women at? :(

  36. Voon says:

    would the Alpha be released anytime soon?

  37. Freud says:

    There is a disturbing lack of any mention of quick time events.

    • Qazinsky says:

      Yeah, and how they are going to keep us on-rail through these areas are beyond me, can they really call this a game without those features?

    • HexagonalBolts says:

      I sure hope there are cover mechanics and that saves are constrained to certain pre-designated save points just before lengthy cutscenes that cannot be skipped.

  38. HexagonalBolts says:

    Does the game generate procedural terrain on the fly, i.e., will every replay be different – or has procedural generation been used in a more elder-scrolls sort of way to create one map that is always used?

    • Jim Rossignol says:

      You will generate a map and then play on that. But each individual player’s map should be different.

      The map is generated in full the first time you play, unlike our Lodestone tech where it is generated as you move.

  39. ArcaneSaint says:

    So when’s the ARG for the reveal of the gameplay trailer’s teaser trailer announcement starting?

    On a more serious note: what kind of DRM are you planning to use, or are you going to release it completely DRM-free?

    • Jim Rossignol says:

      > So when’s the ARG for the reveal of the gameplay trailer’s teaser trailer announcement starting?

      That started years ago. You are living it right now.

      > On a more serious note: what kind of DRM are you planning to use, or are you going to release it completely DRM-free?

      DRM free.

  40. neonordnance says:

    Looks bloody brilliant, Jim. Can’t wait. Will definitely be purchasing. I have a few questions; please forgive the overly specific nature of my inquiries:

    1. What platforms are you looking at? Will a Steam release be possible? Desura? Origin? IMPULSLE (shudder)? Just a direct download from the website?

    2. DRM-free, I presume?

    3. What price point are you looking at? Something like the recent Double Fine downloadable games? Or more expensive, with more features?

    4. How much variety will there be in the enemies? Just the two robots and the dogs, or are they just the tip of the robot overlord iceberg?

    5. Ditto for the weapons– just a rifle and a blunderbuss or are there many more options?

    6. Will the weapons have stats like Borderlands, will they be tiered like STALKER: Misery, or will they all be the same quality? Do they wear out or break? Can they be repaired?

    • Jim Rossignol says:

      > 1. What platforms are you looking at? Will a Steam release be possible? Desura? Origin? IMPULSLE (shudder)? Just a direct download from the website?

      Certainly a direct download, hopefully Steam and Desura too. It’s hard to be certain until we are close to release.

      > 2. DRM-free, I presume?

      Yes.

      > 3. What price point are you looking at? Something like the recent Double Fine downloadable games? Or more expensive, with more features?

      We haven’t decided exactly, but it will be priced in the indie downloadable bracket of things, yes.

      > 4. How much variety will there be in the enemies? Just the two robots and the dogs, or are they just the tip of the robot overlord iceberg?

      So far we have the robots, the dogs, and the poacher – he’s the chap with the blunderbuss at 0.51. He is quite unlike the other, taller robots and is about traps and ambushes. We then have three other enemies that I have yet to reveal. One of those I won’t reveal until people discover it for themselves in the game.

      > 5. Ditto for the weapons– just a rifle and a blunderbuss or are there many more options?

      There’s an axe, a shotgun, a rifle, a blunderbuss, dynamite, and a bear-trap. There are a few special items too, which will be rare and important.

      > 6. Will the weapons have stats like Borderlands, will they be tiered like STALKER: Misery, or will they all be the same quality? Do they wear out or break? Can they be repaired?

      The weapons all have unique qualities, and their own stats. But they are not like Borderlands. More like Stalker, yes, although when you get hold of a weapon will depend entirely on your interactions with the world. We think it should be possible to complete the game without firing a shot, or even picking up a weapon.

      • neonordnance says:

        Thanks for the quick answers! Super pumped for this now!

        Speculating off your answers, I’m going to go ahead and guess that the weapons are each going to have a very specific role, almost like tools, Half-Life 2-style.

      • GallonOfAlan says:

        I will be buying the living fuck out of this.

  41. Raziel_Alex says:

    I think there might be something wrong with it: it doesn’t seem to be located in the Middle East, wth man? And will we have air support, kill streaks and new skins for the M16? If not, sorry man, I’m not sold (although someone should probably sell me to the royal family).

  42. niasyn says:

    I think one of your kickstarter rewards should be a monocle. Just sayin’.

  43. Lemming says:

    Thought I’d posted this earlier, but the comment seems to have gone so:

    Well done Jim and co! Looks fantastic!

  44. scatterbrainless says:

    Delicious looking. Mod support? How about a convoluted, bureaucratic, soviet-style health system? Are there environmental hazards besides mad toff robots?

  45. G_Man_007 says:

    Looks great Jim, kind of a STALKER-meets-Hound-of-the-Baskervilles-had-an-affair-with-a-60s-British-B-movie, and I hope the music from the trailer is in the game, gives it a good feel. This, Black Mesa: Source, AND news of a Blood remake in one day? All too much…

  46. jonfitt says:

    You guys nailed the look of it. It drips malevolent rural British atmosphere. I’m thinking American Werewolf, and Hound of the Baskervilles.
    Also, I said it before, but there’s a little of Kate Bush’s Cloudbusting in there, with robots.
    It’s great to see it in motion, I look forward to seeing how it shakes down.

  47. Bobtree says:

    Brilliant trailer.

  48. Web Cole says:

    I say, rather!

  49. beatdarwin says:

    I’m calling it right here: Seamus McNally. Next March.

  50. grundus says:

    Excellent, I can’t wait. Well, I can, because if I couldn’t wait but had to then I’d probably have to die, but you know what I mean.

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