By Nathan Grayson on August 15th, 2012 at 8:00 am.
I sort of love it when game trailers have zero context. For instance, I’m sure there’s a story-based reason full of love, loss, and QTE-based hugs for Connor’s sudden ability to captain a warship, but this quick glimpse makes it look like he simply stole someone’s clothes, strolled aboard, and started barking orders. I wish I could do that. I need more clothes. Also, a boat. At any rate, Assassin’s Creed III is blending high-seas shenanigans with its trademark brand of biffstabs, but don’t take my word for it. I tell only lies. See (note the merciful lack of an ocean pun here) for yourself after the break.
It definitely looks wild, with bits of plank, sail, and person flying every which way. I’m digging the ground-level – or, I suppose, deck-level, technically – approach to naval combat, and I’m sure there’ll be plenty of high-flying leaps and rope swings to back it up.
Perhaps more interesting, however, is a bit from Ubisoft’s brief description of the swashbucklier bits. Apparently, we’ll be able to “explore and conquer the open ocean,” which makes it sound like we’ve got free rein to do as we please. I like that, because it makes me think of Sid Meier’s Pirates or – if you’re a fan of one-eyed, one-horned flying purple consoleboxes – Legend of Zelda: The Wind Waker. I strongly doubt, however, that it’ll be much like either of those things.
But oh well. As you probably know, Assassin’s Creed III recently hit choppy waters during its voyage to PC – banishing it to November’s briniest depths. Not that another Ubidelay really took anyone by surprise, but here we are. In the meantime, does anyone have a luxurious ship captain’s outfit they’d let me borrow? I must at least try this. For if I do not try, how can I know for sure that it won’t work?