By Nathan Grayson on August 15th, 2012 at 8:00 pm.
It’s been an almost absurdly good year for adventure games, but there are still four months left on the calendar. And so along comes the Wormwood-developed Primordia, coated head-to-mechanized-toe in dystopic dust, but holding its head high thanks to a partnership with Wadjet Eye Games, which puts it alongside the likes of Resonance, Gemini Rue, Blackwell Deception, and The Shivah – among others. In short, the hand-drawn, well, everything looks gorgeous, and the concept’s not sounding too shabby either. Also, like Resonance, it features the mesmerizingly gruff tones of none other than Logan Cunningham – aka, the Bastion narrator.
Compared to the trailer – which really gives the world flavor – the on-paper description of the story ends up sounding a bit flat. Observe:
“Ages have passed since legendary Man walked the planet. Now, in the desolate wastelands beyond the city of Metropol, a solitary robot named Horatio jealously guards his freedom and independence. All that is taken away from him when a marauding foe steals his power source, forcing him to leave the safety of his home and set out on a perilous journey into the wastes – and into his own mysterious past.”
Human extinction, mysterious pasts, wastelands, etc. It’s definitely been done before. But Wadjet Eye’s adventuring track record is nothing to scoff at, and I can’t wait to see where this one takes us. Fortunately, it sounds like my impatience will be rewarded, as Primordia’s slated for a “Fall 2012″ release. So then, Summer, you can leave now. Go on. You’ve already shown us your full hand with The Olympics, and you’re too hot anyway.