By Nathan Grayson on August 17th, 2012 at 4:00 pm.
Truth be told, I’m not entirely sure how goblins – lumpy, stumpy little monstrosities – can exist in Trine 2‘s world. I mean, I have to imagine it’s like a snowman going for a stroll on the sun; we’re talking about two entirely opposing forces, and one has to give. So naturally, you’d assume ugly ol’ goblins would immediately explode into flame volcanoes when exposed to Trine’s blindness-curing beauty. And yet, they’re still alive and kicking – and menacing, no less. So, of course, it’s up to us to fix that little problem while accidentally walking off tall ledges because we’re distracted by all the pretty thi–
–OOOF… Things. Pretty things. No, no, don’t worry. I’ll help myself up. Anyway, here is a particularly pretty thing to be distracted by.
The newly christened Goblin Menace will – as previously reported – feature six levels, new skills, and puzzles centered around low gravity, magnets, light, and more. It’s currently slated for a “fall 2012″ release, making it – if I’m doing my math correctly – the only game still coming out this year.
And now, if you’ll excuse me, I must take my leave. There’s also an entire screenshot gallery, you see, so I’ll just absent mindedly stare at it while moving toward these precariously high ledges to get a closer lo– ooohhh nooooooooooooooo
Whoa, there’s a whole dollar down here!