Kickstarter Katchup – 18th August 2012

By John Walker on August 18th, 2012 at 12:00 pm.

The loser column is sadly busy this week, with a couple of high profile projects not making it. But then there’s also a big surprise in the winner’s section too. And as ever, an awful lot of other Kickstarters in progress for your perusal. Don’t forget to note the rules below before throwing your cash in every direction.

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name above) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list.
  • We only include games where pledges reach developers if the target is met.
  • Please remove laptops from cases, and spread legs.

The Winners

Shadowrun Online – Cliffhanger Productions

Incredible. How on Earth they did it, I’m not sure, but this doomed-looking KS raised not only the final $275,000 it needed in its last three days, but another $51k on top. Funded at half a million, there are now two Shadowrun projects in the works, this MMO aiming to appear in May next year. Amazingly, this half million came from only 6,000 people. Check out their updates page for fantastic scenes of happiness.

Project Lodus – Leviathan Interactive

Oooh, this one just scraped through, with $51,201 of $50k raised. Incredible though – $30k made in three days! In fact, they were only 55% of the way there with 14 hours to go. Incredible scenes. So we should be seeing a cyber-punk co-op action RPG by, wow, May 2014.

The Losers

Bad Planet – Red Fly Studios

This never seemed likely, and perhaps a little hubristic, and it didn’t make 10% of a ludicrous $575,000 goal. It’s a shame though, as the comic world sounded like it might make for quite the action game. Three measly updates didn’t send any great messages, and then declaring “That’s only because we had a good idea we were going to fall short of our goal weeks ago. It was also weeks ago we began to plan for a relaunch, so be of good cheer!” doesn’t exactly escape hubrisland. They’re planning to try again, this time with some footage of the game, that should help.

Wicked Crush

A real shame to see what looked like a fascinating platformer – you played dungeons created by other players, and they played yours – not make it. They only got half way to their goal of $15k, but then extremely sparse updates (they’ve not even acknowledged it didn’t make it two days ago) can’t have helped.

Super Motherload – XGen Studios

The four-player co-op nostalgia-fest fell a long way short of a $50k dream. But they plan to make the game anyway, by means they’ve not yet declared.

Echoes Of Aeons – Alchimia Studios

Their first $7k seemed to arrive quite easily, but with barely $500 raised in their final week, we won’t be seeing the 2D ARPG funded by Kickstarter. They plan to keep developing, but it’ll take longer and the game will contain fewer features.

The Players

Wings: Director’s Cut – Cinemaware

Goal: $350,000
Now: $28,634
Days: 23

Lots of people got in touch this week to mention Wings: Director’s Cut (hopefully not just because the video’s host has forgotten to zip up her jacket). The 1990 Amiga game is clearly fondly remembered, and the plan is to create an HD remake. Their KS page is sadly a miserable nightmare, with all their updates in reverse order on the bloody front page where they shouldn’t be, making it a mess of a thing to find details for, but the video is below.

Insurgency 2 – New World Interactive

Goal: $180,000
Now: $57,599
Days: 20

Never trust me about anything. I said that Shadowrun wouldn’t make it, and that Insurgency would fly over its goal. The hugely loved mod’s full game sequel made less than $2k this week, and despite having three weeks left, is not looking good. (I figure if I write that, it’ll definitely succeed now.) (Oh no! But now I wrote that!)

Knock Knock – Ice-Pick Lodge

Goal: $30,000
Now: $26,661
Days: 24

Pathologic devs Ice-Pick have added another $3,000 to their total this week, leaving them with just over $3.5k to raise. I’m fairly certain this will get funded, and can’t wait to see what mad direction they’ll head in with it.

David Crane’s Jungle Adventure – Jungle Venture

Goal: $900,000
Now: $14,426
Days: 128

Creator of Pitfall, and co-founder of Activision, David Crane, is making a new game! And apparently the team have gone insane and are asking for just shy of a million dollars. Yes, huge name, yes, he created some of the best loved games a million years ago, but this isn’t exactly Total Annihilation, is it? Obviously it’s a game we’d love to see happen, but man, it isn’t going to at that ask, is it?

Kickstarter Indie Bundle – Kickstarter Indies

Goal: $45,000
Now: $5,117
Days: 11

An indie bundle in reverse. The idea here is to pledge money to help nine indies finish their games. Various pledge levels reward you with full copies of their previous games, along with all these games when they’re done. $20 will net you the lot. But with so little raised this week, perhaps Kickstarter isn’t the way for indie bundles to go?

Mercenary Kings – Tribute Games

Goal: $75,000
Now: $42,180
Days: 26

Already receiving a hefty lump of cash, yet another retro pixel 2D action game seems to have caught people’s attention. $15 gets a copy, probably in May next year.

Project Gianna – Black Forest Games

Goal: $150,000
Now: $71,939
Days: 13

$12k raised this week, after $15k last, as a group of former Spellbound developers look to make a serious sequel to 1987’s The Great Giana Sisters. Originally a Super Mario knock-off that was forced from sale after Nintendo pointed out that it was basically their game, this remake looks nothing like Nintendo’s game, with a unique (and gorgeous) look, and a world that can be “twisted” to transform it. A copy of the game in the Autumn comes with the $10 pledge. They’re still not halfway, however.

Island Forge – Potential Games

Goal: $4,000
Now: $455
Days: 26

A user-created MMO from a one-man team, who is seemingly sat in front of a PC from 1994. The idea is to tell your own tales within the game for other people to experience. The game already exists, with player islands available to see. He’s only after $4k, and pledges will unlock an account for the game to the full version for various lengths.

Flight Of The Wisp – Shane Barber

Goal: $10,000
Now: $2,251
Days: 18

In this game you’re a ball of energy that takes on the nature of other elements in the game. Go through mist and you’re that, for instance, all used for solving puzzles. It’s a really smart idea, and have a listen to the excellent music. Only a grand tacked on this week, so they need a push. And maybe bother to update, or people will rightly recognise they’re not putting enough effort into their fund drive.

Rack n Ruin – Tyler Hunter

Goal: $30,000
Now: $3,869
Days: 13

A top-down action adventure RPG, in which you play a baddie with an unfortunately propensity for destroying worlds rather than conquering them. This is his last chance, as you attempt to explore and puzzle your way to world domination. $1,200 this week doesn’t get it much closer to a big $30,000 target.

Expeditions – Conquistador – Logic Artists

Goal: $70,000
Now: $18,705
Days: 25

A massive $7k added on in the last week, but I do worry they’ve set their goal too high. Danish dev Logic Artists’ tactical RPG-cum-strategy is driven by its 16th century Spanish storyline. It’s packed with hexagons and history that so many RPS readers love. There’s still a long way to go, and it’d be good to see some more enthusiasm about that in the updates. Finally updates have begun appearing, and an appearance at Gamescom might see a boost now people are arriving home.

Starship Corporation – David Murent

Goal: $6,000
Now: $8,845
Days: 48

This one has already met its goal, but due to the uniquely inexplicable system by which I arrange this column, it’s here this week. A game based around creating a spaceship, it looks enormously intricate. Don’t worry about the silly stretch of clips of other games and movies at first – it finally gets to game footage two minutes in.

Songmasters: The Music Wars – Matthias Crévieaux

Goal: $25,000
Now: $15,458
Days: 7

Crévieaux said he first started making this game when he was a kid, a world where music is magic (hello Phonogram), which he’s now hoping to craft as a Flash-based web game. It’s far too complicated to explain in this space, so check out the page. Despite a very strong start, only $800 was made this week, which is odd.

Pursuit Of Power 2 – Precision Games

Goal: $70,000
Now: $647
Days: 3

Extraordinarily, and this is the first time the Katchup has seen this, this game lost money this week. Down $50, it really does seem there’s no interest whatsoever in this RTS, which is very surprising. Then again, he hasn’t bothered updating for 11 days, so he’s clearly about as interested in it as anyone else.

Planetary Annihilation – Uber Entertainment

Goal: $900,000
Now: $411,022
Days: 27

One of the biggest targets I’ve ever seen on Kickstarter, helpfully it also happens to be one of the most inevitable to get funded. (Erk, sorry guys.) From former Total Annihilation developers, it’s a project people have been gagging for for a decade, and it’s already almost halfway there. That’s, almost half a million dollars in a few days. Amazing. The video for it is great, and already shows a fantastic-looking game. They want to see massive battles.

Shadow Remnants – Shorebound Studios

Goal: $75,000
Now: $7,307
Days: 23

A turn-based tactical RPG, looking like it was developed for Gamecube (please understand that’s a good thing). You can see a ton of footage in its pledge video on the site. Pledging has slowed down somewhat in their second week, with $2k this week, putting them a tenth of the way there.

Eternal Fate – Escalation Studios

Goal: $200,000
Now: $11,412
Days: 13

Two gaming vets, who’ve both worked at id, Bethesda and various other companies, have started a small indie studio intent on making an online action RPG. They describe it as a combination of Torchlight/Diablo and Call Of Duty/Battlefield. It sounds really promising, but perhaps $200,000 was a bit too high. Less than a grand was made this week, and there are less than two weeks to see their pledges increase by a factor of 20.

The Other Brothers – 3D Attack

Goal: $50,000
Now: $19,166
Days: 11

An episoodic family platforming adventure game thing, in yet more retro pixels. (Their saying “they’re” going to bring it back might reveal a slight lack of research.) But it does look absolutely lovely. $15 pledges are needed for a copy this Winter.

Dominique Pamplemousse – Deidra Kiai

Goal: $9,500
Now: $3,145
Days: 14

A stop-motion musical detective adventure. In black and white. It’s one of the most esoteric projects I’ve seen in a while. Take a look below to see exactly just how strange this is.

Wisp – Overzealous Studios

Goal: $4,000
Now: $2,740
Hours: 11

I really wish a better video had been made for this, talking about the game rather than their bank accounts. $1,400 was added this week, but the pretty puzzle platformer needs another $1,300 in 10 hours to make it.

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87 Comments »

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  1. Premium User Badge

    Yachmenev says:

    The project page for the Wings kickstarter is indeed a mess, and I´ve done my part to tell them to clean it up and focus on the essentials.

    I do hope they make it though. Remakes are hardly projects that sets kickstarter on fire, but as I see it, Wings is till a unique experience that deserves a modern remake.

    *The matinee feeling of the narrative, that progresses even if your current pilot dies.
    *The highscore list for pilots where you always have the damned Red Baron in front of you.
    *The Cannon Fodder feel of loosing your pilot and seeing him on the top pilots list, while you continue the game with a new one.

    I wanted this project for 10 years now, after it went MIA after the former publisher funded attempt the last time.

    I hope more people can see through the messy project page, and that other projects can learn a KISS approach their upcoming projects when they see how it might else turn out like this.

  2. pakoito says:

    I played Conquistador at gamescom an it’s actually a really good game. It even has opportunity attacks!!

    • Voronwer says:

      That’s nice to hear. I ended up pledging for this game when they posted the gameplay videos earlier this week. It looks already very well rounded. I really hope they get funded because I’m looking forward to it.

      Apparently they already have a press build, so hopefully that will get them some more exposure.

  3. Terragot says:

    “We fell short of our Kickstarter goal by around 95% of the funding, but we’re gonna go ahead and make it anyway!”

    This statement always makes me chuckle. There’s no demand for the game, yet you’re going to make it without the funds because you didn’t need them anyway? WUT. Surely it would be back to the drawing board at that point? Why put so much effort into something people aren’t going to be excited about?

    • HexagonalBolts says:

      I’ve always found this bizarre as well – I’m guessing that:

      1. (there’s a fancy name for this tendency I can’t remember) The developers have the false belief that because they have invested so much in something already that they should continue to invest in it despite the fact that it would be more profitable to give up on it and move on to something else.

      2. The developers believe that the kickstarter simply failed for reasons of marketing and luck. They’re probably very wrapped up in their own fantasies and nostalgia for certain genres or mechanics that they’re recreating and so they might believe that such wanderlust is widespread. This leads them to believe that once the game is actually made and can stand on it’s own two feet that *then* people will realise how incontrovertibly awesome it is.

      • Isair says:

        Sunk cost fallacy?

      • Bobka says:

        “(there’s a fancy name for this tendency I can’t remember)”

        I think it’s the Sunk Costs Fallacy.

        Edit: Ninja’d.

      • Premium User Badge

        Llewyn says:

        I’m not sure this applies so much to indie game devs (though one might argue it does to OnLive) – in many of these cases people start game development, sometimes learning from a starting point of never having coded anything, because they want to play a specific game which they can only get by making it themselves.

        Kickstarter, and other funding methods, come in because it’s natural to assume that some other people will want to play the same thing and that therefore there might be some return on time spent. The question of whether funds are needed is often more one of when development can be done – if funds can be raised then it can be done effectively as a job, if they can’t then it’s done as a hobby project which will obviously take a lot longer. For these developers profit is a secondary motive – if they succeed then they’ll primarily have what they set out to create in the first place.

        And then of course there will be others who fit perfectly into your categories.

      • hatseflats says:

        For some games that is definitely true. For other kickstarters it’s not necessarily a case of a bad concept but a case of lack of experience in making games which shows in the pitch. Yet others simply suffer from a lack of marketing and not much else. There have been quite a few kickstarters which had an okay pitch, lots of experience and a good concept but simply got not enough coverage. The same is true for Expeditions Conquistador which is made by experienced developers and looks like a really cool game but they don’t market themselves as well as they could. There is still a good chance of them making it though.

      • Premium User Badge

        FriendlyFire says:

        The third and (in my mind) most logical explanation is that the developers hoped to use Kickstarter to go full time on the project of their dreams, and that without it they’ll have to keep their day job and work on it on the side, which means it’ll take longer and have fewer features.

        • AngoraFish says:

          A fourth, and it seems a very common explanation, is that the developers are simply using kickstarter as a pretense to drive preorders. If they are able to fail KS and still ‘do it anyway’ the need for KS in the first place was always dubious.

    • Hoaxfish says:

      It always reminds me of the Your World kickstarter…

      A lottery winner ($42 million) wants to make an MMO, but is using Kickstarter to gauge interest, he’s an “ideas man”, but the backers are contributing all the ideas, and when it fails with only 21k of the 1.1 million goal (including 2 backers of 10k tier)… he writes a bitchy post about never using Kickstarter again, puts together a website which would make Geocities cry, and tries to get people to bypass kickstarter and pay him directly.

      • ReV_VAdAUL says:

        LOL, the best part of all this is the terrible website he set up is flagged as a dangerous website by Web of Trust.

    • Overflight says:

      It’s not necessarily a question of demand: sometimes it boils down to bad marketing. For example, Waveform failed its Kickstarter with less than 50% and it was still made and got pretty good reviews. I bought it and the game is pretty awesome. So not giving up and believing in your product can be a good thing.

  4. derps says:

    OMG OMG OMG I love Wings!

  5. HexagonalBolts says:

    I’m sure it’s been mentioned before but Castle Story’s resounding success ($520,000 when asking for $80,000 with another week to go) makes me feel warm inside:

    http://www.kickstarter.com/projects/902505202/castle-story

    I think it looks incredible and they have plenty of videos of gameplay up.

    • Premium User Badge

      Carra says:

      They hit the mark with their project.

      I’ve been wanting a Stronghold follow up for ages and this seems to provide just that.

    • Aaax says:

      Anyone knows if they plan to include game vs environment, such as in DF?

    • wodin says:

      WOW..just watched the vid of an old build..looks amazing..first building\minecraft like game thats caught my attention..love the art style…

  6. Hmm-Hmm. says:

    Wow. That Wings video doesn’t exactly inspire confidence.

    Also, the guy who made the kickstarter for Pursuit of Power 2 probably should have stayed with his regular job and doing the gaming development in his spare time. As it is, his kickstarter seems a bit like a desperation move to me.

  7. apocraphyn says:

    Volgarr the Viking looks pretty nifty, too. Reminds me of the Ghouls’n Ghosts/Ghosts’n Goblins, crossed with The Lost Vikings.

  8. robandr3w5 says:

    Planetary annihilation looks pretty good in concept. If it was as free as they make it look there, it could be pretty unique and spectacular.

    I still don’t really know why the narrator was getting naked, though.

    • mckertis says:

      It does look good in concept. Better than Total Annihilation, the blandest RST in existance, ever could get.
      Buuuuuut…..multiplayer-only ? No thanks.

      • Premium User Badge

        MajorManiac says:

        I have to strongly disagree with the statement – “Total Annihilation, the blandest RTS in existance”. This is of course a matter of taste, but it just seems to need a counter point on this public forum.

        However to say – “multiplayer-only? No thanks” is absulotely incorrect. I have no idea where you got this information, but the kickstarter clearly mentions that the game will allow the following options:
        – Single Player
        – Co-op against the AI
        – Co-op with AI against Humans (and more AI if you wish)
        – Just Human Vs Human

      • Scifibookguy says:

        MajorManiac is correct. There is already a single-player skirmish mode against the AI planned (like what you get with a Civ game). What is not planned for the base goal, but will be included as a stretch goal, is a single-player campaign.

    • subedii says:

      In terms of visuals? Gooey aliens probably beats robots in terms of character.

      In terms of gameplay? There’s something truly exceptional about massive scale conflicts blasting apart everywhere, combining land and air assaults and ultra-long-range artillery pieces battering each other’s bases across huge maps.

      That becomes its own sense of character, and one that most modern RTS’s have failed to give me since TA and the original SupCom.

      SupCom 2 was actually really good (not interested in getting into that argument before anyone starts), they made a lot of right design decisions with it, but I did feel the shrinking in size did affect its atmosphere a bit.

  9. rustybroomhandle says:

    Wings, yay… So, uhhh, Rocket Ranger next?

  10. Scifibookguy says:

    I don’t understand why people behind a Kickstarter project won’t at least do prelimary work to show the actual gameplay of their game. Why would I want to pledge to a project when I don’t even know what I’m getting? I’ve never heard of Pitfall, let alone played it, so a paragraph of gameplay description just doesn’t cut it for me with David Crane’s Jungle Adventure.

    • Aaax says:

      Pitfall was awesome, according to wikipedia shifted 4mil copies. I’m surprised it didn’t get FPS remake yet.

    • Harpsichord says:

      I don’t think you could reasonably spend more than a paragraph describing Pitfall, no? I mean, it is an Atari game…

    • Hoaxfish says:

      A side-note of this is that there’s a new Pitfall on iOS… it’s a Temple Run clone.

  11. Premium User Badge

    AlexClockwork says:

    Starship Corporation seems amazing, but… I don’t like the idea of having to buy game modes and missions apart from the game core even a bit. Just… No. I’d like to buy a game, not having it given for free and then asked for money in case I wanted missions, online multiplayer, and such. >.<

  12. Abbykins says:

    Was intrigued by Starship Corporation until I saw the storyline is “inspired by Ayn Rand´s novel ‘Atlas Shrugged'”. Bleh, no stank you.

    • Freud says:

      So was Bioshock.

      • Abbykins says:

        Yes, but Bioshock at least examined the consequences of Randian philosophy. This appears to simply parrot the old canard that if you’re ruthless, amoral, and greedy enough, great personal fulfillment awaits.

        • Unaco says:

          Sounds like Syndicate.

        • Cerebulon says:

          I got the impression that it meant that you would be playing as the archetypal ruthless space corp which is usually/headed by some kind of antagonist… Rather than it presenting it as ‘correct’. But who knows.
          It seems fitting that it should be inspired by the writings of the true scourge of the galaxy.

  13. ReV_VAdAUL says:

    Maybe I’ve just been lucky but up to now all the Kickstarter projects I’ve seen have sold themselves via their ideas, talents and enthusiasm so I find the Wings: Director’s Cut video really quite worrying. You should be encouraging people to back in your game because of good ideas, not because of a pretty lady in a low cut top.

    Perhaps more depressing still I can’t think of any games pitches on KS that involved a woman as one of the designers / ideas people making a pitch. So the only video of a woman making a pitch is when she was the eye candy, that is really sad. :(

    Obviously if I’ve just been unlucky in seeing women as genuine parts of kickstarter projects please feel free to post examples.

    • Hoaxfish says:

      I’ve seen a couple of Kickstarters with women, but mostly their job is the project’s artist

    • Voronwer says:

      Agreed. I simply stopped watching the Wings KS because of this. So far, most KS were about pitching their game, some in a more entertaining manner than others. This is the first KS that I’ve seen where they need to have a ‘host’ who just happened to flash a lot of cleavage. No offfense to the girl, (even as a woman, I think she’s rather attractive), but I remember the cleavage more than I remember the vid, and this is the first KS I’ve seen that actually went the common route of advertising where you need a cleavage to sell watches/cereal/shampoo. Sigh.

      As for an example where a woman is involved, there is Dead State, though the pitch videos are all mostly done by Brian Mitsoda. If you move outside of the ‘games’ section of KS, you’ll find a whole lot more projects done by women.

      • Premium User Badge

        Hypocee says:

        Ja, I made it…I think almost six words into their video. If anyone’s trying to push this, is there any dev talk or gameplay people can get to by skipping past Play Discreetly My Lord and their CNN set?

      • stiffkittin says:

        Pretty much this. Except being a chauvanist pig I kept it playing in the corner with the sound muted :) Lamest video for a kickstarter I’ve seen so far bar that creepy, fat millionaire trying to start up an MMO.

        EDIT: Dead State’s updates featured Annie, as well as the rest of the team, much more prominently than the intro video. I also seem to recall one of Nekro’s 3 designers being a woman and having quite a bit to add to their presentation

    • Premium User Badge

      Yachmenev says:

      I agree with this. I´m still a backer of the project because Wings is a game that truly deserves an update and more attention, but I´m really dissapointed by their project page, that puts so much focus on blondes and rewards.

    • botonjim says:

      What, have we forgotten Jane Jensen already?

    • AngoraFish says:

      Nancy Drew is kickstarting at the moment, with strong female involvement, but then the game’s aimed at girls, so it kind of requires a woman somewhere. Funding not running very strong, unfortunately. :( The number of women kickstarting largely reflects the number of women in a male-dominated industry.

    • CrookedLittleVein says:

      Well Ice Pick Lodge’s kickstarter has a female programmer, so that’s a plus.

    • BobsLawnService says:

      The only person turning this into an issue about sex is you. Nobody would comment if they had used a rugged, handsome, square jawed guy in the video instead. Attractive people are used in marketing all the time. I think that kneejerk reactions to sexism in innocuous situations like this only serve to detract from valid issues of sexism.

      We can’t go around screaming hysterically every time we see an attractive woman linked to gaming.

      • Sleepymatt says:

        If the hunk was showing off his manly pecs in any game not involving Conan or greco-roman wrestling, I would think it would attract quite a bit of comment. All she needed to do was pull the zip up a bit and your comment would be valid.

  14. defunkt says:

    Wut? No Chivalry: Medieval Warfare? Only thing I’ve backed recently.

    http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare

    • Scifibookguy says:

      As John says at the top of the article:

      ■Letting me know about a game (which you can do via my name above) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list.

  15. Hoaxfish says:

    Mercenary Kings’ main selling point is that it’s from the same people who made the Scott Pilgrim game (or more specifically, Paul Robertson doing visuals again)

    • mwoody says:

      Oh wow, skipped right by it when I saw “platformer,” but that led me to take a look. Weird to see a game in this genre with a weapon crafting system. Alright, they get my monies.

      For those not familiar with Paul’s work, a youtube search will be very illuminating. But Pirate Baby’s Cabana Battle Street Fight is a good place to start (NSFW). He’s a gifted pixel artist who makes incredibly complex faux-games, until someone pointed out “hey, give that guy a programmer and make that happen for reals.”

  16. Dachannien says:

    You missed the Defense Grid 2 kickstarter, which succeeded it meeting its $250k minimum goal, but didn’t get to the higher tiers. This one was notable for having the support of AMD and Razer in the form of free graphics cards and gamer mice kicked in at various funding levels. The end result is everyone gets the stuff they ordered, and they’re starting work on an expansion to DG1, but they still need to find external funding to make DG2 itself (which all the backers will get for free once it’s finished).

    • John Walker says:

      I didn’t miss it. I mentioned it multiple times in previous columns. I don’t include projects after they’ve reached their funding, to give more attention to those that haven’t.

  17. Muzman says:

    Cinemaware eh? Boobs or no, bring on It Came From the Desert in a GTA3 style and we’ll talk.

  18. Imbecile says:

    Again – its a card game rather than a proper computerizational game, but I vowed to plug Shadowfist until its kickstarter was finished. It may have reached its initial target, but dammit – I wont let that stop me!

    In short: Its Magic the Gathering – but betterer, and based on action movies. Honestly, take a look if you are even vaguely interested,

    http://www.kickstarter.com/projects/2113976333/shadowfist-combat-in-kowloon-card-game

    • wu wei says:

      Thank you for pointing this out! Shadow Fist was THE CCG my friends and I played about a decade back, we were huge HK action film junkies at the time and it captures the feel (of them all) perfectly.

      • Imbecile says:

        No worries, I’m happy if even one extra person checks it out. I also started playing it well over a decade ago, had a brief lull after Uni in the early 2000’s and then picked it up again. Its still terrific fun, especially with three players.

  19. Lemming says:

    On Shadowrun Online: “Incredible. How on Earth they did it, I’m not sure, but this doomed-looking KS raised not only the final $275,000 it needed in its last three days, but another $51k on top.”

    The 11th hour dubious begging article on Eurogamer might have had something to do with it…

  20. Premium User Badge

    Lars Westergren says:

    Pen & paper RPG design god Monte Cook is creating a new game world, Numenera.

    http://www.kickstarter.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook

    • Hmm-Hmm. says:

      Oh man. That looks sweet. Thanks for letting us/me know about it. Pledged!

  21. Nyhm says:

    Thanks RPS! I’m Nathan, sole developer of Island Forge.

    I have, indeed, been perched behind a computer since 1994. I carefully staged my Kickstarter video with a few other nostalgic gems. Put a comment on the project page if you can identify them! It’s a challenge since the video is shot in classic VGA resolution.

    http://www.kickstarter.com/projects/1391235405/island-forge-establishing-a-creative-player-commun

    • Josh W says:

      Since 1994? That’s dedication to kickstarter.

      • mistwolf says:

        He got in at a good tier on a Kickstarter for a time machine, so had lots of time to prep his pitch waiting for it to exist.

  22. Ghoulie says:

    Check this out, made by some ex-Obsidian guys who are interested in making a truly social game:
    http://www.kickstarter.com/projects/iocainestudios/steam-bandits-outpost-0?ref=history

    And since I’m commenting, here’s a good cause:
    http://www.indiegogo.com/hospitalheroes

    • Jenks says:

      Awesome, steampunk Farmville.

      • Ghoulie says:

        They seem to be aiming a bit higher than that, if you read what the devs have to say about it.

    • Scifibookguy says:

      Thanks for the link. Steam Bandits: Outpost and the future games look like an interesting premise, overall. They only need a couple hundred more dollars to hit their first stretch goal, but only 18 hours to do it.

    • Scifibookguy says:

      Steampunk Bandits: Outpost hit their first stretch goal ($50k) today, the last day of their Kickstarter. So at least they’ll start with two island themes :) I’m can’t tell whether I’ll like this game or not, but I’m going to give it a try :)

  23. Premium User Badge

    Rikard Peterson says:

    Pamplemousse has a demo too, and the latest update is filled with reasons for you to support the game: http://www.deirdrakiai.com/2012/08/17/why-pamplemousse/

  24. The Pink Ninja says:

    Sigh, just as I learn to resist the siren song of any Steam Sales game over £5 and any old Indie game that I will play for less 30 minutes along comes KS to take all my money >:

    In the last week:

    – Castle Story
    – Expeditions: Conquistador
    – Prime Wars
    – LEAVING MEGALOPOLIS
    – Steam bandits: Outpost
    – Starship Corperation

    Bah! A pox on your indie houses!

  25. Oasx says:

    My biggest problem with Jungle Adventure is this : “Part of the $900,000 will also go toward production costs for the behind-the-scenes documentary that will follow the entire game development process.”

    It seems kinda arrogant to ask for so much money when some of it will be going to other things than the game

  26. Scifibookguy says:

    John, I think Eternal Fate’s problem is not the amount of money requested ($200k), but that it is PvP focused. Grim Dawn’s Kickstarter project made $537k, so $200k wasn’t an unreasonable goal for Eternal Fate. Or perhaps folks looking for a new action-RPG have already invested in Grim Dawn, or have pre-ordered Torchlight II which also has the cartoon style of graphics? I still think it’s the PvP focus, though.

  27. Nokterian says:

    I backed 50 dollars for Planetary Annihilation since i played as a kid loads of Total Annihilation one of my favorite rts games. By the looks of it this game will be funded in less then a week.

  28. shaytan says:

    What about Chris Crawford and his Balance of Planet remake?

    http://www.kickstarter.com/projects/544670315/balance-of-the-planet/posts

    with $10K out of $150K goal pledged, with 10 days to go.

    • Scifibookguy says:

      Apparently Chris hasn’t realized that man-made global warming is a lie.

      • Josh W says:

        He’s actually tried to keep the various statistics as flexible as possible so that people of varying political stripes could play it, although he said he stayed within the limits of what was reasonable given his research.

        I’m not sure how accurate his research has been, but I trust it a little more than yours.

    • Josh W says:

      I considered posting to that, but it’s paying to make it free to everyone, but for 5 years.

      The problem I have with that is that we’re basically kickstarting for 5 years use of his servers, with fairly thin clients for normal users, which is not really what I want to pay for when it’s “free for everyone”. I prefer to kickstart projects that don’t have built-in DRM.

      Plus it’s an “educational game” with terrible UI, nothing to grab the interest of young people etc, and I’m not at all sure it will be open enough for people to make their own UI for it.

      If I’m kickstarting a game for me, I want to be able to have it on my computer forever, if I’m kickstarting a game for kids, I want it to have a good UI, if it’s for older students or unis, then it should be heavily customisable, if not open source.

  29. Scifibookguy says:

    I’m surprised that Expeditions: Conquistador is so much further ahead than Shadow Remnants, since both of them are tactical RPGs. Perhaps it has to do with Conquistador being further along in development?

  30. Grau says:

    Re: Expeditions: Conquistador: John I dont get this, you write “…. still a long way to go, and it’d be good to see some more enthusiasm about that in the updates.” Do you want the devs to show enthusiasm about the fact, that they still have a long way to go, or what?
    Anyway, it seems that the pace is picking up, they’ve reached about 25.000 the last week, which is impressive.. . and I for one am looking forward to playing it – from what I’ve seen I think it’s going to be brilliant.

  31. Grau says:

    And more about Expeditions: Conquistador: Somebody at Screwattack played the game at gamescom, and lived to tell about it:
    http://www.screwattack.com/advantage?destination=news/hidden-gems-gamescom-2012 :)