By Nathan Grayson on August 21st, 2012 at 12:00 pm.
Last week, I got excited and gush-puked all over this very website because The Behemoth’s Castle Crashers is finally crashing (in a good way, I mean) our most castle-like of platforms. And hey, it only took… four years to get here. For now, meanwhile, the paradoxically tiny developer’s next project, a co-op/competitive platformer called BattleBlock Theater whose main character is named Hatty Hattington (sold!), is only slated for release on Xbox. However, The Behemoth has told RPS that – if all goes according to plan – things won’t stay that way for too long.
Speaking in a highly sensual Hivemind-to-Hivemind brain meld, an entity that simply signed its emails as “The Behemoth” explained:
“Hopefully [we can get BattleBlock Theater onto PC]. We’d like to be on as many platforms as we can, just need the resources and time to accomplish it all.”
Further, the strange and majestic creature broke down the reasons why Castle Crashers has taken so, so, so long to reach our shores.
“We have a small team and we can only do so many projects at the same time. BattleBlock Theater is taking the primary focus for all of our development, but we had the opportunity to get it on Steam and we ran with it. Outside of the timing though, Castle Crashers is our baby, as all our games are, and we want to support it and see it across as many platforms as possible.”
So, at this point, it’s really just a matter of timing and resources. The Behemoth, however, prides itself on being a small, tightly knit collective, so it’s doubtful that it’ll expand simply for the purpose of putting more ports on more platforms. Hopefully, though, Castle Crashers’ arrival on Steam leads to a faster turnaround time for BattleBlock.
And now, for your viewing pleasure, here’s a trailer of gut-wrenching, heart-stopping peril set to very tasteful elevator jazz.