By Nathan Grayson on August 25th, 2012 at 11:00 am.
I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.
Titled the “Dark Souls internal rendering resolution fix,” it does pretty much exactly what it says. With this mod, the arbitrary shackles of former consoledom fall right off, and Dark Souls’ resolution soars to freedom. Or at least, whatever resolution you want it to be. Here’s the quick two-part installation process:
“Place [downloaded files] d3d9.dll and DSfix.ini into the game’s binary directory. (The place where DARKSOULS.exe is). You can open DSfix.ini with a text editor to adjust the desired internal resolution.”
Modder “petert” also notes that you’ll need to turn off in-game anti-aliasing, or else everything will still look blurry. Also, given that Dark Souls just emerged from From Software’s lair of from-liness, no one’s really been able to reliably test this mod throughout the whole game. So apply it at your own peril. Or just wait a couple days until all the kinks have been ironed out. It’s your call. And now, for your viewing pleasure, pictures! (Click for GIGANTOVISION.)