By John Walker on September 13th, 2012 at 4:00 pm.

Here’s a thought. If Kongregate doesn’t add a mute button I’m going to find everyone involved and poke them in the eye. I’m reminded of this after playing SWOOOORD! Colon Lords Of The Sword for a bit. It’s a dungeon-crawling action game, with randomly generated levels, and incredibly frequent permadeath.
I’m still coming around to the concept of permadeath. I’m the person who gets too attached to a Spelunky hero, or grieves the loss of “XLOWNMWF” in my 13,495th game of Dredmor. In SWOOOORD it’s a lot easier, as there are no names and not even a face. The super-blocky game leaves things pretty anonymous, instead focusing just on the combat. It’s a relatively simple affair of attack, bigger attack, block and dodge, but figuring out how best to use those once the enemies get a bit tougher is the hook.
I do strongly recommend downloading the game rather than playing it on Kong. That way you can change the resolution to match your monitor, and not have half the screen obscured by giant text and a pointless floating skill. And, indeed, should you have anyone else nearby, you could force them to play local co-op with you.
Once the picture is bigger, and you can use your web browser without hearing its monotonous guitar noise, there’s a lot more fun to be had. Each time I play I get a little bit further, and feel compelled to try again. There’s certainly no real depth here – it’s very much about the combat, with no RPG pretensions at all. Picking up a different sword is pretty much as involved as it gets. But that combat is fun, challenging, and impressively, always fair. I die because I mess up, not because the game messes me around.
It’s free, and you can obviously test it out via Kongregate. But if you fancy a go, I suggest just downloading the weeny exe from here.
Cheers to Indie Games for the tip.




13/09/2012 at 16:14 Snidesworth says:
Swordface?
13/09/2012 at 16:28 Kid_A says:
WAR COLON
13/09/2012 at 18:42 Fumarole says:
Colonface
13/09/2012 at 16:18 Torgen says:
COLON LORDS!
14/09/2012 at 01:45 MacTheGeek says:
You’d need to play over 30,000 sword-based videogames to equal the swordly swordliness of one copy of COLON LORDS. To get that much swordliness, you’d have to play ten videogames a day, every day, for eight and a half years.
13/09/2012 at 16:25 Kdansky says:
>There’s certainly no real depth here – it’s very much about the combat, with no RPG pretensions at all.
Fighting games have more depth precisely because they don’t get bogged down with crappy story “choices”.
13/09/2012 at 17:11 eks says:
Except the depth rarely comes from game mechanics and more from the meta game.
14/09/2012 at 10:00 Eclipse says:
real depth it’s all about game mechanics
13/09/2012 at 17:17 The Random One says:
I think he was referring to the long-term mechanical choices you’ll encounter in a normal roguelike, not > PRESS L2 TO KICK THE KING IN THE NUTS! + 20 MEANIE POINTS!
13/09/2012 at 16:35 JiminyJickers says:
I love the music, haha, helps being a heavy metal fan.
13/09/2012 at 16:38 DickSocrates says:
I’ve suddenly realised I like ultra basic polygonal graphics. Not Minecraft style, which is just awful and ugly, but more like Model 1 (Virtua Fighter/Racing) or very early and low budget PSone. Clean, flat shaded polygons. Hopefully it’s a new wave and we can give 8bit sprites a rest for a couple of years.
More indies need to make 3D games. They’ve exhausted 2D platformers for the moment, imo.
13/09/2012 at 16:44 Oozo says:
I would give an arm and a leg for a contemporary remake of Die By The Sword.
Still hope that Clang might out-class it, in some ways, but I doubt that killing monsters with precise strokes of their surgically severed and consequently weaponized limbs will be part of the experience.
Oh, and Colons! It looks… bloody?
13/09/2012 at 17:55 Sirbolt says:
Hear hear, I loved that bloody game. The sheer visceral thrill is unmatched even today. It was great fun in MP too. When it worked…
13/09/2012 at 19:35 MagpieMcGraw says:
I picked that up on GOG some time ago. Remembered reading about it in a games magazine and thought I’d give it a try. My God. It’s impossible. Very dated. But the idea of it is brilliant, bold, innovative. Was quite shocked that it was made by Treyarch. I’ve suddenly got alot more respect for them now.
13/09/2012 at 22:17 ThetaReactor says:
Ooo, yeah. Did any enterprising fanboy ever develop a way to use a Wiimote or that Razer waggle thing with the original?
14/09/2012 at 19:41 nihilocrat says:
Yep: http://www.youtube.com/watch?v=ge96uISNrNM
14/09/2012 at 16:05 Qazinsky says:
Yeah, I still remember a fun multiplayer bout about stop fleeing and hopping after a leg wielding maniac as soon as he turned his back, as fast as my one intact boar man leg carried me.
13/09/2012 at 17:02 dontnormally says:
It is absolutely unacceptable to lack a Mute function.
Completely, 100%, absolutely unacceptable. 1/5 stars.
[edit]: That was a bit knee-jerk of a reaction; thanks for the quick update, @nihilocrat. This attitude is the result of many flash gaming experiences crushing my eardrums and/or “blowing up my spot” as I load a game that doesn’t have any Mute option.
IMHO browser-based games should all have a Mute option *before* *any* sound plays.
I actually quite enjoy this game (:
14/09/2012 at 10:04 quintesse says:
They just included a mute button on the intro screen.
13/09/2012 at 17:05 nihilocrat says:
You will be glad to know that I am releasing version 1.1 this weekend, which includes a mute button on the title screen.
The skull is actually how you heal yourself. I am reworking the tutorial so it’s hopefully a bit more obvious. The skull gets filled when you hurt enemies, and if you kill something while it’s full, you’ll get healed. Basically: if you are hurt, try to chain-kill as many enemies as possible.
14/09/2012 at 10:03 Eclipse says:
hey nihilocrat! :) your game kicks ass! I already love it
13/09/2012 at 17:14 c-Row says:
But… if it’s permadeath, how can it be… frequent?!
13/09/2012 at 17:50 Munken says:
Assuming you are running Windows 7 you can right click on the volume icon in the bottom left, open sound mixer and just mute your browser. Which is a bit of a roundabout way to do things, but essential for a silly amount of flash games.
14/09/2012 at 00:29 Baines says:
I just turn down the dial on my speaker. One of the main (only?) benefits of using separate speakers that have their own power source.
13/09/2012 at 18:19 LintMan says:
With friends like the Colon Lords, who needs enemas?
13/09/2012 at 19:19 Skabooga says:
You have a lot of gall to post that here.
13/09/2012 at 23:05 Shadowcat says:
Bowel before the Colon, Lords.
14/09/2012 at 07:49 tomeoftom says:
I can see and my friends getting together and playing this down the tract.
13/09/2012 at 22:37 Randomer says:
Anyone found a way to get Unity working in Ubuntu yet?
15/09/2012 at 20:04 Zankmam says:
Online co-op would be grand!