By Jim Rossignol on September 14th, 2012 at 6:42 pm.
It seemed inevitable, and so it was: Obsidian’s Kickstarter project “aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” It’s called Project Eternity, which is a working title, it’s going to be led by Chris Avellone, Tim Cain, and Josh Sawyer, and they want $1.1m.
You can watch the pitch video below.
Key bit, as far as I am concerned:
Combat uses a tactical real-time with pause system – positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you’ll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
And the video:
Kotaku have an interview here.
Avellone: “[I’m] tired of designing content and interactions that caters to consoles and console controllers.”
So details are sparse, but I can’t see this not hitting its target.