The Flare Path Guide To Furtive Fact Gathering

By Tim Stone on September 14th, 2012 at 1:00 pm.

In today’s wary/warry world it’s not always possible for mil sim developers to gain all the necessary permissions before mounting foreign research trips. The Flare Path understands this and, in the interests of keeping gung-ho game-crafters out of ghastly gaols, has drawn up the following indispensable guide to researcher survival. If your away team utilize these ten simple tips they’ll almost certainly* return home safe, sound, and laden with quality intel.

*Tips do not apply to operations in North Korea, Iran, Burma, Belarus, China, Turkmenistan, Uzbekistan, Sudan, Somalia, Eritrea, Equatorial Guinea, Mali, Syria, Israel, Saudi Arabia, Yemen, Greece, Chernarus and parts of Somerset. Personnel safety not guaranteed. Most advice based on Something I Saw In Some Old War Movie Once rather than practical experience. FP does not condone espionage or unjust detention. FP hopes incarcerated devs the world over, speedily return to their loved ones.

PREPARATION

  • Team unfamiliar with the language spoken in their destination country? At the very least, make sure they learn the 7 Golden Phrases before departing.

1.“Don’t shoot!”
2. “I seem to be lost.”
3. “Excuse me, you haven’t seen a puppy run past here have you?”
4. “A Nymphalis Galathea the size of a dinner plate! Wait until the International Institute of Lepidoptery hears about this!”
5. “Excellent work, Private! The next time I dine with the Colonel, your exemplary vigilance will be mentioned.”
6. “Are you aware that you’re standing on my testicles?”
7. “How would you like to star in a multi-million dollar videogame?”

  • Sand table sessions are a great way to familiarise fieldworkers with mission zone topography, and a splendid excuse for breaking out the wargame miniatures and indoor fireworks. If you don’t have enough data to construct a useful sand table mount an expedition to rectify the situation.
  • Amnesty International data reveals that 98% of developers detained during field trips had no facial hair. Ensure all staff, including females, grow shaggy LRDG-style beards before embarking.

EQUIPMENT

  • In addition to packing standard camera equipment, consider kitting your team out with third-person cameras. The ability to peer round corners and over crests without risk of being spotted, has saved the bacon of many an intrepid sim scout.
  • The sight of an edgy foreigner loitering with a long-lensed SLR is certain to arouse suspicion. With a stable of talented artists at your disposal, there may be occasions when it’s worth leaving that Canon at home and taking a page out of Private Len Smith’s extraordinary Great War sketchbook.
  • In the hands of a skilled RC pilot, a small multi-rotor UAV can be a very effective recon tool. Why dodge dog patrols and tangle with razor wire when you can aviate over them with the help of £500 of clever consumer electronics?

INSERTION

  • Test have proven a twisted ankle, shattered femur or flak riddled torso can seriously impair an operative’s image-hunting abilities, hence FP usually recommends the Day Rover bus ticket (be sure to check timetables and carry appropriate change) or locally hired 4WD/moped/mule over the, admittedly enticing, HALO jump/helo fast-rope option.

EXFILTRATION

  • Leaving a ‘hot’ mission zone quickly and safely, is the one of the most challenging tasks the adventurous researcher will face. Encourage your team to:

a) Plan multiple escape routes.
b) Cross and re-cross streams to confuse tracker dogs.
c) Carry drinking straws in case of last-ditch ditch/pond/latrine concealment situations.
d) Raid unattended washing lines/hen coops for disguises/provisions wherever possible.
e) Steal unattended tractors wherever possible.

IF THINGS GO PEAR-SHAPED

  • Issue carefully worded statement claiming, slightly implausibly, that the team were ‘on holiday’.
  • Begin asking yourself difficult questions like…

“Have years of developing soldier sims and mixing with macho SMEs, fostered soldierly delusions amongst my staff?”

“In this age of Google Earth and easily accessed specialist publications is it really necessary to send staff to hyper-sensitive countries with well-publicised track records for detaining innocent hobbyists and holidaymakers?”

“Was it sensible to turn previous field trips into publicity opportunities?”

“Would it have been wiser to use knowledgeable local contractors to unobtrusively collect data and images?”

“Would any of the fans have noticed or cared if we’d chosen to model a non-miltarised area of Country/Region X then pasted some best-guess military installations onto the DEM?”

 

Mathé News

As I mentioned last week, spectacular Waterloo-era wargame HistWar has finally penetrated my “I’m-really-not-sure-about-that-GUI” square of suspicion. Despite unhelpful tooltips, detail-deficient battlefields, and a 3D mode that can seem slightly superfluous at times, I feel the game has brought me closer to the realities of Napoleonic battle management than ever before.

In between marshalling mistimed cavalry charges and bungled artillery re-deployments, I contacted Jean-Michel Mathé – HistWar’s French fashioner – to find out where he was headed next .

RPS: What do you have planned for the next twelve months?

Jean-Michel: The continued evolution of HistWar. Soon, a new version will be available in two
different forms:

HistWar 2: LGdN (Les Grognards de Napoléon) will feature fifteen national armies including the French, Russians, Prussians, and Austrians.

HistWar 2: RCoW (Red Coats of Wellington) will be centred on the Peninsular War (1808-1814) and the Waterloo Campaign (1815).

Packages will be available to complete each product, thus giving access to all the
battles fought by the Empire between 1805 and 1815.

The improvements incorporated in the two new editions are mainly focused on graphics (new terrain rendering…

…3D models, and buildings) and AI (significant enhancement of Grand-Tactical AI, and the addition of Division and Brigade AI). Certain orders generated by the AI will be reported to the player for validation – a very interesting feature for the player who wishes to have finer control of his force.

Also the maximum size of the maps will be increased. New 40km x 30km maps will allow vast theatres of operations.

RPS: Looking back at the last 12 months, what coding tasks have devoured the most man-hours?

Jean-Michel: During the past year I spent a lot of time focussing on two main things.

The implementation of 1:1 and 1:2 scales (where each 3D figurine represents 1 or 2 real soldiers). This modification is not fully complete yet but has already led to important changes in the management of figurines. To replay Borodino with almost 300,000 visible combatants is a unique experience. Indeed, when you look at 1000 horsemen charging a square of 1500 infantry, it really gives you a good idea of the military forces engaged and of the reality of the battles of the time.

I’ve also poured a lot of energy into the development of the graphic procedures which will be
used for HistWar 2. Most of these procedures are already integrated into HistWar 1 and the players will be able to get a feel for them in a new demo and version ’04’ both coming very soon.

RPS: Are you happy with the current state of HistWar?

My answer is, of course, a bit mixed. On one hand yes, I am happy because today’s HistWar is the result of many years of steady improvement, and usually runs without major problems. On the other hand, the planned changes are going to propel HistWar into another sphere.

The graphics will be brought bang up to date. The AIs are going to be improved in a really significant way. This will make the Grand Tactical AI very reactive (not the case in the current version).

I’m also aiming to improve the GUI once again, to help with army management. Finally, the player will be a lot more involved and have, on demand, the ability to handle orders generated by the AIs. So, most of the requests posted by the Histwar community are, hopefully, going to be satisfied.

RPS: Do you think it’s more important for a wargame AI to be plausible than challenging?

Jean-Michel: HistWar is a game and a simulation. Because of this, the answer to this important question cannot be definitive. For those who wish to simulate the commitments of the period, it is important that the AI demonstrates behaviours which reflect the leadership realities of the period. So, the wargame has to do its best to take into account the fog of war, the management of command inertia and other operational constraints. To act under these conditions is not always easy and can be considered by some players as an obstacle to fun. However,  through its numerous options, HistWar allows players to balance historicity with friendliness.

RPS: There are currently two books in the HistWar section of The Flare Path Reading Room. Would you care to add another?

Jean-Michel: ‘Battle Tactics of Napoleon and His Enemies’ (Brent Nosworthy) and ‘The Art of War’ (Antoine Henri Jomini).

RPS: Do you get time to play other wargames? If so, which ones do you find yourself gravitating towards?

Jean-Michel: No, I don’t … unfortunately. HistWar takes 100% of my time.

RPS: Thank you for your time.


The Flare Path Foxer

Seven image elements linked by a common thread. One golden FP Flair Point to the identifier of that thread; seven more to be shared between the de-foxers that explain, in detail, the seven links.

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40 Comments »

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  1. HexagonalBolts says:

    ah, were they actually breaking in to military installations? In my mind I’d imagined they were just plane-watching from a distance or something. I take it from Tim’s tone that it’s widely believed that this was a bit more ‘deliberate studio-ordered research’ than ‘accidental holiday hijinks’?

    • Premium User Badge

      Gap Gen says:

      They were found inspecting weapon silos while disguised as staff officers. It works better in the movies, apparently.

    • Pindie says:

      If they were in restricted area the charges would include trespassing, so no. They allegedly photographed a “military installation(s)” from a distance.

      Bohemia has received request from Greeks in the past not to use their island as map for their game. there was also a single post in the forums warning them they are walking a thin line months ago.
      The Greeks see Bohemia as a nuisance and the whole case could be a fabrication with obvious motives the Greeks have. Which is why I am disappointed by the journalism being done.

      Everybody seems to assume Bohemia is lying and Greece is truthful. Could be the other way around.

      Finally Bohemia says it’s too early to discuss it and I agree, there is nothing to go by but the two contradicting and equally laconic statements.

      • stryker619 says:

        it certainly would not be the first time the greeks were less than truthful with the international community

  2. Zeewolf says:

    You forgot “I am selling these fine leather jackets”

  3. Premium User Badge

    Morlock says:

    I had multiple LOLs.

  4. Pindie says:

    Haha, oh wow, this is so funnee~!

    Not insensitive at all.

    Not even slightly dishonest in presentation of facts!

    Next week I am expecting a follow-up for EvE Online players based on recent events! So many gaming-related jokes to be had!

    (I did not expect RPS to go for cheap shots but here we go with funny article making assumptions. this is the kind of article I would expect to find on blogs or some newspaper editorial, not a gaming site I respect).

    • wodin says:

      Do I sense sarcasm here…

    • Tim Stone says:

      Hello Pindie. I’m sorry this bit of satirical whimsy offended you. I wasn’t attempting to establish facts or apportion blame (both impossible at present). It smells like a case of unsuspecting foreigners innocently contravene obscure/Draconian Greek law, but my mind is wide open to the possibility that the devs were the hapless victims of a vindictive abuse of power.

    • Droopy The Dog says:

      “No mind is thoroughly well organized that is deficient in a sense of humor.”

    • Faren22 says:

      “Rock, Paper, Shotgun: a glorified blog”

  5. pepper says:

    I think the common link is that all of the mentioned vehicles/persons excite the author of this article in tingly ways that are better left undiscussed?

  6. wodin says:

    That Hist war screenie of the new terrain looks lovely. I think I will purchase once it’s been updated. or I may wait for HistWar2. I have heard this is THE game if you want a game that accurately as possible recreates Napoleonic Warfare.

    Just noticed it was a vid..looked great..also noticed it is HistWar 2. So yes I will buy Hist war 2 when it comes out.

  7. Hydrogene says:

    Tactless or not, I loved the illustration shots of the military installations, especially the last one with the blurry grass. Great writing and humour as usual!

    I can’t find a link in any of the elements of the foxer.
    A De Havilland logo, the golden arrow land speed record car of 1929, a front view of a Lancaster, a Little John US missile, a battleship (which one?) an ugly diesel train engine and a moustachioed bloke in a cockpit. Can’t see anything.

  8. Premium User Badge

    Thurgret says:

    Rather tempted to get hold of HistWar. Does anyone happen to know if the 1:1 or 1:2 scale options will be included as a matter of course with patches for the game, or as separate packages? And I wasn’t able to find on their site just when they anticipate a release of HistWar 2.

    • wodin says:

      I think were best waiting for Hist War2 to be honest. Hist War does look very dated indeed. With a new graphics engine and the same kind of gameplay it will be amazing and worth the wait I’m sure. Unless you have abit of spare money and can afford both:)

      • Premium User Badge

        Thurgret says:

        I’d rather not splash out €40 if HistWar 2 is imminent, though I do wonder at how well my computer would cope with it. My CPU is good, and I have plenty of memory, but my graphics card can struggle at times (GeForce GT 650M – yes, laptop, and so there’s the Nvidia Optimus system, which doesn’t seem to work very well).

  9. Electricfox says:

    I was barking right up the wrong tree until I found the MGR-3 (oooh, poet)

    OK then, the connection is Robin Hood.

    HMS Hood – Robin Hood
    Robert Stanford Tuck – Friar Tuck
    MGR-3 missile – Little John
    Class 45 ‘Peak’ – D100 – Sherwood Forester – Sherwood Forest
    The Lancaster – Bit of a stretch here but Wing-Cdr. Guy Gibson – Sir Guy of Gisbourne
    Golden Arrow car – Arrows
    I fall down at De Havilland though, unless it’s something to do with Stags from Stag Lane Aerodrome.

    Another connection, if the MGR-3 was removed would be that all the companies that manufactured parts of them are now owned by BAe Systems, HMS Hoods engines by Jarrow, Golden Arrows engine by Napier, Robert Tucks test piloting for English Electric, Avro for the Lanc, and the Generator and Traction Motors for the Class 45 by Crompton Parkinson. Unfortunately for that theory, the MGR-3 broke it. ;)

    • Electricfox says:

      Tentative link….strenuous really, between the MGR-3 and BAe, the MGR-3 was made by Emerson Electric, who brought Hazeltine Corporation in 1986, then Emerson Electric demerged the government and military aspect of its affairs into ESCO Electronics Corporation, Hazeltine was then brought by GEC from ESCO and renamed GEC-Marconi-Hazeltine, which then merged into BAe, and eventually become BAe Systems Sensor Systems (which is a terrible name).

    • Premium User Badge

      Rodafowa says:

      Olivia De Havilland played Maid Marion in the Robin Hood movie that starred Errol Flynn.

      • Tim Stone says:

        That’s the one I was looking for. Good work.

        She was Geoffrey ‘Mosquito’ de Havilland’s cousin.

    • Tim Stone says:

      Six of the eight Flair Points are yours. Superb sleuthing. The theme is Robin Hood.

      Only a robust connection to the bomber remains undiscovered.

      • Premium User Badge

        jimbobjunior says:

        Possibly too tenuous: “Sqn Ldr John Seymour Sherwood 39132 led the second formation of Lancasters on the Augsberg daylight raid in April 1942.”

      • Hydrogene says:

        Impressive guesswork electricfox!

        I guess the last link is the fact (or legend) that in one of the stories, Robin was a knight following the Earl of Lancaster.

      • zabzonk says:

        It’s an Avro Lincoln, not a Lancaster. So … Lincoln Green, traditional garb of Merry Men.

        • Tim Stone says:

          zabzonk claims this week’s last Flair Point. Well done everyone, especially the Fantastic Mr Electricfox. (Guy Gibson and Sir Guy of Gisbourne are now forever linked in my mind).

          And belated congratulations to PenfoldPlant, Commander_Zeus, Orontes and Wilson who, between them, deciphered the railway company logos quilt in the last Foxer.

          • zabzonk says:

            Beard-stroking factoid – obviously not a Lanc as it has four propeller blades.

            And easy for me to spot as my dad was a Vulcan captain and the playground at the primary school I went to at RAF Scampton was half under the wing of a Lancaster gate guardian – since removed to the RAF museum.