By Alec Meer on September 18th, 2012 at 6:00 pm.
Pocketsized, appropriately brutal pseudo-retro roguelike Cardinal Quest merrily destroyed big fat gobbets of my time recently, though I’ll confess this was on my phone rather than my PC, via a recent Android bundle. It was a fine excuse to not leave the sofa for up to three hours at a time, several times a day. I hold Cardinal Quest developer Ido Yehieli solely responsible for any spots that might have appeared on my bottom as a result of this.
Hold that image.
Keep holding it.
Alright, you can stop now. Let’s talk about Cardinal Quest 2.
The expanded sequel, which has more fine-control over inventories/characters and a far more sprawling, procedurally generated world to wander around smacking monsters in the face and stealing their stuff, is crowdsourcing itself via IndieGoGo (“because I’m broke”), and in order to establish whether it’s Your Sort Of Thing or not, you can avail yourself of its free demo. A svelte 30 meg, it’s available for PC, supercilious PC and the other type of supercilious PC.
There’s been a change of dev, a little confusingly. Ruari O’Sullivan, aka Randomnine, who formerly worked at Frontier Developments before going indie to make Fear Is Vigilance and Beacon, and most pertinently helped out on CQ1 with bugfixes, updates and design improvements, now takes the reigns for the sequel. He’s after an impressively moderate $19.5k to make it happen.
I know we like to stand a little bit aloof from crowdsourcing endorsements on RPS – otherwise the floodgates open AND CAN NEVER BE SHUT – but I dug the hell out of CQ1 so am entirely happy to salute proudly in the direction of this sequel. And if you don’t fancy funding it, here’s some good news: if you purchased CQ1 before last December, you’ll get CQ2 for no-pennies once it’s finished.
I will play the blue blazin’ crikey out of the preview code Randomnine’s kindly sent me, I can assure you. But first, it’s time to give myself to FTL. I may be some time.