By Adam Smith on September 18th, 2012 at 5:00 pm.
It’s snake season, which either means the scaly cylindrical rotters are in the ascendancy, or it’s an acceptable time for the Elmer Fudds of the world to kill as many of the hapless squamates as possible. Or perhaps it means that I’ve recently spotted two games that evolve the eventual auto-cannibalism of Snake. First was Qrth-Phyl, which uses the elongating self as a means to explore memory and music. It’s a beautiful thing, a times making me feel like a DJ, scratching the universe. Yesterday Alexander Szpakowski told me about his take on Snake, Snayke, an arcade puzzler in which teleportation confuses matters, and different consumables alter the movement of the snake or the qualities of the level. Trailer below.
The lovely Satie-like music was composed by Anton Riehl, who has also worked on music for Star Wars: The Old Republic, Overgrowth, and Receiver. Alexander had a minor role in the development of MariO.
Snayke will be on Desura for $4.99 from September 28th, available on Windows, Mac and Linux. There will be a demo before release and there’s a Greenlight page as well.