By Adam Smith on September 20th, 2012 at 8:00 pm.
It seems like Resident Evil films come out more frequently than Resident Evil games these days, unless I’m ignorant of an Ada Wong visual novel spin-off series that’s only playable on digital watches. Capcom don’t seem concerned about matching the output of projected vomit though, at least not as far as PC ports are concerned, with Senior VP Christian Svensson stating on the company’s official forum that the Resident Evil 6 port will be taken seriously. “When they get treated as trivial, you end up with Resident Evil 4 PC”, he added. The full quote, explaining why no date for the release can be given yet, is below.
The statement was in response to a question as to whether the PC version was already in development.
It is a small, but appropriately sized team working on the RE6 PC project. It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally.
The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point.
It will be some time still before we provide details on release dates and PC specific parameters.
Projects like this you guys seem to think are “trivial” but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.
Fake fans absolutely lapped it up, of course. Couldn’t get enough of it. “True fans”, in case you were wondering, are the ones buying this.
If the quality of the port can be improved, as was the case with Lost Planet 2 in comparison to the first, then waiting doesn’t seem too much of a hardship. In an ideal world, the PC version would be the master copy from which all others are derived, with bits of fanciness shaved off as necessary, but this is Resident Evil after all; it was born into comedically horrifying unlife on a console and the console remains its creaky, cobwebbed ancestral home. Let’s just hope the lessons of Resident Evil 4 have been taken fully on board. The most important there being, of course:
1) Shoot every dog on sight, always.
2) Don’t go to fetch a drink or snack during a cutscene.
3) Never arrange to go for a drink with Mike.
As for the films, I’m hoping the next one is called Resident Evil: AfterNoon and involves random characters and monsters sitting around drinking tea and eating scones rather than random characters and monsters inexplicably fighting in a virtual parallel corporate apocalyptic sci-fi amnesiac confusoworld.
Thanks to Strategy Informer.