By Adam Smith on September 20th, 2012 at 8:00 pm.

It seems like Resident Evil films come out more frequently than Resident Evil games these days, unless I’m ignorant of an Ada Wong visual novel spin-off series that’s only playable on digital watches. Capcom don’t seem concerned about matching the output of projected vomit though, at least not as far as PC ports are concerned, with Senior VP Christian Svensson stating on the company’s official forum that the Resident Evil 6 port will be taken seriously. “When they get treated as trivial, you end up with Resident Evil 4 PC”, he added. The full quote, explaining why no date for the release can be given yet, is below.
The statement was in response to a question as to whether the PC version was already in development.
It is a small, but appropriately sized team working on the RE6 PC project. It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally.
The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point.
It will be some time still before we provide details on release dates and PC specific parameters.
Projects like this you guys seem to think are “trivial” but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.
Fake fans absolutely lapped it up, of course. Couldn’t get enough of it. “True fans”, in case you were wondering, are the ones buying this.
If the quality of the port can be improved, as was the case with Lost Planet 2 in comparison to the first, then waiting doesn’t seem too much of a hardship. In an ideal world, the PC version would be the master copy from which all others are derived, with bits of fanciness shaved off as necessary, but this is Resident Evil after all; it was born into comedically horrifying unlife on a console and the console remains its creaky, cobwebbed ancestral home. Let’s just hope the lessons of Resident Evil 4 have been taken fully on board. The most important there being, of course:
1) Shoot every dog on sight, always.
2) Don’t go to fetch a drink or snack during a cutscene.
3) Never arrange to go for a drink with Mike.
As for the films, I’m hoping the next one is called Resident Evil: AfterNoon and involves random characters and monsters sitting around drinking tea and eating scones rather than random characters and monsters inexplicably fighting in a virtual parallel corporate apocalyptic sci-fi amnesiac confusoworld.
Thanks to Strategy Informer.



20/09/2012 at 20:03 Rikard Peterson says:
“I’m selling these fine leather jackets.”
20/09/2012 at 20:58 Lemming says:
the funniest thing is, you can get that jacket for about £140 if you just simply google ‘resident evil leather jacket’. So…its what, £700ish for a game, some tin covers and DLC?
20/09/2012 at 20:19 Sadraukar says:
Resident Evil 5 had a pretty good PC port if I remember correctly (other than the GFWL nonsense).
20/09/2012 at 20:23 JKjoker says:
it was ok but it had an awful lot of menus instead of centralizing options and graphical side was very lacking, i remember i started a second playthough as sheeva, got sick of the left handed gun view (it was actually making me nauseous, the low fov finally got to me maybe ? it doesnt usually bother me that much) and i couldnt find an option to start a new game or switch characters with the same profile in the 90 nested menus and finally just gave up
20/09/2012 at 20:30 Ansob says:
It did – although since the RE5 engine is actually a PC-centric engine that then gets ported to consoles, it wasn’t technically a port.
I’m pretty sure RE6 is using MT Framework too, so we should have a fairly rock-solid game from a technical perspective – menu issues may persist, of course.
20/09/2012 at 20:41 Sadraukar says:
I thought that this was the case. Most modern Capcom games use this engine and have loads of graphics options. They all seem to run well and look great on modest hardware in my experience.
I never played the RE4 PC port, but I think it predated the existence of the MT Framwork.
21/09/2012 at 03:29 narugo5445 says:
There are perfectly good reasons to not own Apple. You do not need to make up new ones or blindly parrot lies. http://www.forbes.com/sites/ycharts/2012/08/02/who-spends-more-on-ads-apple-or-microsoft-another-lesson-in-quality-vs-quantity/
20/09/2012 at 21:14 rockman29 says:
Yep. MT Framework has been amazing. DMC4, Street Fighter IV series, and Resi 5 have been amazing quality on PC.
I thought the menu was fine though. It worked, that’s all I needed I think.
21/09/2012 at 10:46 Hatsworth says:
SFIV is not MTFramework.
21/09/2012 at 00:50 Jason Moyer says:
Hm. Dragon’s Dogma uses MT Framework. Dragon’s Dogma has no PC version. *cries*
20/09/2012 at 21:43 DarkFenix says:
The other big sin of the PC port was the QTE’s, or rather the keys you had to press if you used KB/M. Seriously, F+V or A+D? Which three-armed species were they designing it for? I had to literally keep my gamepad on hand to switch the controls to that during cut scenes. Evading boss attacks on the fly was an effort in futility (that and mid game QTE’s – or indeed any QTE’s – should be a crime worthy of hanging).
20/09/2012 at 20:20 JKjoker says:
that jacket looks pretty awful actually, but i might take it if it comes with Leon’s pimp hair
20/09/2012 at 21:08 int says:
I do hope it’s lacking in the QTE department.
20/09/2012 at 21:31 JKjoker says:
just a quick browse of the demo will tell you that it is in fact extremely NOT lacking in the QTE department, the “waiting for another character to open a door” department and the “taking control away from the player” department
20/09/2012 at 21:31 eks says:
“Cautiously Optimistic” will be my current stance until a WIT.
20/09/2012 at 21:35 db1331 says:
RE games were my favorite growing up. They used to scare the hell out of me. I still love the old classics. I just beat RE2 for the hundredth time about 2 months ago. I greatly enjoyed all of the core titles up to RE5. I’m not looking forward to this new one at all. It looks like it’s taking everything that made RE5 terrible and ratcheting it up a notch.
20/09/2012 at 21:43 felisc says:
I don’t care one bit about the delay as this wouldn’t be a day 1 purchase anyway. All I ask is a decent port and a steam sale and they get a bit of my money. It looks like an entertaining console game.
20/09/2012 at 21:44 DarkFenix says:
Now I just hope Resi 6 in general will not be ‘Crap’ like Resi 5.
20/09/2012 at 22:05 secretdoorinvisiblewall says:
“When [porting is] treated as trivial, you end up with Resident Evil 4 PC. When game development is treated as trivial, you end up with Resident Evil 5.”
20/09/2012 at 22:35 Roshin says:
“When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.”
Didn’t stop them from releasing it, though.
20/09/2012 at 23:02 Cam says:
Can you move and shoot at the same time? That’s all i really care about at this point. (i like the games, but having highly-trained operatives moving around like tanks always annoyed me)
21/09/2012 at 08:33 ramirezfm says:
Yep, you can. Which is quite useful if you play as Chris or the other one ( Jake or something? ) as it’s basically Gears of Resident.
20/09/2012 at 23:24 Deepo says:
I’d rather have Dragons Dogma on PC. That game runs like absolute garbage on consoles, but I see a great game lurking underneath. RE6 doesn’t look promising to me.
21/09/2012 at 16:11 EPICTHEFAIL says:
Seconded. Dear god, why was that game not on PC from day 1?
23/09/2012 at 15:50 MysterD says:
YES! Please bring Dragon’s Dogma to the PC!
20/09/2012 at 23:48 Frank says:
I was fine with RE4PC.
Adam, your headline sort of reverses the dude’s words, right? He meant that it was *treated as* a trivial problem, when in fact it was not trivial.
21/09/2012 at 08:28 Adam Smith says:
True enough – unintentional. I’ve changed it.
23/09/2012 at 15:52 MysterD says:
RE4 PC’s biggest problem was it didn’t play good w/ KB/mouse – which is pretty much expected these days from any game being ported from consoles to PC. Other than that – RE4 PC was pretty good. RE5 PC was really good, as well.
21/09/2012 at 05:30 Alexandros says:
Maybe they want to remove the godawful GFWL integration? I would gladly wait a year if that was the case.
21/09/2012 at 08:16 mashakos says:
Christian Svensson is the man, he is our PC Gamer secret agent sent on a black ops mission deep within Inner Capcom.
…ok, that wasn’t very good.
Anyway, this guy has been pushing for quality PC ports for a long time, and succeeding. I remember him appearing in game news articles a short while before Devil May Cry 4 came out for the PC. If he was involved from that time, you can say he’s responsible for ending bad ports at Capcom.
21/09/2012 at 18:11 Synesthesia says:
I… i just don’t care anymore. They’ve successfully killed my love for the franchise. Fuck them. Give me my tyrants and my survival horror back! *sob*
on a separate note. 900 euro? Have the plagas gotten a straight infection from their asses to their brains or something?
21/09/2012 at 23:59 Cor Cordis says:
Somehow I understood back then that the PC verion will ship parralel to console ports, or it will ship a few weeks after :)
23/09/2012 at 15:49 MysterD says:
Just like I did w/ PC versions Res Evil 4 and 5, I’ll buy it when it gets cheaper. Actually, I do that w/ MOST games… ;)
I hope RE6 PC gets away from G4WL…