A Better Bayonetta: Platinum Games Considering PC

By Adam Smith on September 25th, 2012 at 3:00 pm.

this is the entire plot of God Hand

The first thing that should be said when considering the possibility of Platinum Games self-publishing on PC – and that is the exciting future we are considering this postnoon – is that the company no longer retains the IPs that were originated at Clover Studio, its ancestral home. Those IPs are Okami, GOD HAND, Viewtiful Joe, GOD HAND and GOD HAND. A wiser man than me can tell you why that’s a shame. They do own the rights to Vanquish though and Bayonetta, the game that Devil May Cry occasionally aspires to be, and there’s an abundance of talent and imagination at the studio. So, executive director Atsushi Inaba, take it away: “I was thinking – with our own money – about creating a PC title for Steam.” Do tell.

Before continuing, it’s worth pointing out that there’s almost certainly more to this than the recent trend of abandoning of the aged console generation for a brief period while the new generation shuffles in the starting gates. It is tempting to invoke Carlyle when looking at the state of the console market – “the Old has passed away: but, alas, the New appears not in its stead” – but Platinum, and Clover before them, have never seemed particularly comfortable in the pocket of a major publisher. Bayonetta 2 is a Wii U exclusive because a “strong, cooperative partner” was needed, but Inaba recognises that not all projects need such a budget, as he said to CVG.

“Console game development budgets are really big, so we need publishing partners to create those games. I was thinking – with our own money – about creating a PC title for Steam. It would give us the possibility to become a publisher, which is very attractive to me.”

Platinum’s output feels more Cactus than Capcom, and the thought of seeing Godhand reimagined as a sibling of Hotline Miami is hugely exciting. Of course that’s what I immediately imagine a PC version of God Hand would be like, which says more about my metaphysical indie-punk tattoos than the actual state of the industry, but let me dream.

There may be some parallels with From’s porting of Dark Souls, which will hopefully lead to a closer relationship between developer and platform, and Platinum do recognise the size of the market as well as the freedom of self-publishing.

“If you think about the console market in Japan, and compare it to the world, it’s not that big. So I view the PC as an area with huge potential. It would be great if we could do a Kickstarter and gather enough money for a game to be released on Steam.”

It’s not just about reaching the existing PC market though – Inaba recognises the huge potential of the slumbering scene in his own country. It’d certainly be another huge chapter in the Kickstarter story if Platinum were to act on these ambitions. It wouldn’t be too much of a leap, as Digitalspy learned:

“We create the basic framework of our games on the PC, so even though the hardware changes it doesn’t influence the creation of our games…”

Join us!

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116 Comments »

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  1. pkt-zer0 says:

    DOOOOOOOOOOOO EEEEEEEEEEEEEEEET

    Also, Rab is still awesome. As is GOD HAND.

  2. Bhazor says:

    Want a better Bayonetta? Gayonetta.

    • Premium User Badge

      Oozo says:

      People I trust say that the game is infinitely better when you imagine the main character as a drag queen. I’ll try just that for my first run next month.

      • Bobtree says:

        Bayonetta’s proportions are unbelievably weird, and not in a good way.

        • Baines says:

          Bayonetta’s head is too small for her body. Depending on the shot, it is extremely noticeable, otherwise it just generates a feeling of “wrongness”.

          Worse, Platinum seems to use her model as the guide for all women. Most, if not all, the similar women have tiny heads in Bayonetta. Sasha Ivanoff from Max Anarchy also appears to be based on the same model.

          EDIT: Googling proportion charts returned one image similar to Bayonetta’s model. That one chart has the same wide hips (where hip width is shoulder width) and the head is almost as small (where the head is the width of one breast). The biggest difference is that Bayonetta has long legs, while the chart in question has shorter legs. (Note that I don’t really like the look of that proportion chart, either, for the same head-too-small reason.)

          • TCM says:

            I am pretty sure the effect is intentional — Bayonetta is a parody of the oversexualized videogame female.

            Not that that excuses it, I am just repeating the reasoning I heard somewhere.

          • Baines says:

            Considering how proud the modeller was of the work he’d done on her derriere, I don’t know if I’d buy into that theory. It also wouldn’t explain why the other female bodies in Bayonetta use the same build, or why it was used for a different character in a different game.

            I’m more tempted to believe it was just an accident, or working from a poorly proportioned design sketch. I’ve actually wondered if her hair was the problem. She has a lot of hair, which can affect how people perceive the size of her head. The person who designed her might have been deceived by how her hair looked, and inappropriately made her head smaller.

          • kanavbs45 says:

            Don’t get the love for it. It has none of the charm or madness of their other games and is a really dull cover based shooter.
            http://www.youtube.com/watch?v=tAXND0RprRE

          • CptPlanet says:

            No, her head is small and proportions weird because this is a GAME and this is how the designer wanted to make her. As a matter of fact, I rather liked the end result and how it works in action.

      • Low Life says:

        But how can a game that’s already infinitely awesome be infinitely better?

        *Tries to keep head from exploding from just the thought of that*

    • noodlecake says:

      Haha! Yes! I would so play this. It would probably make me cringe less than the real version.

  3. gravity_spoon says:

    Bayoetta on PC right NAO

  4. apocraphyn says:

    Oh my. Platinum are a fantastic studio, it would be brilliant if they started developing for PC.

    Nevermind the spiritual successor to Torment, we could end up with the spiritual successor to God Hand.

    GOD HAND.

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      lowprices says:

      I would dragon-kick(start) a spiritual sequel to God Hand into the sky.

  5. Premium User Badge

    Oozo says:

    God Hand beats Warface. Anytime. WITH THE BALLBUSTER STRAIGHT INTO THE MILKY WAY.

    PS More Japanese developers discovering the PC as a platform would, indeed, be very welcome, in general.

    • The Random One says:

      Of course, you say God Hand beats Warface. But the article states plainly that they don’t have its IP. So if they want to create spiritual sequel they’ll need a new name. One that reminds you of the original but is distinctive in its own. What do you think that will be?
      That’s right.
      GODFACE: WARHAND

  6. AJ_Wings says:

    Vanquish with 60 FPS. *drool*

    Oh and Bayonetta too!

  7. Radiant says:

    GOD HAND IS NOT AS GOOD AS YOU THINK.

    There I said it.
    Bayonetta got pretty boring in a diablo 3 type way too.

    • pkt-zer0 says:

      *CROTCHPUNCH OF DOOM!!*

    • Deadly Habit says:

      BLASPHEMY!

    • apocraphyn says:

      HERESY!!!

    • Totally heterosexual says:

      Get out.

    • JackDandy says:

      No. It really was that good.

      • x1501 says:

        Is that why its MetaCritic rating is unimpressive 73 (out of 100) and IGN gave it 3 (out of 10, “awful”)? (www.ign.com/articles/2006/10/10/god-hand-review)

        Bayonetta was fairly fun to keep me interested for a single playthrough, but I forgot about it as soon as I put down the controller during the ending credits. It was certainly no Ninja Gaiden II. All in all, while it’d be nice to see their games on the superior platform, groundbreaking and unmissable they are not.

        • Dominic White says:

          That IGN review is infamous. Turns out the reviewer never got past the first couple of levels, and the review was an extended temper tantrum. Anyone who has ever *seriously* played a brawler (1cc’d a Streets of Rage game? You’re in) loves the game.

        • ScubaMonster says:

          You should always trust ratings to decide whether or not to play a game
          /s

          • x1501 says:

            Oh, right, I forgot. Facts, critical examination, and other people’s opinions are all for pussies. A unique snowflake, you always have to go with your guts instead. No game can be truly great if anyone else but you happens to think that it is.

            That may work for you, but from my experience, a weighted average is actually a pretty good indication of the game’s overall quality. My own ratings are often off by about 5-20 points, —especially with overhyped games that tend to get gushy reviews—but I don’t think I’ve ever enjoyed a single game rated less than 65-70 on Metacritic even without knowing its rating beforehand.

          • diamondmx says:

            Anyone who still gives review scores more than a purely ironic read is frankly delusional.

            The 2-3 point scale they are actually reviewed upon is not exactly encouraging (7,8,9).

            The reviewers themselves admit they are not given the time to really play through most games – it’s frequent, and in the paid-reviewer realm, mandatory – to skim the surface, rather than diving into a game.

            Reviews are, at best, subjective (this is not a bad thing – but to assign a number to that an call it a ‘fact’ is a self-deceptive mistake) – and at worst, openly biased (take for example, any reviewer who is supported monetarily by advertising the very things he reviews – there is no way to prove journalistic integrity here)

            You say that you have never enjoyed a game with under a 65/70 metacritic rating – well that means that you play games which fall at any point upwards of the bottom of the 3 point scale. Basically, anything which is rated, on average, not terrible. Most games will have a score in here, if you have genuinely *never* played and liked a game which failed on your prophetic Metacritic test – it is merely a statistical anomaly, which will be corrected in due course unless your biases (Checking metacritic before purchasing in a large number of cases) significantly affect the sample choice.

            And lastly, your own opinion is *also* subjective, meaning that any given player would assign a different score to any game, than would another player. Perhaps less so given the small range of acceptable values, but there’s a lot of variance in relative quality perception.

            These scores are almost meaningless, reflect little of the game’s worth, and the amalgamation of these shots in the dark are given too much credence by people too unwilling to form an opinion of their own.

            tl;dr: Go wikipedia confirmation bias. Yes, that means more reading. Ha, got you, tl;dr person.

          • TCM says:

            I can quantify my enjoyment of entertainment with a number, and then just to make sure that I am secure in my knowledge that my taste is good, I double-check it against what internet critics have to say. Just to make sure.

            (protip google the Asch Conformity Experiments, then consider game scores)

          • DrGonzo says:

            @x1501

            I’ve enjoyed many games that got below that average, and many films too. A lower average often just means it’s more niche, or for specific tastes not that it’s awful. If something gets a very high score it usually means it’s more universally appealing, which to me also means it often doesn’t resonate with me as much.

          • derbefrier says:

            I have always looked at ratings like this 8-10 are good, most people will enjoy them, 6-7 is for a fan of the genre probably more of a niche title great to some horrible for others, below a 6 is usually crap(usually, there are exceptions to every rule of course). Its not like its a rigid code i go by but it served me well when all we had was Pc Gamer or other magazines(the dark days before the internet was mainstream) It was a good way to measure if you would like the game a lot at a quick glance(standing in the game shop trying to decide what game you wanted). these days its really unnecessary when you can go to youtube or see a dozen articles about it on any gaming site its easy enough to judge if a game is something you’d like or not without reading a review since so much information is readily available. I still read reviews becasue i enjoy them but its rare to have one influence my decisions anymore.

          • x1501 says:

            I said “a pretty good indication of the game’s overall quality”, not “an exact scientific measurement of one’s personal enjoyment index”. What I mean is that even if a game with low rating may appeal to you (and no one claims it can’t), if you look at it objectively, you still won’t be able to avoid the fact that at least some aspects of it are made more poorly (bugs, low quality textures, jerky animations, repetitive gameplay, etc) in comparison with other games in the genre.

            The conformity references give a nice little simplification of my views, but I don’t think it’s any accurate. For one, in my particular case, having almost unlimited access to two gaming accounts (three, if you include console rentals) with an enormous collection of games (many of which I would never pick myself) often makes me skip any preliminary research altogether and just form my opinion from personal experiences alone. Generally speaking, though, using this kind of argument will also get you nowhere. If you find niche stuff (or, in this case, highly over-hyped games like Bayonetta and God Hand) intrinsically attractive, it may just as well be a display of confirmation bias on your part, not mine.

          • Raiyan 1.0 says:

            IGN review scores! Ha ha ha!

          • orionstar says:

            @derbefrier

            That seems to be the problem, doesn’t it? Why bother having a score from 1-10, when all people give a damn about is the top 4 numbers (10-6)?

            Which also goes to show how ridiculous the (especially the game industry’s) rating system has gotten. What’s the difference between a 7 and a 9? And why does this change the lower you go (ie. 5 and a 7)?

            Yes, you may not have enough time to pour over 1000+ word reviews and want something at a glance. That’s what the one-liners that are at the end of reviews.

            Scores suck, and tell you nothing about the game.

    • wcq says:

      Don’t act like you don’t like the Ball Buster!

    • demonarm says:

      You’re not Alexander!

    • Baines says:

      I bought Godhand when it came out, played it, cursed the first stage for repeatedly killing me, experienced its weaknesses and strengths, and eventually beat the game.

      It is as good as I think.

      However, it may not be as good as others think, particularly those who never played it themselves. The game does have flaws and rough edges. A few ideas are handled a bit clumsy. If you like the game, you like it despite those issues. If you don’t like the game, some of those issues will be exaggerated into additional things to hate and claim the title is terrible.

    • Radiant says:

      God hand has good ideas, great ideas, but the actual game is technically flawed.
      Whoever said that people who haven’t played it think it’s ‘super awesome omgbbq’ good is pretty much bang on.

      As for Bayonetta I understand why it got top scores and is pretty much revered as best of genre; it’s just that, like diablo 3, it’s really not for me.

      Also ninja gaiden 2 was also pretty poor.
      Go back to ninja gaiden 1 and really play it.
      The subtle mechanics of ng 1 [that were abandoned/ignored by ng 2] are absolutely incredible.

      I fucking love ng1. I pretty much compare every platform combo brawler to it and darkside 2 downwards not much compares.

  8. Jim Rossignol says:

    Vanquish was sweet, and wholly ignored. Makes me sad.

    • Kdansky says:

      It has that “shooter without a mouse” problem with the controls. But it looks slick.

    • Yuri says:

      Vanquish was exactly what i wanted from a third person shooter.
      Lots of shooting, loots of mobility, lots of things to shoot at.

      Also, the article could use a minor correction:
      “Those IPs are Okami, GOD HAND, Viewtiful Joe, Vanquish…”

      Vanquish was made by Platinum Games, not Clover Studios. So they still own the rights to that IP.

      • Vagrant says:

        It was publishd by Sega, so I would expect Sega has the rights to it. It would be swell if you are correct, though. After all, Bayonetta was the same case, and 2 is published by Nintendo.

        • Baines says:

          Sega has been described as “advising” on Bayonetta 2, which implies that Sega may have at least some ownership of the property.

    • Premium User Badge

      Mungrul says:

      I so love Vanquish. It’s a gorgeous thing of gorgeousness, with some of the best graphicsology I have seen on console boxes, and it stuck the Vs up to third-person cover shooters before Space Marine did.
      Vanquish on PC with mouse support would possibly be so spectacular I would make involuntary squirming motions.

    • LennyLeonardo says:

      Vanquish is utterly brilliant, yes. I recommend playing it on God Hard. It is stupidly difficult, but when you “get it”, it’s gold. Still not as hard as God Hand though. You are not Alexander.

    • DrGonzo says:

      Don’t get the love for it. It has none of the charm or madness of their other games and is a really dull cover based shooter.

      • TCM says:

        If you are in cover a lot, you are playing Vanquish incorrectly.

        • Yuri says:

          This.
          Zoom around, deliver a shotgun to the face of some unsuspecting bot, zoom more, deal some homing laser damage, then use your assault rifle/machine gun to fire at a group of incoming bots WHILE you’re zooming around, punch something into oblivion if you’re close enough, hijack another bot and ride it etc.

          Vanquish was glorious. A bit on the short side, but still glorious.

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        FriendlyFire says:

        Vanquish, not having the same madness?

        Seriously?

    • Radiant says:

      I never got into Vanquish. It was recommended to me by someone whose opinion I really respect but I never really clicked.

      Strangely I felt it wasn’t deep enough. Or encouraged me to get deeper into it than I did.

    • Low Life says:

      I bought Vanquish from Xbox Live games on demand (fairly cheap on there, 20 euros or whatever your local currency is) after hearing a lot of good things about it, and after an hour of playing the game I realized I was supposed to play an extremely fast-paced shooter using a gamepad.

      No thank you. Though I still don’t regret buying it, I’ll throw any money I can at Platinum Games.

  9. JackDandy says:

    I wish this will happen. I pirated Godhand during the PS2 era and I regret it to this day since I had so much fun with it.

    If they bring their stuff to Steam, they’ll have my money.

  10. pakoito says:

    Quick reminder: God Hand can be easily emulated on PC, 1080p with filters, and it’ll still look and play same or better than any port.

    • Balm says:

      (Note: full speed emulation of GOD HAND on PCSX2 requires 4 core CPU)

  11. eightbitrobot says:

    Bayonetta / Vanquish on PC would so good…

  12. MistyMike says:

    Bayonetta and Vanquish are splendid games in their respective genres but they are a bit much for a ham fisted and sausage-fingered player like me. Quite a lesson in humiliation.

  13. bit_crusherrr says:

    Platinum Games make some brilliant games. Vanquish and Bayonetta are amazing, Max Anarchy (aka Anarchy Reigns) looks brilliant too, I’d love to see these on PC. Especially Bayonetta 2 as I don’t want to buy a Wii U… But I can’t see that happening as Nintendo are publishing it.

    • Baines says:

      If the Wii U can match the Gamecube in quality games, it might be worth a purchase anyway. The Gamecube has a pretty good run of entertainment, and some hidden gems that were hidden largely because people didn’t buy the system. If the Wii U matches the Wii, then it could be a tougher sell. Particularly for America, as Nintendo of America repeatedly acted as a roadblock to non-casual titles, as NOA apparently believed they didn’t match the America Wii demographics. If the Wii U follows the Wii, I have to wonder if Bayonetta 2 would even see a US release. (Europe should be fine, as Nintendo of Europe showed no reluctance to releasing such games.)

      Mind, I also have to wonder if Max Anarchy will see a US release, but here it is a question of the supposedly money-problemed Sega, which has over the years itself become reluctant to release titles like Bayonetta.

  14. MadTinkerer says:

    The mind boggles at the possibility of Okami on the PC. Maybe it will make my fellow gamers wake up and realize you can get cheap decent console-style controllers (the current one I use cost me $20 five years ago and is still fine) and not decry every PC game that requires a controller as some kind of 360-controller-requiring-conspiracy-to-dumb-down-our-precious-mouse+WASDers. Analog thumsticks are not the devil, except on console shooters. But we already have mouse + WASD right in front of us! There’s no need to feel threatened!

    And so I hope for an HD Okami port for PC. And maybe, just maybe, a sequel…

    • JackDandy says:

      Okami is Crapcom’s IP, Platinum can’t touch it unfortunately.

    • D3xter says:

      Such a thing already exists, it’s called “Dolphin Emulator”.

      And “dumbing down” any sort of game for console interfaces and input methods is exactly that…

      Avellone put it rather well recently: http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg
      And it’ll be PC only, because Avellone is “tired of designing content and interactions that caters to consoles and console controllers.”

      “Those limitations affect RPG mechanics and content more than players may realize (especially for players who’ve never played a PC RPG and realize what’s been lost over the years), and often doesn’t add to the RPG experience,” he told me.

      There’s nothing wrong with both PC-centric and console-centric games existing alongside each other though, and PCs are known for being able to utilize a varying degree of input methods.

      • pakoito says:

        PS2 version emulates better than Wii one, IIRC here. Also, you don’t have to emulate the terrible, terrible wiimote.

        • Baines says:

          I’d assume Dolphin supports the real terrible terrible Wiimote, since people long ago figured out how to get the PC to see the device.

      • ThinkAndGrowWitcher says:

        “And “dumbing down” any sort of game for console interfaces and input methods is exactly that”

        And it works precisely the same in reverse too – using a mouse with keys is often a dumbed-down control method compared to a twin analogue stick (with analog triggers) gamepad.

        The stupidity is in consciously separating “PC control methods” from “console control methods”. They are simply control methods best suited for differing play styles (or sometimes equally adept as each other).

        Christ, you’d think the Imperialist Mouse Forces here had never experienced the fun of plugging both a mouse AND a joystick into an Amiga!*

        (*or Atari ST)

    • Jahkaivah says:

      Call me crazy, but if I was to play a game whose primarily game play mechanic involved painting lines on a screen, I would rather have a mouse at hand than a analog stick.

      Also I could get several steam sale games at the cost of $20.

  15. D3xter says:

    Valve was apparently generally talking to some Japanese developers to get their games on PC: http://www.siliconera.com/2012/09/07/valve-contacted-japanese-developers-to-bring-their-games-to-steam/

    Including the Platinum/Bayonetta devs: https://twitter.com/PG_inaba/statuses/242396927671562240

    • D3xter says:

      http://i.imgur.com/qB4hF.png

      I think they might be doing some sort of push to coincide with their DOTA 2 release, since that is rather beloved thereabouts and they could gain quite a few customers that way.

  16. ScubaMonster says:

    How about Bayonetta 2 on something other than Wii U?

    • AJ_Wings says:

      Whelp, that’s up to Nintendo since they funded the game. Platinum has no say whatsoever when it comes to porting Bayonetta 2 to other platforms.

    • Milky1985 says:

      They might have rights to the IP still but i guess nintendo will have publishing rights to the game, don’t think nintendo have done any PC games, they have done some web based games tho. like with the pokemon TTD (probabyl outsourced but nintendo IP on PC).

      I think what i’m saying in subtle terms is don’t be one of those like one of those twats on twitter having a go at platinum because “its on the WiiU”, if you want the game and its a game you like get the sodding platform its on like any gamer worth his salt would do.

      Asking for games on PC nicely tho, tis great, hell it worked for dark souls, but the abuse that was thrown at platinum was mind numbingly stupid :/

      • DrGonzo says:

        No, that’s ridiculous. I shouldn’t be expected to fork over 300 quid for a console so I can play the sequel to a damned Xbox game.

        • TCM says:

          Considering nobody else wanted to pay for it, it’s that or no sequel at all.

        • Baines says:

          Sega didn’t want to pay for it to be a game at all, that’s why Platinum went looking elsewhere for help.

          It isn’t known whether Platinum only went to Nintendo, but its not like Microsoft or Sony jumped in when news circulated months ago that Sega had canned the idea of Bayonetta 2.

        • CptPlanet says:

          You are not expected to do that at all.

  17. AlonePlusEasyTarget says:

    Someone in the forum speculate (more like wishing) this when Inaba visit Valve but I thought it was too far-fetched and just take it as a casual visit.

    http://www.rockpapershotgun.com/forums/showthread.php?6122-Bayonetta-Vanquish-Dev-visits-Valve-Hope

    The latest game by them (Metal Gear Rising: Revengeance!) is supposed to be coming to PC after all so it’s pretty much a formality I guess.

    EDIT: Oh only saw D3xter’s posts. Nevermind.

  18. Premium User Badge

    ffordesoon says:

    Yes.

  19. Kdansky says:

    Bayonetta intrigues me due to this article, but I have yet to play it.

    http://www.vgchartz.com/article/81554/editorial-bayonetta-is-new-school-feminism/

    For some reason, it’s still ~45€ where I live, and that’s just way too expensive.

  20. Premium User Badge

    mrwonko says:

    Huh… I never heard of God Hand before. I suppose it’s time I finally got into console gaming, starting with a PS2 (yay, they’re cheap by now), God Hand, Katamari, Shadow of the Collossus, Ico etc. Can you still buy those old games easily?

    But yeah, I’m always happy about more devil may cry-esque games on PC.

    • D3xter says:

      You could also try PCSX2: http://www.neogaf.com/forum/showthread.php?t=427321 , same games but at higher resolution and possibility of WideScreen Hacks and the likes.

    • Premium User Badge

      Oozo says:

      I bought a PS2 about a year ago, since I missed out on the console back in the day. I found all the games I was looking for (Killer 7, Ico, Shadow of The Colossus, God Hand, Resident Evil 4, Okami, Metal Gear III, Persona 3 + 4, God of War, Chulip et al.) pretty reasonably prized – and most of them new – in a variety of places, like ebay and amazon.

      Shouldn’t be too difficult, and it’s still very much worth it. (A lot of them have, of course, been re-released on PSN and other places; but sometimes, the original game is actually superior, and cheaper.)

      And, of course, for more difficult cases, there’s always the Dolphin emulator. (You can play with the original discs in your drive, if you feel better doing so – I did that in the case of Chulip, which never was released in Europe.)

    • LennyLeonardo says:

      If you do please, please, don’t forget to play Okami. It is wonderful.

      • TCM says:

        Wii and PS3 ports are both better than the PS2 original, albiet for different reasons.

        (note: The ps3 port is not out yet)

        • LennyLeonardo says:

          Shut up and stop making me want to buy a PS3. Are you trying to bankrupt me, man?

  21. noodlecake says:

    Bayonetta was fun. The dialogue and story were annoying and the character design didn’t sit with me but the game was very fun when you discounted all those things.

  22. trjp says:

    Bayonetta was amazing – it encapsulated everything I love about gaming in one massive “filled like a comedy suitcase” bundle of explosive amazement.

    I’m really not sure PC gamers would get it tho – it’s an action-fighter (never been a popular PC genre) which demands a pad (keyboard and mouse whingers ahoy!) and it’s theme (insane Japanese anime-on-acid) isn’t exactly regular PC fodder either :)

    • stillunverified says:

      “and it’s theme (insane Japanese anime-on-acid) isn’t exactly regular PC fodder either :)”
      I… dont think you’ve really seen much of the japanese indie game scene, have you.

      • TCM says:

        Seriously — Doujin games are basically confined to the PC, and the range goes from ‘western style drama’ to ‘this is a game about playing dreams and dreams within dreams and it came out like ten years before inception’ to…um…Umineko.

        Umineko is its own kind of special.

        • trjp says:

          You’re talking about obscure/indie/specialist titles which do well in Japan (and with people who are obsessed with Japan) wheras this article is talking mainstream PC releases which require massive worldwide sales to be successful.

          I know how popular some Japanese shooter/indie groups can be – in Japan – I’m not seeing how that translates into sales of a $60 game???

  23. Raiyan 1.0 says:

    I WAS JUST MINUTES AGO COMPLAINING ABOUT THE LACK OF VANQUISH ON MY PC! :O

    THERE IS A GOD, PEOPLE!

  24. BreadBitten says:

    Playing Vanquish on PC with our trusty input method would be better than accelerated sex!

  25. Premium User Badge

    tomeoftom says:

    Adam: Don’t get me wrong, Rab is awesome, but this is – by far – the only review of God Hand: http://www.youtube.com/watch?v=t8-ZQV6KqPI

  26. MythArcana says:

    Another console developer pushing out crap for Gleam. Oh, now there’s a shocker. Put that one right next to the 839 other ones this week.

  27. Mordsung says:

    When I used to work in an Xbox 360 call center, there was a guy working retail support that had a lot of free time between calls, so he’d bring in his Xbox and a TV and just play at his desk.

    For about a week I watched him play the first Bayonetta. You ever watch someone who’s terrible at something try to do that thing for a week?

    I had to use all my will power not to snatch the controller out of his hands and play for him.

    Either way, I’d be interested in picking this up for PC as long as the price point was around 15 bucks.

  28. Arehandoro says:

    God Hand, Okami and Viewtiful Joe are completely playable with an average PC in ePCSX2. For wether new games or the port of Vanquish/Bayonetta, they’re very welcome.

  29. Robin_G says:

    Cool. I always liked that first V. Joe game. Looking forward to see what they come up with.

  30. Hatsworth says:

    Platinum is basically one of the very few devs I’m really missing from PC. I’d buy\kickstart anything they put forth no questions asked.

  31. int says:

    Great. I love games with bayonets, I think the last I played was CoD:WaW

  32. Jerakal says:

    Obligatory God Hand Ending Credits:

  33. TaroYamada says:

    Correction: SEGA owns the rights to every Platinum Games IP released thus far. Max Anarchy, Mad World, Infinite Space, Bayonetta AND Vanquish. All SEGA’s property.

  34. Suits says:

    No Okami? :(

  35. mashakos says:

    I have a bad feeling that all this talk of “console budgets” implies that Platinum are thinking of developing an “original” PC social media game – rather than port their existing titles. The horror!

  36. Servizio says:

    Just ports of Bayonetta and Vanquish on the PC would be a candy colored dream, but that might partly require SEGA to not be terrible.

  37. Wedge says:

    Worth mentioning we are already getting a Platinum game on PC. The Metal Gear 4 spin-off they were brought in to rescue from Konami’s botched development is getting a PC version. It is looking to be quite the swell thing, and I’m no fan of MGS4.

    • Hatsworth says:

      No, they unannounced it when they switched devs. It *might* still get a port, but not as of right now.

  38. sparna says:

    This is awesome news, but I’m not sure that I’d kickstart a game from them. If it were PC-exclusive I probably would, because it’s a pretty safe bet that it will run properly. Kickstarting, say, a Bayonetta port? Not likely, how can they be trusted to do a proper job? If they have a clue, they’ll do a fantastic port, and the whole PC community will get behind them. See Alan Wake. If they don’t do a good job, they deserve to fail.

  39. RaffyS says:

    Platinum will have my undying love (and money) if they release Bayonetta 2 and Okami on PC.

  40. inScythe says:

    I’m throwing money at the screen…. Why’s nothing happened?

  41. GoodKnight says:

    GOD HAND!!!! goD hand god hand god hand god hand GOOOOOODDDDDDD HHHHHHHAAAAAANNNNNNNDDDDDDD

  42. regault says:

    My dream would be Infinite Space with the rock/paper/scissors combat replaced with something similar to FTL.