Castle Crashers Crashes Into Steam

By Nathan Grayson on September 27th, 2012 at 4:00 pm.

Staring laser eyes.

A month ago, The Behemoth announced that – after a mere four years – its co-op bashathon for the ages, Castle Crashers, would finally be getting a PC port. Naturally, I hurled an Xbox (not mine, mind you; that’d be wasteful!) out a window in glee, only to cease my celebratory smashing when I noticed a listed release date of “unknown.” Now, though, I can finally resume breaking things, because Castle Crashers has hit Steam.

This version’s got everything that made the consolebox versions so special – local co-op and tiny animal balls that loyally float into battle alongside you, mainly – as well as higher resolutions for its gorgeous art, cross-platform multiplayer, Steam Cloud support, and Steam achievements.

It really is quite a special little game. It’s also pretty much a perfect validation of Steam Big Picture’s existence – at least, insofar as it’s a game that I think benefits tremendously from a gigantic television and that most elusive of all videogame peripherals: friends. And, with any luck, success here will mean a wait time of less than 20,000 years for The Behemoth’s next game on PC.

You can pick it up now for £11.99, $14.99, or one eight ton limestone disc used as currency only on the island of Yap in the Solomon Islands. So then, will you be giving Castle Crashers a whirl?

 

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58 Comments »

  1. Jesse L says:

    My capsule review: lots of style, simple mechanics. I like my beat ‘em ups with more complexity than this game has – grabs, counters, etc. Unless you’re sold on the graphics alone – which is fair enough – research before buying.

    • PUKED says:

      Yeah, it’s an awesome party game, but nothing I’d bother with single player for those reasons.

      Kind of a weird game to bring to pc, honestly.

    • DickSocrates says:

      Simple beat’em ups are about crowd management. The ‘game’ isn’t so much what you can do as how to deal with the combinations of different enemies. Final Fight, for example, reaches zen levels of action when you deeply understand how to deal with what’s thrown at you. The arcade, GBA and SEGA CD versions that is, the SNES didn’t have enough enemies on screen for this to work. And it only works if you don’t keep putting credits in. 1 credit runs are where the joy comes from. FF as a Roguelike is intense.

      As for Castle Crashers, never played it so I don’t know if has the same qualities.

      • ScubaMonster says:

        From what I understand Castle Crashers is a pretty shallow game. Even final fight let you do multiple things. Sure, maybe you don’t need more, but being able to do more makes it more fun. Otherwise we’d still be playing with 1 button Atari joysticks.

    • Jerakal says:

      It’s a simple game that’s easy to grab and play with friends. I’ll still go back to play it on the Xbox from time to time, seeing it on Steam is nice because once I have it it’ll be a lot easier to play it with any friends that feel like giving it a go.

  2. Hypernetic says:

    $14.99?!?!?!?!?!?! I was thinking of picking this up because I always wanted to play it, but $14.99? Are they fucking nuts? A 4 year old XBLA game ported to PC and they want a similar amount to a brand new game like Torchlight 2?

    No, sir. I’d pay maybe $5 for this.

    • Hypernetic says:

      I feel like I should also mention that the game cost $14.99 in MS points 4 years ago when it came out as well, so there is no discount whatsoever on a 4 year old game? Come on now, even AAA games drop in price EVEN when they are ported!

    • Magnusm1 says:

      Not sure if serious…

    • Daddys Little Helper says:

      Well it also has all the past DLC, dont know what that in total is worth, but it has the Necro and King booster pack, whatever that does. I gladly pay $15 because I wanted this thing badly, but wasnt willing to buy an Xbox just to play it.

  3. x1501 says:

    Steep price (for an old XBLA title) and day one DLC? See you at 75% off.

    • allanschnorr says:

      I’ll wait too. I like to support indie developers buying the games that interest me at launch day instead of waiting for sales, but for this price I’m out.

      • ScubaMonster says:

        Yeah I think some indie devs have a problem pegging the value of their product. They need realistic prices or nobody is going to buy it.

  4. Physicaque says:

    Your princess in on another platform.

  5. jaspertandy says:

    I feel like a bit of a bitch moaning about a £12 game that everyone says is amazing, but that’s over my impulse-buy threshold. Especially when this will be like £2 in December.

    • ScubaMonster says:

      I haven’t played it but from everything I’ve read it’s a pretty shallow game so I don’t think amazing is the word. Stylish graphics, probably fun running around with 3 friends, but other than that…

      • jaspertandy says:

        Yeah, amazing is probably over-stating it I suppose. I do know a lot of people who love it, though! Probably still worth £2 in the frenzied exodus of money from my bank account that is the Steam Christmas sale.

  6. Kemipso says:

    Staring laser eyes. Must be a fairly uncommon tag.
    Quickly, assist me google!

  7. squareking says:

    Very charming game, worth your monies.

    And speaking of strange currency!

    http://www.thisamericanlife.org/radio-archives/episode/423/the-invention-of-money

  8. deadly.by.design says:

    Time to buy a long HDMI cable, use Big Picture mode, and see if my wife notices a difference…

  9. Sparkasaurusmex says:

    Cross-platform multiplayer? What exactly do you mean? Can I play it with my console friends?

  10. aliksy says:

    $15 is way too pricey for this. I’ll wait for a 75% off sale.

  11. Shooop says:

    $15? Sorry, not a chance.

    For a 4 pack, sure.

  12. Jerakal says:

    Really wanna buy this, but I don’t think I can pay $15 for this AGAIN. Tempted to get the four pack for me and some friends though.

  13. waaaaaaaals says:

    Little bit slow with the pricing, they changed it to £9.99 after four or so hours because somebody on the game’s steam discussion board pointed out that it’s price at the time was higher than the 360 version.

  14. Lim-Dul says:

    I don’t understand what difference it makes to people that the game is 4 years old… It isn’t 4 years old on the PC and judging by the indie games that come out these days it could have come out this year too (look Awesomenauts, for instance).

    Is $15 a too steep price for a game these days? And it takes a while to finish too…

    • deadly.by.design says:

      I think you can pretty easily “finish” the main quest areas within a night or two of playing.

      $15 wouldn’t be too much if it were a new title, but it chafes when it released on XBL four years ago.

      • bglamb says:

        Well they could release it on Mars for a pound and it wouldn’t really make any difference how good value it is on Earthly PCs. Unless you live on Mars, in which case you’d already have it for a pound.

  15. Trelow says:

    I’d love to have this again on PC because I no longer have the XBOX. I really want all my dudes without paying for them all again. Anyone know if this includes all the DLC they had, or is that going to all be kept split up and sold out again?

  16. pupsikaso says:

    Can we get a WOT on this? You seem to be very excited about this game, Nathan, but since it’s only now getting a PC version there’s obviously never been an RPS WOT on it.

  17. zeroskill says:

    Yes yes, 11,99€ is too much for a indie game that has been held hostage by Microsoft for 4 years, but Borderlands 2 + future content patches is totally fine for 80€ (for the americans, thats $103.14, no joke).

    Portal 2 was 32€ at launch in my region, and all content patches released to this day were free.

    • excel_excel says:

      It wasn’t held hostage my Microsoft for 4 years, it came out on PS3 2 years ago! Also congrats on getting Portal 2 for that price, it was €50 on Steam over here when it launched, Borderlands 2 is €60. wait, no, Borderlands is €50 at launch too!

      • zeroskill says:

        I said it’s totally fine, I like overpriced games cut into pieces and milked for double the profits. I buy that stuff all the time, that’s why I’m so quick to defend it.

        2K is an awesome publisher that totally respects their consumers.

        • Nick says:

          Borderlands 2 is not cut into pieces and milked and the future content patches mentioned are using General Knoxx from BL1 as a baseline, which was much longer to play through than most FPS games these days by itself.

    • RegisteredUser says:

      Portal 1 was gifted out by Valve by anyone wishing to redeem on that day, and that’s the price I paid for it.
      I’m willing to pay the same price again for Portal 2.

  18. Harkkum says:

    I guess I join the line of many that this is a rather steep price for a game that has been released on other platforms eons ago. There is no mention of this being some “special edition” or anything, hence, not getting any additional content.

    I am sorry but I am not going to pay a full price from a four year old game.

  19. ColOfNature says:

    All this time I though Rich Hall was making it up on QI when he talked about Micronesian giant stone money. I shall never doubt him again.

  20. Wolvaroo says:

    I guess I’m the crazy one here, but $15 seem like a fine price to me. Game is still as great as when I had it on the xbawkz and there is a definitive lack of good local coop games on PC.

  21. smi1ey says:

    surprised at all the nay sayers around here… oh wait, i’m not.

    anyways, castle crashers is fun as hell, and i would highly recommend it for anyone that wants an easy to pick up co-op brawling game with good humor and fantastic visuals. people may say it’s too “simple”, but i highly disagree. to this day, after countless hours playing the XBLA version, i have still yet to beat the game on it’s higher difficulty mode. the normal mode is also challenging, but even with level 50+ characters (and my level 99) the challenge mode is absolutely crazy. so those looking for a good challenge will find something to love in CC.

    and for those that don’t know, you do level up in this game to power up your magic, attack, defense, and speed, and you learn new combos and abilities as you do so. on top of that, there is a HUGE variety of weapons to use (all with different stats and some with enchantments), along with various pets that boost your stats or abilities. so it’s a lot more of a complicated game than a lot of people let on, it’s just so easily accessible that i think a lot of people take it for granted.

  22. Dances to Podcasts says:

    So that’s what happens to those tiny animal balls when the vet’s done with them.

  23. Suits says:

    Sounds pricey for a title like this, I can almost get Torchlight 2 for that.

  24. Wulf says:

    Hm, $15 is a fairly crazy price point for what amounts to a simplistic beat ‘em up.

    I suppose I never really got into this game, and a lot of that is because even Golden Axe III on the Mega Drive had more complexity. And then you look at things like the Dungeons & Dragons arcade beat ‘em ups and that sort of makes this look irrelevant by comparison.

    I definitely think that there’s a market for this sort of thing on the PC. At least I enjoy them. But I think that complexity needs to weigh more into the equation. Don’t use Final Fight or earlier as your point of inspiration, instead, opt for the aforementioned Dungeons & Dragons. If more with the complexity of those games existed, I’d buy them. Looking at it from a very skewed perspective though, I suppose Magicka is almost a modern take on what I want. And I do like Magicka, despite it being unreasonably cruel at times.

    • RegisteredUser says:

      Magicka was/is the complete opposite of what I’d want out of Final Fight-likes, and not because of lacking complexity in the moves, but how they are done.

      I would mention Captain Commando and Aliens vs Predator as the kind of thing I enjoyed seeing evolve out of the FF side-scrolling beat-em-up genre. More things to use, specials to have/get and moves to pull isn’t bad, but having to input 4 chars out of xxxx to trigger one somehting instead of simply working with 4-8 buttons and getting combos out of, well, combos, seems retarded to me.
      I never liked Magicka one bit.

  25. MrLebanon says:

    I approve, more PC coop. Also, this is steam, we will have it for 5 bucks in a month or two

  26. Hybrid says:

    $15 isn’t a crazy price, but it’s a bit much for an impulse buy. It’s definitely on my watch list though.

  27. Dilapinated says:

    I think a lot of the discourse around games pricing is changing due to two factors; price drop and DLC.

    I bought Arkham City for full price when it came out, and recently saw the GOTY edition on sale for less than I’d have to pay to buy the DLC for my own copy. I’m not complaining about my purchase, so much as using it to illustrate a trend; Unless people are absolutely desperate to play a game, a lot of the time it’s simply better value to wait a few months and pick it up for either a massive reduction, with all the DLC & ‘pre-order bonuses’ included, or some combination of the two.

    So I guess people are used to price drops coming quite steeply now, and are surprised that a game that isn’t new would be released for such a price in such an environment.

  28. Wolvaroo says:

    Really not sure why everyone is so insistent on this being so simplistic/easy/short or whatever. I’m by no means a connoisseur of beat-em-ups, but this is easily one of the best I’ve played and I quite frankly find it very difficult, I don’t think I ever beat it when I had it on XBLA. It has at least as much “complexity” as every other beat’em-up I’ve ever played as well.

  29. fuggles says:

    Whilst the graphics are exquisite, I personally found it dull and I love side scrolling brawlers of old. It was quite long and with random difficulty spikes, which might be offset I supposed by playing multiplayer. Having beaten the game you unlock a character and then if you play the whole thing again you get another character and so on, potentially giving it quite significant longevity.

    That said, the price is too high and it’s not Scott Pilgrim, nor is it Streets of Rage Remake, the best scrolling beat-em-up available right now.

    • RegisteredUser says:

      In my opinion SORR doesn’t even come close to the original FF played on e.g. Mame, let alone various other competitors.

      Heck, even the modern snacktime that is Shank is more fun and fluid(and actually has quite a few combos and juggles).

      But I may be influenced by having grown up Nintendo and Arcade.

  30. Groove says:

    I’ve only played the demo of this, but that was shallower than a puddle. It could be a bad demo, but with all the similar comments I’m doubting it.

  31. Phantoon says:

    The game is a million times better when played with friends.

    I just played a couple hours of it, and it really did evoke the Golden Axe beat-em-ups, and the fun I had then. A high point was when I was the last man standing, and a boss suddenly showed up and killed me. This was right after a previous boss battle.

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