By Adam Smith on October 1st, 2012 at 11:00 am.

Abe’s Oddysee HD will now be known as Oddworld: Abe’s Oddysee New N’ Tasty, because apparently the world isn’t a silly enough place. At the Eurogamer Expo, Oddworld founder Lorne Lanning and Stewart Gilray of Just Add Water, the company handling development, spoke about the remake reboot reimagining reoddering at length, also showing the game for the first time. That presentation can be seen below, but they also spoke to Eurogamer about what has and hasn’t been changed. Flip screens are out, camera movements are in and all FMVs have been replaced with in-engine cutscenes. Gilray says: “…we’re not reinventing the wheel. We know the wheel. We’re just putting better spokes on it.”
The presentation starts at around the fifteen minute mark, although the trailer for Sightseers that takes up the first couple of minutes is entertaining stuff so don’t skip that if you haven’t seen it yet. There are some murders though, unkempty facial hair and a rude word, so watch out for them if you’re at work or become violently aroused by bushy beards.
As for New N’ Tasty, there may well be farting and the processing of sentient creatures into food. It’s going to be a long wait, with release pencilled in for around this time next year.



01/10/2012 at 11:03 Flukie says:
Hello
01/10/2012 at 12:24 tobecooper says:
Follow me
01/10/2012 at 12:36 rustybroomhandle says:
Ok
01/10/2012 at 12:58 KaelWolfcry says:
*fart*
01/10/2012 at 13:15 MadJax says:
Hehehe.
01/10/2012 at 14:09 Revolving Ocelot says:
Here boy!
01/10/2012 at 11:07 Shockpaddles says:
awesome news!! loved the original Abe games and was just looking the other day at getting them on steam and working on Win7 but now i think i will wait for this
01/10/2012 at 11:14 Fazer says:
I propose saving in any moment. I hated repeating sequences of puzzles when I died far from last checkpoint.
01/10/2012 at 11:21 Adam Smith says:
Quicksave is in.
01/10/2012 at 12:31 G-Lord says:
Thanks for letting us know. I Hope they will also remake Abe’s Exoddus as I have already played through Oddysee.
01/10/2012 at 14:05 djbriandamage says:
These three little words just guaranteed a sale. Abe’s Oddysee is Super Meat Boy’s grandpa.
01/10/2012 at 14:33 Bent Wooden Spoon says:
Have to say I’m glad too. Recently tried replaying it while saving all the Mudokons and had to give up when I’d ground my teeth down to nerves. As much as I loved it back in the day I enjoy the feel of the Oddworld these days more than the difficulty. Very glad I’ll be able to pussy my way out by spamming quicksave if need be.
01/10/2012 at 23:10 Geen says:
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
01/10/2012 at 11:16 HexagonalBolts says:
YES YES A THOUSAND TIMES YES
Is there going to be any new content or is it entirely faithful? I would love some new content seeing as I’ve played the original to death…
01/10/2012 at 11:31 BestFriends4Ever says:
I was there. It was quite funny how Lorne Lanning said he was anti-capitalist and has been for a while and used to be afraid to speak about it but all he talked about was money he needs to raise and the money he will make on the more or less free market and how good that is. He also spoke about money, money and money and money and money and not having any children.
I am excited about the new Abe game, though.
01/10/2012 at 11:39 Lightningproof says:
You can be against private ownership of the means of production but pro-market. That was mutualism’s whole thing.
Looking forward to this, anyway. Abe’s Oddysee owns and an updated version of it can only own harder.
01/10/2012 at 12:28 mckertis says:
Stagnation of creativity goes on.
01/10/2012 at 13:18 mispelledyouth says:
I’d happily part with my readies to play this again, originality be damned. Methinks you’d rather have your lemons than sup from the fizzy cup.
01/10/2012 at 13:39 mckertis says:
Methinks someone slipped poison in your tea, as it normally isnt all that fizzy. You probably shouldnt drink that.
01/10/2012 at 13:51 Zelius says:
In the case of this game, I really don’t care. I have so many fond memories of this.
01/10/2012 at 14:06 djbriandamage says:
This game is so brimming with creativity that it deserves a fresh look from the new generation of gamers. It has a real timeless quality to it and it’s heavy on story and setting and mood.
01/10/2012 at 15:57 flowsnake says:
Aren’t they also making a new Oddworld game after this?
01/10/2012 at 16:55 Wulf says:
Yep. The sales are being used to fund a new Oddworld game, that’s my understanding.
And I can’t believe I just saw someone calling the Oddworld series stagnant. Only here.
01/10/2012 at 17:13 DrGonzo says:
Sure. Flashback/Another World with annoying puzzles thrown in? Oh yeah I went there.
01/10/2012 at 17:18 BooleanBob says:
So Flashback/Another World, then. Oh yeah, I went there.
01/10/2012 at 21:30 Zelius says:
Another World didn’t have annoying puzzles? Take one step to the left too many. Inexplicably dead.
01/10/2012 at 22:47 Dances to Podcasts says:
I think it’s just remaking an old game he has a problem with. At least, I hope so. :)
01/10/2012 at 14:07 MistyMike says:
The Oddworld platformers had a fantastic art style but that kind of deviously difficult puzzle-platformer is just not something I have patience for.
01/10/2012 at 14:30 mrmalodor says:
Pay attention, there is going to be quicksaving.
01/10/2012 at 17:15 DrGonzo says:
That doesn’t make it easier though. My problem is I love the art style, but I actually HATE the game because of the difficulty. It’s so sad to see such a lovely and charming game that is ruined by being frustrating as fuck. Hopefully there will be a ‘re-imagined’ difficulty mode or some such.
I’m not against difficult games, but they should be rewarding and fair.
01/10/2012 at 17:51 Rise / Run says:
While I agree that it’s hellishly difficult at parts, I fondly remember it. And I recommend playing with some whiskey in hand. That helps me at least.
02/10/2012 at 10:02 Arcanon says:
You might want to give it another go then, in the Eurogamer interview they explain how some of the most frustrating puzzles have been made more gamer-friendly, also the lack of flip-screen makes it necessary to change how puzzles work to a degree.
01/10/2012 at 15:14 gandrewsan says:
Sightseers, YES.
01/10/2012 at 16:36 zhanbao14 says:
http://7vd.cn/nct
01/10/2012 at 18:34 goettel says:
Looks cool.
Is that a (very) quicky blowjob at ? 42m11s ?! :O
http://youtu.be/bSdIGD5MpOM?t=42m11s
Seems like a rough place to work. Almost as rough as my shit job.
02/10/2012 at 09:57 Arcanon says:
YESSS! YESSS! (-Bison)
Played this when I was 8…..I had nightmares with mudokons and meatgrinders :(((
Oddworld is one of the most unique worlds in gaming, I’m happy to see it re-released to new audiences.
Also, perfect mix of 3D and sidescrolling if you ask me, I never really liked where they went with Munch’s Oddyseey.
02/10/2012 at 10:05 N1kolas says:
“…and all FMVs have been replaced with in-engine cutscenes”.
Someone please explain to me how this is a good thing.
02/10/2012 at 12:03 Arcanon says:
I guess remaking the cinematics is too expensive or…..nah, no idea why they are doing this.
02/10/2012 at 17:06 vonkrieger says:
Travesty! Petition time?
02/10/2012 at 18:27 GHudston says:
Because the ingame graphics are now better quality than the original pre-rendered cutscenes, I’d imagine.
03/10/2012 at 06:11 JackShandy says:
In-game graphics should be used for everything. Pre-rendered cutscenes are no longer anything but jarring and out of place.
03/10/2012 at 16:55 N1kolas says:
I asked for an explanation, not a half-assed opinion.
03/10/2012 at 16:59 Sparkasaurusmex says:
The prevalence of that opinion is the explanation.
Also what GHudston said.
03/10/2012 at 06:00 Savagetech says:
I wasn’t sure if I’d buy the game again, but I listened to Lorne talk and I like the cut of his jib. Now I’m totally throwing down bills on this.
Kinda concerned about having a continuous screen though. It helped to split challenges up into discreet and digestible chunks, and the transitions helped me pass some of the ones with really tough timing. As long as the hardest ones get reworked to be doable within the new system then it should be okay; I hope they still divide things up somewhat so areas feel like individual puzzles.