People Vs Predators: Crysis 3 Hunter Mode

By Adam Smith on October 1st, 2012 at 4:00 pm.

More footage from the weekend’s Eurogamer shindig. Crysis 3′s ‘infection type multiplayer mode, Hunter, is shown in a new video, demonstrating the Museum of Modern Art map. I’m not sure if everyone else already knew this but the Crash Site mode from Crysis 2 is back as well. That’s all about reaching and securing a location on the map and made for some interesting use of space in the previous game. Both are explained and shown in the video below. The Hunter mode does seem rather weighted in favour of the hunters, perhaps making it an indictment of the killing of living things for sport. Those poor operatives, fighting invisible enemies, don’t stand a chance.

One EMP grenade each? Buy more, or wear some sort of fancy goggles! What kind of future doesn’t have magical goggles?

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25 Comments »

  1. airtekh says:

    So basically it’s like The Hidden: Source?

    I was wondering when that concept would make its way into a commercial game.

    • MrMember says:

      Far Cry Instincts had a similar mode in 2005, though it was a console-only game.

    • Warduke says:

      As I recall one of the Aliens vs. Predator games had this as well..

    • Arona Daal says:

      Avp (1999) had Cloaking and iirc a “Hunted” Mp Mode.

      Although the hunted was Alien Class and not Predator Class.

      So far Crysis 3 seems to be,as all the other Parts of the Series, solid Craftsmanship but not too innovative.

  2. Rukumouru says:

    Nothing multiplayer-related has caught my attention yet for this title. Still waiting for the implementation of the scrapped PowerStruggle Lite in Crysis 2 (a lite version of THE most popular mode in Crysis/Crysis WARS that most of the community is based on).

    Plus faster walkspeeds, particularily for strafing, and tighter weapon hipfire accuracy. Crysis/Crysis WARS was quite unrealesque in movement and gunplay, even if the health was lower. Crysis 2 was just straight-up CoD slow aim-down-sights bullcrap.

    • Kuromatsu says:

      SERIOUSLY. THIS.

      I’d forgive EA for not pushing out BF2142 if they’d just give us a good, solid crysis multiplayer title better than Wars. The original powerstruggle would have like rounds that would last up to 6 hours.

  3. Williz says:

    I would like it if we had something similar to the Predator game mode that was in the original Far Cry multiplayer when the game came to Xbox.

  4. RakeShark says:

    That guy need a twirling mustache. I can totally see it.

  5. jonfitt says:

    A competitive multiplayer mode up against an invisible enemy with a magic one shot kills bow. Sounds… um… ok.
    I like asymmetric multiplayer, but L4D or Aliens games are much more appealing, where the hunter is powerful, yet critically weak in a standup fight. The nanosuit is the opposite of critically weak.

    Also, if he does’n't start holding his bow properly I’m going to be annoyed. Was it just because he was crouching?

    • EPICTHEFAIL says:

      Because they`re balanced (ish). This looks to be even more broken than L4D2 Versus, an achievement in and of itself.

  6. MythArcana says:

    Crysis 2 was horribly boring and very linear. Nobody cares about the engine if you are playing in attached shoe boxes. Hopefully they realized just how far they missed the mark the last time.

  7. The Random One says:

    I misread the headline and thought this would be about a new Far Cry 3 mode in which one team plays as the tigers.

    Now I’m sad.

  8. neolith says:

    I still don’t get it – why a bow?

    • jonfitt says:

      It’s videogame logic.
      The bow will fire arrows that are more deadly than bullets, because videogames!

      The bow will work better with active camouflage despite firing a bow involving a lot more fast physical movement that would need to be countered, because videogames!

      Throwing a piece of the scenery at someone will be more deadly than bullets, because videogames!

    • derbefrier says:

      because…RAMBO!

    • Jimbo says:

      Because Year of the Bow.

    • Rukumouru says:

      In all seriousness, because it is a silent weapon that DOES cause more damage than a bullet at short to medium range on unarmored/lightly armored opponents. Seriously.

      Add to that the fact that this is some sort of super-tech bow used by a nanosuit-clad strong as hell man. He could use very weighty/dense/durable arrows with a nigh-impossible to pull bow for beyond incredible results.

      Seriously: Just because bows are the latest fad it doesn’t mean this stops making sense.

      • neolith says:

        In all seriousness – we are talking about a world in which people are wearing suits that make them incredibly fast, stronger than a gorilla and almost invisible. We are talking about a world in which we have access to alien technology that can make whole islands go tits up. We are talking about a world in which we fight said aliens for survival and a lot of money and effort is put into the tech that the protagonist uses – and we give him a bow?

        The suit is a cool idea. The bow is not, it is the exact opposite. The inconsistency alone kills this for me.

        • Jahkaivah says:

          Yeah a lot of money is put into the tech the protagonist uses, which is why it also seems daft that he would run around wielding the regular guns he finds off of enemy corpses as well. Rukumouru has a point, at least a bow could be designed to take advantage of the suit’s capabilities, instead of using all that advanced high-tech super strength to pull a trigger of a gun non-suit wearing soldiers were carrying around.

          In the end, it’s game series which very much indulges in style over substance anyway.

          • neolith says:

            “In the end, it’s game series which very much indulges in style over substance anyway.”

            Well that is actually the point I was trying to make: IMHO the bow doesn’t fit the style of the rest of the game.

  9. enobayram says:

    Is there anymore room to dumb this game down? I’m not very enthusiastic about the single watcher (and occasionally clicker) campaign either. I thought they learned their lesson, I wonder what it takes for these people to realize they’re on the wrong path. The Crysis series is dead to me, really…

  10. Iskariot says:

    Cell Operatives changing into hunters after they die is exactly the wrong way of doing it.
    That is like rewarding people for dying. It should be the other way around.
    Imagine the last Cell Operative having to battle against 6 cloaked hunters.
    That is no fun for the CO and no fun for the hunters. There is no challenge in that.
    On the other hand a hunter changing into a CO after dying makes much more sense, because it strengthens the weakest team and makes things more difficult for the hunter.