By Nathan Grayson on October 2nd, 2012 at 11:00 am.
Did you think you’d login to Counter-Strike: Global Offensive today and find everything safe and sound – just where you left it? Well think again. And now you’re thinking things will be only slightly off – maybe a weapon stat turned on its side and a terrorist’s vest left slightly ajar? Well, think a second time. The latest update adds two new maps, makes “a wide range of fixes,” and completely overhauls Classic Competitive mode’s matchmaking.
Oh, and you can fall off a skyscraper. That’s probably the most important part. In addition to de_vertigo, an updated version of ar_monastery’s also on the docket. Meanwhile, the matchmaking switcheroo functions as follows:
“As of today, Classic Competitive will use a ‘Queue’ matchmaking system. When you search for a Competitive game, either from the Find a Game menu or the Play with Friends menu, you will be put in a queue. When we identify 10 compatible players then your match will start. If you get disconnected then you should use the Reconnect button on the main menu.”
“If you disconnect from your match then you can rejoin the in-progress match from the CS:GO main menu. You also have the option to abandon your match, although this is considered poor sportsmanship and is recorded. If you abandon a match then Classic Competitive will be unavailable for 30 minutes.”
So basically, don’t quit. It’s a very, very bad idea. And while the new system does enable team matchmaking, it seems rife with potential issues. With a lack of in-progress queues comes potential for increased wait times, and what happens if someone doesn’t like the map they’re on? At this point, your only options seem to be gritting your teeth and bearing the boredom, or quitting and standing on the sidelines for 30 minutes. Neither seems particularly optimal.
Valve does, however, note that it’ll be “monitoring and tuning the system over the time.” And, if nothing else, the update’s totally free, so CSGO looks to be another footnote in Valve’s history of exceedingly strong post-launch game support. How’s the update working out for everyone so far, though? Is Valve onto something, or does this one need to go back to the drawing board?