By Jim Rossignol on October 3rd, 2012 at 2:00 pm.

Bulgarian studio Masthead didn’t have a lot of luck with their ultra-ambitious MMO, Earthrise (which was a wonky attempt a free-roaming sci-fi shooter MMO, with elements from Eve and Tabula Rasa), which sadly closed earlier in the year. They’ve got a second shake of the stick though, and that’s going to be a free-to-play shooter called Guns & Robots. The forthcoming game is all about robot customisation (which is detailed in an video you can watch below) which offers a vast range of possibilities for tweaking and altering your bot. It’s got a Wild West setting to it, so that wandering robot gunfighters will be facing each other down at high noon. It might just work. I’ve also posted the concept teaser below, for your perusal.
And



03/10/2012 at 14:16 LionsPhil says:
Two games with trailers of customization screens with chickens in one day?
Truly, we are blessed.
03/10/2012 at 14:30 Lord Custard Smingleigh says:
I think I dreamed this a while ago. GET OUT OF MY TEETH, MASTHEAD!
03/10/2012 at 14:58 Keymonk says:
I hope this’ll be more like robot wars or whatever that old TV show was called, rather than a generic third person shooter where you duel.
03/10/2012 at 15:02 kevinlondon says:
The concept trailer comes across as an odd hybrid of Stranger’s Wrath and Firefly. Hopefully the actual game will have a similar light hearted atmosphere.
03/10/2012 at 15:15 Blackcompany says:
Another pvp shooter?
That’s good news. Helping to curb the shortage of such games & restore originality to game development.
Or…not.
03/10/2012 at 15:19 Bhazor says:
Weren’t Masthead supposed to be building the Fallout MMO?
03/10/2012 at 19:54 Stromko says:
Chromehounds it isn’t. That game really spoiled me on mech customization. If only it had come out on a platform that allowed for proper post-release support.
03/10/2012 at 20:50 Baines says:
Why is robot building split between two separate locations? It isn’t like the “modules” are excessively complicated, as they seem to be made from two sub-components. But it looks like you have to design and save “modules” in one section, then assemble the modules in another. If you wanted to change the gun on your existing robot, would you have to go to the module construction section, pick an arm, pick a gun, save the combination, go to the robot construction section, and finally replace your original gun+arm module with your new gun+arm module?