By Adam Smith on October 8th, 2012 at 12:00 pm.
How many people reading this are waiting for Dishonored? How many for XCOM? Both? Maybe it’d be easier to ask how many people aren’t waiting for either. Let us not forget that other games have not ceased to exist and that one way to make the waiting period less agonising might well be to sample some of those games, especially if they can be sampled for free. Nathan had quite a bit to say about the demo for first-person puzzler Vitrum but we failed to point out that the full game has been released. Currently selling at a ‘pay what you want’ and support the Child’s Play charity price point (minimum $4.99), if you don’t have time for the demo the trailer might help you to decide if you want to pay anything at all.
When I played QUBE, about half way through I worried that maybe my brain isn’t tuned properly for these first-person puzzlers. The initial stages tend to be fine and I enjoy looking at a level and working out how everything fits together, but I usually find there’s a point at which I just don’t want to solve each room. Well, I want to solve it without actually doing the legwork. I think it’s the problem of understanding the puzzle, which is often satisfying, but then being obliged to move around in a 3D space when both the place and the sensation of movement are less than compelling.