By Jim Rossignol on October 12th, 2012 at 8:00 am.
Click for full size! Although it’s being made in Unity, Project Eternity uses the same methodology as older RPGs: creating a 3D environment from a fixed perspective, and then allowing artists to go in an art the environment right up. They’ve done that here, and it looks okay, I suppose. They’ve probably done it before. Obsidian’s big Kickstarter project to make an RPG like-they-used-to-do had raised $2,723,473 at the time of writing, and with just a few days left they’ve announced that there’ll be an additional stronghold at $3m, and another big city in the game if they get to $3.5m. If they just get to $2.8m then they’ll add George “Mask Of the Betrayer” Ziets to the dev team. Will they get all the way to $3.5m? I doubt it, but maybe. Frankly, I hope so.