By Nathan Grayson on October 19th, 2012 at 9:00 am.
Yes, jumping puzzles. Far Cry 3 has them. Apparently as something you can do fairly often, no less. That’s one of the many revelations that spring up while two of the shooter/arrower/shanker/lawnmower’s leads play 14 minutes of their game and chit-chat. It’s an impressively illuminating look at many of Far Cry 3’s open-world aspects, including base capture and crafting. A lot of it reminds me of Assassin’s Creed, oddly enough. I mean, there’s jumping. And bears! That’s pretty much all of Assassin’s Creed III, guys.
Seriously, though, doesn’t the GPS tower climbing to reveal the map remind you of AC’s general structure? It should, because it’s the same thing – right down to the stylish exist (EAGLEDIVE in AC’s case, zipline for Far Cry). Death from above also hearkens back a bit, but in a far less blatant way. Wildlife-hunting, too, which seems brutal to a point I’m not sure I’m really comfortable with. But then, that doesn’t make a lot of sense, seeing as games have had me doing the same stuff to humans for years. So I suppose we’ll see/have horrific existential meltdowns over it when the time comes.
Beyond that, however, Far Cry 3’s obviously its own animal. The stealth looks pretty well-tuned – with enemies advancing cautiously to investigate instead of instantly swarming on you and psychically alerting all of their friends in the area – and the prospect of coordinating elaborate traps has me quite giddy. Also, fire. I remain in a state of disbelief over the fact that more games haven’t implemented slowly spreading conflagrations along the same lines as Far Cry. Why not, developers? Why not?
Much like all-consuming fire, Far Cry 3’s November 29th release date is rapidly approaching. Is it on your radar?