Muddle of Honor: Worf Fighter’s Day-One Ultra-Patch

By Alec Meer on October 23rd, 2012 at 4:00 pm.

No honor for you, Worf

I almost feel sorry for ‘em. Almost. Then I remember they’re making a game that has the hallmarks of being designed purely to appeal to the massest market possible, dead set on keeping up with the Activision Joneses rather than doing anything adventurous, and I don’t feel sorry for ‘em. But poor old Danger Close/EA, in their endless fight against Activision, hurrying to make a military first-person shooter for the Christmas market but having surely nowhere near the budget – and certainly a lot less consumer love. And so it is that War of Medal: Honor Fighter, their latest game of shooting men and shooting men and shooting men and shooting men and shooting men is to require a day-one patch. Not just any old day-one patch though, oh no. A day one patch containing the best part of 100 fixes – some big, some small, some ‘oof, really?

Pretty much every aspect of the game seems to have been ‘fixed’ in some way, which speaks volumes about the state the game has launched in. I include all of these not because I’m particularly interested – being as I am my own boss, I could choose to pay me to play this game, but I’d rather go roll around in some fox dung if I’m honest with you – but because the scale of this day-one is crazy.

Of course, it’s being announced due to console disc production times, and the certification wait publishers face from Microsoft and Sony, but apparently the patch applies to PC as well. It is unclear why the download version can’t just launch pre-patched, but then very little about this situation seems to adhere to conventional logic.

If you fancy yourself a Warfigher, the dev “heartily encourages” you to install this patch. I’ll just bet they do.

Took a look at this, then:

New Features:
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.
General Tweaks and Fixes

Multiplayer Gameplay
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
platoon.
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.

Weapons
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.
UI and User Experience

Navigation
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus.
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.

User Experience
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.
Visual Polish
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3
Multiplayer Gameplay
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.
Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
•Stability improvements.

Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Ending cutscene replaced with Nick Clegg apology video.
•Mouse wheel now works with all scrolling lists in the game.

Honorable Medals: Fightwarrer is out in the US today.

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97 Comments »

  1. Slomoshun says:

    I feel sorry..sorry for the small minded buffoons that paid full price for this game.

    • Deadly Habit says:

      A foole & his money,
      be soone at debate:
      which after with sorow,
      repents him to late.
      -Thomas Tusser

    • Hug_dealer says:

      If they bought, and they enjoy it, and felt it was worth the money. You shouldnt feel sorry.

      I have enough disposable income to blow money on stuff, dont feel sorry for me.

      • Slomoshun says:

        Amount of income has nothing to do with what I was talking about. But you do sound like you have a bad case of the denials.

        • Hug_dealer says:

          denials? I havent even bought this game.

          • shitflap says:

            Just boasting?

          • Slomoshun says:

            So you replied to my comment to defend people you don’t know at the same time said, “don’t feel sorry for ME”, but yet you haven’t bought the game…

            Let me ask you something…what was the purpose of your original reply? To try and brag about you having money? Yeah, so do I, that doesn’t mean I’m going to buy something just for the sake of wasting money, which you clearly stated is totally fine with you.

            What a dumb set of comments, lol.

          • sanasb1989 says:

            That is quite heavily touted as a feature in COD multiplayer.
            Recommended: http://www.youtube.com/watch?v=XdkDjsBiO58

          • CptPlanet says:

            His original reply was implying that other people can enjoy different things than you and rightfully so (especially since MoH is a very popular game). A concept which you seem to fail to grasp.

        • lurkalisk says:

          You seem to have missed the first and most important part of Hug_dealer’s post. The part that makes ‘em 100% right.

          (“If they bought, and they enjoy it, and felt it was worth the money. You shouldnt feel sorry.“)

    • Lacero says:

      I feel sorry for myself that they aren’t buying XCOM instead.
      Or Dishonoured.
      Or Dwarf Fortress.

    • PitfireX says:

      I would much rather pay for a unique and original game (as far as FPSs go) that needs fixes because EA probably rushed them….rather than pay for the more solid drivel of CoD becuase they can just copy/paste last years success. MoH SP ROCKED and delivered an incredible story…im glad this year the multiplayer is way better than the last title.

    • FakeAssName says:

      *shrug* it sill looks like pretty small next to the bug fix list that Skyrim went through.

      • FakeAssName says:

        and from reading that one would expect that English wasn’t my primary language.

      • stupid_mcgee says:

        The fact that you could even strike a reasonable comparison between bug fixes for Skyrim, a massive and horribly complex open-world RPG, to that of a linear and simplistic shooter is pretty laughable. There is no reason there should be this many bugs for the launch version of such a simplistic game.

        The fact that there’s so many serious and major bugs that have to be addressed on day-one, makes me wonder 1) how did this get past certification? and 2) just how many more bugs and broken mechanics didn’t get fixed?

    • Branthog says:

      If you already had BF3 Premium, you didn’t pay full price. You paid half price, which is the only reason I sold a little bit of my soul at all. Boy, this game is broke as fuck. For one thing, every time you go to a car scene, it quits the game and then launches an entirely separate executable (at an entirely separate resolution, so that it really fucks with your video capturing!). At a certain point in the game (early on, after a car chase in Dubai) this leads to a constant crashing situation during the switch over back to the main executable. Every time. Some patch.

      And of course, aside from that, you have the same half-assed shitty scripting as in the last Medal of Honor. Characters just ignore in-world objects and geometry. At one point, there was this messed up situation where in the middle of a firefight, something was triggered that just made the enemy disappear. They were shouting and yelling and firing and one of them was running at me… and then they just vanished, Langoliers-style. The rest of the world that wasn’t my team and myself just went away.

      You also have the shitty console-focused graphics. Playing with 4GB 670s in SLI on a 3770K with 16GB RAM at 2560×1600 with everything maxed out and getting a solid frame-rate, the character animations are goofy and sloppy and the textures are blocky – like playing them on a 360.

      I also tried playing multi-player for a bit. It was okay, I guess. I was mostly put off by the shitty maps. They give MW3 a run for its money, where small, confined, bland maps are concerned.

      I figured it would have improved on the last game a lot. The last Medal of Honor had its problems, but it had some potential, too. Those weren’t my primary reasons for not wanting to buy Warfighter. My main reason was that the marketing promotion for it was so sickening and offensive to anyone with just enough sense to not buy into shitty propaganda that contributing to the franchise just felt . . . dirty.

      In the end, I caved for $30. Why not, to at least keep up with thee current gaming culture a bit? Unfortunately, even at $30, it feels like it was over-priced. Meh.

  2. Tams80 says:

    ‘Honor’Face!

  3. Matchstick says:

    One of those fixes is not like the others….

  4. Stellar Duck says:

    I was all set to sift through that list and find the worst examples and laugh and point fingers. The I read a few lines of it and realised that I just don’t give a toss about Meddle of Harbour: Warf Freighters. Which is somewhat scary. I normally have a bit of interest in any game, if only to see how it’s gone wrong, but not in this case. It leaves me as empty as BLOPS2, which seems to indicate that my apathy is spreading.

    Edited for speeling

  5. Dark Acre Jack says:

    Day 1 patches are the new DRM.

    • Ravenger says:

      That’s actually true for most PC games these days. The best way to prevent piracy before release is not to ship an executable with the game. Even if the game leaks, it won’t be playable.

      That’s why the majority of PC games have a day one patch. Of course it also gives the publisher the ability to fix any issues that cropped up between sending a build off for replication/distribution to digital distribution and the release date.

    • MichaelPalin says:

      Don’t blame DRM when you can blame unrealistic release dates. Remember they need a playable game for the reviewers before release anyway.

  6. Wild_Marker says:

    -Ending cutscene replaced with Nick Clegg apology video.

    Wait WHAT?? So… I’m automatically assuming this is just like Schumager’s appology video for Batman & Robin. The ending cutscene has a guy apologizing for this game, I called it first!

  7. Totally heterosexual says:

    Bugfighter

    THANK YOU FOLKS I WILL BE HERE ALL NIGHT

  8. pupsikaso says:

    Do people still buy these games? How? How do you make someone buy piece of crap like this?

  9. Jakkar says:

    Someone’s going to get hsot for this.

  10. Gwyddelig says:

    What tickles me about the way Origin was “sold” to the BF community last year was that it would lead to more responsive updating of the game. It hasn’t. Also, if BF3 is anything to go by (and I rather like BF3, so we’re clear) is that each ginormo patch, by dint of its sprawling ginormosity (it’s a word…) introduces at least one solid gold rocker of a bug. A bug that’s not fixed for another 2-3months!

  11. Bhazor says:

    “Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.”

    That is quite heavily touted as a feature in COD multiplayer.

    • TsunamiWombat says:

      Specifically the Consoles. Ahahahah quickscoping.

    • elmo.dudd says:

      It isn’t a feature, nor is it touted. It is an emergent behavior that is divisive. Much of the player base hates quickscopers as it turns snipers into rushers, and Black Ops was controversial for its handling of that – slower ADS time for sniper rifles, sniper rifles do not benefit from the Sleight of Hand Pro faster ADS benefit. How it will be handled in Black Ops 2 is still a point of concern with the community.

      Also it is not unique to the console, it happens among PC players as well.

      • Baines says:

        Infinity Ward supports it as a game feature. Some speculation is that it is because YouTube quickscope videos are so popular, which generates a lot of publicity for the games. Also, Infinity Ward openly seeks the largest possible player base, and weighs the likelihood of quickscopers following their threats to quit the game if quickscoping is removed versus the already demonstrated fact that the majority of anti-quickscopers don’t appear willing to quit when quickscoping is kept.

        Treyarch wants to counter quickscoping, but have had trouble finding an accepted mechanic. (And Black Ops 1 wasn’t the answer.)

        • elmo.dudd says:

          It is certainly more feasible in MW3 than BlOps, but that isn’t from support, it is because they didn’t introduce a mechanic to counter it. They extended from MW2, not BlOps, and thus extended from its mechanics. If you can point me to a public statement from IW supporting it, sure, but I’ve never heard of such.

          I personally have a hard time viewing quickscopers as some organized force going on a strike. They will naturally flock toward the one most conducive to their playstyle (much like how shotgun wielders gravitate toward MW2, knifers to BlOps, etc).

          BlOps 2 may have the logical counter – enabling actual no-scoping. Iron sight combat rifles. Why quickscope when you can run a sniper rifle without any optical at all, relying on pure marksmanship?

    • Deadly Habit says:

      xXx_360_1337_QuIk5c0p3r_420_xXx has joined the game

      • SkittleDiddler says:

        I hate that guy. He somehow manages to show up in my PC multiplayer games at least half a dozen times a day.

        • Jengaman says:

          xXx_360_1337_QuIk5c0p3r_420_xXx : N00b
          xXx_360_1337_QuIk5c0p3r_420_xXx : Fck ur muther B1tch!
          xXx_360_1337_QuIk5c0p3r_420_xXx : Fuhk da puliece!!
          xXx_360_1337_QuIk5c0p3r_420_xXx : SMOk W33d 3v3ryday!!
          xXx_360_1337_QuIk5c0p3r_420_xXx : Git 0wned scrb…

    • stupid_mcgee says:

      The fact is, anyone who thinks doing a 360 or 720 noscope shot is in any way indicative of skill is a complete moron. You see tons of these. “noscope 720 no fakie” and shit like that. Also, as someone who loves street skating, to hear these ‘tards talk about “no fakey” makes me want to both puke in and punch them in the face.

  12. Bob says:

    The good ting about the patch being that the time spent downloading and installing it will probably take more time to complete than the entire singleplayer campaign.

  13. Groove says:

    My favourites:

    •Fixed an issue where a member that is removed from a platoon becomes its leader.
    It’s the trolling circle of life. Leader kicks troll, troll kicks leader, leader kicks troll.

    •(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.
    Bug or a feature? AMIRIGHT

    •Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
    their first death.
    I prefer to think of this as a kind of meta-commentary on unlock-based multiplayer.

    Also LOL:
    •Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
    •Ending cutscene replaced with Nick Clegg apology video.

  14. HatsAlEsman says:

    Just as I think I get to the bottom of the list, it keeps going.

  15. mehteh says:

    typical shallow, console focus companies. I pity people who play console shooters on PC

  16. ucfalumknight says:

    I think I got the original rebooted (Oxymoron FTW!) Medal of Honor on a sale for under $4. And for that, the single player campaign was decent. I suppose I will wait a couple of weeks and pick this one up for the same price. I mean, they fixed the issue where Easy was the default option. Game breaking in my opinion.

  17. bangalores says:

    What’s that you say? Only on Origin?

    Stand down, all units stand down. Mission is a scrub.

  18. wcaypahwat says:

    Call me back when they fix the size of the moon.

  19. ulix says:

    Funnily, EA didn’t give any review versions to any gaming websites or magazines anywhere…
    When has EA last done this? I only know of publisher’s/developers like Cyanide or Koch Media regularly pulling shit like this.

    Probably tells you a lot about the quality of the game and EA’s faith in it. This also means that there won’t be any reviews for the next couple of days, even though the game comes out today…

    • Baines says:

      If you know you have a major day 1 patch in the works, you might seriously want to evaluate whether you pass out advance review copies.

      Mags and sites have long been willing to put disclaimers like “We believe X can iron out all the bugs before release”, but players have been seeing that disclaimer for years attached to still buggy games. And if a mag or review site decides it is safe to target your game (because they expect the game isn’t going to be a blockbuster, or expect it to be a public whipping boy), then they’ll latch onto those bugs for a potentially savage review (so that they can try to show readers that they are a “serious” review source that doesn’t just give free passes).

      And, to be fair, Warfighter is a “safe” target. Its another EA “me too” CoD clone that isn’t named Battlefield.

      • Pindie says:

        The way other companies do it is the bugged press version comes with a guide that outlines what the known bugs are and the reviewers assume they will be fixed and stay silent about them.
        Which is why games sometimes come out still bugged but the pre-release reviews were silent about those bugs. Happens.

        If there are no review copies it means the company would rather put faith in their advertisement to create the hype and does not need free adverts in form of articles.
        Which might be the case with EA: they have spent enough on ads not to bother with review sites I think.

      • TechnicalBen says:

        I’ve got something in a box for you to eat. Close your eyes, and eat it. What? Your not keen? Oh, it was only a MOH:Warfighter cake. What were you expecting? :P

  20. Pindie says:

    I’ll just point out as shallow and simple the game is it still is a step above CoD/MOH/BF3 in design.
    This time around they at least attempted to copy-cat some good games such as Blacklight Retribution (visor) and fixed the map design to remove the age long paradox of console shooters – games where aiming is by definition imprecise contained well covered camping spots or large open spaces that called for precise aim.

    The game is overall much better designed than the predecessor.

    I will however have to point out the public Beta is, once again, a marketing move because you could not possibly fix game bugs discovered by Beta test in time to allow to certify the fixed release…
    Testing a game while it’s in certification is just a marketing gimmick.

    • Hug_dealer says:

      Actually, it is impossible to catch all the bugs before any game launches. By releasing a beta, they can collect real world data and bugs before launch, and then begin cracking down on them.

      It doesnt hurt that it is free publicity for the game either, but the idea that open betas serve no purpose is just freaking silly.

      • Pindie says:

        Releasing a platform-exclusive Beta helps how?

        Chances are high it was Xbox360 exclusive Beta because of deal with MS…

        I am not saying it is pointless. I am saying doing so month before release date is pointless.
        They already have done it in the past and they only managed to fix most game breaking bugs, which were pretty obvious to the point where Beta testing was not needed to spot them. Screen flickering green and messed up animations are pretty obvious…
        Then they begin balancing the game post-release, despite the open beta…

        In short: yea, in case of EA it is a marketing tool.

  21. Shooop says:

    Everyone with taste laughs, but it’s still going to be a big hit. Because it comes with a Call of Battlefield 4 beta invite. So everyone can pretend they’re going to eventually be playing a better game.

    Which they won’t be of course.

  22. Vando says:

    It’s still no “restored sound” though. That’s probably going to remain the pinnacle until someone needs to issue a patch to “restore graphics”.

  23. Carr0t says:

    “Ending cutscene replaced with Nick Clegg apology video.”

    Given that the guys making this aren’t British (as far as I am aware) was this a joke put in by them, or a joke put in by RPS?

  24. MadTinkerer says:

    “they’re making a game that has the hallmarks of being designed purely to appeal to the massest market possible, dead set on keeping up with the Activision Joneses rather than doing anything adventurous, and I don’t feel sorry for ‘em.”

    Yep. Which is why I lost interest in the entire genre about two years ago. As Yahtzee and the Checkpoint/ENN crew like to point out, every single one of those games is entirely indistinguishable.

    Back in the 1990s, when one wanted to beat Mario, one made a mascot that was unlike Mario and had different skills than Mario. There were platformers that tried to copy each other more precisely and every one of copycats was a failure. Generally speaking, nearly every game that bothered to innovate was rewarded for it’s innovation.

    But imagine if the horrible platformers were successful. Imagine if Awsome Possum Kicks Dr. Machino’s Modern Butt III was Activisions current bestseller, and EA’s Bubsy: Black Ops was right behind it in sales. shudder

  25. JamesH93 says:

    I seem to remember Battlefield 3 had a similar patch, don’t remember whether it was day one or not, but it was massive

  26. MichaelPalin says:

    Hehe!, gametrailers were just complaining in their Invisible Walls show that EA would not send them a review copy until release and that that was not a good sign to buy the game on day one.

  27. ffordesoon says:

    Poor Danger Close. They didn’t ask for this.

    HAHA MEMES

  28. FunkyBadger3 says:

    Couldn’t see it on the patch list: does zombie pig forgive?

    • Lord Custard Smingleigh says:

      ZOMBIE PIG NEVER FORGIVES.

      It will chase you round the Moons of Nibia, and round the Antares Maelstrom, and round Perdition’s flames before it gives you up!

  29. Scouter says:

    So… is the game good?

  30. j1yeon says:

    It is a funny list, but they are FIXES and I believe the beta was running almost up until release, AND Danger Close was working with a new engine (for them). It is sad in a way that they have so many bugs that made it near release, but on the other hand the gold version of the game was probably done a few weeks ago, so… yeah.

    MOH 2010 wasn’t without issues, but I found it to be a quite a bit of fun, both SP and MP. I guess it doesn’t meet the off-beat indie requirements of the RPS crowd, but I’m still looking forward to playing the game tonight.

  31. tigershuffle says:

    they had a bloody ‘camo tent’ in Coventry city centre showcasing the game! yesterday.
    all to get the teen hordes and their befuddled cashladen imbecilic parents to part with their cash.

    not sure if it was a patched version or not………but im sure they sold enough :-/

  32. Dances to Podcasts says:

    Nothing says Christmas like a military shooter.

  33. MythArcana says:

    Yeah, I resemble that picture every day I open my front door. So much fail, so little time.

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