Rise And Shine, Mr Marsman: Waking Mars Out Next Month

By Nathan Grayson on October 27th, 2012 at 12:00 pm.

Exploration log, day 753: I think I might be nearly ready to unveil my theory that mars is made of red stuff.

Everything NASA’s been saying about Mars is a lie. Curiosity isn’t real. Neither are mohawks. I know this because I’ve been to Mars. I’ve shed blood and tears there. I’ve gardened there. Or at least, that’s the reality Waking Mars presented me with when I played it on iPad, and I refuse to believe that the real deal could be any less magical. In essence, you run around playing incredibly irresponsible god in a giant red sandbox of ecological possibility. Most of the plants are practically animals in nature, and watching different species hunt/be hunted/confuse the hell out of each other is a total joy. But will Waking Mars preserve that feeling of constant discovery during its rather giant leap to PC?

I think so! And I’ll tell you why in a moment. But first, the concrete details: Joystiq brings word that Waking Mars will finally touch down in our corner of the platform galaxy on November 6th via the Humble store and its own official website. (Alternatively, it’s been trying to climb the semi-invisible ladder in Greenlight land for a couple months. I suppose you could always wait and see how that goes.) Upgrades include full voice acting, snazzy high-res visuals, and all-important mouse-and-keyboard support.

As for the actual viability of Waking Mars as a PC game, I think it’ll be just fine. Actually, I feel like it’s a much better fit for this type of interface, all told. Controls involve a lot of pointing and aiming (to plant seeds), and exploration unfolds very similarly to a simple Metroidvania – but with more jetpacking. So assuming Tiger Style handled the port with its typical, large-cat-like precision, I don’t think there’s much to be worried about.

You want to learn more, you say? That’s a good attitude. We could use more folks like you on fictional animal garden Mars. In the meantime, though, this video ought to bring you up to speed.

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13 Comments »

  1. pertusaria says:

    I’ve been looking forward to this since RPS started teasing it, which seems about a year ago. I hope it’s ported successfully.

  2. ElvisMZ says:

    That clip reminds me of And Yet it Moves. Only because of the graphics though, gameplay looks quite different.

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    tomeoftom says:

    Wow, this looks fantastic.

  4. iucounu says:

    It’s pretty good. I have it on iPad and played it for a good few hours. It’s not *amazing* but it’s very enjoyable.

  5. Godsmith says:

    This went to never-heard-of to instant buy for me over the course of one trailer.

  6. ukpanik says:

    Reminded me of the classic Nodes of Yesod.

  7. PleasingFungus says:

    Played it on iPhone, when it came out way back. It’s quite a lovely game, well worth playing. Does quite a lot of work to scientifically ground its setting, too, which I thought was classy.

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      Jackablade says:

      It’s looking really interesting, but I’m not entirely clear what the objective of the game is. Where does all of this planting and generating of ecosystems and such lead?

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    Dilapinated says:

    This looks really good.

  9. Pray For Death says:

    Played this on the iPad. Great game, always recommend to new iPad owners.

  10. crinkles esq. says:

    They sure do like phallic symbols, don’t they?

    Gameplay looks interesting. Character animation seems a bit stiff though.