BioWare Force-Tweaks SWTOR’s F2P Restrictions

By Nathan Grayson on October 30th, 2012 at 4:00 pm.

Ooo! A penny!

Soon, everyone will be able to play Star Wars: The Old Republic*. Oh, that asterisk? Sorry, my entire-one-to-one-scale-replica-of-The-Death-Star key is broken. Still though, the point remains: SWTOR’s gearing up for a F2P relaunch, but there are some nearly moon-sized restrictions keeping it grounded. Fortunately, after initial complaints and some time on test servers, BioWare’s seen fit to scale them back – if only just a bit.

Lead systems designer Damion Schubert took to the forums to outline not only the changes, but the overarching mentality behind them. First up, he noted that free (read: non-”preferred”) players will now gain access to a second quickslot bar, the option to do five Warzones per week instead of three, and a shorter temporary bind on Cartel Coin items. Perhaps even more significant, however, is BioWare’s stance on potential future tweaks:

“One of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.”

“That being said, it is important conversely that the subscription offers subscribers strong, tangible benefits over the Free-to-Play experience. We value our subscribers greatly, and they are crucial to the success of Star Wars: the Old Republic.”

And while it’s good to hear that BioWare’s open to more change, this also paints a pretty clear picture of the problem at hand. SWTOR was designed as a subscription-based MMO. Subscribers are its backbone, and I’ve heard of very few surgeries that involved tearing out something’s spine that went well. As a result, though, we’re talking about a Star Wars MMO that will actively prevent people from having wars among the stars.

And that’s just the beginning. Free players also have chat restrictions, lack the ability to sprint until they reach level 15, and get cut off from flashpoints, operations, and things of that nature after only a few per week. Sure, they still get all the questing content, but here’s my question: how will a giant fissure in the audience not hurt everybody – subscriber or not? If the activities most players are able to perform aren’t conducive to forming a strong, lasting community, then odds are, one won’t form.

Clearly, though, it’s a system that favors subscribers. I mean, Schubert said as much himself. But that’s extremely problematic in this day and age – not to mention potentially damaging to community cohesion. Don’t get me wrong: this much free story content is a huge deal, but I’m not so sure it’s what’s best for SWTOR as a whole.

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71 Comments »

  1. Brun says:

    I’ve heard of very few surgeries that involved tearing out something’s spine that went well

    Aren’t DDO and LOTRO both examples of this succeeding? Hence “very few,” I suppose, but in the grand scheme of post-WoW subscription MMOs two examples gives at least decent odds of success.

    • phelix says:

      But at what cost? At what coooooost!

      • Wreckdum says:

        How did SWTOR fail so hard and GW2 win so big?! Because GW2 was made by a passionate team of developers who put the game first and business second. Guess what. They are succeeding financially because of it.

        • FunkyBadger3 says:

          I have some magic beans I would like to sell you.

          • Voyevoda says:

            In all honesty they should of stuck with Knights of the Old Republic 3…

        • Sayori says:

          SIr, in the world of business, the first and the main thing is business. Then is everything else/
          I don’t say they didn’t make GW2 with a passion, they sure did. Much more than SWTOR… who the hell even plays it anyway lol

    • f1x says:

      Problem seems to be that in SW:TOR what they are taking out are things that will mostly annoy you, like sprint (anyone that played the game knows how sprint is game changing) or being able to resurrect, so basically its like “hey you can play, but without weapons, and with just 1 leg and you can see only half of the screen, and sometimes you will die just for the fun of it”

      In LOTRO afaik you are locked from some zones, items, and other F2P games will just give premium users more power, faster leveling, gold, while non-paying users will have a “normal” experience (Runes of Magic model)

      In my uninformed opinion, EA is afraid to “give away” a game that costed a lot of money to make, and that means they simply dont understand how the F2P business works, they should have just make the game playable but maybe lock some high-end content and fill the in-game store with some cool collective items, for example companions, vehicles, vanity armors, if there is something that Star Wars fans like is collecting stuff, in short, adopt the GW2 model, you already have a quite expensive box price for the game, mantain the box price and cut the subscription: in 3 months release an expansion, etc

      • S Jay says:

        It is hard to understand their logic, which seems to be:

        “Since the game is not good enough to attract as many paying players as we need, let’s give a worse version of it for free.”

        Can’t they see that this will not add value to the subscription players and will only have the f2p players quit such a lame game where your character moves like a snail?

      • King in Winter says:

        The restrictions a completely F2Player (that is, never spent a dime on the game) in LotRO will most feel are: quests are available only for four starting zones (gets you up to ~lvl30), money cap is at 2 gold, bag space is limited, the number of customization slots (virtues, traits etc) is limited, you can’t mail or whisper to anyone who doesn’t have you on friends list, limited character slots, no rested exp bonus, and no allowance of 500 turbine points per month

        On the flip side, they have full access to all terrain, to the whole epic quest line, and no limits on number instance runs or loot. Though worth noting that instances themselves are tied to quest packs – if you have a quest pack for the zone, the zone’s instances will be available, except a several that are tied across zones.

        LotRO also allows grinding turbine points through character-specific deeds, so it is theoretically possible to open all content through a laborious deed grind.

        (edit: legibility)

        • SkittleDiddler says:

          All of those limits in LoTRO’s F2P model make me glad I got into the game when it was monthly sub. At least Turbine has the courtesy to give Founders a bit more freedom compared to what the unwashed F2P masses are offered now.

        • RavenGlenn says:

          Mostly right. If you subscribe once on Lotro, you permanently unlock a slew of benefits. You get all of your bag slots open, all fast travel that you unlock in-game for your use, another character slot, tell restrictions lessened, etc.

          Also, if you buy the expansions, all the content within them is open to you whether you are subscribed or not. Alternatively, you can buy individual quest packs when you’d like to do that specific area’s quest. And as mentioned, you can earn Turbine Points through gameplay and use them to purchase quest packs.

      • f1x says:

        Sorry didnt know LOTRO was so harsh, I thought it was on same level as the rest of F2Ps,

        It seems then that the F2Ps from Nexon or Perfect Worlds are better tuned regarding the F2P limitations and business model, too bad those are quite… awful

    • Jandau says:

      LotRO and DDO both have restrictions on free players that make TOR’s look lenient and generous. Both only give the starting zones for free and while zones can be unlocked by grinding, the extent of that grinding is monumental in both games and due to the non-repeatable nature of tasks that give store points tends to involve creating new characters, running through the content that you have available, deleting at least one character (due to very limited character slots), making a new one and repeating the process over and over again…

      • Randomer says:

        Of course, it generally shouldn’t come to that. Since when you reach the point that you decide you enjoy the game content enough that you would be tempted to grind out Turbine points to obtain more content, you really might as well just pay a little bit for that content. Or better yet, subscribe for just a month, which gives you an all-access pass to most areas for that month, permanently unlocks a lot of nice perks for your account (like more bag space), and gives you Turbine points that you can spend however you want to unlock whatever you want.

        • Jandau says:

          So then how is that form of “Free to play” any different from Trial versions of MMOs that have been around for ages? The answer is, it isn’t. LotRO and DDO are in my opinion not real F2P games, they simply offer more pricing models. And that’s why I hate it when people call them F2P.

          On the other hand, TOR seems like it WILL be F2P, offering a sizeable chunk of content for free. In fact, it seems to be offering most of its content for free, especially the parts that casual players might be interested in and then making money by offering convenience to those players.

          DDO and LotRO are both vastly more restrictive than TOR’s proposed model, so I really don’t see any point in calling TOR out over and over again regarding its restrictions, since a pair of glorified Free Trials are being held up as “paragons of F2P”…

          • socrate says:

            I don’t think people see DDO and LotRO as the paragon of F2P…their just bad MMO that still survive because people are stupid enough to pay them a bit of money for really bad gameplay in the first place….ToR is even worst since it feel like a beta of Vanilla WoW painted with Star Wars all over the place….not like SW universe is really fun at this point since it was exploited to the point of being another bad franchise with a series of horrible new generation movie that make jar jar binks the most powerful creature in the entire universe and went stupid in every single aspect of the universe and lore.

            Im surprised some people are dumb enough to actually still pay a monthly fee for that piece of EA and Bioware crap…EA and Bioware was an obvious sign of imminent crash anyway but what do you wanna do…people still see SW on anything and buy it for no reason other then this.

            The only true F2P is pretty much game like league of legend and now TF2 which offer no restriction and full game access and don’t limit you in anyway other then vanity item which imo is the best and only form of F2P.

            MMO are getting extremely stagnant at this point and nothing attract me toward them anymore when usually il get the same or even better experience from single player game

    • Wodge says:

      Actually, LOTRO and DDO are both pretty bad for the players, all the stories of success are from a revenue perspective, if you actually play them, it’s seriously immersion breaking.

      “You there! I require your assistance in slaying some berserk Bugbears! But only if you hand over some turbine coins!”

    • Yoshis95 says:

      Worf’s Spine surgery was a success.

    • malkav11 says:

      How did LOTRO and DDO succeed? By doing pretty much the opposite of what SWTOR’s doing.

    • paddymaxson says:

      He did say “Few”, meaning there’s exceptions to that spine tearing…besides that, DDO at least is a masterpiece of a f2p conversion, because of the way DDO’s been directed, it’s perfectly possible to play with the f2p restrictions, it’s also a game with a lot of addictive qualities beyond the “story” (it has one, nobody ever reads it though). It’s completely possible to play DDO from start to finish without paying a penny (it does require some grinding), even unlocking the paid for classes is possible through grinding. The non-free classes aren’t even essential, the best DPS in the game is a free class, the best healer is a free class and the best tanking/utility classes are free classes. The best race (for many builds) is the cheapest of the buyable races. DDO does a marvellous job of not asking you to pay anything till you’re somewhat addicted to it.

      While overpriced, things like XP boosts are not “pay to win” buttons as the game is mostly a co-operative game, so nobody frowns on there being more well geared high levelled people for raids, or more well geared second/third/millionth life True Reincarnate characters to level with. Even if you use XP boosts all the way from 1-20(or 25) it still takes time and learning to play your character, bad players at level 20 aren’t bad because it was quicker for them to get to 20.

      It also doesn’t stop you running or jumping for being free.

      TL;DR turbine are ripoff merchants with DDO but you can avoid being ripped off if you like and it doesn’t hurt the game or community.

  2. Carra says:

    You did not get a second quickslot bar? How can you even play like that?

    In WoW I have 4 bars full with buttons…

    • Brun says:

      In SWTOR (as in WoW) you usually don’t need that many buttons unless you’re doing PvP or Operations (raids). Obviously this varies by class and specialization (also like WoW). Doing quests usually takes the same repetition of 4-5 abilities so a single hotbar is probably sufficient.

    • f1x says:

      Its worth to note, for people that have not previously played SW:TOR, that Sprint is not just a skill for “running faster for some seconds then having a cooldown of 1 minute”,
      Its a passive speed buff (for out of combat), without sprint your characther simply moves like a freakin snail

      • TormDK says:

        Sprit is very easily unlocked by purchasing anything from the store as far as I’ve understood.

        Back when SWTOR was released we didn’t even get sprint til level 14, so I’m sure the F2P crowd will manage as well.

      • f1x says:

        Yeah they made it level 1 buff after a while, because the game is quite boring without sprint,

        yes you pay once and you get it, but again then whats the point of F2P, if in the end you have to pay to get the same you had before with a subscription, it should just be a different experience

  3. The Random One says:

    So they’re not trying to go F2P to fleece us through microtransactions, but because their servers are going empty so they’re trying to find suckers to play as extras to pretend they haven’t failed as hard as they did.

    Yay!

  4. cyrenic says:

    Nope they still have no understanding of what makes a good F2P game.

  5. kwyjibo says:

    If you make the free version shit, they’re not going to convert, it’s not like it’s Scientology.

  6. TillEulenspiegel says:

    The story content was unquestionably SWTOR’s number one selling point, and I’m still a little surprised that they plan to give it all away for free. PvP and raiding and stuff are just the typical MMO junk that players expected to come along with it.

    If I can find the time, I’ll definitely play through one or two character storylines. But I see absolutely no incentive for me to give them any money, since they’re giving all the good stuff away for free. That can’t be a good sign for EA/Bioware.

  7. Inigo says:

    I’ve heard of very few surgeries that involved tearing out something’s spine that went well.

    If only there was someone at BioWare who had been to medical sch-

    …Ohhhh.

  8. Culby says:

    Years ago, classic rock radio stations in the US were facing a crisis with alternative rock making a big statement. Feeling like they were losing some of their audience, these stations tried what they called a “Family Reunion” format, playing both Classic and Active Rock. The though would be that the old guys would listen for the old music, and the young guys would listen for the newer stuff.

    What happened instead was that the old people hated the new music and tuned out, and the young people never came over anyways because of the classic rock. They ended up cutting themselves off at the head and legs.

    I’m not saying it can’t work… in fact, a lot of Classic Rock stations are now working in active rock and seeing plenty of success, simply because it’s been around longer, and you can only hear Led Zepplin SO MANY TIMES A DAY. But it’s the same parable as what SW:TOR is facing: don’t go chasing audience that might not even come at the expense of pissing off the people that are already there.

  9. sdancer says:

    I’ve said it before, and I’ll say it again.

    Dear RPS, Bioware was always straightforward in having the free2play option as a way to entice people to get a subscription. The game was very obviously never designed for that way of monetisation, and a complete redesign in however long that thing has been cooking (my guess would be since around April, give or take a month) would probably be more problematic than what they’re attempting now. So, in essence, you’re jumping on a train that wasn’t ever on the tracks.

    Now, the restrictions may be an issue, but I guess we’ll need to wait and see how well that goes. There are more construction sites coming up that way, like the planned level cap increase together with the new planet Makeb that’s been announced a few months back, and that hasn’t been heard about since then; there is no information at all about how that will integrate with the f2p model, so that will be very interesting to see.

    Since I’ve jotted down more thoughts in the last hatefest, I’ll leave it at the following:

    Bioware and EA have been surprisingly agile in the operation of that quite massive game, and while I don’t have either in a particularly high esteem, I still think that they will do their best to create an active and efficient money sink for both subscribers and fee2payers.

    • TsunamiWombat says:

      I hate to be “that guy on the internet” but you really, really sound like your astroturfing for TOR. RPS never demanded they redesign the game. They observed however, that what they’re doing, they’re doing badly. Even if it’s the best they could do during the circumstances, it is their own design mistakes that led to this situation – the full weight of the situation lays on their shoulders, they are owed no particular leniency. They launched a subscription MMO with high polish but minimal innovation in a market that was saturated with MMO’s, the vast majority of which were shifting to a new business model which the market was coming to expect. There was never anything “agile” about TOR.

      A new planet is a few hours of extra content, as is a level cap. That is not sufficient to entice players to buy in, nor will it hold old players for any length of time to collect subscription dues.

      PS: Active and efficient MONEYsink? You said it brother.

      • Brun says:

        MMO with high polish

        I wouldn’t even call it high polish, to be honest. It’s pretty clear that they took the art assets and story elements from an in-development KOTOR 3 and duct-taped them onto a (relatively shaky) MMO framework.

        • TsunamiWombat says:

          Thats a bit of a stretch. No way TOR’s art assets were intended for a SP game.

        • FriendlyFire says:

          The VA is second to none, at least give them that. I like GW2 and all (which I think is one of the few other MMOs that have a lot of voice acting), but the voice actors in TOR are of a generally higher quality, whereas GW2′s are a bit more hit and miss. Plus, there are SO many lines.

          • Arglebargle says:

            Voice acting all the parts makes it an incredible pain to change things, as opposed to, say, editing some text. And more difficult to add things, since you have already set the bar. The expense of it, as done by Bioware, is also pretty serious. If SWTOR had been produced for a quarter of its expense, the game would be a raging success.

          • Flavioli says:

            I’m gonna go off on a whim here and guess that good voice acting is far from what it takes to persuade people to switch MMOs, much less pay for a subscription. The fact that their main selling point *for an MMO* was decent story and good voice acting shows just how obtuse the whole project was from the start…

          • Narzhul says:

            Second to none? Am I the only person who thought the voice acting was mediocre? I’m not talking about Jennifer Hale or anyone like that of course, but these minor npcs that give quests and such. Like the random jedi master or twilek in a village; they all have ridiculously badly written dialogue and mediocre voice acting. It’s a disgrace to KOTOR.

    • malkav11 says:

      Using free2play as a demo for subscription is doing it entirely wrong and wasting a great deal of time and money implementing a system that’s redundant to what they actually want you to do when they could just put out a 2 week free trial and have done with it. They have every right to keep their game a subscription game. But if they’re going to bother with F2P, it needs to be an equally viable way of buying into the game, not a permanent underclass.

  10. johnnype says:

    I played SWTOR to the level cap with one character and found the game enjoyable. That said, I can not fathom playing it without the sprint ability. I’d rather put a bullet in my head. Who in their right mind is going to spend the time leveling a character without sprint? It’s ludicrous.

    This is Bioware commiting suicide. Unless, of course they can get by on their current subscription numbers.

    The best implementation I’ve seen of FTP is AION, where they offer the ENTIRE game for FREE. They, of course have a market for real world money but it’s mostly cosmetic items. I’ll admit I don’t know how successful it is but I do play that on occasion whereas I won’t be giving SWTOR another glance unless they change things.

    My two cents.

  11. Reikon says:

    RPS is still spreading misinformation about sprint? Paying just unlocks sprint at level 1 instead of the level it’s normally unlocked. You still get it if you don’t pay.

    • TsunamiWombat says:

      Yeah, misinformation, totally not a misunderstanding owing to poor information release from Bioware but definatly RPS actively working against a game advertised on their site for months.

      • Arglebargle says:

        Yeah, it is like the system that unlocks advanced classes: It is so unintuitive that they have a big faq entry telling folks how to do it. It is one of the most asked questions apparantly. Which means they did a piss poor job of setting it up in the first place. It’s unclear even after you find the contact.

        On the other hand, the one time purchase (in the $5 range) opens up enough good stuff in the ‘preferred’ status thing, that it is well worth it, even if you are only going to do one or two story lines.

      • darkChozo says:

        To quote Wikipedia: “Misinformation is false or inaccurate information that is spread unintentionally.” So the snarky reply is… misguided at best.

        (Disclaimer: I know next-to-nothing about TOR but the vitriolic bandwagon everyone seems to be riding around here is annoying)

    • operf1 says:

      And anyway, you can unlock it with a single purchase in the cash-shop thus gaining “preferred status”.

      There’s similar system in the EQ II – being free player sucks, but you can spend $5 ONCE and life will be much easier.

  12. TsunamiWombat says:

    The market has proven time and time again people will throw money at you for cosmetic and convenience items. They could’ve easily made a social market, give sub owners a fat wad of starbuckpoints every month, and forced f2p to buy them (in addition to 3x a day flashpoints, I reckon, who the hell runs the same flashpoint more than 3 times a day?)

    Instead, we get this shit. Segmenting content like this never works. Especially not multiplayer content. For an MMO, players are PART of your content. You WANT those f2pers on battlefields to give the subbers someone to shoot.

  13. Vorphalack says:

    ”If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.”

    All I can see happening here is that the matchmaking will try and stack subs against non subs. As subs have access to epic gear and free players do not by default, I cannot see this ending well. This will result in a degraded experience for the free player, and if they intend to coerce the free player to subscribe, they have their methods ass backwards.

  14. Persus-9 says:

    The main thing I got from that quote was that The Old Republic’s lead systems designer isn’t the sort of person who only uses the term ‘conversely’ when just about to state the converse of his previous statement. If your ask me that explains a lot about some of the decisions regarding the systems they’ve put in place.

  15. Chaz says:

    Problem is they banked way too heavily on the Star Wars name being a major pull, but it’s just not the brand it once was. A series of mediocre games and other media have muddied the brand’s waters with mega powerful jedi’s, storm troopers with lightsaber proof armour and all sorts of other crap. All this fiddling arond with the “lore” has seen it disappear up it’s own backside. Not to mention the last 3 films have all served to suck out what ever magic was left in the series. And lets be honest, the whole KOTOR setting doesn’t hold a candle to the original Star Wars.

    To those of us who were around to enjoy the magic of the original films, all this new stuff just seems like an awkward and at times cynical money grabbing addition to what was once a beloved series. To those of later generations, I’m not sure the series holds quite the same place in their hearts anyway.

    • Arglebargle says:

      This! Lucas’s downward trajectory has been stellar!

      And anyone who has had a chance to see early drafts of the original Star Wars scripts knows that Lucas was not completely on the ball even then. Fat, craven Luke Starkiller, anyone? Not to mention the later debacles ala ewoks, gungguns, and evil bears….

  16. pupsikaso says:

    There seems to be two schools of design when doing F2P games.

    1 – Gut out existing content and offer it up only to subscribers/premium. This seems to be the choice when games that used to be P2P go F2P. Either due to lack of understanding of what makes F2P succeed or due to lack of being able to produce extra subscriber/premium -only content. Such cases rarely succeed, but often slow down the death of an MMO by months or sometimes a year or so.

    2 – Design the game from the ground up to be free, offering all of the game’s content for free to all users. Subscribers/Premium get extra content by paying, or convenience items that are again, extra and above normal content. This is the model that DDO took, I believe, and is also the model behind successful F2P Asian MMOs.

  17. djbriandamage says:

    I think the problems Nathan mentions will be most prevalent in the early days during the transition from subscription to F2P. Once the game is predominantly F2P players things will even out.

    Of course, this is in direct conflict with Bioware’s statement about their focus on subscription players. They’ll have to change that tune.

  18. Jerakal says:

    See, I had been looking forward to the F2P SWTOR, because it meant I might actually be able to go back and enjoy the game. But these restrictions are still far too stringent. I’ve seen other games give you much more value for your money in their in-game item shops, and the restrictions in place to limit the game for F2P players are disgusting at best.

    I know you don’t want to ‘cheapen’ the experience for your subscribers, but if they were enough to keep your game afloat, you wouldn’t have to go F2P in the first place.

    • malkav11 says:

      I was actually willing to keep subscribing, but absent my friends it wasn’t worthwhile. F2P -could- have resuscitated their interest, but it’s being mishandled so impressively that I’m not sure -I’m- interested anymore, and they’re pickier by a fair bit.

  19. icemann says:

    Personally I’d have far preferred if Bioware had gone and made KOTOR 3. They’d have made a hell of alot more money from that than this. But meh we got an MMO instead.

    Reading all these articles on the restrictions to be in place for F2P just really gives the impression that Bioware REALLY doesn’t want to go F2P and so is doing everything it can to discourage people from doing it. Which is a real shame.

    I played DDO for about 2 years after it went F2P. Never paid for a thing. Just grinded DDO coins from questing and bought extra locations whenever I had enough. And I loved it because the game didn’t feel restricted (besides the locked out zones which the currency would eventually give me access to anyway) and the game was fun. AND the chat wasn’t restricted, you could join guilds, trade in the auction house etc. Just felt like a fun game. Bioware could and should learn a few things from DDO, as they would be far more successful if they did imo.

  20. martoq007 says:

    I just wish they would use ads to fund free2plays.Say 2 minutes worth of ads before you login to the game. Or for games set in a modern setting in game ads. For example,in DC Universe Online maybe have a Coke or Pepsi billboard in the cityscape. Too me its just better for all involved,give players the full game and get revenue from ads or ad placement in game for the company running the game. Also go the Arenanet way and do a pay to play once,buy the game and then play with an optional microtransaction store with just cosmetic items. Nothing pay2win though.

  21. SuffixTreeMonkey says:

    The fact that free to play people will not be able to chat in teams (for example in my current trial account I can’t chat in PVP at all) is probably the most game-breaking for me.

  22. kibble-n-bullets says:

    I’ll risk being callous when I say that if the plan for evolution is to arbitrarily make something worse instead of intelligently making something better than the time has come to relieve the planners of their duties.

  23. Flavioli says:

    What BioWare seems to willingly ignore is that there are F2P MMOs out there that are very popular and quite good, so very few people will want to play a crappier version of this already mediocre MMO instead. Personally, I wouldn’t even want to play the non-F2P version of this game if it were free to play, and I know more people that share this sentiment than otherwise. The whole SWTOR model was broken from the start… not sure why the hell they thought people would want to pay subscription money to play a game that only really differs from the standard MMO model by having full voice acting.

  24. ocelot113 says:

    How about they GW2 it and hop on into the 21st century. Pay for the game and expansions, and cheap cosmetic options, and xp buffs. Subscriptions blow ass and gimping people makes me not want to play at all. No sprinting? wtf kinda crack they on.

  25. TwwIX says:

    “SWTOR was designed as a subscription-based MMO.”

    But it turned out to be a glorified singleplayer RPG with a build in chat box. A heavily instanced, linear, repetitive and grindy one. If the game was actually worthy of a subscription fee, it wouldn’t have bombed so miserably. Instead of finally extracting it, EA continues to burrow its head further up its asshole. Good. The sooner this turd nugget of a company slides down the shitter, the better.

  26. chickenhawk says:

    And know Disney bought the rights to make a new movie.. Buzz Lightyear cameo…

  27. Solanaceae says:

    A lot of people are complaing but honestly the fact they’re giving away the story content (which is the part I’m interested in) is pretty huge for me. Then again though I’d only be interested in playing this as a singleplayer game so I’m probably the minority. And I can live with only 2 quickbars.

    The only thing disappointing for me in all this is the lack of sprint for F2P. That definitely hurts.

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