Deathly Silent: Stealth In State Of Decay

By Nathan Grayson on November 2nd, 2012 at 10:00 am.

Cowboy boots: the sneakiest shoe of them all.

Complaining about the fact that there are too many things with zombies in them is becoming nearly as tiresome as the reviled nightwalkers themselves, so let’s get right to the point: State of Decay sounds quite enticing – at least, on paper. A fully reactive open world in which all is permitted – including tonally inconsistent body slams? Why yes, I could go for that. But, despite the fact that it’s all that separates us from the ravenous beasts who hunt our young by night, talk is cheap. And so, slowly but surely, Undead Labs is revealing how the systems that bind its game together actually function. Today? Stealth. (And also building, because we missed that a while back.)

So stealth looks functional, if not particularly spectacular. It’ll be interesting to see how necessary the path of least resistance actually is, given that previous reels of footage have been pretty fighty.

As for construction, there seems to be quite a few options – probably pertaining to the care and upkeep of people you’ve rescued – but this isn’t Minecraft or anything. Pre-selected structures look to be your main means of survival here, with medical tents, training facilities, storage areas, and gardens rounding out the roster, among others. The mix of zombie-smashing, survival, and management strikes me as a pretty interesting dynamic, though. Well, assuming all the puzzle pieces actually fit together, anyway. And this FAQ seems to suggest Undead Labs is taking things in some interesting directions, so I’m hopeful.

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33 Comments »

  1. sk2k says:

    XBLA ? :(

    • jplayer01 says:

      The site says “State of Decay is our ambitious zombie-survival open world game currently under development at Undead Labs for release on Xbox 360 / Xbox LIVE Arcade and PC.”

    • sidhellfire says:

      I assume from now on (release of win8) XBLA games developed now will also have PC version of games made with Microsoft Studios. Not that porting game is difficult, but MS never helped to do this stuff one way or another.

  2. iZen says:

    No word on if its Multiplayer or Worthless DayZ inside GTA?

    • CletusVanDamme says:

      While it’ll apparently be a self contained game in and of itself, I think the idea is to use State of Decay as a base to get feedback on the engine and mechanics in order to release a (massively) multiplayer version down the line.

      • Sidion says:

        Yep. They’re apparently planning an MMO after this game. They originally said it’d be co-op, but backed out saying now it “might” get put in after release.

  3. plugmonkey says:

    Complaining about the fact that there are too many things with zombies in them is becoming nearly as tiresome as the reviled nightwalkers themselves

    No, it is many, many times more annoying, and has been for a good long time now.

    It’s also tediously lazy, which is odd, seeing as the lazy implementation of the scenario is the thing these people keep complaining about.

    • Jesse L says:

      Logged in to agree. It is many, many times more annoying, and just as lazy. Well said.

    • Ergates_Antius says:

      Asinine arguments for the win!

      The point of complaining isn’t to be original or imaginative. People will continue to make the point that there are still a hell of a lot of zombie games being announced because it is still a valid point. Which it has been for about the last 5 fucking years! It’s not even funny any more.

      • plugmonkey says:

        I think you misunderstand. Lazy =/= unoriginal or unimaginative.

        My issue isn’t that the complaint is repetitive, but rather that it is applied lazily, with absolutely no consideration as to whether the specific game in question is deserving of the criticism. All other games are judged on their individual merits, except zombie games, which are dismissed purely on their setting. It’s lazy. It contributes nothing, and it’s rather annoying as a result.

        Secondly, is it a valid point?

        There aren’t more zombie games than war games, or fantasy games or any of dozens of other settings and tropes, and yet the threads about those games aren’t permanently clogged up with the same tedious clowns going on and on about how many of them there are. No, we reserve our ire for the ones that are the particularly derivative examples.

        Personally, I got bored of platform games in about 1992. I haven’t spent the intervening years going on every forum I can find about them saying “Ooh look, another platform game. Haven’t seen one of those in a while.”

        What would be the point? And is it really a valid complaint? That people are still making games that others enjoy, but I personally have grown tired of? How dare they!

      • Pathetic Phallacy says:

        Your argument is way too clever to counter!

        Man-shoot!

    • Pathetic Phallacy says:

      I know! I’m so sick of zombie killing! It’s so over-done! Give me more man-shooters because there just isn’t enough of them!

  4. atticus says:

    There might be a lot of news about zombie games around, but apart from FPS-type games, there really aren’t huge amounts of finished games to choose from if you fancy some zombie-surviving.

    Been following Project Zomboid and Dead State closely because I think they are excellent concepts, and now this seems promising as well…

    Hopefully something will get done soon!

  5. Secundus says:

    this looks like dayz but instead of brilliant tense player interraction you have totally badical zombie melee takedowns

  6. Ergates_Antius says:

    Ooh, a zombie game. Haven’t seen one of those in a while.

  7. Heliocentric says:

    A zombie game where you grow plants? Now if you could talk to the plants, that’d be something.

    Or yunno, if the sunflowers sang.

  8. pupsikaso says:

    What is this game? Why have we missed it before?

    And does that guy keep farting when he moves?

  9. tigershuffle says:

    I love the design of these games…………….
    opens drawer
    …finds some ammo

    huge green backpack appears :)

  10. Dervish says:

    I swear the crouch-walking = stealth animations in games keep going lower and lower and more and more hunched over. It’s getting pretty silly. Footstep noise is not a function of how close your face is to the dirt.

  11. DJJoeJoe says:

    Weirdly casual, I mean what’s up with that music in the second video? Isn’t this game about zombies, the horrific death of millions in the apocalypse, and surviving that wasteland on scraps?

  12. LuizPSC says:

    HOLY MOTHER OF ALL PUMPKINS!

    There is a way to cook and grow food in this game!

    This is really beatifull, i waited for so long for this kind of stuff in a Zombie game, well there is also in Project Zomboid, but it gonna take a while for everthing to go right.

  13. Brainkite says:

    The Sim’s of the dead

  14. hairrorist says:

    Wow this looks amazing. And ten minutes ago I would have groaned or kicked you in the dick if you mentioned a zombie game to me.

  15. Pathetic Phallacy says:

    It’s nice to see video games finally understanding what makes zombie movies/novels wonderful. It’s not the endless killing of hordes of slow-moving baddies, it’s the survival.

  16. benkc says:

    Well color me interested. If this is what I think it is — a zombie survival game with a large map to scavenge from but with the ultimate goal of building a safe, persistent area for yourself and other survivors and eventually becoming completely self-sufficient, with no PvP focus — then it’s something I’ve been wanting to exist for several months.

    Also, VARIANTDESCRIPTION
    …FACE.

  17. Melf_Himself says:

    You forgot to mention that James Phinney is working at Undead Labs, you know, the guy who was lead designer of StarCraft and Guild Wars 1. Pretty sure this can’t help but be 9 kinds of awesome.

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