McCaffreyism: Skyrim’s Dragonborn DLC

By Adam Smith on November 5th, 2012 at 4:00 pm.

The next set of DLC for Skyrim has its first adver-trailer, although no PC date is confirmed. In fact, only the 360 date is listed and it’s a not-too-distant December 4th. Skyrim will soon incorporate the island of Solstheim, which doesn’t look like it’s completely covered in snow. There are some giant mushrooms and a house that looks like it might be carved out of a giant beetle carapace. It’s a tad Morrowindy. Story-wise, it’s all about the Dragonbeast, who is the first of the Dragonborn and an all round nasty piece of work. It also looks like dragons will be available as giant air-steeds. You’ll never go back to Easyjet again.

I once rode a horse for a few hours and couldn’t walk without wincing for days afterwards. Straddling a dragon would probably put me out of action for a good six months. Hopefully we won’t have to wait that long for a PC version of Dragonborn.

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107 Comments »

  1. MuscleHorse says:

    I once rode a horse. It was fast, unpredictable and hard to control but fun.

    • Vorphalack says:

      I once rode a horse. It was massive, bad tempered, impossible to control and I swear it was trying to eat me.

      • ostermei says:

        There is some possibility that what you were riding was not, in fact, a horse but was instead a bear.

    • arboreal says:

      I cried. Twice.

    • iucounu says:

      I see what you did there, Dave.

      ANECDOTE: as part of my job, I have to trawl the internet now and again for pirated ebooks – you often find endearingly bad copies which have been made by scanning a print copy and running OCR on it. One fun thing about OCR’d fantasy novels is that the word ‘burn’ often gets rendered as ‘bum’. Hence lots of dragons saying “Halt! Or I bum you to death where you stand!” Game of Thrones is often made even more amusing by this sort of thing (though to be honest sometimes with GoT I’m not sure if it’s an OCR artifact or not.)

      • particlese says:

        Aw, man! Now I have tea up my nose!

        • SuperNashwanPower says:

          Thankfully I wasnt drinking. I snorted instead.

          Looking forward to the next Skyrim DLC, with DRAGON BUMMING

      • Hematite says:

        I have a totally legit physical copy of Chronicles of Amber which has the same OCRing artifacts. None particularly humorous, but I was fascinated that a real publisher (Gollancz) seems to have found it more practical to OCR old physical editions (first published 1970-78) to make a compilation (2008) rather than prep a proper electronic copy of the text.

        • iucounu says:

          Oh, I can explain that. It’s down to the fact that until ebooks came along Gollancz probably didn’t have or need that book in a machine-readable form.

          Amber would probably have spent its entire early life as something stamped onto paper by inky metal, and then its next decade or two as a photographic copy of the typeset pages on transparent film. (Even modern print reprints like the SF Masterworks stuff – you’ll note that quite often the typesetting looks like it came from an older, smaller edition.) That’s true of most backlist books written and produced before the widespread introduction of computer packages like Quark XPress and InDesign. Now everything new exists as PDFs, which can easily be converted to EPUB, but until fairly recently that wasn’t the case. When I started in publishing back in 2001, I was still working with film.

          Faced with massive backlists to convert, and fans eagerly demanding Kindle editions, there are really only two viable methods if you don’t have a PDF.

          1) Scan and OCR, then do a full proofread. But you probably don’t have the time or resources to proof your entire massive backlist, so you do a random spot check – you proof 10% of the book and if you hit a certain error threshold, you send it for reconversion. This means your ebooks contain OCR artifacts, but hopefully not enough to really annoy people. It does also mean you can get your books out there quickly.

          2) Get two typists to take print copies and independently retype the whole book into two separate files, then DIFF the files. That way, you’ll only get errors if both typists made the same mistakes. This produces really clean ebooks, but costs you lots of money.

          Most publishers chose (1) to begin with. The amount of proofing has been generally bumped up recently for backlist it seems.

          If you find a book unacceptably full of typos, and if you can be bothered, please do report them to the publisher?

          • FKD says:

            Thanks for the info on how this is all done! I just bought a copy of 1984 on my ereader and was starting to get annoyed at how often words with a lowercase “L” would instead have an uppercase “I” in place. That of course would not be noticeable except the font that’s used has the two little lines at the top and bottom. And there has been nuuumerous errors in many of the other ebooks I’ve read. I always figured that they never bothered to atleast run a spell check which I thought was odd..

          • iucounu says:

            That sounds deeply annoying and I think the publisher is falling down on the job there. The window of acceptability for typos in ebooks of authors of Orwell’s stature has already closed, I think. Do complain to the publisher if you can be bothered, it might even be worth a free book or two.

      • Lars Westergren says:

        > I see what you did there, Dave.

        I don’t. Let the clueless in on the joke?

        >you often find endearingly bad copies which have been made by scanning a print copy and running OCR on it.

        Someone who worked for Amazon said publishers keep sending in crappy OCRed copies of their books in as the Kindle version. As a Kindle user, I can confirm… I don’t know why they do this. Why not just run a transform on whatever format they are using to the Kindle format? Don’t they keep the original digital files? Or are they deliberately trying to degrade the digital reading experience so people have an incitament to buy physical copies?

        • iucounu says:

          No, it’s not some sinister plot; the problem is they the OCR’d Kindle edition is often the first time the book has been converted into a viable digital format. This is true of a lot of books published more than about 15 or 20 years ago, which is the bulk of the backlist.

          Just as an example, I had a series of books about 10 years ago that we bought in from HarperCollins Australia. They were published in the 1990s, and they came in as flat PDFs – i.e. image files of the pages, from which the text couldn’t be extracted. This is fine if you’re just wanting to reprint, but we wanted to reset the type as well. We eventually found a way to get the text out, but we’d lost all the punctuation, and I had to go back through the files with a copy of the book and add in all the commas and apostrophes etc etc.

          Ebook production is pretty easy if you’re working on frontlist, but for older stuff it’s often a pain in the neck. If money was no object we’d take the time to rekey everything, but people want their ebooks cheap and available now.

          Anyway, enough completely off-topic wittering about ebook production…

    • etho says:

      I once rode a horse, but then it took an arrow to the knee.

      /obligatory

      • Droopy The Dog says:

        My mod just strained itself trying to hit you with lightning…

    • paddymaxson says:

      Being a man who is utterly without Rhythm, I once rode a horse and pretty much shattered my testes due to my inability to move at the same rhythm that the horse went up and down.

    • Jennifur68 says:

      M’aiq rode a horse the other day. Horrible creatures.

  2. deadly.by.design says:

    It’s been long enough since playing Skyrim for this trailer to give me goosebumps.

    Combine that with my love for BSG’s score, and I’m starting to think I’m a sucker for anything with poundy drum soundtracks.

  3. caddyB says:

    Ok guys everyone is complaining about how good Morrowind was, so let’s just make game set there… only we destroyed most of it in a book, so let’s go for Solstheim instead!

    Still, I’m excited for all the assets this will add to the workshop.

    Also Mr. Smith, sorry but it’s Solstheim not Solthseim.

    • Brun says:

      Morrowind owes much of its praise to the “baby’s first TES” effect. I played Oblivion before Morrowind and was not blown away by the latter.

      • AlwaysRight says:

        I think there is some truth in that. I played Morrowind after The Shivering Isles (My personal favourite Elder Scrolls world) and I was slightly underwhelmed.

        I think Its just a case of diminishing returns coupled with something Ragnar Tornquist touched upon in his recent interview, The joy of discovery.

        When the world and its systems, characters and stories become more familiar you’re discovering less each time.

      • TillEulenspiegel says:

        I’d sort of agree from the other direction, having started with Daggerfall and been a little disappointed with Morrowind. But there’s a lot of game design philosophy baked into Morrowind that’s utterly different from Oblivion.

        For example, the lack of quest markers is a major decision that informs the design of every single quest in the game. Same thing with limited fast travel, a decision which is unique in the TES series.

        They’re very different games, and certain types of people will prefer one or the other. You can’t make universal statements about which is better, but I think you can fairly evaluate your own tastes and determine which game better fits them.

      • gritz says:

        You understand the irony of this statement, right?

        • eks says:

          I’m sure he does, since that was the entire point of his comment.

      • lurkalisk says:

        Some of that might just have to do with, like, your opinion, man.

        After all, rotten things like level-scaling and broad-stroke simplification have nothing to do with this “my first whatever” stuff. There’s quite alot I don’t like about Oblivion, and little of it could be explained away by the fact that I played Morrowind first.

    • Wololo says:

      Could be Slothseim

  4. DrGonzo says:

    Ugh. I enjoyed Skyrim a lot, but the Dragon Born story was dull as plop, and now it looks like they are giving us more.

    I recently went back and started playing Morrowind again. It really concerns me that Bethesda don’t understand their own game. Give us a set of rules, a framework or playground that allows us to tell our own story, not some generic ‘chosen one saves the world’ AGAIN plot.

    • Okami says:

      As far as I remember, in Morrowind you played the reincarnation of an ancient Dunmer demigod. And Dagoth Ur most certainly was an ancient evil, that you had to safe everyone from, even if in this case he was more of a local threat.

      • ChampionHyena says:

        Dagoth-Ur wasn’t exactly a “local” threat. He was planning on tromping Akulakhan out into the rest of Tamriel to depose the Emperor and spread Corprus to every province.

        • F. Lynx Pardinus says:

          So Dagoth-Ur was the chosen one, and you are the reborn ancient evil. :-)

          • Wulf says:

            It makes me sad that more people don’t realise this.

            Skyrim was about moustache-twirling, stereotypical evils. And musclebound, manly, stereotypical goods. You could have could have called it He-Man versus Skeletor for Older Folk and that title would have fit perfectly. It was a Saturday morning cartoon dressed up in faux maturity. That’s what I found to be the most disappointing element of it.

            In Morrowind, however, things were much, much more nuanced. The ‘evil’ was not so evil after all, in fact he was more of a Magneto-ish villain. And often I’d ask myself if, perhaps, he was right about some things. Maybe he was right about a lot of things. Am I the bad guy for standing in the way of what may turn out to be a better world? It was riddled with moral questions.

            If you want me to compare Dagoth-Ur to someone, he’s almost like the fantasy equivalent of Mr. Nobody and the Brotherhood of Dada from the Doom Patrol. Were they evil? What were their motivations? Was it really as black and white as all that? And it ends up turning into the realisation that maybe they were onto something. Maybe, just maybe, they were right after all.

            Dagoth-Ur wasn’t on your side. But that didn’t technically make him a villain, or even evil.

          • Hidden_7 says:

            Dagoth-Ur always struck me as pretty clear cut villainous. He was however, affable, sympathetic, and had a tragic backstory. He was more “human” as it were (yeah, he was an elf, you know what I mean), but his aims seemed pretty clear cut villainous. Where Morrowind got its moral ambigeuity was where your allies really weren’t clear cut heroic, or even heroic at all. You were settling an ancient grudge that you were on the wrong side of morally, despite the fact that you were on the right side currently.

            Hell, even Nerevar cam across as a little dubious morally. However, despite that murkiness, I never really got the impression that Dagoth-Ur needed to be anything other than stopped.

            The thing about Skyrim is they’ve rather intentionally gone for a more epic, mythic storyline. Those tend to be a little bit more clear cut stories of big goods fighting and defeating big bads. The probably could have worked a little more ambiguity in to the margins in the side stories (and it is there, the civil war and the various factions relationships with the Thalmor are a shade murky), but I guess that wasn’t really the theme they were going for this time (Skyrim seemed largely about decay, and past glories).

            It doesn’t mean that the type of story they told was wrong, it’s just a different sort than Morrowinds. You can do different things with each of them.

          • themindstream says:

            Skyrim has a pretty large share of shades of grey moral dilemmas though. It’s just that most of them are in the human (and elf, orc, etc) plots, and/or in the Daedric quests. How many multi-page Imperial vs Stormcloak arguments are there? Do you kill or spare Sindig, the werewolf cursed by Hircine for his transgressions? Do you accept Daedric quests that directly or indirectly result in someone’s death who may not deserve it? Those are just a couple off the top of my head. Admittedly, a lot of elements require some degree of player interpretation or speculation to flesh out and there are many sections where the lack of a an option is particularly grating. And I’ve got nothing against “chosen one saves the world” if the process of doing so is enjoyable.

            I did attempt to play Morrowind once, pre-Oblivian, but well after clearance rack GOTY status. I didn’t get far…mostly, I think I got lost. But I remember characters pitching me on the respective factions and the political intrigue…and none of it really hooked me. I guess I might have been looking for a motive to want to accept missions that would probably result in eventually killing other people. I appreciate writers who can pull off shades of grey, but I like having a clear cut bad guy too.

    • Brun says:

      The only TES game that didn’t use a “chosen one saves the world” plot was Oblivion – even though it actually did, but just mixed things up by casting an NPC as the chosen one.

      The main storyline in Skyrim – like all TES games – is completely optional. No one is forcing you to play through it, and there’s plenty of room to make your own story if you want.

      • caddyB says:

        I have over 100 hours clocked in Skyrim, and I still don’t know what happens in the main story after you meet the Greybeards and they tell you to get something from a dungeon.

        • particlese says:

          I played Morrowind that way, but with Oblivion, I kept pretty close to the main story so I could get to Skyrim sooner. Although I enjoyed Oblivion quite a bit, I enjoyed Morrowind and am enjoying Skyrim both significanly more.

          I do feel that Morrowind has the most interesting architecture, flora, and fauna of the three games, and I discovered the joy of reading in-game books just in time for Skyrim, so that’s also part of it.

          Given the supposed mix of TESes 3 and 5, I’m really looking forward to seeing this trailer. (Since I don’t like watching videos at work…)

          Edit: Well, that was a bit less coherent and relevant to the thread than I thought it was. No more responding via elinks for me…

          I was originally aiming to convey the sentiment that the most enjoyable parts of the game aren’t necessarily the main quest. And now, having watched the trailer, I think it’s reasonable to be excited about exploring Solstheim once again, story or no. I don’t have as fond memories of Bloodmoon as I do of Tribunal, to be honest, but this thing’s definitely pushing that nostalgia button.

        • chewbaccasdad says:

          You almost finished the storyline then.

          The Greybeards tell you to go to the dungeon and get an artifact. Once you have it, it turns out the artifact was EXACTLY what they were looking for because it makes all the dragons go away again which is very handy. The game then ends.

          • Droopy The Dog says:

            Heh, typical Beth bug, I clocked dozens of hours in the game after that point and no-one had the decency to tell me it was over.

      • DrGonzo says:

        No, but it means that a huge chunk of development time, and the entire way the game is designed is around the story.

        Although Morrowind was also a ‘save the world’ plot, it seems to have become the focus of the game. Things like making characters invincible for example.

      • gritz says:

        Morrowind actually makes it a point to remind you that you are one of dozens of “Chosen Ones” who Azura conned into doing her dirty work (the other ones died, apparently), and it’s very questionable that you are the reincarnation of anything.

        Sure the Emperor has a vision about you, but you end up causing the destruction of the entire province so that’s just fair.

      • Hidden_7 says:

        Arena you saved the world, but you weren’t so much the chosen one, as the only one in the position to do so because of chance circumstances. You weren’t born with the destiny, you were just at the wrong place at the wrong time.

        Daggerfall didn’t have a chosen one saves the world story. You were very much an agent for change, working in the backgrounds to secure the conditions so that the major players can rewrite the area in their image. There wasn’t actually a whole lot at stake — most of it was very personal and regional.

        Morrowind was very much a chosen one saves the world story, except were you the chosen one? Maybe not. Maybe you’re the chosen one BECAUSE you’re saving the world. It had some things to say about prophecy and destiny that wasn’t so clear cut.

        Oblivion you seemed to have some sort of fated role in all this, but the fated role was to be an assistant to the big guy, who will save the world (with your help).

        Really only Skyrim has you being an unambiguously chosen one, in the sense that there is something quantifiably special about you, and it is because of that that you, and only you can save the world.

        Prophecy and epic destinies are certainly a theme that the Elder Scrolls riffs on often, but it’s not the vast majority of what TES is about. Of course that special destiny in Skyrim infects EVERYTHING in Skyrim, so all the quest lines seem to involve you succeeding because you are inherently special in some way, but again, that’s just one entry.

        • Yglorba says:

          I liked Daggerfall the most, I think.

          It was a deeply flawed game in many ways, mind. While the basic, overall arc of the main plot was a cool idea, it was boring and buggy in execution. The world itself was more interesting; I liked their attempts to make it randomly-generated, and the sheer size of it carried this sense of wonder even long after the randomly-generated-ness of it began to grate. (The dungeons were terrible from the start, but luckily they were also mostly unimportant.)

          But overall it felt like it was set in a deeply-simulated world, whereas in all the later games, it definitely feels more like the world exists for you to adventure in. The steady increase of Chosen One-ness just feels like a symptom of that.

      • Cockles says:

        As someone who got in to the Elder Scrolls series via Daggerfall (and I still believe it has the most interesting plot even if I’m still not sure I understand it), I feel obligated to point out that there was no “chosen one saves the world” theme, in fact it was just a bunch of morally grey options coupled with uncovering some dirty royal secrets.

        I think Morrowind had some interesting elements of these morally unclear areas but Oblivion and Skyrim have deliberately gone for the epic questline/hero route with all it’s clear cut morality. I’d like to see Bethesda return to something as complex and intriguing as Daggerfall.

  5. bladedsmoke says:

    Dragonbeast is a silly name. It sounds like something a stereotypical ‘cranky old man’ character would say jumped out at him in Scooby Doo, and then they catch it in a net and it turns out it was him all along. In a mask.

  6. Ed123 says:

    I’m pretty sure it was stated the first (and only?) THREE add-ons were xbawks exclusive. So I don’t see this coming to PC until Jan 2013 at the earliest.

    • Cryptoshrimp says:

      That’s a good theory, but the first two addons were Dawnguard and Heartfire, or am I missing something here?

      • The_B says:

        I think it’s whether Heathfire counted as just a piece of downloadable content or a full downloadable expansion. I have a strong feeling that Hearthfire won’t be counted as a ‘full’ expansion when it comes down to it after this one if we’re looking at exclusivity deals etc.

        I could of course be wrong!

        • TwistedRaven says:

          Lets just hope it wasn’t counted.

          I mean, they could get it even earlier, for christmas! I’m sure sales would boost then!

          But then again, At least 30 days, if they follow the rule.

          And in all honesty, I find it unfair that we have to wait. :I

          • Caiman says:

            I’d love to be playing more Skyrim over Christmas, the music and the setting just seem to match the wintry mood. So delaying it for 30 days to 360 owners get to have fun with it first is a giant fuck you to everyone else, like Santa not giving you his presents because he’s been bought out by the spoiled kids down the road. Well then, keep your stupid DLC. *goes off in huff*

  7. SocraticIrony says:

    The mouthpiece of that mask is… rather unfortunate.

    • Hematite says:

      Totally ripping off Sauron’s great lidless eye.

      </deadpan>

    • I want to stab you to death and play around with your blood. says:

      “Rather unfortunate,” or comedy gold?

      LABIAFACE!

  8. jha4ceb says:

    Everybody will talk about the dragon mounts, but the shiver-down-the-spine part here for Elder Scrolls fans is seeing Morrowind features recreated in Skyrim. Fantastic. (Did I see a bull netch?)

    Also, Xbox Live first *again*? I thought that was only for the first two DLCs (this being this third)?

    • Brotsack says:

      Maybe Heartfire didn’t count as DLC.

    • Anders Wrist says:

      As someone who played Arena and Daggerfall before Morrowind, I wouldn’t say the “shiver down the spine” effect that the Morrowind imagery invokes, applies to all TES fans.

    • Wulf says:

      NETCHES?

      I was told they were in Skyrim. But I was grossly lied to. I’d be interested to see this if they didn’t butcher their visual uniqueness. Pleaspleasplease get it right…

      • AlwaysRight says:

        Damnit Wulf, you had to remember the one time I didn’t live up to my name. The giant luminescent mushrooms totally looked like netches in a screenshot I saw at the time.

        Man, I just re-read my comments from that article… I come across like an unhinged nob sometimes.

        *ponders*

      • thebigJ_A says:

        What do you mean “you’d be interested to see”? It’s right there in the video, a netch, clear as day.

        Me, I want some netch leather armor, and that book with the guy holding a fortress alone with no food, and he can’t even eat the cart full of netch leather because it’s poison.

  9. BreadBitten says:

    Disappointed at the lack of James McCaffrey in this article. =[

  10. kyrieee says:

    The real question is if they will charge extra for dragon armor

  11. Zanchito says:

    Wow, excited for this!

  12. kwyjibo says:

    Yes to Dunmer architecture. Been waiting for this so long.

  13. esoltys says:

    I thought it was “Dragonpriest”.

  14. Quicksil says:

    Where is everyone getting Dragon beast they said he used to be a Dragon Priest not beast

  15. TheFlameBeneath says:

    I don’t care about Dragons. GIVE ME SOLSTHEIM!

  16. SuperNashwanPower says:

    I spent forever trying to find all the dragon priest masks, and when I finally unlocked that altar (I am guessing its the same as the one at 0:11) it was a bit of a disappointment. I always felt like it should have opened up something amazing, maybe some HAZARD style non-euclidian space, or a time travel type thing. Something trippy and awesome. It didn’t.

    If the DLC uses the altar as the way to get to Solstheim, that will be awesome. Especially if you need to have all the masks first. COS I HAVE THEM.

    ya.

    PS: PLEASE NO FALMERS OR DWEMER RUINS. Thx.

    • Allenomura says:

      you’re right. No falmers. There would be no room for the cliff racers! I wouldn’t be against fewer Dwemer dungeons. Some of those get pretty samey, and typically lead to falmers.

  17. strangeloup says:

    I have it on fairly good authority (the TES Lore subreddit is particularly good, if you’re into a more deep analysis of the series) that a good chunk of the DLC will involve the daedric prince Hermaeus Mora, which is why the tentacly sort of mask.

    Looking forward to this, anyhow. Morrowindy bits especially. I’m still playing it on the 360 (even though it keeps crashing), ’cause this time last year I didn’t have a PC capable of running it, and I don’t really want to buy it again and start over now I do. Seems fairly inevitable that there’ll be a Goatee edition somewhere down the line though, no?

    • Rosveen says:

      Seriously? You’re recommending Reddit to people interested in in-depth lore discussions and don’t even mention Bethsoft Lore forum? Shame on you.

      Spears, Telvanni mushrooms, Apocrypha, an enemy (or ally?) on par with our character. This might just be the first outstanding Skyrim DLC (dragon mounts excluded, They’re lame.)

      Oh, and it’s Dragon Priest, not Dragonbeast. The latter makes absolutely no sense.

      • gritz says:

        1) Reddit and Bethesda Lore Forums are both bad. Pro ES lore nerds only talk shop at TIL’s Storyboard.

        2) Why would you assume Hermaeus Mora just because of “tentacle masks”? Two words: Ascended Sleeper.

        • Rosveen says:

          TIL might be a little… over the top. If you’re fairly new to this kind of discussions, anyway. At least both TIL and Lore forum are neat and easily readable, which cannot be said about Reddit ;)

          As for Apocrypha – 0:40-0:45, 1:01
          “Morian Zenas described to me an endless library, shelves stretching on in every direction, stacks on top of stacks. Pages floated on a mystical wind that he could not feel. Every book had a black cover with no title. He could see no one, but felt the presence of ghosts moving through the stacks, rifling through books, ever searching.”

          This is exactly what we saw in the trailer.

          • particlese says:

            Oh. WOAH. I completely missed that. My mind assumed a combination of abstract 3d computer art and UT3′s necro tentacle things. Now my mind is on Doctor Who’s library planet, and I’m going to go read The Doors of Oblivion again. Now I’m really looking forward to this expansion!

          • strangeloup says:

            I was assuming Hermaeus Mora because, y’know, having his plane of oblivion (Apocrypha) in it, along with a bunch of related names that have been found in the patch files. Sorry if I was unclear; I wasn’t saying tentacle mask implies Hermaeus Mora, more that Hermaeus Mora explains tentacle mask.

            I can’t really imagine Ascended Sleepers making a comeback, with Dagoth Ur being dead and most of Morrowind being gone, but stranger things have happened I suppose. [Edit: That being said, having now had my connection unbreak enough to watch the trailer, the floaty... thing does look kinda Ascended Sleeper-y. Tentacle-book says HM to me though.]

            I’ll be keeping an eye on the Skywind mod (as in, putting Morrowind into the Skyrim engine) though; much better idea than Morroblivion making everyone into anthropomorphic potatoes.

            Anyway! The TES Lore subreddit is actually really decent; didn’t mean to imply that it was particularly better than Beth’s lore forum, but I find there’s often too much there to keep up with. Bear with me, I know that substantial portions of reddit are filled with idiots, but there have been some genuinely interesting discussions on there. I’ll have an eye to the TIL forums, though; likely the best resource for lore stuff, as UESP can sometimes be rather inconsistent.

  18. Ateius says:

    Morrowindy stuff? I might actually have to get this DLC. I suppose I ought to clean out my infinity+1 mods first so the whole game doesn’t implode in error messages (more than usual, that is).

  19. Servizio says:

    Shit. This is going to be expensive.

  20. tyren says:

    Solstheim? A terrible place, I’ve heard. There’s a boat from Khuul, if you have any reason to go.

  21. MajorManiac says:

    DragonFace?!

    …I’ll get my coat.

  22. Shralla says:

    Looks kind of Morrowind-y. Except that it’s still grey and brown´╗┐ and looks like shit.

    • Drinking with Skeletons says:

      Yeah, you never see the color brown in Morrowind. The entire gameworld is covered in multicolored grass right from the starting village through to the last dungeon, which features rainbows and flowers.

      /sarcasm

  23. Tunips says:

    Never mind the dragons, it looks like we get some interestingly new Lovecraftian enemies and – more importantly – insane architecture. And that huge blurry shape in the background is Red Mountain! Even if we can’t go to Vvardenfell, we can see it from there.

  24. plumbob says:

    Yummy art assets, I saw a betty netch!

  25. Hidden_7 says:

    So I guess people really love Morrowind?

    Don’t get me wrong, I played the hell out of Morrowind when it came out, thoroughly enjoyed it. This was, however, after I’d played a lot of Daggerfall when that came out, so it didn’t have that First TES effect that seems to be a pretty prevalent thing.

    That in mind, the actual geography of Morrowind never really took hold of me. The society of Morrowind was excellent and fascinating. Deeply ugly, too, the Dunmer of Morrowind were pretty terrible, but it was nevertheless interesting. However, giant mushrooms never exactly thrilled me, and Morrowind’s microscopic villages (compared to Daggerfall) were a big shock and disapointment. That size of town has become the standard for TES, but because Morrowind was that shocking first case it sort of (unfairly) stands out in my mind as the one with the tiny towns.

    So, I’ve got a little bit of trepidation watching this trailer. One, it seems to be heavily focused on the Dragonborn story, when that’s something I’m simply not interested in. Of the 7 characters I’ve made, exactly one of them has been Dragonborn. He went through the Companions, the main quest, and learned some shouts, and has been largely abandoned. None of my other characters have even fought a dragon. So I’m a little worried that this expansion might only provide content for a character I’m long since done with. Second, revisiting an old location seems a little… do we need to do this already? There’s so much of Tamriel we’ve only seen in Arena. To decide to cross the border to such a recent game to go to a place we’ve already been, just seems a little wasteful. If we’re going to revisit a place, why not go west, to High Rock, to the Wrothgarian mountains, to places we haven’t seen since Daggerfall in ’96?

    Well, because people love Morrowind, clearly.

    Which then brings me to the worry I have even accepting this for what it is. Ok, so we’re revisiting Solstheim, that’s fine. There can be some cool things done with revisiting a place. Especially with the huge shakeup in Dunmer culture. The last time we saw Solstheim it was a little island not very well regarded by the xenophobic, religious zealot, slaving, Dunmer population to the south. Now it’s their home. An inhospitable little rock they’ve been forced to after their home was taken from them. I’d love to see the culture of the Dunmer, now in exile, explored. How are they a different people now? Have they been humbled by the experience? Did they double down on their hateful attitudes? That’d be interesting to see.

    Unfortunately, it seems like we’ll be seeing some mushrooms in the snow. Which… why are those even growing there? It was all coniferous forest in the time of Morrowind. I got the distinct impression that the flora and fauna of Vvardenfell couldn’t survive on Solstheim. But giant mushrooms and netches and such are Morrowind, so better throw them in. More interesting would be to see the traditional Dunmer architecture thoroughly at odds with a landscape it was never meant to be built in.

    All that being said, it’s some new Skyrim to actually explore (Dawnguard had more to do, but nowhere new to explore, which seemed to miss the point), and I could easily be wrong about all the snap judgement I’ve made from 2 minutes of trailer footage. Let’s just hope that the conspiracy theory about Hearthfire being so nothing was to burn through the Xbox exclusivity quickly, and we get this one sooner rather than later.

  26. Acorino says:

    Looks like it’s the first DLC worth buying! Awesome.

  27. themindstream says:

    At 0:54 in the trailer, can anyone, possibly with the aid of audio mixing software, make out what the female choir is singing? It doesn’t sound like English or wordless singing, I don’t think it’s echoing the main theme lyrics, and I haven’t heard its like anywhere else on the soundtrack (which I own and have listened to many times).

  28. LennyLeonardo says:

    Dragonborne!

    Thank you.

  29. Russellll says:

    I wonder if you’ll be allowed to fly head first into the ground or a mountain side without coming off..

  30. DavidMG says:

    Apparently, Adam Smith has never heard of the Morrowind expansion Bloodmoon.