By Nathan Grayson on November 6th, 2012 at 10:00 am.

Text-Based Multiplayer Shooter really shouldn’t work. I mean, it sounds less like a real game and more like a punchline to a joke about modern game design. But, in its own weird way, the medium-straddling mash-up actually ends up greater than the sum of its parts. Tense. That’s the first word I’d use to describe the experience of playing it. Go north, go north, turn east, map, go east, map, look, firefirefireohgodwhy. Those are the words I used to play it. Allow me to explain why it’s sort of brilliant after the break.
Text-Based Multiplayer Shooter is incredibly simple. You just navigate through a fairly confined, box-shaped level with the occasional barrier and – when you can “see” someone using the “look” command – quickly open fire in their general direction until they move or die. It’s kind of like Battleship in that respect, come to think of it. As a result, though, it quickly transforms into this frantic game of movement and navigation. OK, so I just went north a bunch; where am I now? Oh no, will someone shoot me while I’m entering the map command? Is someone right around the corner? I don’t even have a physical body, but I feel so exposed.
Firefights themselves, meanwhile, are chaotic, typically one-sided things. Most of my kills came from getting the jump on people, though I did have one back-and-forth affair where both of us hid behind walls one space to the north of our little Old West dueling range and emerged to blindly spray gunfire and congealed fear at one another.
It’s all so strangely intense for how little (read: basically none) visual or sonic representation there is. Maybe that’s it, though. I’ve gotten extremely used to relying on my senses in shooters, because well, most of the functional ones tend to have graphics and sound. Removing those from the not-picture, then, left me feeling hyper-vulnerable. Hm. Perhaps this means that the greatest weapons of all are our physical gifts – which shape our lives in thousands of borderline-magical fashions that we unfortunately take for granted.
Nah, that’s crazy talk. The greatest weapon is guns.



06/11/2012 at 10:06 Jiblet says:
That was very silly.
06/11/2012 at 10:16 dreadmullet says:
I was in a firefight with someone and we were shooting at each other from across a long hallway. I’m firing at them like crazy, then we both run out of ammo at the same time. They quickly reload and keep firing, but I screw it up and keep trying to fire with an empty magazine. I managed to get out a few last shots, but then I am killed.
Brilliant.
06/11/2012 at 10:28 Donncha O Caoimh says:
I used to love MUDs, text based “multi user dungeons”. Even used a MUD client with macros to speed around the map and help with fighting. Hell of a great gaming experience.
This looks interesting.
06/11/2012 at 14:07 explodeydendron says:
Indeed, I loved the MUD experience when I was a kid. I text-shot my fair share of people in the game Modus Operandi, almost twenty years ago. What a crazy game for a 12 year old! If you got tired of shooting criminals, there was always boozing, gambling, flirting, partying, cyber-sexing, bounty-hunting, solving crimes, exploring…
06/11/2012 at 10:49 DarrenGrey says:
Looks like this would be good for blind gamers.
06/11/2012 at 10:58 Hazzard65 says:
Hahahaha this is mind boggling fun! It;s like playing a first person shooter by proxy, commanding a robot to perform the actions for you.
I like to imagine that it’s a first person shooter actually happening on mars with tiny rovers XD.
06/11/2012 at 11:11 GallonOfAlan says:
Cut my teeth programming on VT52 and VT100 mainframe terminals like the one pictured. Sigh. Where does the time go.
06/11/2012 at 12:48 zabzonk says:
That’s neither a VT52 nor a VT100; it’s the mono display of the original IBM PC.
Also, to be tediously accurate, the VT52 and VT100 terminals did not normally connect to mainframes but to DEC minicomputers, like the VAX series. Connecting to something like an IBM mainframe required a protocol converter such as a 7171 (which I used to program, long ago).
06/11/2012 at 12:57 GallonOfAlan says:
You are of course correct. I did plenty of clattering PC-AT keyboards too. It was indeed a VAX 11/780 that I used.
06/11/2012 at 11:24 -Spooky- says:
WARTYPE! *scnr*
06/11/2012 at 16:18 Mr-Link says:
Medal of BattleDuty: WORDTYPER
06/11/2012 at 19:39 edwardoka says:
TYPEFACE
06/11/2012 at 22:38 PleasingFungus says:
Okay, this is the first good use of the ‘warface’ meme since it was created.
Well done!
07/11/2012 at 02:03 Rise / Run says:
War of the Words?
06/11/2012 at 11:48 CMaster says:
Decided to leave on a high with a 2:1 K:D.
I’m a filthy camper.
06/11/2012 at 12:02 lithander says:
K:D 5 :)
http://s11.postimage.org/ot4ia16zn/Text_Multiplayer_Shooter_Ownage.png
In ‘normal’ shooters I usually end up with ratios close to zero so this is only fair!
06/11/2012 at 11:55 stillunverified says:
Kind of reminds me of a simplified version of Genocide.
I wonder if that game is still alive.
06/11/2012 at 13:06 pblackburn says:
Had loads of fun with this! Would love to see more stuff like it.
06/11/2012 at 14:11 Nallen says:
This is fun!
06/11/2012 at 14:39 VanishedDecoy says:
That was actually quite enjoyable :P
06/11/2012 at 14:43 Ironclad says:
OW My Fingers!
06/11/2012 at 14:46 Crazy Horse says:
So that’s eight whole minutes this game has helped me avoid doing any actual work. Good stuff.
06/11/2012 at 15:00 JBantha says:
This is great1!:D
06/11/2012 at 15:55 MrBillwulf says:
It sounds odd, but if computer programs ever have a sophisticated understanding of natural language, text gaming will probably make a mainstream comeback.
06/11/2012 at 16:29 Annandul says:
Oh god, that was fun. Left after getting K/D ratio of 3 (nine kills, three deaths). I hope they bring in a ctf map.
06/11/2012 at 18:23 postmodernism says:
this is just like one of my favorite MUDs from back in the day, Ground Zero (description and source code here – https://code.google.com/p/groundzeromud/)
basically, it was a team-based “shooter” with weapons, armor, and NPCs scattered throughout a multi-z-level map; think quake or unreal minus any sort of agility, plus more detailed armor/weapons.
the end goal was to gather parts of a bomb, then infiltrate and annihilate the base in the bottom z-level, which was guarded by the elite button clan npc horde (because they guarded the button … get it). watch out for the space marine on the 2nd z-level! he’s basically the predator, but with an RPG.
i really, really wish there was interest in something like this these days. certainly never been any 3d game like it.
11/11/2012 at 23:37 RvLeshrac says:
Ground Zero was FUCKING AMAZING, and has been dead for ages. :(
06/11/2012 at 19:12 moltobenny says:
InFiNiTy CoMpLeX
06/11/2012 at 21:31 Daza says:
This is great. It’s kinda similar to Frozen Synapse in a sense but much faster paced, sorta turn based game. Best to play in short bursts mind you. You need to pay attention. A useful tip is to use the UP key when firing or to repeat a line command. Your greatest enemy can be your fingers as you rush to type turn west and instead type turn wesr while taking fire.
It would be nice if you could accrue points to get better gear, as well as having randomly generated maps.
07/11/2012 at 10:33 Redd says:
If you liked this you’ll love HellMOO.
telnet to hellmoo.org, port 8888
Go on.