Sky Boats: Pulp!

By John Walker on November 7th, 2012 at 11:00 am.

If I say “airship combat”, there are two ways your mind could go. You might take a traditional route, and imagine dirigibles at war, firing weapons from beneath their mighty balloons. Or if you’ve a slightly stranger mind – say the mind of a developer at Nectar Games – you might see actual boats, sailing on the sky as if it were the sea, firing their canons at each other. And that’s what the over-excitedly named Pulp! is about.

The surprising thing is, this is a single-player game, despite looking ripe for multiplayer pickings. But it also means there’s more to it than scraps – they say levels will have multiple ways of being approached, along with customisable boats designed to fight different enemy types. You can see it in its slightly stilted action here:

There’s inevitably a Kickstarter – it’s a week old and making slow progress toward a modest $25,000 goal, with a copy of the finished game going for $15.


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  1. Mr. Mister says:

    The tite reminded me of whoever it was that kept bringing a cargo boat to the Mile High Club in some JC2 MP tests.

  2. Pryde says:

    Awww. This extremely dull video made me want a remake of Treasure Island: Battle at Procyon even more.

  3. Didero says:

    “How the hell are we going to simulate good-looking water?”

    “Let’s just… not”

  4. apocraphyn says:

    Jesus Christ, how horrifying.

  5. Cpfoxhunt says:

    This makes me miss Project Nomads – unfortunately it was buggy as hell, but the concept was excellent. That and Giants: Citizen Kabuto were probably my two favourite games for quite a while …

  6. Lucid says:

    Aw hell yeah, always wanted a new Treasure Planet-type game.

  7. Bill_Wiskins says:

    Who remembers the ship battles in Skies of Arcadia? I miss that game.

  8. BathroomCitizen says:

    Why no multiplayer???
    Heck, that silliness in the video would be perfect for a RPS airship battleroyal.

    Oh well, at least we still have Air Buccaneers HD.

  9. Arglebargle says:

    Concept failure.

  10. Pier says:


    Why do people think they can deliver a good trailer when they clearly have no idea what they are doing?

    And then they base their kickstarter campaign on that… thing.

    Another facepalm.

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