By Nathan Grayson on November 9th, 2012 at 11:00 am.
If you ever read websites – or, indeed, words – other than RPS, you might have noticed that Peter Molyneux’s cube-tapping opus Curiosity is now officially inside the small, generally not-for-breaking wannabe-cubes we call mobile phones. You’ll remember, though, that 22 Cans’ original announcement definitely mentioned PC as well. So why aren’t we rapidly advancing our already inevitable carpal tunnel epidemic in hopes of gazing upon a “life-changing” secret? I got in touch with Molyneux to find out.
In short, plans change. For one, Curiosity’s server tech is supposed to support everyone who’s tapping, chiseling, or writing profound, moving messages on the cube at once. Tossing another platform into the equation, then, isn’t entirely feasible at the moment. 22 isn’t enough. Molyneux needs more cans.
“We would love to do a PC version,” Molyneux told RPS, “but we are currently snowed under by the number of people using the Curiosity experiment (coming up to one million ) in a few days. This is pushing our servers to the limit. We are currently all surviving on less than three hours sleep a night. I guess if we could find a publisher who could take on the work of a PC version we could consider it.”
So for now, it sounds like the PC version’s been put on the backburner. I’m currently seeking further clarification as to whether the same will apply for Molyneux and co’s 21 other experiments or the gigantic “final” culmination of their project. You’ll know as soon as I do.