Parkour Racing In Final Stretch – Will It Go The: Distance?

By John Walker on November 12th, 2012 at 9:00 am.

When it comes to driving games, “parkour action” isn’t a phrase I’d immediately associate with the genre. But that’s what the Distance team – Refract Studios – are showing in their latest trailer. The Nitronic Rush devs have only a few days left on their Kickstarter, with a fifth of the money left to go, the latest video is part of their final push. And it’s one worth watching, by my eyes.

I’m not sure that doing spins really quite counts as parkour, but this certainly shows off how much gravity is going to be ignored as you impossibly race around on tracks that make WipEout look like the M4. It would seem a shame if they didn’t get the final $27k they’re after, having gotten this far.

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58 Comments »

  1. spacedyemeerkat says:

    All personal preference but wow, does that music hurt my ears.

    I’ve looked at this project a couple of times but just can’t find a compelling reason to back it.

    • Mr. Mister says:

      Because in their latest update for Nitronic Rush, they included a DeLorean, with retractable hover-wheels and lightnings.

    • The First Door says:

      Indeed, as I really loved the music! If Nitronic Rush is anything to go by though, the music won’t be that intense all the time.

    • Mctittles says:

      I listen to the Nitronic Rush soundtrack regularly. Great stuff! and I have high hopes for the new music.

    • particlese says:

      I mostly like the music in the trailers but hate that they make it 20dB louder than every other video on the entire internet ever (though hats off for managing that without clipping). The things are released just far enough apart that I forget to turn the volume down every time and then have to bake cookies for the neighbors. Harumph.

      Edit: This was hyperbole, of course, but based on my experience with said videos. But this evening, the Internet saw fit to punish my complaint with even louder [non-Distance] videos. My volume knob, usually at -30dB or so for games and at -50dB for Distance trailers, now sits at -62dB. :|

  2. ChainsawCharlie says:

    The pitch is decent, but just didn’t care for the first game so much.

    • Mr. Mister says:

      All things considered, Nitronic Rush isn’t a commercial product, but a student project. If you now take in account its implications, and extrapolate to what these guys could (WILL) do at full-time, not even a product by zero will be able to nullify the level of awesomeness.

  3. KlaxXxon says:

    This was after Planetary Annihilation the second insta-back for me.

    The original game was just so fantastically out-of-this-world. I would pay for the game even if it was just Nitronic Rush with multiplayer.

  4. NormanTimbers says:

    It looks exactly like nitronic rush in terms of gameplay, nothing new here.

    from what I can tell all theyre really adding is multiplayer and more levels (the first one had a track editor)

    I can see why this isn’t backed, its an indie rehash. They needed to come up with something different to make me interested. Nitronic rush was polished enough for me.

    • Mr. Mister says:

      One of the main features of Distance is meant to be a completely explorable open world.

    • mikmanner says:

      Sure, but Nitronic Rush was free and short – if they can expand on the game and make it into a fuller title then that’s something worth buying.

    • The First Door says:

      I honestly don’t see the problem even if it was just ‘Nitronic Rush with multiplayer’ (which it isn’t really). Especially not when they’ve confirmed they’ll have split-screen, so I can play crazy car Tron tag with my friends on the TV! Also, no one else has been doing this type of game for years, so having another one by guys with a proven track record is great!

      • Baines says:

        Nitronic Rush reminded me of San Francisco 2049, particularly 2049′s stunt mode. That was on the Dreamcast. Four player split-screen stunt mode was quite a party game, using retractable wings to perform the biggest stunts possible and then trying not to stuff the landings so you could actually get the points credit.

    • Xocrates says:

      They also have splitscreen, Mac and Linux support, and the map editor.

      And quite frankly, they’re overdue all the money Nitronic Rush deserved.

    • Mctittles says:

      Keep in mind DigiPen owned the rights Nitronic Rush, so it would be nice for them to have their own game ip to keep. I see a vast improvement in the graphic design myself as well.

      • KlaxXxon says:

        Yeah, I really love the slightly less contrasting, higher fidelity Tron: Legacy style they are going for with Distance. NR had really poor texture resolution and overall detail (not that it mattered all that much when your car was rotation along all 3 axes at 250 mph), all it had going for it was the graphical style.

    • Tacroy says:

      Yes, I agree, and that’s why I backed it – Nitronic Rush was good enough that it deserved paying for, so I figured I might as well put that good will towards the kickstarter.

  5. jimangi says:

    Why can’t we have more racing games where you’re actually on foot? Do real parkour! Maybe other people aren’t like me. It seemed that the only people who loved the superb Rayman racing game from 10 years ago were myself and my friends. That game was awesome! It was like a fast-paced 3D platformer but with other players. Though, having said that, it seemed that me and my friends were the only people who liked any Rayman game before Origins and Rabbids came along.

    • Mr. Mister says:

      The parkour equivalent of this would require gravity boots, only they would only work if you were on constant movement at high enough speeds.

    • mikmanner says:

      Shootmania is a bit like that, it has a racing mode which is really weird but if you click with the advanced movement in that game it can be quite exciting.

    • Bork Titflopsen says:

      “Though, having said that, it seemed that me and my friends were the only people who liked any Rayman game before Origins and Rabbids came along.”

      WAT? You are delusional!

    • Lu-Tze says:

      Because to animate a car doing a backflip you just rotate the car. For it to be a person, you add $250k and 2 years to your project.

    • MrLebanon says:

      not that it was parkour, but jet set radio (and the whatsitsname sequel that was on xbox) had roller blading races that included sliding off walls and grinds and all that

  6. mikmanner says:

    Nitronic Rush is excellent, it’s free too! http://nitronic-rush.com/

    It’s like F-Zero meets Trackmania platforming levels with a bit of free flying

  7. Armante says:

    no current posts on Planetside 2, so what the hell, I’ll post a free beta key in here :)

    H9A2DT244Z9C77J74XXM

    please comment if you use it so others don’t waste their time trying!

  8. Mr. Mister says:

    Up-a-tier challange!

    If all 15$ backers upgraded to the 35$ tier, the game would be funded!

    Do YOU accept the challange?

  9. Flukie says:

    I’ve already put enough money into things I won’t see for a while.

  10. Henke says:

    Everyone back this or we can no longer be friends! >:|

  11. hypercrisis says:

    Does anyone else remember Rush 2049? Basically same thing but with a lot more going on. These guys should take a look at that.

    • Henke says:

      Considering that they have one of the devs of Rush 2049 praising Nitronic Rush in their kickstarter pitch video, I think it’s safe to say that… yeah, they know about Rush 2049.

      • Mr. Mister says:

        Indeed. They even considered putting an achievement for doing a combo worth exactly 2049 points in NR, but discarded it for being too difficult and random.

  12. TechnicalBen says:

    Looks fun. I’ll probably fund. :D

  13. Chizu says:

    I backed this day one. Its exactly my kind of game, and Nitronic Rush was great.
    I’m pretty sad to see this is struggling like it has, I just hope that there is enough of a push to get it over its funding point.

  14. tomeoftom says:

    Looks pretty fun but hnnnngh that is not parkour. Stop throwing around buzzwords and diluting the language, you shits! Burnout Paradise was closer to parkour than this. Hell, GTA4 was closer to parkour than this.

    • Mr. Mister says:

      In NR, you can climb buildings and obstacles, as well as jump, and if you’re skilled enough, “hang” from a wall or even a cieling without moving. Seems to include everything about parkour, plus some unique carkour elements.

    • KlaxXxon says:

      Burnout Paradise…you mean the game where golden (or police) Formula sports-cars were racing at about Mach 5 through traffic in pseudo-realistic city (the awesome part) and exploded when they even just touched the invisible walls around every road? (the not-so parkour part)

  15. Mctittles says:

    I’m glad to see some more coverage of this on RPS. I’m starting to wonder if maybe kickstarter is a bad idea for getting media exposure. It turns into the writer deciding if he is going to write about another kickstarter project instead of a unique game sequel.

    Oh and last I checked it’s getting close to the $100k mark! I think it’s going to make it.

    • Mctittles says:

      Oh wow, someone backed the $10k arcade machine. That’s where the jump came from. I was kind of hoping no one would get this tier actually. Hopefully they know what putting together and shipping an arcade machine will take. I’ve built one myself and it wasn’t a walk in the park for sure.

  16. jonfitt says:

    Reminds me of POD:

  17. ambience07 says:

    I just backed this one. I loved the original, it was just plain fun. I keep asking myself “Is this fun?” when I’m playing games these days, and all too often, I find that the answer is no.

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