By Jim Rossignol on November 15th, 2012 at 4:00 pm.
Tiny Speck announced last night that Glitch is coming to an end: “The live game/world will be closed on December 9th at 8pm Pacific time.” The enormously ambitious browser-based MMO attracted loads of talent to the development process, but failed to interest gamers. At one point the game was actually unlaunched, due to serious issues with the design. Tiny Speck explain: “Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.”
It was a brave idea, but one that definitely didn’t do what it set out to do. A sad day. More details and information about the closure can be found here.