By Nathan Grayson on November 16th, 2012 at 9:00 am.
I opened my nasally Pteranodon vocal passages and shrieked for more interesting stuff to do in Primal Carnage, and – as if by magic/coincidental timing/but I really hope it’s magic – Lukewarm Media answered. The first batch of DLC’s been officially dubbed “Get to the Chopper,” and it’s about, well, getting to a chopper. And also away from dinosaurs. Both of these goals seem fairly conducive to that oh-so-admirable goal of not being used as a chew toy by a slobbering T-Rex, so hooray. Better still – that is, if you value good deals over your own mortality – it’s free!
Get to the Chopper’s releasing “later this month,” and it’ll include a brand new map designed specifically around the new game mode. The basic idea is that humans are valiantly attempting to traverse a “linear” pathway en route to an escape ‘copter, and it’s up to the dinosaur team to stop them. Personally, I recommend draping a cloth image of a helicopter over a T-Rex’s mouth so that the humans will unwittingly climb right in. But that’s just me.
Anyway, it sounds a bit like Left 4 Dead – except probably sans hordes of mindless NPCs gumming up the works. I’m also not sure how I feel about the idea of linear environments, given that I think a tense, foliage-and-flare-utilizing game of hide-and-go-seek could be pretty incredible. Who knows, though? Maybe something more like that is in the cards for further down the line.
In the meantime, it’s good to see Lukewarm building on top of obvious potential without charging players a cent. That’s an extremely respectable goal, and – for the sake of a certain lovelorn Pteranodon – I hope it works out for them.