Heroic: Strike Suit Zero’s Kickstarter Success

By Adam Smith on November 19th, 2012 at 3:01 pm.

Space-bot shooter Strike Suit Zero will be ready for release on January 24th after a stirring Kickstarter campaign ended with $174,804 in the kitty. I’ve never understood why people keep their money in cats, although I’d gladly secure my lifesavings in the tiny keg around a St Bernard’s neck. They’d fit too, seeing as I currently keep the entire sum in my trouser pocket, and a dog wouldn’t scarper with the stash as soon as my back was turned. The funding has also ensured the completion of the XedMod, “a lightweight and unified version of Xed, the development toolset used to create the game”, which will be shared with the community. An old but spacey trailer follows.

I’ve said this before, but the use of the coloured streams is excellent. Simple, clean and efficient.

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37 Comments »

  1. Serenegoose says:

    I’m so glad that Homeworld appears to be one of their major influences. Went from seeming fun if something I could take or leave, to having my actual interest, just from knowing that.

    • mckertis says:

      Why ?? There was nothing remarkable in Homeworld, apart from the whole “first 3D RTS in space” thing, which doesnt warrant that much attention today.

    • J_C says:

      It had great graphics, music, good gameplay and it was the first fully 3D space RTS. It that is not remarkable, I don’t know what is.

      ” the whole “first 3D RTS in space” thing, which doesnt warrant that much attention today.

      Well, duuhh. Are you saying that the first Doom doesn’t warrant the attention today, just because today there are lots of fast paced FPS games? Being the first in any given area warrants the attention alone. Plus the things I’ve mentined above.

    • MrUnimport says:

      You’re interested in a game because the developers mentioned a game you like?

      • Serenegoose says:

        No, I looked at the video and audio design of the trailer and found myself more enthused for the project due to its appealing stylism.

    • xGryfter says:

      I don’t understand these constant Homeworld comparisons. Yes the same guy who composed the Homeworld soundtrack is composing the sound track for Strike Suit Zero (which is awesome) and yes they both take place in space but that is it. They are two very, very different games and I would be hard pressed to recommend one to fans of the other based solely on those two things. I wasn’t a fan of Homeworld at all because I’m not generally a fan of RTS games but this (along with Star Citizen) are currently my most anticipated games and I have a friend who absolutely loves Homeworld but has no interest in this what so ever… though he will most likely pick up a copy of the Sound track. :)

      • Soulless says:

        Can you really be that dense?
        The developers say and Serenegoose is saying; that the visual style and aesthetic and audio direction, especially the music, were and are heavily influenced by homeworld’s.

        Not the game play, not the game genre, but the setting and visual/audio aesthetic.

  2. Lawful Evil says:

    Woohooo! Yes!

  3. Dorull says:

    If you like this type of game, toss in a pledge for star citizen!
    http://www.robertsspaceindustries.com/

    Only a few hours of crowdfunding remaining :)

  4. Fearzone says:

    This is like Homeworld with Giant robots. Why have I not heard of this Kickstarter before today?

  5. kwyjibo says:

    According to the stretch goals, the game was $5000 from a Mac/Linux port.

    Fairly sure if the devs just borrowed another $5k, and made it happen, they’d receive a handsome return.

    • Askeladd says:

      They can always port it later if they want. I don’t think the Mac/Linux users mind paying for a game that’s already available on Windows.

    • Koshinator says:

      There was a paypal option to donate they put up for the last 3 days of the kickstarter. They did indeed reach the 180k stretch goal, so don’t worry.

  6. tungstenHead says:

    I do think the transformation into a mecha specifically is a bit silly. I like the gameplay ramifications of being able to stop and scoot around and strafe like that, but I think there are more interesting ways for the ship to transform to create that capability. I understand that mecha are always awesome, just as a rule of cool, but there are other things that are also cool, like a starfish of space death! The mecha seems out of place in space and it doesn’t look like a mechanically believable thing.

    Still, I think it’s a simply gorgeous looking game and I can’t wait to play.

    • kaffis says:

      The transformation is actually the biggest reason I didn’t back this. I like mech games, and I like spaceship games, but they’re meant to, in my mind, scratch two completely different itches and thus don’t mesh well when it comes to my tastes.

      • theallmightybob says:

        I still cant get into this game for the same reason. I’m a big spaceship fan, but they dident even do thoughs right, they all seem to be like airplanes in space.

    • kikito says:

      I also find the mecha form preposterous. It suspends my suspension of disbelief. If it took out a giant microphone and started singing, or if it killed other ships by throwing them giant robo-kisses, it would look no less out of place.

      • Azhrarn says:

        Good thing then that the strikesuits are only one of the options of what you can fly. :) There are also normal fighters and bombers, it’s just that the suits offer a little more flexibility.

    • MrUnimport says:

      I on the other hand do rather like mechs in space, but this one is supremely uncharismatic. Junji Okubo has some nice designs, but he’s dropped the ball on this one. The titular strike suit seems just to fold slightly and point its thrusters feetward in order to return to “fighter” form, there’s no real transformation in evidence, and the mech form itself looks agile, but isn’t, and is fierce, but doesn’t look it. Even some of the Gundam games have made space mechs more believable.

      I can’t quite nail down why, maybe it’s the coloured streams behind ships, maybe it’s the super-shiny monochrome presentation, maybe it’s the loose chase cam, maybe it’s the meter that fills up and gives you a super mode, but I’m getting a super-arcadey vibe off of this that makes the Freespace comparisons in my mind very strange.

    • xGryfter says:

      I couldn’t agree more. While I did back it because the game play looks solid I personally would have preferred a slight change in wing and engine placement for quick strafing runs and multi-enemy assaults rather than turning into a space mech which comes off a bit cheesy and pointless. Although if the games plays as good as it looks to they could make you transform into a giant space smurf and I probably would have still backed it.

      That being said I’m sure there are a lot of Robotech fans out there who are loving this and while it seems to be a bit more arcade style space shooter than (light) space sim (i.e. Wing Commander) it looks to be straddling the line of both genres just enough to bring in fans of both game styles.

  7. edinforth says:

    I wish I had kickstarted this… Mostly after they announced Paul Ruskay as the composer. I hope they put it at a good price when it releases on Steam.

  8. SuicideKing says:

    Looks like FreeSpace, robot style…

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  10. gravity_spoon says:

    Has it anywhere been mentioned what kind of DRM would the game have ? I am not funding, pre-ordering or buying it until that information is made clear to me

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