From On High: Molyneux Launches God Game Kickstarter

By Jim Rossignol on November 21st, 2012 at 6:25 pm.


Molyneux’s new company, 22Cans, has launched a £450,000 Kickstarter called Project GODUS. Behold: “It’s an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.”

Video below. Watch.

Honestly, I am not quite sure what to think. On the one hand I thought the Curiosity “experiments” might have been leading up to something genuinely weird and new, and on the other, if he goes all in on making the ultimate god game… Not that Curiosity was a particularly promising first step, either.

But then, if we’re going to get a load of space games like it’s the mid-90s again, why not god games, too? I just don’t know if this is the right way to do it.

Yeah, it’s an interesting one. I can’t wait to see what happens here. And September next year suddenly looks a lot more intriguing.

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172 Comments »

  1. Sp4rkR4t says:

    ALL OF MY MONEYS! HAVE THEM.

    • Bodminzer says:

      See, this attitude is part of the problem. Developers arrogantly banking on old reputations. If you love Molyneux games, buy them when they’re out, and finished, and of a quality that your devotion corresponds to. [Relatively] blind endorsement helps nobody other than the accountants of games companies.

      • HisMastersVoice says:

        Blind (or nearly blind) endorsement is the only thing that will get most Kickstarter projects on the market. You can’t buy something that doesn’t exist because you didn’t back it two years ago.

        • Lanfranc says:

          You could say Kickstarter projects are almost by definition based on blind (or at least sight impaired) endorsements.

        • Fiatil says:

          On the flip side, none of us could endorse it, the game doesn’t get made, and then no one gets to wait and buy it later. Hooray!

        • dontnormally says:

          If I don’t save my allowance I can’t afford candy.

          If FAMOUS GAME DEVELOPER doesn’t save a few million from SUCCESSFUL GAME PROJECT he can’t make another one.

          Unless he just asks for money.
          What the arse am I doing wrong…

          • ukpanik says:

            You are probably doing many things wrong, but the main ones are.
            1: you have no talent.
            2: you have no vision.
            3: you don’t have a history of selling millions of games people loved.

          • Apolloin says:

            You should probably start off by:
            1. Developing Powermonger
            2. Developing Populous
            3. Developing the ‘Theme’ series
            4. Developing Syndicate

          • Mrice says:

            If a FAMOUS GAME DEV leaves his FAMOUS GAMES COMPANY after producing said SUCCESSFUL GAME PROJECT(s) Then he doesent have the few million to throw about. He just has his reputation as a FAMOUS GAME DEV to get him some cashey monies.

          • Shuck says:

            Not sure why you think $FAMOUS GAME DEVELOPER ever personally had a “few million” to spend on game development in the first place.

          • Premium User Badge

            Hanban says:

            The guys above me have totally missed your point.

            The solution to your problem is obviously to do the same thing Mr. Molyneux is doing.

            Ask strangers for candy! And spend your allowance slingshots and waterballoons!

          • Carbonated Dan says:

            @Shuck – Remember Richard Garriot

        • S Jay says:

          This one is a bit more blind than the usual.

          “I don’t want to promise anything…”

          Well, isn’t that the point of Kickstarter? Or is this “Populous with modern graphics”?

          • Beemann says:

            Given that it’s Molyneux, not promising anything is probably a more reassuring pitch

          • MadTinkerer says:

            That’s what I was going to say.

            And also that I hope they take some lessons from Populous: The Beginning, which was the best Populous game, even though everyone seems to forget about it.

          • Foxfoxfox says:

            I thought that bit was a joke..

            “I don’t want to promise anything but I’m just going to revolutionise the god game genre completely’

        • Fearzone says:

          Actually this one does look rather good by Kickstarter standards. If they took Amazon payments I’d have signed up. Otherwise I wish them the best, it looks like they will make their basic goals easily without me, and I look forward to playing it when it is done.

      • Premium User Badge

        El_MUERkO says:

        Not a problem for me because Molyneux sucks diseased rat balls. His games have been all hype and no substance since he left Bullfrog. What was he at Bullfrog anyway? The tea boy? Either that or someone replaced the ‘making games’ part of his brain with a the ‘make shit up’ section of a P.R. spewing toss pot.

        • frightlever says:

          You may be over-stating your point, a little.

          Fable 2 was brilliant. No irony. Love that game so much.

          • Korbie says:

            You have no idea how refreshing it is to see that someone else thinks Fable II was a great game.

          • Moraven says:

            They were good and solid games, but the problem was Molyneux hyping the features and his vision for the game. Once it came out, lots were disappointed. Have not touched much of 2 yet, but 1 was a disappointed for the expectations he gave us. It still had neat features and I wish it was a open world vs map square and outdoor corridors.

          • Randomer says:

            Ughh. The game was buggy as hell. I… know an inside source who tested it. The testers found all the bugs, and Lionhead chose not to fix them. Then, when the game launched and was universally panned as a buggy POS, Molyneux threw the testers under the bus. Blame the QA team, he said! Screw him.

          • wu wei says:

            The testers found all the bugs

            Oh, well, if they said they found them all, then surely that must be true :|

          • LionsPhil says:

            Enh, the plural of anectode is not data, but project management descoping bugs as not being worth fixing [now] is a thing which happens. It’s all a big prioritization juggling effort.

            The problem there is the chewing out.

        • Syra says:

          I have problems with his big ideas which utterly fail to materialize personality also. Regardless of if you thought something was a playable game, did he deliver any promises? All talk.

          • noodlecake says:

            Yeah! He delivered on loads of them! Just not all of them. There are some pretty fun and unique games that have come out since bullfrog. Choosing to have a selective memory to reinforce your pessimism seems an odd choice… Each to their own though. :)

          • MadTinkerer says:

            His problem is that he talks about his ideas publicly. As a counter-example, Valve keep their mouths shut about every game until it’s close to release because most of their ideas don’t pan out either.

            The fact is: when you make videogames you brainstorm. A very small number of those ideas will even be attempted, and over half of them will probably need to be cut or put off for expansions/DLC. Peter is the same as every other game developer except he discusses features publicly before they get cut. And you can’t know what will be cut a year in advance.

            Which is why Valve have been so quiet about Half Life 3. If they let everyone know exactly what was going on with the current version, we’d all go berserk because things we want to not get cut, get cut. It’s been confirmed with everything other than Portal, the L4Ds, and the HL2 episodes that they threw everything out and started over at least once with every project*. At least twice in the case of TF2, HL2, and Portal 2.

            So Peter is no liar, and he doesn’t skimp on his promises any more than any other developer. He just often forgets to keep his brainstorms to himself.

            *EDIT: Not counting the projects that are straight ports of mods which had already been through the refining process, such as CS and DOTA 2.

      • Arglebargle says:

        I keep coming back to Auteur Theory. Guys who headed big projects somehow get this reputation like they drew every piece of art, and programmed every line of code. At least with Molyneux, you have a pretty huge database of projects and polemical ravings to base your decision on.

        Hope it turns out well for the fans of the genre.

        • TillEulenspiegel says:

          With a game, you need to have one or two people making the major design decisions, or it’d be a complete mess. Technical decisions and art direction and such are separate, of course, but if you liked the game part of the game, then a lot of credit has to go to the lead designer. That individual didn’t come up with every single idea, but they did drive the team in a specific direction.

          Which isn’t to say that Molyneux has made good decisions on recent games. People aren’t perfect, and people change.

          • Arglebargle says:

            I have seen strong producer vision, and producers who might as well have flipped coins. Not to mention ditherers. Not referencing Molyneux specifically, don’t know much detail there.

            With Kickstarters being pushed by a certain amount of name recognition, it is an issue of interest.

      • Feferuco says:

        Well, I get excited over upcoming records from bands I like, new movies from directors I like. I can’t really see it as that unreasonable, expecting something good from someone who has consistently done something you enjoyed in the past.

        • Arglebargle says:

          How many Shamalians does it take before that excitement fades?

    • Captchist says:

      Considering how many of Molyneuxs “properly” funded games have been disappointing, or not even released (I was at a lecture where he told us he was going to sell 100 million copies of Project Milo for the kinect, which got canned), I’d be rather concerned about funding any idea he pitches.

      He’s notorious for overselling and underdelivering on projects. Given that Kickstarter comes with it’s own concerns on this point already Molyneux and Kickstarter seem like a bad match to me.

      • RobinOttens says:

        Those other 22cans experiments they were making after Curiosity was done, they’ve been canned? (pun somewhat intended).

        As exciting as it is to maybe get a good god game and a good Molyneux game. He’s not getting my kickstarter money for exactly this reason. I’ll give him the benefit of the doubt every time, but that’s as far as I’ll go at this point.

      • malkav11 says:

        Pretty much. I’m not sure Populous is really my ideal god game to begin with, and then when you add that it’s not Bullfrog (who, if they still existed, I would back in a heartbeat), but rather Molyneux, who’s talked the world and delivered thimbles ever since….no, no thank you. (Also, call me prejudiced, but I’m reluctant to back UK Kickstarters because the exchange rate with the American dollar is not at all in my favor. I did it for Failbetter, I did it for Maia, but it’s another hurdle to clear.)

        And to be clear, I like Fable. I like Fable II even better. I’m even willing to give Fable III the time of day. But they’re nothing like what was promised by Molyneux beforehand, and a lot of his other projects are either baffling (Curiosity, Fable: The Journey) or simply disappointing (Black & White, Black & White II).

        • Dahoon says:

          I agree so much that I’ll just copy and paste your comment..

          Pretty much. I’m not sure Populous is really my ideal god game to begin with, and then when you add that it’s not Bullfrog (who, if they still existed, I would back in a heartbeat), but rather Molyneux, who’s talked the world and delivered thimbles ever since….no, no thank you. (Also, call me prejudiced, but I’m reluctant to back UK Kickstarters because the exchange rate with the American dollar is not at all in my favor. I did it for Failbetter, I did it for Maia, but it’s another hurdle to clear.)

          And to be clear, I like Fable. I like Fable II even better. I’m even willing to give Fable III the time of day. But they’re nothing like what was promised by Molyneux beforehand, and a lot of his other projects are either baffling (Curiosity, Fable: The Journey) or simply disappointing (Black & White, Black & White II).

          Well, wasn’t that an easy comment to post. Uh, wait. I’m not in America. Oh well.

    • AngoraFish says:

      I am going to continue throwing money at the prospect of a new god game, at least until a decent new one finally emerges. Molyneux is no better or worse than recent uni graduates like the Castle Story people, so has as good a chance of pulling this off as any. I’ll just not be reading too much into the status updates until the game is actually released.

      On another note, they seem to have neglected a tier between their 5000-limited get a copy of the game £15 pledge level, and their get two copies of the game at £30 level. I presume that they’ll need a £20 level for people who only want one copy of the game after the limited tier sells out.

      “Limited “early-bird” tiers suck, by the way. Everyone backing the kickstarter is an early-bird by some significant margin.

  2. pakoito says:

    Another social experiment to see how much they can stretch the Kickstarter process the same way P2W can be stretched?

    • Salt says:

      I do seriously think that this Kickstarter campaign exists primarily for a reason other than raising funds. £450,000 for a one-year project works out to a fairly small wage (plus piles of other costs) for their 20 staff. And as several other comments have pointed out there are some pretty wealthy people already involved in the game’s creation. Certainly getting some extra cash at the start of a project can only be helpful, but I’d be very surprised if they absolutely require those Kickstarter funds in order to get the game made.

      I’d bet that they’re doing the Kickstarter more as a way of generating interest and a fanbase for the project. Allow someone to financially invest in a project and they’ll often do plenty of free advertising for you. What’s really great is that there’s very little chance of them realising that your project is not the greatest thing on Earth until after the release. And as all good AAA producers know, what happens to a game after release doesn’t matter if you shifted half a billion dollars worth of product on day one.

  3. kevmscotland says:

    Pretty key selling point in a kickstarter campaign is believing that the person(s) your giving your hard earned money too, can deliver on their promise.

    This man spouts so much nonsense, I’d be better throwing my money in a fire for winter heat.

    hes had full publisher backing to make the kind of games we wanted him to make and still managed to screw them up. So no thanks Peter.

    • LionsPhil says:

      This, hard.

      It’d be optimistic to expect as much as the original Populus out of this.

    • Elmar Bijlsma says:

      The interesting question: Would this pitch be more tempting without Peter Molyneux?
      That man has a serious credibility gap.

      Mind you, Populous never grabbed me much at the time.
      For all the hype the game itself was okay at best, I feel. More interesting for the freedom it gave players then the fun that could be had playing it.

      • Captchist says:

        I’d empty my pockets for a Magic Carpet remake so long as Molyneux wasn’t the guy doing it.

    • Randomer says:

      Is there a way to Kickstop a project? I’d give money to prohibit Molyneux from every making a game again.

  4. bluebomberman says:

    Does Peter Molyneux have any street cred anymore?

    • President Weasel says:

      Indeed, as far as I am concerned Peter Molyneux can go and “This is going to be the BEST PISS EVER WEED BY A HUMAN BEING!” up a “THIS ULTIMATE ROPE WILL REACH TO THE VERY STARS THEMSELVES!”.

      Gah. He irks me so.

    • Tom Walker says:

      Never mind how much credibility he’s got, surely he’s got a pile of cash the size of an aircraft carrier.

      Kickstarter is a good thing for enabling indie devs to make a game without much startup capital, but the idea of established pros using it just to reduce financial risk makes me uneasy.

      • bluebomberman says:

        Not sure I agree with you on this… “God games” aren’t being made and few studios with access to big budgets are bothering with strategy games.

        I’m fine with big names going to Kickstarter. No one’s forcing anybody to donate/invest. What I’m concerned about is his increasingly poor track record. Not even a decent prototype demo would assuage my fears.

        • dontnormally says:

          He has to be one of the wealthiest men in the entire industry.
          He should put his own money where is own mouth is.

          • Captchist says:

            Perhaps he spent it all on constantly funding a new studio.

        • Taidan says:

          Even if he couldn’t afford to back a whole project like this out of his own pocket, surely he could afford the time needed to make a basic prototype to show off on his Kickstarter page before asking for investments?

          I’m getting the impression that all of these veteran developers are currently in too much of a rush to play on our nostalgia for their share of the dwindling Kickstarter money.

          • AngoraFish says:

            KS money is not dwindling, it’s increasing. The evidence is very clear that bigger profile titles and names attract more people to kickstarter, who then go onto back other projects. Money pledged to video game projects on kickstarter has literally quadrupled since DF.

            Also, 22cans has been working on their new god game for a month and will be dumping more details over the next week or two to maintain publicity momentum.

          • Taidan says:

            Okay, KS money has increased for a couple of very high-profile games, (both of which I am happy to have backed) but the bubble will burst at some point. I’d wager that there’s only so much money that most people are willing to have invested at any one time in projects that will take more than 18 months to come to fruition, and there’s always the chance of that one big failure which could seriously hurt everybody’s chances…

            Just saying that it feels that many high-profile developers are involved in a gold rush at the moment, and are jumping to grab a slice of the pie waaay before they should be. For example, see Tom/Brenda Hall riding on Obsidian’s coat-tails with very little to show, and failing, and David Braben’s relatively premature showing of the new Elite. (Which I’ve also backed, but has sadly seemingly stalled at less than half of it’s minimum.)

          • Mctittles says:

            I’m getting pretty tired of these multi-millionaires begging for money. Yes, you too Tim Shaffer. You seem like a nice guy but that doesn’t mean you should go begging for money when you don’t have to. I like the idea of kickstarter helping small indie devs get a start, but any kickstarter that gets main articles about them is usually someone who doesn’t need it.
            They are taking away exposure from the people who really need it and it’s just rude. If there was a free food line, these multi-millionaire devs would be cutting in line in front of the homeless.

            I see well deserving kickstarters struggling all the time. Look at all the work ALREADY put into this one:
            http://www.kickstarter.com/projects/1473965863/sui-generis?ref=category
            Do they get talked about? No, the guy with a couple concept drawings and millions in his pocket already gets the news story.

          • Gnarf says:

            I’m getting tired of everyone and their rules about when to do a Kickstarter and when to give money to which people.

          • Mctittles says:

            @Gnarf
            I never said there were any rules. It’s just if I saw Peter Molyneux cutting in line in front of homeless people in the soup kitchen I would think it’s a bit rude.

          • Gnarf says:

            And you’re saying that Molyneux doing a Kickstarter is analogous to that. You have to think of Kickstarter in a very particular way for that to be the case. (Like, having some things that are kind of like rules about which things are the things that Kickstarter is for.)

            Kickstarter is not to game development what a soup kitchen is to anything. People complaining about Kickstarter being used for what Kickstarter is for is kind of tiresome.

  5. jumblesale says:

    I always found Populous to be the least interesting of Bullfrog’s management games. If this were Dungeon Keeper or Theme Something I would be really excited. I guess Populous is the only thing EA doesn’t have the rights for?

    • rustybroomhandle says:

      They don’t need the rights. This is not Populous, just a Populous-like game.

    • PostieDoc says:

      Powermonger was a much better game than Populous.
      Not that Populous was bad, just not as much fun.

    • Voronwer says:

      Then check out Maia if you haven’t yet.

    • cowthief skank says:

      I second Maia. Minor tragedy that this game is not funded yet; check out the latest video, it’s like an ALiens-themed Dungeon Keeper with what is intended to be a fully functioning ecosystem. Only just around 50% funded with six days to go…

  6. rustybroomhandle says:

    Um… this is… erm… I have… I must…. but like… ACK… lolwut?

  7. Belsameth says:

    Much the same problem as Elite. Nice idea’s but not much to actually show. Keeping my eye on it as I am curious (See what I did there? :P ) but not getting out my wallet just yet.

    • Premium User Badge

      Tinus says:

      +1

      Some shots of a working prototype, or at least some actually tangible details of what the game will be like would be nice.

      I have no doubt about their ability to deliver, but if they’re just doing Populus with 20-way multiplayer I’d rather just play some Reprisal.

      That said, I hope they come up with something good. :)

    • The First Door says:

      Yeah, couldn’t agree with you more on this. After how hard Kickstarter clamped down on Hardware and Product Design projects, it seems a bit odd that you can get away with no prototype when you are talking about games. At least Double Fine gave you an idea of how the documentaries would look with their pitch video!

  8. Dark Nexus says:

    Hmm… on one hand, almost everything he did at Bullfrog.

    On the other hand, almost everything he did at Lionhead…

    • Lanfranc says:

      The Movies and the original Black & White and Fable were all rather decent.

      • LionsPhil says:

        Black & White was a great demo and a terrible game.

        • PostieDoc says:

          Agreed, was looking forward to messing around with my creature but instead spent most of my time micro-managing the whiny populous.

        • Captchist says:

          Oh god the unskippable tutorials… I’ve played this before. I don’t want to practice zooming in and out. SHUT UP SHUT UP you dumb angle!

        • Mollusc Infestation says:

          I loved Black & White, right up until the level where they take your creature away. All that was left at that point was the tedious micro management. And rock throwing. Got very good at throwing rocks.

          • Salt says:

            As I read your comment I actually heard Peter’s voice:

            “Now we know that by now they really love this creature, they’ve put so much into it, they rely so much on it. So what we’re going to do, what we’re going to try is, what if we just take it away and they have to rescue it? That’s real, powerful emotion there, and that’s why I love making games.”

            (It’s a great idea, but in practice it became a tiresome hours long slog through the level that only highlighted the weakest aspects of the game.)

          • Captchist says:

            Needs to use more phrases like “cool man” to really fit Peter.

    • Hoaxfish says:

      to answer your dilemma, What would Moly do?

  9. SirKicksalot says:

    Please make The Movies 2.

  10. Premium User Badge

    Lord Custard Smingleigh says:

    My feelings are confused about this.

    I HATE CONFUSED FEELINGS. NOW I’M ANGRY AND I FEEL BETTER!

  11. moocow says:

    Finally Peter Molyneux has the freedom to promise all the mad mad things without a publisher telling him to be sensible.

    Imagine the dreams we will see! The promises not quite met! Not met at all! Never mentioned again!

    If the webcam records the full cycle of delight and dashed expectation on Peter’s impish face, it will be worth every penny.

    • Kaffka says:

      You know what? Just for that
      (A Double Fine like video series portraying Mr. Molyneus every growing fantasies and seeing the most likely mediocre outcome)
      would be totally worth the effort…

      • Yglorba says:

        It sounds like a game worthy of Molydeux — you play Peter Molyneux. Slowly grow your fantasies and hype them to hungry world, then try to prevent them from being crushed (or crush them yourself, one by one!) Every game ends with a mediocre randomly-generated game at the end showing the final result.

    • konrad_ha says:

      I could watch Peter all day dreaming of the greatest games never made. He is so adorable! Maybe I’ll just back it for the documentary, it should easily be worth it.

      Also my famous quotes:

      “we’ll be employing careful management to keep the project on track” – Pure comedy gold!

      “I don’t wanna promise anything, I just want to deliver!” – Peter Molyneux (at 4:35). I LOLed so hard!

  12. rb2610 says:

    Black & White 3 would be lovely…

  13. ran93r says:

    Let’s blow the wheels off this bandwagon!

    Populous was ok though..

  14. Koozer says:

    One of your team members had the brilliant idea to have the little people build bigger settlements the longer it’s around for? With that amount of dizzying creative genius how can I not throw all my money at their feet.

  15. thekev506 says:

    Kickstarter: move out of the way, new indie people, the old guard need money too!

  16. Lobotomist says:

    Ok Peter, you can have my money :)

  17. Colej_uk says:

    Not that I’m against this game idea, but don’t they have enough money to fund this their selves after the game they made about exploiting microtransactions?

    Molyneux is a millionaire, can’t we just leave kickstarter to the folks who genuinely need the money to get their projects realised? If only…

    • Mctittles says:

      I dunno if this is worse or Double Fine begging for money twice, before they even finished the first game.

  18. Merlkir says:

    I hate this asshole so friggin much. -_-

  19. Trithne says:

    Kickstarter jumped the shark a while back. It’s become the de facto standard for people trying to make games now, and I think we’re worse off for it. Sure, I pledged my fair share, including 250$ to Obsidian’s, but as someone starting out on the making videogames wagon, I’ve decided to NOT try and pimp my game on Kickstarter, because I’d rather it continue to be a labour of love.

    • Mctittles says:

      I really think that’s best. Even if you are “poor”. Desperation breeds innovation. Look at how much Notch’s updates drained off from Minecraft after he started seeing big money from it in alpha. You need the fear of failure to keep from giving up early.

  20. mehteh says:

    Going console focus for a number of games has turned his brain into mush. He has become more annoying than anything these days. For me at least, it seems a bit odd that hes had to create a kickstarter for a game having come from, what id assume, a high paying job at Lionhead

  21. Premium User Badge

    Yachmenev says:

    Great kickstarter. I thought he lost his way with Black&White 2, Fable 2, Fable 3 and Curiosity, but other than that he has probably brought more favorite games to me then any other developer. This is the kind of game I want him to make, so he has my backing. Then other people can bitch and moan about being hurt by his PR as much as they want. :P

  22. Low Life says:

    The development webcam seems to be just about the only thing that’s exciting about this project. But only if it includes voice.

  23. Bladderfish says:

    Wait a cotton-pickin minute!

    Surely Peter Molyneux, after all his success at Bullfrog and Microsoft, after having sold his shares in two
    companies, can fork up 450k to fund his own game?? This reeks of asking others to bear the brunt.

    Fuck him.

  24. gschmidl says:

    Not one cent, Molyneux. Not. One. Cent.

  25. hello_mr.Trout says:

    ‘let’s bring back the glory days’

    you can never go back

  26. kwyjibo says:

    This is one of the 22 experiments is it? I’m guessing it’s not his one big final game.

  27. pupsikaso says:

    I ain’t giving this guy a penny. Who in their right minds would?

  28. Scouter says:

    50% of the reason I player populous was because your builders jumped on the ground to build stuff. The other half were the cool powers and the really hard mission where you had to rescue your tribe leader(at least it was hard for me when I was 6 years old or so.). Please have them all.

    • cluddles says:

      Scouter: That doesn’t sound like the Populous I remember, which didn’t really have “building”… or missions beyond “kill those other guys”. Unless you’re thinking of Populous: The Beginning, which as far as I’m aware Mr Molyneux had nothing to do with

      • Hoaxfish says:

        bit fuzzy since I played Pop1&2 ages ago, but your guys would stomp flat some bumps on the ground if it meant they could put up a house, or was that just Pop3…

        though yes, the game did basic turn into “kill everyone else” for most missions

  29. Premium User Badge

    Rinox says:

    As good as it sounds, I haven’t enjoyed a (newly released) Molyneux game in a looong time so I doubt I’ll be backing this. :-(

  30. caddyB says:

    You are not the man you used to be.
    No.

  31. wodin says:

    Loved populous and Powermonger..wasn’t that bothered with Populous 2..however if I’m going to buy a god game then i’d be happy if he was the developer..even though alot of what he says is hard to grasp..

    EDIT: watched video..then heard multiplayer with Peter getting excited..now a not buy.

  32. Salt says:

    I was wishing that it told us something about the game beyond “kind of like Populous.” But then I noticed that if you pledge at least £15 you get sent the design document.

    It’s all a continuation of the Curiosity experiment. The clever devil.

  33. jatan says:

    what does kickstarter take 5%? so as long as these multimillionaires raise that much they can make the rest up themselves – its just seems a bit of a win win for them really ..bit of pr test the market, make the game, do not make the game, get someone else to make the game…

    • The First Door says:

      I thought it was 10%, but seeing as I can’t remember why I think that, perhaps take that with a pinch of salt!

  34. hypercrisis says:

    “the old days” “games the way they used to be” “{cult titles on resume namedropped repeatedly}”

    kickstarter by numbers. Yawn.

  35. Inigo says:

    As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults. It’s a multiplayer power-struggle the way it should be.

    So you’re saying we’ll be fighting in the streets, with our children at our feet, and the morals that they worship will be gone?

  36. Kaffka says:

    How typical Mr. Molyneux, no Screenshots, no/wage concept art, no prototype and pitched by the “God of all unfulfilled promises” in person …

    I’m not impressed, not impressed at all

  37. Gothnak says:

    Good luck to 22 cans, hope they can fulfill some of Peter’s promises without a publisher in the way.

    But seeing who is in that video (e.g. the three original directors from Lionhead), they really really really don’t need the money! Not what Kickstarter is for imo… :(

  38. Zeewolf says:

    Promise a decent, offline singleplayer campaign, and we’ll talk.

  39. Cryptoshrimp says:

    Go fund Maia instead.

  40. Dances to Podcasts says:

    If you want new bulfroggy games, go kickstart Maia already.

  41. BRM845 says:

    I have and will always believe that Peter Molyneux is our generations PT Barnum. The man could make Eskimos think snow is something they have never seen or had and should buy it.

    I have really wanted to like his stuff, but he has yet to deliver on the full scope of his projects. The promised menu of porterhouse steaks gets real old after so many 99c hamburgers.

  42. Lenty says:

    Firstly the positives:
    I like God games and there haven’t been enough lately, the art direction looks nice and there is genuine enthusiasm behind the project.
    However, I not only don’t trust the lead visionary but I’m not sure about the developers. Curiosity failed at first in the one technical area which was demanding with that project and I can’t imagine the cube took the entire 22Cans team to make.
    As seems to be typical of kickstarter pitches at the moment. It’s promising off a little light in detail. The vision for this seems to be God game with 8 player (or more?) multiplayer. Which isn’t that exciting to me tbh.
    Maybe more details will emerge later but until then I’ll see what the completed version of this looks like.

    • Brise Bonbons says:

      I think that’s what sticks with me the most: The only specific detail I could discern regarding what this game will do (other than be Populous, sorta) is that there will be “20 person multiplayer with god powers going off everywhere”. Oh and that it will be instantly accessible, I guess?

      Dunno about everyone else, but huge format multiplayer chaos is really not the first thing on my mind when it comes to strategy/management games.

      I want this to be a cool game, if nothing else just because I really dig the art, and it would warm my icy heart to see Molyneux actually turn his shit around and pull off a great game. But I have zero confidence that he is the right person to make this game at this time, and this pitch video does nothing but reinforce the narrative that his dreams are all talk and no substance.

      In short, if I decide to fund a management game right now, it will be Maia. Good luck to you, Molyneux, I’m sure you’ll have no trouble meeting your goal, regardless.

  43. ts061282 says:

    Maybe he should kick start patches to all his old failures first.
    B&W 2 and The Movies, I’m looking at you.
    Lionbeheaded.

    • vandinz says:

      Fable 3 B&W 1 and 2 … the list goes on. He creates a game then fucks off to let it rot once he has your money. Won’t get another bean out of me.

      EDIT oh, you said B&W – but still, the point stands.

  44. Hoaxfish says:

    my train of thoughts is:

    1. Still haven’t gotten over my mental block on £ prices (£15 is a bit much on my current budget constraints)
    2. Steam sales is on right now.
    3. Reprisal came out a while back, and was pretty good as a Populous experience.
    4. Curiosity (the cube, not the Mars rover) is still pretty interesting as an experiment, ignoring the horrible server issues.
    5. I still like Molyneux, especially when directly compare to a lot of other “big name” devs, even if his recent track record has been a bit bumpy.
    6. I don’t like multiplayer games because once the community is gone… there’s no game left.

  45. vandinz says:

    All I saw in that video was a lot of out of work hipster twats begging for money. If he’s such a “god” of the gaming world, why is he reduced to Kickstarter? Get to fuck.

  46. Brilhasti says:

    There’s an old saying in Tennessee – I know it’s in Texas, probably in Tennessee…that says, fool me once, Molyneux, shame on…shame on you. Fool me…you can’t get fooled again.

  47. vandinz says:

    He jizzed his pants about this “great idea” from one of the team that the longer your settlement is around the more it gets built up. Anno 1404 has done this for a long while. Over time the town becomes a city etc, all without your help (apart from the base buildings).

  48. Uglycat says:

    Now do Magic Carpet 3.

  49. rustybroomhandle says:

    In the interest of further propagating the Maia spam that this thread deserves a lot more of, I present (again) a link to Maia for your consideration. http://www.kickstarter.com/projects/1438429768/maia

    Perhaps I should have waited till page 3, but heck there’s always tomorrow!

  50. Spoon Of Doom says:

    A god game? Now?

    I swear, if this gets funded and Maia doesn’t, or even if it doesn’t and it still looks as if it’s even partly responsible for Maia not getting funded, I’m gonna make it my new lifegoal to kick Peter Molyneux in the balls.