By Jim Rossignol on November 23rd, 2012 at 11:00 am.

Limb-lopping sword ‘em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it’s been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they’re talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here.
What a nice chap, eh?



23/11/2012 at 11:29 Loque says:
Relevant:
Chivalry: Medieval Porcupin
http://www.youtube.com/watch?v=WwtleN99avk
23/11/2012 at 12:55 Grey Ganado says:
Burger Paul is always relevant.
23/11/2012 at 11:56 mondomau says:
This game is bloody good fun and it’s nice to see the dev team are planning on supporting it – I’m particularly looking forward to the SDK being released as I suspect the game has a lot of potential for some awesome mods.
24/11/2012 at 03:36 Snowskeeper says:
I swear, if I see someone use that joke one more time…
23/11/2012 at 11:56 SandmanXC says:
The fact that he acknowledges that the game is “a foundation” is great.
23/11/2012 at 12:04 Teovald says:
I have not played this game yet (too little time, too many sales & too many personal projects) but it looks like a perfect candidate for a Clang integration !
23/11/2012 at 12:37 The Random One says:
Looks like I’ll be getting this over War of the Roses after all.
23/11/2012 at 13:25 Derppy says:
Sounds awesome, but I can’t really see eSports potential in this one.
While the game is a ton of fun, the combat system is rather shallow and doesn’t take too long to master, at which point the outcome of the fights becomes pretty random. The more skilled player often loses in Chivalry, which isn’t good for a very competitive environment.
If the game combat had the level of depth WoTR has (direction, power, momentum, angle, armor collisions/penetration etc.), where mastering the system and accurately hitting the weak spots of the armor/body and blocking every strike is very difficult, then maybe.
Just to clarify, I think Chivalry is a superior game, because of the variety in gamemodes and maps, I’m currently enjoying it way more than WoTR, but it’s still like comparing Skyrim combat to Mount & Blade combat.
23/11/2012 at 14:30 Snakejuice says:
“While the game is a ton of fun, the combat system is rather shallow and doesn’t take too long to master, at which point the outcome of the fights becomes pretty random.”
I have to disagree with this. There is a lot going on with timing, footwork, combos, kicks, ducks/jumps and feints. It definitely is not shallow and random if you know what you are doing as a good player can consistently win vs worse players, even heavily outnumbered.
“The more skilled player often loses in Chivalry” <- Sounds like you've been getting your ass kicked! :D
23/11/2012 at 14:50 Claidheamh says:
Exactly my thoughts. Combat in Chivalry has a lot more depth than WotR’s.
23/11/2012 at 14:54 mondomau says:
Nonsense. I dare you to go up against one of the Devs or the high level Beta testers.
23/11/2012 at 18:57 Rognik says:
This is mostly false, although I can understand the impression. Fighting in Chivalry is all about out-predicting your opponent, and if you attack a sword-flailing newbie as if he were more experienced, yes, you will frequently die. However, if you can identify him as a newb, it is very easy to parry his attacks and/or hit him in between his strikes.
If anyone doubts Chivalry’s potential as an eSport, I would encourage them to watch this video:
http://www.youtube.com/watch?v=Q7cTvQklWvU
It’s also worth considering that an essential part of any eSport is having a game that’s fun to watch, and Chivalry certainly is. In fact, the developers estimate that they owe 80% of their success to YouTube, precisely for that reason.
The only problem I really have with combat in Chivalry is that it does tend to get really messy when someone has really, really high ping. When fighting such a person, their strikes can hit you when they appear to be complete misses on your screen. Also you’ll take damage ages after their attack actually hits you, which is very confusing.
23/11/2012 at 19:58 derbefrier says:
how to beat noobs in this game that swing wildly is simple stay back wait for him to make a slash move with his big 2 handed sword (cause noobs always go for 2 handed weapons)duck under his slash, move forward so that his slash goes over your head, then stab him in the crotch. Then feel awesome because you stabbed someone in the crotch
23/11/2012 at 13:40 felisc says:
It’s a very nice game, chopping heads feels great after a long hard day. And in the game.
One thing though : archers are filthy filthy people.
23/11/2012 at 15:01 mondomau says:
Archers are a pain in the ass, but they are really only a problem when they work in coordination with melee troops. Otherwise they are pretty easy to close with and butcher. Man that’s enjoyable.
23/11/2012 at 15:40 Snakejuice says:
But it feels awful when I close with an archer and then he’s really good with daggers and butchers me! Sure I can handle good players but because many players are new my default state of mind is “archer = easy prey” and then I get a nasty suprise in my throat/back. :D
23/11/2012 at 19:43 Scarf Ace says:
The dagger is a much underestimated weapon! When I play MAA I actually prefer using one when I go up against vanguards.
23/11/2012 at 15:46 Snakejuice says:
I love Chivalry, more so than WotR. Both games have their merits however and for me the perfect game would be Chivalry with the hitboxes, bandage system and weapon/armor customization from WotR!
23/11/2012 at 19:47 derbefrier says:
yep you nailed it
23/11/2012 at 16:49 Nameless1 says:
When they decide to improve the horrible controls, I’ll be happy to buy the game. They already made something in the latest patch but It’s not enough. For me at least. They should look at M&B, those are pretty much perfect.
02/01/2013 at 11:32 tubby says:
Thats bullshit, the controls are prefect and you can rebind most of it, the fact remains that this is a game aimed at replicating intensity, fast fights and make it feel more authentic/natural. WotR and M&B systems are horrible for fast intense fighting and they’re just plain clunky and unrealistic in terms of controls.
The chivalry controls feel natural and fluid and you’ve so much controll without any clunkyness or wierd control scheme.
In my opinion this is the best melee game we’ve ever seen , its solid, fun, skillbased, stable, good netcode and has a great developer behind it. Game of the year 2012 without a doubt tbh, while I always wanted a Rune 2 , I doubt anything could beat this anytime soon.
15/12/2012 at 03:27 LJFHutch says:
I just love how it’s about timing, footwork and teamwork rather than reflexes.