By Jim Rossignol on November 27th, 2012 at 5:00 pm.

Would you want to see SimCity‘s creative director showing you some of what the latest city-tinkering sandbox can do? No? Oh. Well, for you I’ve posted an alternative viewing material beneath the click. For me, though, with my keen interest in the ways of the simulated metropolis, there’s a video of best-named-developer, Ocean Quigley, doing his thing in the “ultimate construction set” of options that SimCity provides.
Clearly the ultimatest thing about it is the “clumph” noise on placing a building. Everything else in the game rests on that effect.
Via The Infinite News Node of VG247.
Alternative viewing:
See? These beneath cut bits are informative and provide surprise education possibilities.



27/11/2012 at 17:06 Hodge says:
SIMMY PROFESSOR 2: THE CLUMPHS.
27/11/2012 at 17:58 Wreckdum says:
I am so tired of gaming promotional videos referring to their game having a “living, breathing world” When is this phrase going to go away?!
27/11/2012 at 18:45 SominiTheCommenter says:
You can always not watch promotional videos and just read what the RPS writers and commenters say. Works for me.
27/11/2012 at 17:07 SlappyBag says:
I am jealous of that mans gorgeous facial hair.
27/11/2012 at 19:28 S Jay says:
He is missing the top hat and monocle.
27/11/2012 at 21:57 Toberoth says:
It’s absolutely lavish isn’t it? I’ve never been so transfixed. I had to put a towel down.
28/11/2012 at 02:20 MacTheGeek says:
Does this mean he’s given up mining for silver and gold at the North Pole?
28/11/2012 at 02:56 yurusei says:
Watched the trailer thrice just for that mo.
28/11/2012 at 05:39 llfoso says:
Not to mention the name “Ocean Quigley.” That name and that mustache are the ultimate package. The rest of us men have no way to compete. Sorry boys, the game’s been won.
28/11/2012 at 06:06 SketchyGalore says:
If anyone can save this game… It’s Ocean Bloody Quigley.
28/11/2012 at 09:00 Choca says:
I’d wear that beard like a hat.
27/11/2012 at 17:10 Inigo says:
Bulldozer’s “DRRRT” noise will be paid DLC.
27/11/2012 at 17:58 dontnormally says:
1 year after release we’ll see two or three $40 expansions that add a single feature.
A single AWESOME, NEVER-BEFORE SEEN feature. Like regions, or subways !!
28/11/2012 at 20:41 MacTheGeek says:
I wish it was going to be that simple. I expect EA to give this game the full Sims DLC treatment: $20 “building packs”, $30 “expansions”, released every couple of months for the next couple years. Why charge $60 for a full game, when you can charge $360?
27/11/2012 at 17:10 DanPryce says:
Ocean Quigley: Steampunk Father Christmas
27/11/2012 at 20:07 Hoaxfish says:
where good children get coal, and bad children get rust
27/11/2012 at 17:13 Faldrath says:
I watched the second video first. Yay, learning!
27/11/2012 at 17:43 RobinOttens says:
Music was a bit dramatic though.
27/11/2012 at 18:58 Monkey says:
Inception Lego
27/11/2012 at 21:15 Haphaz77 says:
Amazing – thanks Jim!
Nice concept – lucky dip learning opportunities for articles I might not necessarily read.
27/11/2012 at 17:15 LimEJET says:
I watched both videos, because I’m a rebel like that.
27/11/2012 at 17:19 porschecm2 says:
My issue with it is that while all the inter-connectivity looks fantastic, what happens when you just want to screw around with a city? What happens if you want to play around and make a city that is just overrun with crime? That’s going to spill into your other cities, unless you have a way of fencing off certain cities from the larger world, or starting a whole “new” game world each time; which, according to everything I’ve seen, doesn’t seem possible. I’d love to know that there’s a free-play feature in there somewhere to allow people to make a city in a vacuum, isolated from their other cities.
27/11/2012 at 17:26 Smashbox says:
Good questions, all. Concerns we all share. The fact is, we don’t know, yet. Hopefully the beta’s launching soon.
27/11/2012 at 18:20 UmmonTL says:
I’d guess they will give you options to regulate how much influence a neighbouring city has. Thinking about crime for example I’d make a toll-booth/border control building that reduces crime coming through but also reduces whatever positive effects travelling people might bring. Anyways, you can always just not connect to neighbouring cities.
27/11/2012 at 19:08 RedViv says:
You can probably just demolish an entire city, as in SC4. Shouldn’t be a problem, system-wise, if you can manage the drastic change of resource flow in your own private region.
27/11/2012 at 19:14 LionsPhil says:
Wasn’t connection with neighbouring cities a feature since SimCity 2000, even if you couldn’t edit them then? I think it was that one which introduced highways.
27/11/2012 at 19:20 RedViv says:
True, but that didn’t really have “regional” play. Only the rudimentary exchange of basic necessities. Not exactly rewarding for having to wait for ages while players connect. Or deal with each other. Not worth it at all.
28/11/2012 at 01:44 tyren says:
It’s been ages so I could be wrong but I don’t remember neighboring cities in 2000. I thought it started with 3000. But yeah, I remember 3k having the whole “neighboring cities you could trade resources with but not view or edit in any way” thing.
27/11/2012 at 21:50 Cooper says:
Remember, saves are kept in the “cloud”. Even if you play “offline” it uses the same mechanism:
They have confirmed no save and reload.
You cannot create a disaster and then go back.
You cannot try one avenue of development and then go back and try another.
You cannot experiment with one mode of development without that experiment being permanent.
This is mentioned rarely. It’s confirmed by devs when asked. Yet no one ever seems to pick up on it…
28/11/2012 at 07:16 aepervius says:
Not only that but also size limitation. I am reminded of shades of sim society. They probably want to make it more popular, or have some kind of convoluted argument on piracy or plan to monetize as much as possible on people by having essential DLC. No matter which SC5 is for me as discussed by the dev, a non-buy or maybe a 4 month bargage bin. Not a “keep it preciously and resinstall on every new PC to keep playing it” like some of the other were.
27/11/2012 at 17:28 Hahaha says:
“Outsmart the simulation”
http://www.youtube.com/watch?v=JtB2ZfVuLhY
27/11/2012 at 18:49 SonicTitan says:
That was terrifying.
27/11/2012 at 17:28 Superpat says:
What marvelous facial hair!
27/11/2012 at 17:29 Smashbox says:
There are THINGS here that I find utterly thrilling. Please, dudes, let me play it how I want to, and let me experiment.
27/11/2012 at 17:33 Didero says:
It’s kind of amazing to realize that something that was so incredibly futuristic that it wasn’t recreated for two millennia, was rebuilt using a toy.
27/11/2012 at 17:33 Rincewind says:
I know this is a common complaint, but it’s too cartoony! The buildings aren’t directly next to each other, there’s no sign of rowhouses, it just doesn’t look real in the same way that Sim City 4 looked real. I want varying architectural styles, for one, and I saw little sign of that.
27/11/2012 at 20:44 Lev Astov says:
Varying architectural styles actually are day one DLC.
27/11/2012 at 17:37 Sardonic says:
Game is a disaster, which is sad. Non-contiguous cities in region view, 2 km by 2km maximum city sizes. Zoning density driven by road choice.
It’s like it’s trying to be a region-enabled Tropico.
27/11/2012 at 17:46 Smashbox says:
Literally nobody except the devs has ever laid hands on it. It miiiiiiigght be too early to call.
27/11/2012 at 20:46 Lev Astov says:
They boasted about the max size of 2x2km as if that was anything but minuscule. You could actually see the pain in their faces in the interview video when they were questioned about it. I’m quite concerned for SC5.
28/11/2012 at 01:28 The Random One says:
Tropico also came to mind often, especially when they explained the lack of terraforming as the terrain being a puzzle.
27/11/2012 at 17:38 Jimbo says:
“Oh hi, I’m Ocean Quigley and I have a better name AND a better beard than you.”
Jerk.
27/11/2012 at 17:53 TNG says:
His fullname is even better: Ocean Clearwater Quigley.
27/11/2012 at 19:09 RedViv says:
Oh hippie parents. How I, and everyone printing passports for me ever, love you.
28/11/2012 at 02:36 Dances to Podcasts says:
And they say the internet has no oceans.
27/11/2012 at 17:42 Flukie says:
A polished game exploring genuinely interesting territory built only for PC.
I wish all the pre-order DLC / DRM stuff could be just briefly ignored so we can glare at how amazing this game actually looks, these developers look to be doing some really interesting things.
27/11/2012 at 18:31 Hypocee says:
Yup, the clumph noise is a major USP, so it’s streamed from their DRM servers.
27/11/2012 at 17:43 mrmalodor says:
I can’t hear anything over the sound of almost-always-online DRM.
27/11/2012 at 18:04 SuperNashwanPower says:
Does anyone know if this will make it to steam, or am I going to have to stick Origin on my lovely computer? I don’t want it, its light grey with orange bits. Dark grey is best.
27/11/2012 at 18:15 Smashbox says:
Have they put anything out on Steam lately?
27/11/2012 at 18:42 Tuskin38 says:
It is origin only.
27/11/2012 at 18:43 thekev506 says:
pretty sure it’s Origin, sadly :(
28/11/2012 at 03:06 smg77 says:
Origin only so I won’t be buying it.
28/11/2012 at 15:47 Sparkasaurusmex says:
I have come to prefer Origin, simply because I can launch a game so much faster than with Steam. Steam still acts like I have a 56k modem when I try to log in. Origin’s login connection is so much faster in my experience.
27/11/2012 at 18:25 SuicideKing says:
Didn’t know about the Greek prediction computer. Thanks!
And i think i want to play SimCity.
27/11/2012 at 18:28 phelix says:
Who the hell names their son “Ocean”?
27/11/2012 at 18:39 lurkalisk says:
…Poseidon?
27/11/2012 at 18:47 SominiTheCommenter says:
Danny’s father?
27/11/2012 at 20:44 lazy8 says:
Parents who decide to call there kid after the place it was concepted, like Paris.
Here it was probably in the ocean near clearwater.
He should consider himself lucky, it could be Subway NewYork or Taxi Boston.
28/11/2012 at 01:37 The Random One says:
So many kids named Hatchback Backseat
27/11/2012 at 18:33 arioch says:
I tried to pay attention to the game, but all I could think about was the guys amazing mustache…
27/11/2012 at 18:44 thekev506 says:
2 things:
1 – Is it me or does the space you have to build a city look a good deal smaller than in the last game?
2 – Who names their child Ocean?
27/11/2012 at 19:37 Donjo says:
1: Possibly
2: The Quigleys.
27/11/2012 at 20:51 Lev Astov says:
Yeah, they’ve been talking about having a maximum size of 2x2km, which is really small village material. I hold out hope that this is wrong somehow.
27/11/2012 at 19:18 Hodge says:
NURSE: Oh shoot! I forgot to write the baby’s name on the clipboard. Do you remember what it is?
MIDWIFE: I’ve forgotten as well! But the father’s still in the next room. I’ll ask him.
NURSE: Thanks.
MIDWIFE (shouting through the door): MR QUIGLEY! WHAT DID YOU CALL YOUR SON?
(unintelligible voice from the next room)
MIDWIFE (shouting through the door): SORRY! I DIDN’T QUITE CATCH THAT?
(more unintelligible chatter)
MIDWIFE (shouting through the door): OH! SEAN.
NURSE: Got it.
27/11/2012 at 19:44 Radiant says:
OMG WANT
27/11/2012 at 20:40 fabulousfurrygingerfreakbrothers says:
a) I think he might come from California.
EDIT: now I remember, he reminds me of Professor Denzil Dexter from The Fast Show.
b) What happens if all your neighbours are complete tools (or just like creating a dystopia)?
c) I want this so much (sans always-on DRM, small city area and enforced MP)!
28/11/2012 at 00:23 Eliijahh says:
I have this feeling that’s gonna be exactly the same as simcity4 with fancy graphic and few little new features. Nothing worth the wait. :(
28/11/2012 at 00:36 dee says:
That beard.
28/11/2012 at 02:21 LeBonPainFrancais says:
Ok, with 9000 hour on msPaint, here’s my though about the video.
http://tof.canardpc.com/view/33127050-9130-4427-995a-72c0333a2ca0.jpg
28/11/2012 at 03:11 DHP says:
I’m pretty sure I heard unlimited ways to play mentioned. So I can play my offline save, destroy it for fun, then reload? Oh…..why did you lie, oh ocean of beautificent facial hair?
28/11/2012 at 09:46 SAM-site says:
Good morning, I’ll be the voice in the wilderness in these comments.
While I do not want to be forced to use Origin, would like to be able to restore older versions of my save and would also like to be able to play while unconnected none of these get completely in the way of what looks like a really good game.
This man’s cup is half full.
29/11/2012 at 16:39 psuedonymous says:
Sim City: the world’s foremost Blues Brothers Car Chase simulator.
We can but hope.
28/11/2012 at 08:31 Harlander says:
Now the spambots are replying to eachother? Come on