By Adam Smith on November 29th, 2012 at 5:00 pm.
Retrobooster’s junkyard ships thrust, spin and blast their way through hazardous caves, all the while spewing extraordinarily impressive particles. Activating a thruster to stabilise, even if there’s only the slightest touch of a button, and the air fills with fumes. Bombard an alien and its mechanical walker erupts, debris scattering, flames billowing. Creator Terry Welsh, formerly of NASA, has this to say about the in-development title: “Piloting a ship that is always seconds from a fatal collision, Retrobooster sustains a quiet tension. Survival is between you, the alien horde, and the game’s realistic physics.” The demo contains plenty of fatal collisions and a sensible person would probably download it immediately. Trailer below.
I haven’t had a chance to try the split-screen yet because I spend my days alone, occasionally sparking up a conversation with one of my Mansions of Madness miniatures. Today I had breakfast with a shoggoth. We talked about the culture and ethics of the press, whether I really think every game should be a roguelike, and whether it’s going to be another gray-litten Christmas in doom-laden Y’quaa.