By Craig Pearson on December 6th, 2012 at 7:00 pm.
Left a bit. Too far! Right. Right. RIGHT! Oh sorry, I didn’t see you there. I was just practicing telling Wasteland 2 developers inXile what to do with the assets I’m ready, willing, and prepared to generate for Wasteland 2. And because I’m lovely and like to share these things, I’m going to tell you how you can be in the position to have a building or prop in their upcoming apocalyptic RPG. Engine makers Unity and inXile are teaming up to allow gamers to take part in paid-for work for the game. Just, you know, be exceptional.
Every week, inXile will be uploading game concept art here. There’s already some up there, in fact. Then it’s up to the players to make the best damn version of it that they can. To do that, you’d best read up on the Wasteland 2 art style.
Now you know what’s expected, could you make this bike for them? It’s described as “beat to shit”, which is also my rap name.
The creator can then upload their 3D model to the Unity Asset store, marking it “hold for inXile Entertainment”, and Unity will forward the best on to inXile. Here’s the important bit: “If a fan’s assets are chosen they will be paid as well as given credit in the game.”
So it’s not exploitative, though the idea of the losers putting all that work in and getting nothing seems a but unfair. Those that might not be quite up to scratch can still be added to the Unity store for general use, at least. It’s being pitched as a way for the community to have some direct involvement with the game, but it’ll also allow the developers to focus on making the gamey parts gooder with gaminess. and getting goodier games full of gaminess is why we’re all here, yes?