By Nathan Grayson on December 6th, 2012 at 8:00 am.
I don’t actually own any radars, but if I did, I’m pretty sure one of them would be going haywire right now in Europa‘s general direction. I mean, it’s sending off so many rapturously joyous signals. Moon signals. First, it billed itself as somewhat akin to Fallout 3, but – much as I exude passionate (and potentially deadly) affection radiation for Bethesda’s re-invention of Black Isle’s opus – I’m actually really happy to see Europa taking on an identity all its own. The setting, especially, seems to really be moving it in new directions – which is something that I suppose tends to happen when gravity’s not in the equation. Case in point: cars. Watch one tumble off mountains in a distinctly Just-Cause-2-like fashion after the break. And then shift gears entirely to take a long, atmosphere-rich gaze at Jupiter.
Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. I really do appreciate it when exploration/story-based games make movement a complete joy, though. It can mean the difference between a series of high points stitched together by agonizingly tedious lows and a glorious triumph of moment-to-moment goodness. Also, I might have an entire file folder dedicated to screenshots of me driving off mountains in Just Cause 2. So maybe I’m a bit biased on this one.
And now, Jupiter.
Admittedly, the music – which does not belong to Quick Fingers – added a lot to that one, but I’m still impressed by how much effort is clearly going into such a small aspect of the game. Honestly, I wouldn’t mind replicating that video sans-time-lapse – just taking it all in for myself. But maybe that’s just my space obsession talking.
Regardless, Europa’s looking extremely enticing – which is doubly impressive given that it’s the work of just one person. It remains to be seen whether that lends cohesion to a project of this scope or riddles it with holes that a single human being can’t quite muster the time to fill in, but – either way – this one’s well worth keeping an eye on.