To 3 Mins 29 Secs And Beyond: Bioshock: Infinite In Action

By Alec Meer on December 10th, 2012 at 11:00 am.

No I'm not going to say anything about the professional cosplayer either
We’ve seen sad news that the next Bioshock will NO LONGER BE RELEASED ON MY BIRTHDAY GODDAMNIT WHAT’S WRONG WITH THE WORLD AM I BEING PUNISHED FOR SOMETHING I AM NOT ALLOWED TO HAVE ANYTHING NICE IT’S SO UNFAIR I HATE YOU I HATE YOU I HATE YOU and we’ve seen Uncle Ken chatting about the game, but what we haven’t seen for a while is a big chunk of in-Infinite footage. I’m off to play the game tomorrow and will report back with findings shortly thereafter, but in the meantime the noisy death of popular culture that was the VGAs brought some new stuff for us all to look at with our human eyeballs.

The VGAs being the VGAs, it’s primarily shooting-men-in-the-face centric, but it does afford a good look at enemies, weapons and powers, as well as just what Elizabeth gets up to while the player’s busy attacking people will bullets, rockets and crows.

Hmm. There’s definitely Bioshocky stuff in there, but it looks a last faster and bigger and, uh, Halo-y? We’re not underwater anymore, aqua-Toto. I hope those prompts to use oil slicks and water puddles can be turned off, otherwise it’s going to be a bit ‘press X to electrocute dude.’ I’ll look into that tomorrow.

The idea of Elizabeth tracking down pickups for you is interesting – potentially makes her feel part of the team as well as maybe helping with flow. But I’m speculating based on just a few seconds’ of footage.

My favourite part is the whistling statue, though. Indeed, the opening segment seemed to offer some splendid atmosphere and setting-building, and a look at what’s clearly been a lot of work put into Elizabeth’s animations. A new haircut too, I think? And, er, one other change.

No, I’m not going to say anything about the box art. For God’s sakes, internet.

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148 Comments »

  1. Crosmando says:

    Infinite Box Art: “We Want The Call of Duty Audience”

    • jimjames says:

      Do you know what I hate more? Internet band wagons.

      • Prime says:

        Not as much as I hate people who think people are just jumping on “bandwagons” by expressing an opinion.

        • jimjames says:

          This video is awesome, the boss guy has the coolest sound effects, he was like a needy child. The player felt like he was made of explosions

          …and the first comment to this article? About the box art. I’m part of the problem now though.

          Byeeee

      • Sulaco says:

        It’s way worse than when Farming Simulator 2013 did it!

    • Lars Westergren says:

      Yeah, the “box art” article left me a bit nonplussed. We KNOW what aiming for the lowest common denominator to maximize profits is Ken, you don’t have to explain the concept. We were just hoping you guys wouldn’t do it.

      Still, they aim higher than most, maybe we should praise them for the half cake that is there, rather than berate them for the half that isn’t.

      • GepardenK says:

        I don’t get why they have to defend the boxart though. It looks like some sort of 20′s action comic, not too far off from the game itself imo. What makes bioshock so serious and deep that clever wine lovers like ourselves have the right to insist they put Picasso on the cover?

        • Lars Westergren says:

          Yeah, you are right. I thought it was pretty ok when I first saw it to be honest, I also got a 20s pulp vibe from it. Ok, the “head down, eyes up, holding weapon” stance is cliched, but what the heck, at least Booker has a personality and looks different from generic buzzcut-unshaven soldier dude.

          It is just to get people who don’t know about the series to get interested enough to pick it up and look at the backside of the box. As he said in the interview, it has been proven to work.

          It was Monday morning, I had my grump on. Mood better now with lots of coffee in me.

        • Runs With Foxes says:

          The box art is fine, the explanation that they’re aiming the game at frat boys is a weird admission though. What other compromises do you think they’ve made to appeal to the mouthbreather demographic?

          • Jamesworkshop says:

            mouthbreather is a demographics of physically inactive people, fratboy is the wrong demographic being young and often concerned with aerobic/athletic performance.

            it’s a sub-stereotype of dorks, not a subset of jocks.

          • Runs With Foxes says:

            You’re wrong and really strange. Stop replying to me.

    • strange_headache says:

      It’s like judging a good wine by the label on its bottle.

    • Malcolm says:

      They should just do a reversible insert with the manshooter box art on one side and a more whimsical version on the reverse. Choose your own cover.

  2. Jams O'Donnell says:

    I think they should stop changing Elizabeth’s appearence in every new trailer. It does not promote faith in their art direction.

    • caddyB says:

      I liked that they got rid of that massive cleavage.

    • El_Emmental says:

      Well, at least now she doesn’t look like she’s a teenager showing off her boobs.

      They lowered the arch of the eyebrow and made it more angular, allowing her to have her eyes less open (so no longer look like a puppy, now she’s a human).
      The lips are no longer the ones you see on a photoshopped-to-the-death advertising boards in the street.
      Her eye can now express mental state/feelings without being perfectly round.
      Her nose is no longer pointing up and being so thin it looks like one of these top models after their rhinoplasty (aka “nose job”)

      Sure, they also added the long hair and new outfit to cover the boobs, so now she has that Jane Porter (Tarzan) vibe (even she looks younger).

      Personally, they didn’t seem to be able to make a credible female character, in the support/damsell-in-distress role, in that age range, without oversexualizing her, so that new look seems fine to me.

      I think the most important now is how she is portrayed, voiced and integrated in the gameplay in the actual game.

      • Supahewok says:

        “Well, at least now she doesn’t look like she’s a teenager showing off her boobs.”

        Ah, there it is. I’ve never really been on the RAR RAR RAR TOO MUCH BOOBAGE RAR RAR RAR wagon, but I have felt that something was off about Elizabeth’s… assets. Thank you for articulating the thoughts I’ve been looking for. She did look exactly like those girls in high school who would take a picture of themselves in the mirror while bending over just so slightly to get a nice eyeful in to get attention from boys on Facebook.

    • Jamesworkshop says:

      People do occasionally change clothes once in a while

    • int says:

      I think that’s just the way she looks when you first meet her now.

      Later in the trailer you can see her other dress.

    • Kinth says:

      I think the idea is she will have a change of clothes later and maybe change her hair, probably in one of those typical “I’m going to be a stronger and more independent person” type scenes which always seems to be signified with the chopping off of people hair.

      Honestly I don’t get the outcry over Elizabeth’s cleavage. It’s hardly huge and a corset is befitting of the era (though obviously heavily stylised like everything in gaming is) You can’t see all that much of it either. There has been far, far worse cleavage in games and no one has moaned about them anywhere near as much. They don’t jiggle about either like some games insist on doing.

      • Runs With Foxes says:

        Presumably her later dress signifies her growth into a woman. Because womanhood = massive tits.

        • Jamesworkshop says:

          What humans do you know get smaller during puberty, besides shes clearly an adult (post-pubescent) woman already so I don’t think a coming or age story arc is going to surface.

          Do you know any males whose shoulder got less broad in comparison to their hips after having gone through puberty?

          http://madfeekree.files.wordpress.com/2011/02/male_anatomy___broad_shoulders_by_sunandshadow.jpg

        • f69 says:

          To you maybe the very presence of tits makes them the only defining quality. But not to me.

          • Runs With Foxes says:

            I admire your ability to look beyond the creepy as fuck model they have for this character, but I’ll stay cynical on this one.

          • f69 says:

            If you find cleavage creepy I think you have a problem.

          • Runs With Foxes says:

            Great job deliberately misrepresenting my post, you swamprat.

            I do have a problem with little girls being sexualised, yes.

            I think you have a problem if you don’t find this powernerd fantasy NPC creepy. It’s supposed to be a woman but looks like a little girl, and players are supposed to fall in love with her? What is not creepy as fuck about that?

      • Jamesworkshop says:

        I think the problem comes from the fact that corsets are not a popular style of dress, they force you to keep a straight back and put your shoulders back which does create a look of having a larger chest than other clothes might.

        Most people mistake Corsets for Waist cinchers, which pull in on the body laterally, corsets pull from front to back.

        In fact women that do have large breasts actually would be better off with a corset because they distribute the load better, unlike bras which hang the full weight linearly from the shoulders, much like how when carrying a heavy box, to hold it at arms length puts the weight on the shoulders whereas hugging it to your chest creates more load points so the shoulders don’t have to do all the work.
        The corset itself also prevents the back strain of having to use muscles to re-orientate the position of the shoulders to remain standing upright which is made more difficult for women with heavy breasts.

        • karmafarm says:

          Corsets were good enough for William Shatner, so they’re good enough for me.

          • Jamesworkshop says:

            ISH: Go home, FBI.

            MULDER: How’d you know?

            ISH: I could smell you a mile away.

            MULDER: Well, they told me that even though my deodorant’s made for a woman, it’s strong enough for a man.

      • El_Emmental says:

        The cleavage wasn’t the problem by itself, it was the fact that her face looked like the face of a teenager (I would say 14-15 years old), and sexualizing a young teenager just for the sake of triggering affection and attention among the player -is- kinda creepy (nb: a developer already mentioned how people wouldn’t care about her in first playtest, so they tried to make her “interesting”, through various means)

        As far as I know, Bioshock Infinite won’t be about a female teenager coming-of-age, her transition from a “innocent” (huhu) child to a woman, with seduction power and desire. This is why such cleavage with a teenager face shouldn’t, in my opinion, be in the game: they are not going to provide the necessary context for it to not be just a cheap “boob trick”.

  3. povu says:

    It’s not Arkham City GOTY box art so I don’t mind.

    • N'Al says:

      This.

      Honestly, I couldn’t care less about box art most of the time, but AC:GOTY’s is truly dreadful. Especially disappointing after the incredibly nice box art for AA:GOTY (mine’s got a cardboard sleeve with a holographic cover or whatchumacallit). Meh, game’s still good, though.

      • Arbodnangle Scrulp says:

        What is “Box Art”?

        /me googles it.

        How delightfully archaic! “Boxes” lol. Would you guys like to buy some coal for your steam-powered jalopy?

        /me is heaping scorn upon your unworthy heads, in case you didn’t notice.

        • N'Al says:

          Maybe I should clarify: both these boxes are for the 360 versions where boxed games are certainly still more prevalent (although you can obviously download games through Xbox Live too).

          Wot, console toys on MY RPS!?!

          • Arbodnangle Scrulp says:

            Caring about box art on a game is like caring about cover art on a book. It is for other people, so that they may judge you favourably because of your taste, irrespective of the content.

          • Supahewok says:

            @Arbodnangle Scrulp I dunno, dude, I like the pretty pictures… :(

          • LennyLeonardo says:

            @Arbodnangle Scrulp: There must be a more succinct way of putting that thought…

          • Vorphalack says:

            ”Caring about box art on a game is like caring about cover art on a book. It is for other people, so that they may judge you favourably because of your taste, irrespective of the content.”

            I have never in my life encountered a situation where someone has attempted to prominently display their collection of game boxes so as to be viewed more favorably by their peers. I would surmise that people complain about the game box art simply because they do not like it : |

  4. judge_za says:

    They’d better remove those fucking hitmarkers from the final game. Total immersion breaker.

    • undu says:

      And the guys being unresponsive bullet sponges doesn’t help the game either.

      • PikaBot says:

        When was the last time you played Bioshock, exactly? ‘Unresponsive bullet sponges’ describes splicers almost perfectly.

        • Jamesworkshop says:

          I don’t think the splicers really felt much pain anymore so I find it appropriate

          • PikaBot says:

            Which has what to do with the price of fish, exactly? It still made the guns feel like worthless popguns. If anything these look STRONGER than Bioshock’s.

          • Jamesworkshop says:

            people respond to getting shot because it hurts.

            Have I really just had to explain that to another human being

          • PikaBot says:

            Which has nothing to do with how weak Bioshock’s guns appeared. You could pop a leadhead in the cranium 2-3 times with the revolver before they went down, and let’s not even get into Spiders…

          • Stupoider says:

            I don’t think getting shot in the head and your body’s response to it has anything to do with how much pain it did, but rather the fact that you just got shot in the head.

            You could be as doped up as you’d like, but getting shot in the chest is going to send you down.

            And yeees, this is a gaaame, but that’s no excuse for BULLET SPONGES.

          • f1x says:

            I remember when games were games, not just realistic shooting simulators
            bullet sponges? been there since the dawn of games

            could care less if the enemies absorb more or less bullets, feel more or less pain, if its more or less balistically real,as long as the gameplay is engaging and fun

          • Jamesworkshop says:

            You’d be surprised how far someone who has been shot can run for if they want to, some splicers were already showing no signs of physical discomfort or impairment even with intestines hang out massive holes in their abdominal walls.

            Adam does a bit more to the human body than PCP can.

            Most splicers did die to headshots especially crossbows with like 600% damage increase.

          • Wisq says:

            You could be as doped up as you’d like, but getting shot in the chest is going to send you down.

            If you mean “a chest shot is going to hit some vital organs and/or nerves and/or cause enough trauma that you will fall down involuntarily”, then sure, maybe, I’m not a doctor.

            If you mean “a chest shot will have enough force to physically knock you down”, then no. Otherwise, it would knock down the shooter, too.

  5. GallonOfAlan says:

    Well that looks a lorra lorra fun.

    Yes I hope the hit markers are toggleable.

  6. Baboonanza says:

    Maybe I missed the news earlier but it’s nice to see that they appear to have de-sexualised Elizabeth. The original character design was both strange and disturbing.

    Now she’s much more like a pre-teenage girl than a weird lolita dwarf thing.

    • Lars Westergren says:

      It seems the “porn actress cleavage” is still there, unfortunately. Ken Levine confirmed on Twitter her original outfit is still there, but in another part of the game.

      • Prime says:

        Still a vast improvement.

      • Jamesworkshop says:

        I’ve seen a lot of porn in my time, like Fox Mulder levels of porn and I have no clue what you are talking about.

      • El_Emmental says:

        At least her face changed to a believable human form, that’s a very good start.

        • Jamesworkshop says:

          I was reminded of faith from mirrors edge but I just googled and its not the face that reminded me but the haircut with a messier fringe

        • Jake says:

          She looks like a disney princess, better than before but still not my sort of thing.

          • Jamesworkshop says:

            I’d say the story feels like a fairy tale anyway so its consistent in my mind with things as they are seeming like Rapunzel with a hot air balloon involved.

            Brothers Grimm did more to create these types of stories, Disney is really famous for simply creating the orthodox concept of how we visualize those fictions not the narrative structure itself.

            Elisabeth unusual design seem to me to play off the vibe that she’s not just a human but in someways tailor made in a Miranda Lawson kind of way, and considering the racial concepts the game is in part derived from these seems even more likely and central to the fiction.

          • GameCat says:

            Brothers Grimm were writing stories that can put Saw writers into shame.
            I remember one story about two brothers where on of them would give another slice of bread (he was starving) if he cut his own eye. And then another one. Of course evil brother is punished at the end of the story, but still…

            Another one: fairy tale about one poor guy who drank all the wine and died from fever after sleeping outside. End of story.

        • Prime says:

          Yes, that is great. I hadn’t noticed they’d done that but now that I compare I wonder how they ever let that first attempt roam free unsupervised.

      • c-Row says:

        Well, I guess somebody has to step forward and say this: I liked the previous design. Yes, even that part.

        • El_Emmental says:

          You liked it, but did you feel like it was in the right context, fitting with the game environment and gameplay ? That’s the actual question here.

          (and depending on your current age, it could be socially not-acceptable to have an interest in “young” female boobs…)

          • Wisq says:

            Being socially acceptable whilst enjoying electronic entertainment in the comfort of your own home is overrated.

            I’m not saying that there aren’t any issues here, or even anything about Elizabeth/Bioshock in particular. Just that I judge my games based on how much entertainment they bring me, not on whether people find them weird or not. That’s how I ended up playing Farming Simulator 2013 for more hours than I played XCOM before it got too boring.

        • c-Row says:

          They certainly didn’t seem out of place, and I am pretty sure I wouldn’t have paid too much attention while playing anyway. Maybe I just don’t read too much into the imagery since I am gently rubbed to sleep by a nice pair every night and don’t project my sexual phantasies onto a imaginary digital character.

          • El_Emmental says:

            I think you pinpointed the issue here, the pair of (virtual) boobs are fine with a grown adult currently satisfied both in terms of relationship and sexually, as it will just be “well, a pair of breasts on a young-looking body”.

            Like when a daughter, or her friends, try their seduction skills on most males around them when they hit puberty: most (sadly not all) men will correctly deal with it and not exploit the situation.

            But when most of the players aren’t currently satisfied with their love and sex lives, showing off that cleavage on a teenager body and face, is actually morally wrong – especially in the context of the game, where it is a mix of damsel-in-distress, side-kick and magical girl, with apparently not a single moment dedicated to seduction, sexuality and love (if I happen to be wrong, woaw, kudos to Irrational Games for talking about that in such a game).

  7. Groove says:

    Powers: yes
    Claw-thing: very yes
    Rocket Launcher: mega yes
    Rapid-fire-iron-sights-popgun: why???

    • Supahewok says:

      I’m actually of the opinion that the iron-sights zoom in thing is actually a positive evolution to FPS’s that CoD brought to the table. My PROBLEM with it is that nobody has actually done anything with it since it was first introduced over half a decade ago (or longer), thereby making the mechanic feel static and stale.

      • Jamesworkshop says:

        What else can you use iron sights for except maybe as a makeshift bottle opener

      • Wisq says:

        IMO, I still reference “Black” (PS2/Xbox) as the pinnacle of the modern (quasi-)realistic shooter genre.

        Here’s a game where guns had a really visceral feel. Where you really felt like you were barely controlling a living, violent device in your hands. Where your first shot would always be true to the ironsights (within reasonable range), and every shot immediately after that would still go where the ironsights were pointing, except that now you’re fighting to counter and control the recoil — not just watching an aiming crosshair get larger and a random number generator choosing where the next bullet will go. Where switching from full auto to semi or burst mode was just a crutch for poor trigger control, and not a magic accuracy enhancer.

        Yeah, it was over the top, unrealistic, whatever. But until we get real tactile feedback and can actually feel the gun fighting against us (and be forced to fight back to stay on target), Black’s exaggerated physics felt like the best way to drive home the challenge of controlling a rifle in a battle situation. And it was one of the only games to really make me feel like I was living an action movie, something that CoD and all the other typical man-shoots still never really manage.

        It’s a shame that nobody’s ever tried to repeat that experiment, IMO.

  8. The First Door says:

    That looks really pretty and interesting to play around in, but the shooting doesn’t actually look so fun. Then again, I felt the same in the original Bioshock: Loved the sense place and the atmosphere but was always a bit disappointed when the shooting started.

    • tobecooper says:

      I’m of the same ilk. Atmosphere and artstyle – like. Shooty-shooty-boom-bang – not interested.

    • Low Life says:

      I agree. I managed to play through the original, mostly I think because it felt kind of fresh and after the freshness wore out I was heavily into the story, but I just can’t get myself into playing the sequel. I keep trying every now and then, but the combat’s just so… bad.

      I won’t judge this one before trying, but I’m not expecting too much.

    • Saul says:

      Agreed – take out the shooting, it’s excessively hyper and looks like it will get dull fast. I want more world and character interaction!

    • Lars Westergren says:

      > Loved the sense place and the atmosphere but was always a bit disappointed when the shooting started.

      Some of the lovliest and graphically rich game worlds recently have been action/adventure/RPG hybrids. Deus Ex: HR, Dishonored, Batman: AC, Bioshock…. I dream of a pure RPG or adventure game with the same resources behind it.

      It would probably be financial suicide to try though, so it will probably remain a dream.

      • Supahewok says:

        Don’t forget The Witcher 2! As for a graphically rich pure RPG… man that’s the dream, isn’t it? Closest I’ve seen is what the Sui Generis guys are attempting. Still, that’s isometric, and not really 1st or 3rd person over the shoulder, which is more personal.

    • Runs With Foxes says:

      Mechanically, Bioshock is one of the worst shooters ever made.

    • JoeGuy says:

      I never played Bioshock for the combat. Just like Mass Effect. It’s all about atmosphere and the story. Combat is the game-y part of the game experience in these types of worlds if that makes sense.

    • maninahat says:

      One of the things I actually liked about the sequel is that the guns are way bigger, and do more damage. Instead of a weedy pistol and wrench as starting weapons, you get an industrial riveting machine and a huge drill. The revolving double barrel shotgun and the harpoon gun that launches tomahawk missiles feel like something out of Painkiller. Poor Bioshock 2 is really underrated.

      • Hidden_7 says:

        See, that’s a problem that I think Bioshock 2 actually made worse. They make all the weapons LOOK very big and imposing, and they have you clomp around like this big bulky thing, but then your weapons don’t do much damage and you get taken down super quick. Mechanically it felt exactly the same as the original Bioshock. Even if they beefed you up a little (which I really don’t think they did) the disparity between how imposing your weapons looked, and how weak they actually were made them seem far more ineffective. That is to say, is you’ve got a gun that acts like a weak little pop-gun, it’s far better to have it look like a weak little pop-gun than to look like a giant handcannon.

        Overall, while I found combat in Bioshock a nuisance, in Bioshock 2 I was outright dreading it, so tedious and boring it was. The game really got in the way of the game in those ones (which I did like overall, just less combat please.)

  9. pakoito says:

    Am I the only one thinking that the video thumbnail looks terrible? Like a high-res retextured Undying?

  10. Shezo says:

    Looks very sloppy, messy and cavadoody-like.
    Dat shame.

  11. Squire says:

    I can see the game now: Far Cry 3 style pop-up message – “Lure the Handyman onto the anomaly, then throw a fire bomb to defeat him!”

    Although my favourite part was when the the handrail-travel-thing animation slowed down to a crawl to accomodate the Handyman’s scripted jumping up onto the rail.

    “Oh no need to hurry scripted enemy, I’ll just compress time until you arrive”

    • kevmscotland says:

      I think it was EG that said you control the rail speed yourself.
      The scene itself isn’t slow motion, the player just slows right down on the rail him/herself.

      • Jamesworkshop says:

        Really? that seems dumb for the person to control the rail if its supposed to carry more than one person at a time.

        My initial thought was simply that the handyman was using the pressure of his arms to slow down the rail and block the players escape.

        nothing to do with time compression.

        • Malk_Content says:

          Well it would be stupid for everyone on the tube to be able to choose what speed the train goes and when it stops, but when shit hits the fan and you have your own train? Yeah you can choose how fast it goes. Assuming something similar in this case.

          • Jamesworkshop says:

            isn’t it just a moving track you hook on to hence one speed setting

          • The Random One says:

            If James is right, then maybe the player goes slower because the Handyman is holding the tracks?

            Whatever it is, didn’t look like slow motion. Just slow movement.

  12. AlexClockwork says:

    It seems so arcade-y, hope I’m wrong… >.<

  13. f_zul says:

    Actually, aside from Elizabeth’s animations, it looks terrible.

  14. Bracknellexile says:

    Colour me spectacularly non-plussed. I’d expected more from the Bioshock franchise than just another shooter. There may be more to the game than the trailer shows but it’s not making me frantically search for a pre-order button as I’d hoped it would.

    • Prime says:

      Pfft. Bioshocks have always been shooters at their core. Just pretty ones with pretensions of narrative depth.

  15. Jamesworkshop says:

    I kind of like the box art not that it matters we all know the RPS readers get 90% of games digitally anyway.

    As for the premier i caught up with the VGAs on gametrailers last night and was very impressed by it, I had worries that the vigors were going back to the uninteresting design that Bioshock 2 corrected from the first Bioshock.
    It still looks that way but the combat looked to have far more maneuverability, the fights looked and felt very dynamic like victory rested on out fighting the enemy and not static “I did more damage to their health pool than they did to mine.” it compensates in other words.

  16. PC-GAMER-4LIFE says:

    Took an arrow to the knee in the dev process from 2K its obviously heavily scripted & going for the COD gun n run audience.

    Should have been underwater that’s what made Bioshock1 unique this is just another UT3 engined QTE/Scripted blastathon.

    Before this trailer I was pre-ordering now I am waiting for Steam sales in about 12 months time!!

    • PikaBot says:

      Just checking: this is a parody, right?

      • Totally heterosexual says:

        That guys all comments are terrible drivel like that.

      • PC-GAMER-4LIFE says:

        Ask 2K/Irrational Games it may as well be this is Bioshock in name only judging it on what little they have revealed so far I mean if it were promising surely you would show that if your releasing in 3 months but no instead they listen to Rod Fergusson & tweak/polish for another month tells me something is not right here. Its probably targeting console buyers only now (hence the Rod Fergusson involvement as he was behind Gears Of War1-3 so I guess they figure he knows something about making crappy but best selling console games).

        Its quite easy to speculate this game is in trouble no proper gameplay footage, lots of behind the scenes disruption & several missed release dates plus a lengthy dev process usually = shitty game!

        • PikaBot says:

          Or a Valve game. You just literally described every Valve game in existence.

        • Totally heterosexual says:

          “Valve games are shitty”

          PC-GAMER-4LIFE 10/12/2012 at 14:15

  17. DestructibleEnvironments says:

    You guys are silly. It’s a trailer showcasing the action. Remember the Hitman Blood Money Trailers? Action and shooting every second.

    I’m sure BioInfff will have the sidequests, exploring, collectibles and upgrades that you love so much.

    Caaaaaaalllmm doooooooooooowwwnnnn.

    • Stupoider says:

      Hitman had the added bonus of being a stealth game though, so even though they showcased shooting the stealth was just the other side of the same coin.

      Bioshock is about shooting people. The gameplay is largely FPS dependent, and from this trailer the combat looks worse than the first Bioshock game.

      Side quests, exploration and what not count for nothing when the main aspect of the game doesn’t come together. They’re a sideshow.

      Speaking of exploration, that place looked like one big arena.

  18. Jamesworkshop says:

    Alec Meer a request

    can you report on the sound design, the intro premier felt like copy+paste sound effects, is this just a subtle nod to bioshock players or a game wide occurance.

    I was expect to see people commenting on it because it hit me like a brick straight away.

  19. Hairball says:

    He dropped the shotgun to pick up the rocket launcher, does this mean that you’ll only be able to carry two weapons at a time?

    I hope they don’t do this, you always end up taking the boring “reliable” weapons that are scattered everywhere instead of the fun but scarce and limited weapons.

    • El_Emmental says:

      It was reported and confirmed months ago. Only two weapons at a time.

      Like in the Call of Duty series, Duke Nukem Forever and many other games (most of them being multi-platforms).

      So far, Irrational Games developer haven’t hinted at a possible third or fourth slot, even purchasable later in the game, it seems quite unlikely it might change in the future (since it affects the game design, level design (enemies and weapons placements, fighting arenas) and game balance.

      • TimMc says:

        *sigh* I hate ‘realism’ in my games that cost gameplay.

        • Artista says:

          Yea, you’re in a city in the sky. Riding roller coasters. Fighting stupid looking monsters. With superpowers. And time travel. The weapon limit makes no sense.

  20. JoeGuy says:

    I have only pre-payed for 3 games for each of the last three years. Dark Souls, Arkham City and Skyrim for 2011. XCOM: Enemy Unknown, Far Cry 3 and Dishonored for 2012 and The Last of Us, (GTA V if it materializes on PC) and Bioshock Infinite for 2013.

    I really hope my streak of picking my favorite games of each year continues…

  21. BreadBitten says:

    Wow, that looked…genuinely exciting! It was like the perfect blend of the ye olde twitch shooter and the modern, paced, shooter.

  22. HisMastersVoice says:

    Just so you know, Dishonoured had some really in-your-face trailers that looked pretty bad too. Turned out rather well. The previews suggest there’s a lot of Columbia that isn’t constantly exploding for you to see and enjoy.

  23. sonson says:

    Looks like a Bioshock to me. Brilliant ideas and aesthetics and interesting characters who are poorly served in a game about shooting everything because it’s a game and that’s what you do in games apparently.

  24. Kinth says:

    I’ve always found the gameplay of Bioshock really never suits the the story.

    This trailer shows that disparity perfectly. It starts and you have some mystery, it’s a little eery something is shouting down through vents and Elizabeth can seem to understand it. Then 2 seconds later it’s just shoot all the things, super turbo Battle of Duty Honour fun time.

    Clever storytelling marred by dumb, thoughtless gameplay. It’s like they’re scared their audience can’t take too much slightly intelligent story telling all at once so have to break it up with mind numbingly dumb gameplay.

    The first one should of been an out right survival horror, instead you get arcade shooter that often breaks the immersion and ruins the atmosphere.

    Honestly the gameplay just detracted from the first game so much, I had to drag myself through to the end and the story right up until the last bit was amazing, though it would have been much better with gameplay that more suited it and if they didn’t do the whole juiced up superman thing right at the end. Oh and the terrible, terrible endings that seemed like they were mocking all the effort that had been put into the story up until that point.

    You have all this god vs science vs rights vs free will vs ethics debate, the whole Andrew Ryan and would you kindly twist then at the end you either get: And they lived happily ever after or bad man was bad forever. The game should have only ever had one ending, considering a large part of the games story was that you never really had a choice anyway. Instead of getting some generic terrible endings we might have gotten something proper.

    • TimMc says:

      Original bioshock as a survival horror, and infinite as a stealth would be awesome.

      At least the pacing would have slowed down enough to enjoy the narrative and environment more.

      • The Random One says:

        You’re quite right. The best parts in Bioshock are when it approaches survival horror – the first level in the hospital, when ammo is still scarce, and to a smaller extent the shopping mall, when there is a sense of being haunted and coerced.

    • Stupoider says:

      By clever storytelling you mean the first person cutscene?

      As far as Bioshock is concerned it was paper-thin in its socio-political depth. “People listen to Rand and all hell breaks loose”, a chap down the pub could’ve told you that.

    • f69 says:

      FPS is gameplay is inherently neither thoughtless or dumb.

    • pilouuuu says:

      I prefer to think about Bioshock as a FPS with good story and environments.

      It’s not Bioshock’s fault that RPGs don’t have better stories! It would be great having a non-violent game in such an environment, but we can even point out that games like Skyrim and Mass Effect 3 are supposed to be RPGs and they have dumb and violent action gameplay. Bioshock never has been an RPG though.

  25. PikaBot says:

    Honestly, I’m playing Bioshock right now, and this looks exactly like it, except in a larger area and with more mobility. Which is exactly what I had hoped for from this game’s concept.

  26. sonson says:

    Also it’s confusing that my SR3 boss is the main protgaonist

  27. mehteh says:

    Console focus games are so lame and generic, especially FPS ones, but the characters will be the only reason i buy this on a steam sale for 5$ or less.

  28. Toberoth says:

    Hmm. I really liked the original Bioshock, but I’m genuinely struggling to get excited about this. Is it just me, or does this genuinely look worse than the first game? The setting is neat, I guess, but I don’t see it recreating the atmosphere that made Rapture so compelling. Also, I couldn’t be less enthusiastic about escort quests. Maybe that’s it.

    • maninahat says:

      I remember the trailers for Bioshock. The things people tend to like about Bioshock, like atmosphere and story, were never advertised. The trailers showed a man shooting bees at an ogre in a diving suit. Advertisers here have tried to hint towards the characters and story elements (the scene with Lizzy), but adverts are inevitably going to gravitate towards the action – which were never Bioshock’s strong point.

  29. MistyMike says:

    The whole idea of ‘female NPC companion’ was already done better in HL2. And Alyx felt much more charismatic and less creepy.. The genre is progressing in leaps and bounds.

    • f69 says:

      You secretly played the game already?

    • Citrus says:

      Alyx was as charismatic as me taking a dump after eating too many potatoes.

    • The Random One says:

      Alyx is so much more capable than Gordon that the only reason she’s not the one saving the world is that there’s only one of the magical science suits left and it’s a man’s large.

  30. wodin says:

    They love showing off the rail line parts…also the baddies with the horned like helmets looked shit…Infact again looks like some poor animations going on.

    I enjoyed both 1 and 2 so I have my fingers crossed for this..but I’m no getting to excited, just like I wasn’t excited about FC 3 and it was a pleasant surprise..where as Dishonoured and XCom didn’t live up to my pre release excitement imaginings..

  31. DXN says:

    I started writing out a pretty detailed comment, but it seems a bit silly to do that when my reaction boils down to a sort of confused ‘meh’. I still don’t really know what it is about the Bioshock approach and aesthetic that leaves me cold, but I guess essentially I’m just kind of disappointed that this incredible creativity and finesse at worldbuilding is used to jump around shooting at things, and to have ultimately a pretty glib ‘moral’ clumsily thrust on you.

    And really, it’s unfair of me to expect more when Bioshock is already going a hell of a long way further than most modern ‘elves/soldiers/space marines’ games these days to show you new things. But it tickles my artistic whiskers just enough for me to want really deep commentary, cutting satire, brutal madness on one hand, and deep gameplay with novel physicality, investigation, complexity and emergence on the other. It’s not that Bioshock lacks those things — they’re just not good enough for me, because the obvious quality and ambition of the games are priming me to expect something that rises to the level of a decent book or film.

    And to me, it falls short of that. The floaty soldierbox feeling, the simple console-style inventory, the way the upgrades and powers are cut-down to the same ‘get points, tick your way down a list of checkboxes’ style I’ve seen in a thousand flash games, the ‘inexplicable trail of audio diaries’ storytelling, the way you swap out hideous mutations like magic gloves, the ‘monster or angel’ morality, the way Elizabeth comes across as a creepy amalgamation of appealing tropes (helpless little girl/sexxy love interest/spooky witch) to accentuate and exaggerate a princess/white knight dynamic I’m just. so. bored of. The glib “Hey, look how flawed and twisted our philosophy is!” posters and grafitti everywhere. And above all, the dull tedium of videogame evil and videogame heroes. Even here, at a relative high-point. It feels like a compromise, a watering down, a neutering, a waste of what, say, System Shock 2 was building towards, whatever that was exactly.

    BLAH I DON’T KNOW. I guess in a way this is ‘praising with faint criticism’, because all of these shortcomings are things most games could never hope to have levelled at them, because they’re so bland that it’s not worth it. You wouldn’t expect more. But with Bioshock, the tension between the promise and the reality just… grates at me.

    Heh. Comment turned out pretty long after all!

    • Shazbut says:

      You’re completely right, of course, and you could have put it in a much less considered and humble way and still have few informed people disagreeing with you. We’re talking about some of the most talented people in the business making a bouncy shooter that basically looks like MOH with more original window dressing. They’ve practically had to sneak the sophistication in under the radar, if indeed there is any, which I’m starting to strongly doubt because I’ve seen no evidence of it. I only hope for it because Ken mads SS2 but as you rightly point out, this really isn’t what System Shock was like or about. I figured I might be tainted by nostalgia because I was 14 when SS2 came out and I recently replayed it, expecting to find it not as smart as I remembered. But it was, it really was. It was slow, it was clever, it had space and silence, it had complex relationships and feelings, it let a mood develop, it had spiritual overtones which completely went over my head at the time…I was absolutely captivated and played it to completion again. This is not nostalgia! Bioshock Infinite looks like a comic book, just as Dishonored was like a comic book with it’s simplistic plot and characters and bullshit wish-fulfiment stuff like most of the female characters finding Corvo handsome and sexy, etc.

  32. alexheretic says:

    It’s nice they’re showing off their influences, I loved the BigHead mutator in Unreal Tournament too!

  33. Jenga says:

    Extra cleavage Elisabeth is a pre-order exclusive.

  34. Scratches Beard With Pipe Stem says:

    Sorry, I just can’t help thinking of Bowser’s flying pirate ship.

  35. Hidden_7 says:

    This is an odd one, because it would be clearly ridiculous of me to say that there’s nothing in that trailer that looks interesting or good, because clearly it’s got a lot going for it. A madcap arcade shooter with a bunch of unusual combat mechanics slathered in some interesting art design and world building.

    And yet…

    Just yesterday I was thinking to myself how I’m really due for a System Shock 2 replay. Especially since that new patch came out recently (been playing Thief 2 with the patch for that one, amazing how smoothly everything just works). However, then I thought, SShock2 is pretty old at this point, surely there’s a game like it that has been released between then and now that I haven’t played to death that can scratch my itch for that kind of game.

    I thought, and really came up a blank. There’s Arx Fatalis, which is arguably the same sort of game, and I’ve given that a try, but it just didn’t grab me. The world design just didn’t command me to explore it.

    With games like Human Revolution and Dishonored picking up (in some ways) the torch of the Immersive Sim as RPG of Deus Ex and the Immersive Sim as Stealth of Thief, it seems a shame that there isn’t anything on the horizon, or even the past few years, that tries to do, or even reimagine, the Immersive Sim as Dungeon Crawler of System Shock. Especially with non-literal interpretations of the word ‘dungeon.’

    Bioshock for all its promises simply wasn’t really committed to doing that. Which is fine, it did its own thing, it had other things it was interested in, it cribbed recognizable elements from System Shock, and it worked (well enough) for that game. But it really wasn’t at all a game like System Shock.

    Which is a pity, because that genre feels underserved. Bioshock, on the promise of being a spiritual successor to System Shock was a collector’s edition pre-order for me. Bioshock 2, on being a sequel to Bioshock was a ten dollar sale pick up that admittedly I had fun with, but probably won’t ever replay. Bioshock Infinite is looking the same. Pick it up in a sale, have a fun weekend, and enjoyable little action roller coaster ride, put it back on the shelf still wishing for a spiritual successor to System Shock.

    On that note, if anyone has any recommendations for games like that, I’m all ears. Elaborate dangerous environment to explore and survive in, combat present and serviceable, but not the point of the game, overall a drain on resources best avoided. An interesting fiction of a world to discover, even if the actual game plot/narrative is pretty threadbare. Also, ideally the environment you’re exploring not an underground series of caves, catacombs, settlements, whatever. I get Ultima Underworld are big and exciting games, and Arx Fatalis is trying to recreate those, but something about that setting just doesn’t work for me; it wasn’t until it was set on a space station that it really clicked for me.

    Which is the biggest shame of the Bioshocks, I think. Rapture and Columbia would have been amazing worlds to explore in a game like that. Oh well. I’m sure this will be fun in its own way.

  36. The Random One says:

    Remember when they showed a ten-minute gameplay clip? Remember how ten is larger than three? Remember how that was like a year ago?

  37. Bob says:

    I’m looking forward to it. In Bioshock 2 I really enjoyed spear-gunning Splicers and seeing them get pinned to a wall. Fire-balling any stragglers was an added bonus. I’m determined not have any pre-conceived notions about the game because I’ll be buying it no matter what.