By Nathan Grayson on December 13th, 2012 at 2:00 pm.
I think we can all remember a time when we were younger – assuming, of course, that none of us has been hit on the head with any large objects (or small, densely packed objects) very recently. Regardless, it was many, many cloud-enshrouded moons ago, yet I remember it as clear as I day. I was fool-hardy, obstinate, and brash. I made life-affirming mistakes, and also, Jim wrote a thing about a game. Now, though, times have changed. I have, you might say, gained Perspective. And now – for zero of your precious monetary units – you can too.
If you need a refresher, Perspective’s a puzzle-platformer about crazy dimension-shifting from the equally crazy kids at Digipen. Does a jump seem completely impossible? Well then, shift your view such that two bits of un-linked platform align in a two-dimensional fashion. Then scamper ever onward to rescue your lost love or become even more blue or whatever it is you’re actually trying to accomplish.
The small amount I’ve played so far seems to do a good job of living up to the puzzle-solving conceit’s ample promise, too. There’s definitely a Portal-esque “Wait, the world doesn’t work this way and my brain calls shenanigans on you, good sir” learning curve, but it starts off relatively simply to ease you in. The thing that really threw me is that you’re actually switching between a first-person viewpoint and control of your tiny Mega-Man-meets-Tron smurf person. So it’s far more direct than, say, Fez on consoles, if you’ve ever played that.
Perspective’s made a good first impression so far, though, and I’m looking quite forward to digging deeper. Or maybe moving in the opposite direction, but in such a way that it creates the illusion of depth. Or maybe… hm. I should probably go ponder elsewhere. My brain seems to be getting all over the floor again.