If you have a perfectly pristine photographic memory for Adam’s posts – and honestly, who doesn’t? – you’ll remember that he recently came across the first episode in EA’s Albert-Hughes-directed “Seven Wonders” Crysis 3 series. He also said these things, “I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.” Frankly, I share that sentiment, and apparently, so does Albert Hughes. Episode 2, you see, is all action. OK, and there’s some cheesy narration, but you can ignore that.
Those are certainly some powerful bow blows. Or I suppose the Ceph’s pink, gelatinous flesh could just be really soft. Hm. Now I kind of want to eat Jello.
More importantly, though, that’s all looking quite nice. It’s Crysis, so there’s invisibits and armor-denoting eyeball scales and MAXIMUM TRAIN LEAPS and all that fun stuff. But it looks as tense and skull-shattering as ever, so I can’t really complain. Granted, my Far Cry 3 instincts were telling me to use the tall grass to break line-of-sight and get some distance (like, say, a mile) before re-engaging, but Crysis has evolved into a very different sort of game. I’m not complaining, mind you – though personally, I’d say I’m more of a sucker for open world madness than slightly scripted spectacle.
Again, though, as far as power fulfillment man/squid shootery goes, Crysis 3 seems primed to hit all the right notes – even if a number of them are fairly predictable. I imagine I’ll be checking it out, anyway. How about you?