By Adam Smith on January 10th, 2013 at 1:00 pm.

Ever looking forward, I’ve finally found the time to explore my thoughts about one of last year’s finest. I played Super Hexagon and I loved Super Hexagon, but it wasn’t until I saw it removed from my screen and occurring in a drinking establishment that I found the words I needed.
I was seven or eight pints deep when Super Hexagon finally clicked with me. I’d like to say an excess of fizzy idiot-pop had placed me in my own personal zone, like a PI who cracks a case while spluttering through a mouthful of Wild Turkey tailfeathers, previously unnoticed connections bubbling up in the oak-tinged burn behind his hooded eyes.
I’m no Bogart though. Super Hexagon clicked when I watched somebody else playing, in a bar, my inebriated tunnel vision incapable of seeing anything but the downward spiral and figuring, hey, maybe I’m actually watching The Ascension, or at least an ascension.
The guy was touching screen like a techno concert pianist. I didn’t look at his face – I assume he was either a pre-Raphaelite angel or a helmeted member of Daft Punk – but I’m not convinced that the game even engaged him on a visual level such was his mastery. His eyes could have wandered wherever they chose, although the faces of the hushed onlookers were crowding out everything except the grain of the table surface and the scattered pint pots with their drippy dregs.

Maybe he did look at the swirling abstractions – the twitching, pulsing obstacle course – but I could have sworn he didn’t need to. He picked the hexagoniest setting available, nodded his head curtly to signal intent and find the rhythm, and then he dodged and pirouetted, throwing unshaken shapes as if he had been born dancing. He danced, of course, on the four wooden legs of his chair and entirely without motion, except for the spring of a finger.
It was hypnotic. Watching was an honour and I understood how fighting game fans must feel, watching combos expertly strung together and juggles performed to perfection. This is how impressive e-sports champs must look as they micro and macro-ni cheese their way through matches. It was the Yputube video of heavenly bullet hell play and Guitar Hero dominance, but it was happening live, in a bar, on a tiny screen.
I am a Hexagoner, with definite emphasis on the last two syllables, proud when I survive for thirty seconds on the lowest difficulty level, ecstatic when I reach a new portion of the shifting shape. I’ve never quit a session without feeling I’ve made progress though, even if the timely measurements that flicker from the screen might not reflect my learning.
I’ve compared Super Hexagon to Hotline Miami before and I stand by that. The instant punching of the restart button, the immediate erasure of failure, and the presence of enormous difficulties with tiny consequences are common elements of both games. ‘AGAIN’, intoned so sweetly and yet sharply, is alternately needling, urging, encouraging, exasperating, calming, joyous and rewarding.
(edit: it says ‘BEGIN’ but my silly brain has decided it’s ‘AGAIN’ and refuses to be corrected)

The voice is a reward, at once part of the music and apart from it. It brings me back to myself every few seconds, whether through failure or advancement, and reminds me not to become one with the machine, even though that appears to be the path to ultimate success. Tetsmitho: The Hexaman (NSFMostPlaces). Cut me and I bleed angles.
Sometimes a session will last five minutes and feel like an hour, sometimes two hours will trance by in an instant. I don’t know if Dr Rorschach – whose Wikipedia photo weirdly reminds me of Brad Pitt – was in Terry Cavanagh’s conscious, sub or otherwise, but the shapes in Super Hexagon eventually start to resemble things. Or at least they do when I’m playing, at four o’clock in the morning, haunted by insomniac reveries. If your mind has immediately leapt into a gutter, do not retrieve it. The vantage point is useful. From there you can see the stars, which are pretty and mystifying, but more importantly, you can also see drainage in action.
Oddly, and I really can’t shake this, Super Hexagon has increasingly begun to resemble a living drain into which the various and vitreous humours of my eyes are drawn, like Janet Leigh’s syrup-blood, captured as it spills. And, as in Psycho, the drain and the eye eventually become one. The cuts are quick and brutal, just as in that scene, as famous for Hermann’s contributions as much as Hitchcock’s, but Hexagon’s music doesn’t bleed out on a bassline, it makes the blood pump inward and always toward the heart. COME ON, it synth-shouts, WE’RE IN THIS TOGETHER.

Or maybe that doesn’t work, because maybe the music is the blood, the red thread of life pushed forward by the pulse and the throb. There’s something anatomical about Super Hexagon, that’s all I know, but that’s enough to cling to, the unexpected flotsam in what at first threatens to be a cold machine of a game.
I’m writing about the IGF-nominated masterwork now because there’s a blank space in the RPS archives that’s distinctly Hexagon-like. It’s a challenging game to write about both because it’s experienced in a strange zone that it’s hard to rediscover in words and because its surface-shape is so simple. Press the right buttons at the right times to win. That sure is a description of games, right?
The question is, how much does the rest mean, all of the things that aren’t perfectly timed inputs? If the maestro in the pub was working entirely from memory, as it seemed, the game could be replaced by beeps – push right now, push left now. That, I believe, is where the intensity and brilliance of the design can be found. Remove anything or add anything and Super Hexagon wouldn’t be quite as super. The music, the shapes, the colours, the movement, the precision of control and the speech aren’t quite cogs in a machine, because adding to or subtracting from them wouldn’t break the mechanism; they’re more like voices in a choir. You could modify the choir, you could even adapt pieces into solos or throw in an orchestra, but some pieces can be pitched perfectly without raising the roof.
Super Hexagon sings. Sometimes I applaud a game for the scope of its ambition or the sheer amount of toys it puts in my hands, but the fine edges of Cavanagh’s latest are suggestive of a scalpel-keen focus and adherence to testing and a sort of editorial precision. If it was a thousand-and-some word feature on a glorified blog, Super Hexagon wouldn’t necessarily reach a clear conclusion, but not a word would have been wasted.
No diversions, no tangents; light, sound and interaction, tuned for a perfectly chambered symphony.
Super Hexagon is available now, priced at £1.99.




10/01/2013 at 13:03 Kaminnozh says:
This game too edgy for me.
10/01/2013 at 13:08 frightlever says:
The article is a bit too edgy for me.
11/01/2013 at 03:01 darlenejeffrey2 says:
I make $82h while I’m traveling the world. Last week I worked by my laptop in Rome, Monti Carlo and finally Paris…This week I’m back in the USA. All I do are easy tasks from this one cool site. check it out..Golden Job
10/01/2013 at 13:10 Low Life says:
I really appreciate the fact that they didn’t cut any corners in its development.
10/01/2013 at 13:11 RaveTurned says:
It’s a game with many sides to it.
10/01/2013 at 18:02 Porkolt says:
I hear they’re considering using it to train soldiers at the US ministry of defense.
10/01/2013 at 20:33 Bloodoflamb says:
You might even say it’s… Multifaceted.
11/01/2013 at 02:19 jipingsatd says:
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10/01/2013 at 13:11 iGark says:
This game is not for squares.
10/01/2013 at 13:23 jhng says:
Give it a spin! It’s not that obtuse once you get into it.
10/01/2013 at 13:31 RaiderJoe says:
Why don’t you have six with it if you love is so much?
10/01/2013 at 13:42 pepper says:
Now your just being acute
11/01/2013 at 02:34 b1042053 says:
Are you a sheep-alien hybrid supersoldier in a green leotard?
http://forums.station.sony.com/ps2/index.php?threads/problems-with-planetside-2-as-i-see-them.73820/
11/01/2013 at 02:52 Skabooga says:
I must say, out of all the comments this spambot could have stolen, it chose the best one.
11/01/2013 at 16:21 pepper says:
How very cunning of them, they baited me in clicking their twisted URL!!
13/01/2013 at 19:47 absolofdoom says:
So much spam
10/01/2013 at 13:13 caddyB says:
I’d never expect puns to such degree.
10/01/2013 at 15:00 Smashbox says:
The video alone mAngled my brain.
10/01/2013 at 15:29 Coccyx says:
Adam’s really provided a good angle on the game
10/01/2013 at 15:58 puppybeard says:
This WIT is a bit two-dimensional for my liking. It doesn’t review as much as it advertices, is my point.
10/01/2013 at 15:59 JFS says:
And here I was, fearing that RPS’ journalism had gone into a downward spiral.
10/01/2013 at 16:05 jimangi says:
Personally, I can’t vertice the appeal. It’s not for me, I’m polygone.
10/01/2013 at 19:00 jrodman says:
Come on, it’s not that hard. Get yourself into shape.
11/01/2013 at 01:23 Foosnark says:
This game looks like acute one.
10/01/2013 at 13:08 Cara Ellison says:
Adam: perfect review. It says everything. I heart it. “Super Hexagon sings.” It does.
10/01/2013 at 13:10 GallonOfAlan says:
So … is it sort of like the White Stripes ‘Seven Nation Army’ video, backwards, as a game ?
10/01/2013 at 13:15 jhng says:
Yes, a thousand times, yes!
My GOTY2012 for all the above reasons and more.
Of course, Adam does it a violence by writing about it — “of which we cannot speak, we should remain silent” and all that. If you’re reading this you’re wasting valuable Hexagoning time!
10/01/2013 at 13:21 Cara Ellison says:
Haha, well said
10/01/2013 at 13:25 Adam Smith says:
True! That’s at least partly why I take the very tangents it so cleverly avoids.
10/01/2013 at 14:15 jhng says:
Perhaps the WIT should simply read “mu”?
(Joking aside, it’s an excellent write-up)
10/01/2013 at 13:49 Ross Angus says:
What’s the first rule of Super Hexagon club?
10/01/2013 at 13:59 Meat Circus says:
From now on, the cormorant is strictly out of bounds?
10/01/2013 at 14:47 AmateurScience says:
You do not t…oh wait: no smoking
10/01/2013 at 15:30 solidsquid says:
Thought it was “No heptagons”?
10/01/2013 at 13:26 DJ Madeira says:
Sounds like Ziggurat, minus the polarizing creator.
10/01/2013 at 13:30 DickSocrates says:
I just don’t like how it looks. It’s not an interesting thing to look at. And if you have time to play this you have time to do something else.
10/01/2013 at 13:43 bwion says:
“And if you have time to play this, you have time to do something else.”
Surely that’s true of any game, though. And, indeed, of any activity at all.
11/01/2013 at 05:50 jrodman says:
If you have time to breathe air you have time for something else!
(actually true)
10/01/2013 at 15:09 MOKKA says:
And there is the problem: Just by looking at it, even if you’re watching a video, you won’t understand why the game is so good.
10/01/2013 at 21:19 wu wei says:
Oh, well, if _you_ don’t like it, I’m sure everyone will stop playing. STOP HAVING FUN EVERYONE! SickDocrates has revealed how hollow your experience really is!
11/01/2013 at 05:59 Douchetoevsky says:
It’s a good thing you don’t like this game, or else you might not have had the time to write out that comment. Of course, a busy person such as yourself wastes no time on lowly videogames. How can any responsible person waste their time on such a fickle pasttime, when there are IMPORTANT things to attend to, like leaving asinine comments on videogame reviews.
Truly, you are an exemplary being.
10/01/2013 at 13:33 Jigowatt says:
Great WIT Adam. Loving Super Hexagon at the moment! One of the best games of 2012. Interestingly, I find I play best when my mind is distracted (e.g. if I’m talking to someone, or thinking about something other than the game while I play). Consciously thinking about my movements in the game seems to inhibit my progress.
(Oh and sorry to nitpick, but the voice says “BEGIN”, not “AGAIN”. Although the latter would be appropriate!).
10/01/2013 at 13:36 Adam Smith says:
That is amazing – I’ve always heard ‘BEGIN’ when I start for the first time and then my brain modifies it to ‘AGAIN’, probably because that’s what I expected and I’ve planted it in mind.
10/01/2013 at 13:45 Meat Circus says:
My mind does exactly the same thing. I just tried it, and I STILL HEAR “again” even though I am consciously aware it is not.
The power of suggestion.
GAY MOBA.
10/01/2013 at 14:00 jhng says:
I always hear the death/rebirth cycle as “game over again” which is triply ambiguous depending on how you punctuate it. A nice comment on my reaction to the game!
10/01/2013 at 14:07 Land says:
I also can’t stop hearing ”AGAIN”. Damn you brain!
10/01/2013 at 15:13 Patches the Hyena says:
It’s the same with me. Begin, then Again. Makes perfect sense to me.
10/01/2013 at 14:39 Lambchops says:
I heard it as “again” for the first few times and didn’t realise it is clearly “begin” until I saw someone else write it down,
10/01/2013 at 21:33 Mctittles says:
I played maybe 4 games before I modded out the voice. (Rename the audio files)
10/01/2013 at 13:34 McDan says:
Reading this in a library and with headphones in for that trailer and I was literally jumping up and down in my seat not noticing anything else. Then when it ended people were staring at me and I just said It’s super hexagon then turned back to the screen. Who cares about them. Look at the game.
10/01/2013 at 13:42 ocelotwildly says:
I absolutely love Super Hexagon. I really hope it gets the design award at the IGF, because it really is pure design, there’s not an ounce of fat on the thing. I only realised after playing it for a while that it was essentially a bullet hell variant, which I’m not usually drawn to, but one that had been reduced to first principles.
I’m with Adam on the sense of suction into a great all knowing eye as well – I find I play best when I just gaze into the centre and let unknown, primal parts of my brain pilot my fingers for me. Staring at the circling drain allows me to collate all the information about the dangers of incoming shapes from my peripheral vision without my higher brain function having to worry itself unnecessarily. I find myself genuinely unnerved when, sufficiently roused by the rage of another failure to finally hammer Esc Esc Esc out of the game, I feel myself removed from its trance like someone has just pried a brainslug from my temple.
I do worry that someone wandering into the room would assume that I have been taken over by a terrible game-hypnosis based world domination tool, not unlike the Octopus from bonkers Children’s TV serial The Prime Ministers Brain.
10/01/2013 at 14:41 Lambchops says:
I knew it reminded me of something!
Loved those books/tv series and love Super Hexagon too.
10/01/2013 at 15:24 Magnetude says:
I worry what my face looks like too, it’s properly hypnotising. I get this strange optical illusion effect while playing where it’ll switch abruptly from 2D surface with hexagons moving towards the center, to 3D tunnel that the camera’s moving backwards along. It happens at random when I least expect it and I have to suddenly change the way I process what’s happening. No other game has ever done anything like that. It’s like going on holiday in a synaesthesiac’s brain or something.
10/01/2013 at 13:56 Xocrates says:
Super Hexagon shames me, not because I suck at it, but because it may happen that I’ll live to one thousand and, perhaps, become the most successful game designer of all time, but I will never be able to create a game as precise and masterfully crafted as Super Hexagon.
Terry Cavanagh, I will buy a hat so that if we ever meet I may tip it for you.
10/01/2013 at 22:50 MkII says:
Yes, the trailer inspires and destroys me too.
10/01/2013 at 14:03 Koozer says:
*watches trailer*
OH GOD MY EYES
…I don’t think this is a game for me.
10/01/2013 at 14:06 Meat Circus says:
And that is why you must.
10/01/2013 at 14:51 Lord Custard Smingleigh says:
You’d be surprised. The pulsating flashing spinning looks incredibly confusing, but what Science tells us actually happens* is that your conscious mind can’t cope and simply shuts down, allowing the game to talk directly to the primitive hunter-gatherer part of your brain that simply tracks moving shapes.
*May not actually happen
10/01/2013 at 16:17 mouton says:
It is good for practicing meditation, actually – you can be only successful when you shut down everything but pure reaction. It is usually the thought “man, I am doing good!” that gets me killed.
10/01/2013 at 16:24 Lord Custard Smingleigh says:
Are you a sheep-alien hybrid supersoldier in a green leotard?
10/01/2013 at 16:47 mouton says:
You, Sir, have marvelously described everything I aspire to be.
10/01/2013 at 21:56 scottyjx says:
http://malvasiabianca.org/archives/2012/11/super-hexagon/
Read this and I think you’d be convinced to give it a go. It’s a pretty good (and brilliant) argument for why most people could play and be good at Super Hexagon.
10/01/2013 at 14:19 Jigowatt says:
Here’s a beautiful and very moving article by Jenn Frank (the ‘voice’ of Super Hexagon). Be warned, it’s powerful stuff: http://www.unwinnable.com/2012/11/29/allow-natural-death
It’s not a piece about Super Hexagon, but it does have some very interesting things to say about how the game can be interpreted.
Anyway, I’m sure many people read this when Jim linked to it in the Sunday Papers a few weeks ago, but I thought it deserved another mention here.
10/01/2013 at 14:27 DarrenS says:
Over-hyped garbage.
10/01/2013 at 14:47 Xocrates says:
You may have lots of perfectly reasonable and valid complaints about the game, but stating “Over-hyped garbage” without further explanation only makes you come across as an arrogant douchebag who’s unable to grasp the concept that not everything has to appeal to you.
10/01/2013 at 14:59 zeroskill says:
I wonder when exactly, people like you started reading Rock Paper Shotgun.
10/01/2013 at 15:37 JackShandy says:
1873.
10/01/2013 at 21:26 wu wei says:
I mostly wonder when they started believing other people gave a crap about their opinions.
10/01/2013 at 17:42 Meat Circus says:
Why does everyone have the same Gravatars nowadays?
10/01/2013 at 14:31 DK says:
It doesn’t have a Demo. Pass.
10/01/2013 at 14:39 ocelotwildly says:
Beyond the fact that it’s a little churlish to demand a demo for a tiny game that costs only £1.99, you can try out the original flash version here
10/01/2013 at 14:41 Duke of Chutney says:
Far Cry 3 isn’t game of the year, this is(or was). I appreciate its difficult to get, but its pure brilliance. Good words Adam
10/01/2013 at 14:49 Lord Custard Smingleigh says:
The Hexagonest is the King of All Gamers.
10/01/2013 at 14:50 AmateurScience says:
I do hope Mr Cavanagh can find a way to overcome the nexus 7 input lag issues so that I can play this on my phone. Then I can be rubbish at it on the go too. Perfect game though.
I love how this game has inspired some seriously top quality writing too.
Also there’s something about the music that makes me feel like I’m moving at several thousand miles an hour.
10/01/2013 at 14:51 Laurentius says:
Finally, game journalist praising a game that is at its core pure “gamey. I’m fed up with a caste of game journalist so afraid that would loose their status of masters in word crafting that they have to cling all the time to “narrative” and put on pedestal of bazillions of hollow words subpar game like Spec:Ops-The line, leaving game like Tetris, Minecraft or Super Hexagon to “common folk”.
10/01/2013 at 16:19 mouton says:
What if I love both Super Hexagon and Spec Ops:The Line, but for different reasons? Do we have to function on one plane only?
10/01/2013 at 21:21 whollyrandom says:
Flight sims? No thanks.
10/01/2013 at 21:28 wu wei says:
Right, because no games journalists EVAR have written about any of those games.
10/01/2013 at 14:57 mgardner says:
This game would have been right at home in an 80′s arcade, complete with spinner control and maybe even vector graphics. It would have sucked all the coins out of my pocket every time I walked by.
10/01/2013 at 14:59 felisc says:
Mh, there really seems to be a lot of love for this game. I have not yet played it but i must admit i’m a bit confused by people saying it’s goty… I mean all i see is a bunch of geometry moving.
Maybe it’s one of those things that don’t look like much, but once you experience it you’re in a love. Kind of like a calzone pizza.
10/01/2013 at 15:22 Bostec says:
Indeed, the pills I take don’t look like much but when I take ‘em, Hot damn I am in love with everybody.
10/01/2013 at 15:33 Sternhammer says:
So, nice to see the Chef from Mario Deluxe Calzone Pizza posting :)
And yep, GOTY may be hyperbole but you do NEED to play this to fully appreciate its retro yet transient state inducing loveliness. It’ll certainly be the best two quid you spend in 2013.
10/01/2013 at 15:15 Patches the Hyena says:
22.38 on Hyper Hexagonest seems to be my limit. Not for long though…
10/01/2013 at 15:18 MOKKA says:
So who else here is showing some weird behaviours while playing the game?
I have to sit on my chair in a very paticular way in order to play the game properly and the slightest discomfort makes it impossible for me to get anything done in it.
10/01/2013 at 15:44 Sternhammer says:
Hmmm, its not just me then.. it has that same ‘nothing in my peripheral vision, chair needs to be adjusted, lights have to be off, wife must be downstairs watching a murder mystery, 3 pints of stout in and headphones on’ requirement that retro stunner Ballblazer and its later clone Skyroads etc had. Only then can you unleash your inner reflexes and mind to the required level of detachment… One hell of a game !!
11/01/2013 at 14:02 captaincabinets says:
Fuuuck. Skyroads. Oh man. Two glasses of strong lime cordial, homework 3/8ths complete, very slowly sinking pneumatic chair, dog barking in the key of F#, or I couldn’t complete a single track.
10/01/2013 at 15:26 Dare_Wreck says:
Now that I’ve seen Hermann Rorschach’s picture on Wikipedia, I can’t unsee Brad Pitt…
10/01/2013 at 15:43 GameCat says:
It have some HUGE flaws.
First, controls. My god, using arrows or mouse buttons is so fucking annoying. Press the key miliseconds too long and boom, game over. Someone bring me gamepad with stick or let me move using mouse (not mouse buttons).
Second, that goddamn voice:
“GAME OVER, AGAIN/BEGIN, GAME OVER, AGAIN/BEGIN” – Goddamn Voice
Uhhh, shut up. Why I can’t turn it off? Oh, you can, but it mutes the music as well and music is huge fun factor here.
10/01/2013 at 23:42 beekay says:
Yes, the controls are abysmal – I was only able to play for about two minutes before I quit in frustration. Why would you use arrow keys to move continuously when it would make so much more sense to have it move discretely? The article describes touching, so I assume that’s the only way it’s possible to play.
11/01/2013 at 01:05 skymt says:
The touch controls are essentially identical to the keyboard or mouse controls: tap the left and right sides of the screen to move.
Terry Cavanagh voiced a bit of his rationale for the controls in this Steam thread.
After playing… Oh dear… 5 hours of Super Hexagon (according to Steam), I think I get why that is. At higher difficulties, it works almost like a rhythm game. You learn the muscle memory for patterns of notes/obstacles, then play is mostly about not letting your brain get in the way. Analog controls would require a degree of precise motor control that would render harder levels practically impossible. One tip: if you find yourself overshooting gaps a lot, make sure vsync is off. The input lag it introduces makes the game significantly harder.
11/01/2013 at 02:07 beekay says:
This post convinced me to play it a little more and I am now completely in agreement with the prevailing adoration of the game. The controls are indeed fine.
11/01/2013 at 12:33 GameCat says:
One unwritten video games law: if it sucks at start why should I except it to not suck after couple of hours?
“Oh, it’s bad now, but it’s getting better after X hours. Now sit down and enjoy that miserable and frustrating experience until it will be fun.” Sorry, this is bullshit.
11/01/2013 at 12:40 c-Row says:
Never got past the trial in NWN2 for that exact reason. That whole first chapter just sucked dwarf balls and was so full of bad fantasy tropes… ugh.
27/01/2013 at 23:19 Josh W says:
In exactly the same situation, I wish someone would make a mod to take it out, but I suppose most people who mod nwn2 already can stand the first chapter!
10/01/2013 at 16:00 DrunkDog says:
I don’t know. I did think it was a case of the Emperor’s New Geometry at first, but now having played it I can see there’s something there. I don’t think it’s the “best thing ever”, but is very “game”, pure game. In fact I’d quite like to see a Commodore 64/Speccy demake to see if the concept holds up when it’s lo-fi.
10/01/2013 at 18:00 Jackablade says:
You know, I joked on KotakuAU that perhaps the seemingly inexplicable adulation that this game generates from media and public alike was because it was a variant of the Snow Crash virus and the infection was sending players into a euphoric state only able to sing the praises of the game in order to ensnare more hapless players.
I joked, but reading this article and thread, I have to wonder.
10/01/2013 at 18:22 MOKKA says:
Don’t worry it’s just some kind of secret cult that will someday try to take over the world.
10/01/2013 at 18:09 ffordesoon says:
SUPER HEXAGON
SUPER HEXAGON
ALL GLORY TO SUPER HEXAGON
10/01/2013 at 20:23 Shazbut says:
It looks addictive but not fun. Being taunted by my score would no doubt take me back to it but it still seems like a big waste of time waiting to happen. I think I’ll pass.
Also, graphics like that can’t be healthy
10/01/2013 at 20:30 aliksy says:
Looks like a free flash game from 2002-ish. Music is kind of catchy but also kind of annoying (to me). I guess I’ll file this under “Things That Are Not For Me”.
11/01/2013 at 07:57 Lolmasaurus says:
http://www.youtube.com/watch?v=A3677Kkr6hQ Video related.
11/01/2013 at 09:35 d00d3n says:
Very hectic game. Not suited for old people with shit reflexes and a fixed spatial awareness of the world. I find it nice that so many people like it, even calling it GOTY and such, but the game was not very fun to play for me. I also fail to se the intellectual reasons behind calling it one of the best games of the year. Sure, it is an original puzzle game with unique game mechanics. That’s it, right? No packaging, no context, no gameplay progression. Sure, the ideas are nice, but come on, these are not tetris level gameplay ideas (or even picross level for that matter). Is this really a game that belongs in the same category as World of Goo?
11/01/2013 at 12:37 sonofsanta says:
I think that was the finest bit of writing I’ve seen from you yet, Mr. Smith, and on a topic that – at first glance – seems so impossible to write on.
Bravo, fair northern knight of our keyboards. Bravo.
(yes, a pointless comment, but then so are all the “that woz shit” comments that inevitably arise like grass in the spring, so I thought I’d balance the books a bit)
13/01/2013 at 00:49 Carra says:
I just swore out loud while playing this game. Not something I do often…
13/01/2013 at 15:25 JayC1407 says:
The hexworld sings to me and I respond in kind.
27/01/2013 at 23:20 Josh W says:
That this game intentionally doesn’t put things in the centre of the screen is pretty damned clever.